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- menu "hud_ammo_PPSH SMG" 261 407 NONE 1
- bgcolor 0 0 0 0
- fgcolor 1 1 1 1
- align right bottom
-
- //==================================================
- // Ammo Clip Bullets Bar
-
- // back one, shifted down and to the right
- resource
- Label
- {
- name "clipbulletse"
- rect 213 24 32 368
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- statbar vertical_stagger_even
- playerstat 6 // clip ammo
- maxplayerstat 7 // max clip ammo
- //statbar_shader textures/hud/clip_thompson
- statbar_tileshader textures/hud/clip_pistol
- }
-
- // this is the front one, and should be shifted up and to the left
- resource
- Label
- {
- name "clipbulletso"
- rect 209 16 32 368
- fgcolor 0.50 0.50 0.50 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- statbar vertical_stagger_odd
- playerstat 6 // clip ammo
- maxplayerstat 7 // max clip ammo
- //statbar_tileshader textures/hud/clip_thompson
- statbar_tileshader textures/hud/clip_pistol
- }
-
- //==================================================
- // Ammo Count Seperator
-
- resource
- Label
- {
- name "ammoseperator"
- title "|"
- //rect 160 117 8 18
- rect 160 373 8 18
- fgcolor 0.70 0.60 0.05 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- textalign centerx
- font facfont-20
- outlinedtext 1
- }
-
- //==================================================
- // Total Ammo Count
-
- resource
- Label
- {
- name "ammocount"
- //rect 168 117 32 18
- rect 168 373 32 18
- fgcolor 0.70 0.60 0.05 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- playerstat 4 // ammo
- textalign left
- font facfont-20
- outlinedtext 1
- }
-
- //==================================================
- // Ammo Clip Count
-
- resource
- Label
- {
- name "clipcount"
- //rect 128 117 32 18
- rect 128 373 32 18
- fgcolor 0.70 0.60 0.05 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- playerstat 6 // clip ammo
- textalign right
- font facfont-20
- outlinedtext 1
- }
-
- //==================================================
- // Weapon Name Display
-
- resource
- Label
- {
- name "weaponname"
- //rect 0 95 200 22
- rect 0 351 200 22
- fgcolor 0.70 0.60 0.05 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- itemstat 1 // equipped weapon
- textalign right
- font facfont-20
- outlinedtext 1
- }
-
-
- end.
-