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- on DemoOnly Ssprite, TheLoc, PrevLoc
- global theSprite
- beep()
- puppetSprite(Ssprite, 1)
- set the locH of sprite Ssprite to TheLoc
- updateStage()
- repeat while the mouseDown
- updateStage()
- end repeat
- set STIcks to the ticks
- repeat while not (the mouseDown) and ((the ticks - STIcks) < (60 * 3)) and not rollOver(9)
- rollOvers()
- end repeat
- set the locH of sprite Ssprite to PrevLoc
- puppetSprite(Ssprite, 0)
- updateStage()
- end
-