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- textures/hud/crosshair
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- map textures/hud/crosshair.tga
- }
- }
-
- textures/hud/crosshair_friend
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- map textures/hud/crosshair_friend.tga
- }
- }
-
- //-------------------------------------------
- // These are the HUD icons for weapon classes
- //-------------------------------------------
-
- //-------------------------------------
- // These are the HUD icons for items
- //-------------------------------------
-
- //-------------------------------------------
- // These are the shaders for the hud compass, health meter, and stealth meter
- //-------------------------------------------
-
- // the shader used for the player's health meter
- textures/hud/potentialhealthmeter
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/potentialhealthmeter.tga
- blendFunc blend
- alphaGen oneMinusVertex
- // tcmod rotate 5
- // nextbundle
- // clampmap textures/hud/healthmeter.tga
- // tcmod rotate -5
- }
- }
-
- //-------------------------------------------
- // These are the shaders for the hud ammo meter, and weapon clip meter
- //-------------------------------------------
-
- //-------------------------------------------
- // These are shaders for the ammo bars
- //-------------------------------------------
-
- //-------------------------------------------
- // This is the overlay that's done when the player is zoomed
- //-------------------------------------------
-
- //------------------------------------------- //
- // Team icons for use over teammates & on hud //
- //------------------------------------------- //
-
- textures/hud/talking_headicon
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- // alphagen 0.8
- // rgbGen identityLighting
- alphaFunc GT0
- blendFunc blend
- rgbGen vertex
- alphagen vertex
- clampmap textures/hud/talking.tga
- }
- }
-
- textures/hud/inmenu_headicon
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- // alphagen 0.8
- // rgbGen identityLighting
- alphaFunc GT0
- blendFunc blend
- rgbGen vertex
- alphagen vertex
- clampmap textures/hud/inmenu.tga
- }
- }
-
- textures/hud/inmenu_artilleryicon
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- // alphagen 0.8
- // rgbGen identityLighting
- alphaFunc GT0
- blendFunc blend
- rgbGen vertex
- alphagen vertex
- clampmap textures/hud/artillery.tga
- }
- }
-