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- menu "hud_weapons" 384 64 FROM_BOTTOM 0.15
- bgcolor 0 0 0 0
- fgcolor 1 1 1 1
- align centerx bottom
-
- //==================================================
- // Main weapon icons
-
- resource
- Label
- {
- name "pistol"
- rect 0 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_pistol
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "rifle"
- rect 64 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_rifle
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "smg"
- rect 128 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_smg
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "mg"
- rect 192 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_mg
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "grenade"
- rect 256 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_grenade
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "heavy"
- rect 320 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_heavy
- //direction from_right 0.15
- fadein 0.2
- }
-
- //==================================================
- // Equipped weapon overlay icons
-
- resource
- Label
- {
- name "pistol_equipped"
- rect 0 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_pistol_s
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "rifle_equipped"
- rect 64 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_rifle_s
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "smg_equipped"
- rect 128 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_smg_s
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "mg_equipped"
- rect 192 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_mg_s
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "grenade_equipped"
- rect 256 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_grenade_s
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "heavy_equipped"
- rect 320 16 64 32
- fgcolor 1.00 1.00 1.00 1.00
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_heavy_s
- //direction from_right 0.15
- fadein 0.2
- }
-
- //==================================================
- // weapon not carried overlay icons
-
- resource
- Label
- {
- name "pistol_empty"
- rect 0 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_pistol_x
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "rifle_empty"
- rect 64 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_rifle_x
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "smg_empty"
- rect 128 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_smg_x
- //direction from_left 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "mg_empty"
- rect 192 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_mg_x
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "grenade_empty"
- rect 256 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_grenade_x
- //direction from_right 0.15
- fadein 0.2
- }
-
- resource
- Label
- {
- name "heavy_empty"
- rect 320 16 64 32
- fgcolor 1.00 1.00 1.00 1.0
- bgcolor 0.50 0.50 0.50 0.00
- borderstyle "NONE"
- shader textures/hud/weap_heavy_x
- //direction from_right 0.15
- fadein 0.2
- }
-
- //==================================================
- // selected weapon name display
-
- //resource
- //Label
- //{
- //name "currentname"
- //rect 128 0 128 16
- //fgcolor 1.00 1.00 1.00 0.60
- //bgcolor 0.50 0.50 0.50 0.00
- //borderstyle "NONE"
- ////shader textures/hud/weap_pistol
- ////direction from_left 0.15
- //itemstat 1 // equipped weapon
- //fadein 0.2
- //}
-
- end.
-