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- /*
- ** PreScript:
- **
- ** Don't remove this comment or type anything before it.
- */
-
- // The following variables are for internal use:
-
- DEPTH = 120
-
- iLevelNumber = 0
- iLevelField = (iLevelNumber + 15) % 16 + 1 min 1 max 16
- iLevelColor = ( (iLevelNumber+15) / 16) min 1 max 6
- iLevelBonus = 100 * int((iLevelNumber+15) / 16)
- iLevelStartBonus = 500 * int(iLevelNumber^1.5) - 500
- iLevelNext = iLevelNumber + 1
-
- iPlayerMaxMove = 12
- iPlayerSuperZaps = 1
-
- iShotSpeed = 4
- iShotPower = 4
- iShotColor[0] = 1
- iShotColor[1] = 0
- iShotColor[2] = 6
- iShotColor[3] = 4
- iShotColor[4] = 5
-
- iFlipperPoints = 150
- iFlipperCount = 3
- iFlipperProb = 700
- iFlipperSpeed = 65536
- iFlipperRot = 4
- iFlipperColor = 2
-
- iTank[0].points = 100
- iTank[0].count = 0
- iTank[0].prob = 600
- iTank[0].speed = 65536
- iTank[0].color = 6
-
- iTank[1].points = 100
- iTank[1].count = 0
- iTank[1].prob = 600
- iTank[1].speed = 65536
- iTank[1].color = 4
-
- iTank[2].points = 100
- iTank[2].count = 0
- iTank[2].prob = 600
- iTank[2].speed = 65536
- iTank[2].color = 0
-
- iFusePoints = 500
- iFuseBullseye = 750
- iFuseCount = 0
- iFuseProb = 600
- iFuseWarpP = 2
- iFusePlayerPlus = 40
- iFuseColor[0] = 0
- iFuseColor[1] = 5
- iFuseColor[2] = 1
- iFuseColor[3] = 4
- iFuseColor[4] = 2
-
- iPulsarPoints = 200
- iPulsarCount = 0
- iPulsarProb = 600
- iPulsarSpeed = 32768
- iPulsarRot = 5
- iPulsarColor = 5
- iPulsarTime = 20
- iPulsarPulsDepth= DEPTH-DEPTH/5
-
- iSpikerPoints = 50
- iSpikerProb = 100
- iSpikerSpeed = 65536
- iSpikerStart = DEPTH
- iSpikerTop = 10
- iSpikerPlasma = 1
- iSpikerPlSpeed = 5*65536
- iSpikerPlPoints = 200
- iSpikerSpikePoints= 1
- iSpikerColor[0] = 3
- iSpikerColor[1] = 0
- iSpikerColor[2] = 5
-
- iBoredomCount = 4
- iBoredProb = 2000
- iEndTimer = 60
- iAllowPracticeRestart = 1
- iAllowArcadeRestart = 1
- iShowSpikesMsg = 0
- iDoomsday = 0
-
- // These are the variables you are supposed to access:
-
- Level = iLevelNumber
- SubLevel = (Level+15) % 16
- ColorLevel = (Level-1) / 16 min 0
-
- // Flippers:
- iFlipperProb = FlipperProb * 1000 min 0
- iFlipperCount = FlipperCount min 0
- iFlipperRot = FlipperRot min 0 max 100
- iFlipperSpeed = FlipperSpeed * 65536 min 1000
-
- iTank[0].prob = FlipTankProb * 1000 min 0
- iTank[0].count = FlipTankCount min 0
- iTank[0].speed = FlipTankSpeed * 65536 min 1000
-
- // Spikers:
- iSpikerStart = SpikeStart min (DEPTH * 0.05) max DEPTH
- iSpikerTop = SpikeTop min (DEPTH * 0.05) max DEPTH
- iSpikerProb = (iSpikerTop < DEPTH) * SpikerProb * 100 min 0 max 200
- iSpikerSpeed = SpikerSpeed * 65536 min 10000
-
- // Fuseballs
- iFuseCount = FuseCount
- iFuseProb = FuseProb * 1000 min 0
- iFuseWarpP = FuseWarpP * 10 min 0
- iFusePlayerPlus = FusePlayerPlus * 100 min 0
-
- iTank[1].prob = FuseTankProb * 1000 min 0
- iTank[1].count = FuseTankCount min 0
- iTank[1].speed = FuseTankSpeed * 65536 min 1000
-
- // Pulsars
- iPulsarCount = PulsarCount
- iPulsarProb = PulsarProb * 1000 min 0
- iPulsarSpeed = PulsarSpeed * 65536 min 1000
- iPulsarRot = PulsarRot min 0 max 100
- iPulsarTime = PulsarTime
-
- iTank[2].prob = PulsarTankProb * 1000 min 0
- iTank[2].count = PulsarTankCount min 0
- iTank[2].speed = PulsarTankSpeed * 65536 min 1000
-
- // Game difficulty:
- iBoredomCount = BoredomCount
- iBoredProb = BoredProb * 2000 min 0
- iEndTimer = EndTimer * 60 min 1
- iAllowPracticeRestart = AllowPracticeRestart - (Level > 95)
- iAllowArcadeRestart = AllowArcadeRestart - (Level > 95)
- iShowSpikesMsg = (Level > 3) - (Level > 8)
- iDoomsday = (Level > 96)
- // End of prescript.
-