# text: "The desiccated body of one of the poison fungi leans precariously against one wall. Underneath it, some of the stones look glittery."
DITL_130_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=85 x2=310 y2=105
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: ""
DITL_131_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=43
# text: ""
DITL_132_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=81 x2=301 y2=101
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=81 x2=233 y2=101
# text: "Take"
# item 2: TEXT (0x08) enabled
# bounds: x1=109 y1=81 x2=167 y2=101
# text: "Button"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=71
# text: ""
DITL_133_Text Response.txt
# 5 entries
# item 0: EDIT_TEXT (0x10) enabled
# bounds: x1=188 y1=82 x2=246 y2=98
# text: ""
# item 1: TEXT (0x08) enabled
# bounds: x1=241 y1=116 x2=303 y2=136
# text: "1_72"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=6 x2=302 y2=73
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=60 y1=83 x2=178 y2=99
# text: "You respond:"
# item 4: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
DITL_134_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=117 x2=394 y2=137
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_906"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=393 y2=58
# text: "This odd symbol is carved into the wall here."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_135_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: ""
DITL_136_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Enter it?"
DITL_137_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: ""
DITL_138_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Enter it?"
DITL_139_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: ""
DITL_140_Special Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=308 y1=274 x2=366 y2=294
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=31 x2=366 y2=267
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=363 y2=25
# text: "*"
DITL_141_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Take the trip?"
DITL_2050_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=415 y1=343 x2=473 y2=363
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_431"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=471 y2=56
# text: "You pass through the door, and find yourself in a small, dimly lit office. It is filled with stacks of papers, maps, plans, scraps covered with notes, and the like. It also contains many plates and mugs, all in need of washing."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=470 y2=99
# text: "In addition to all the other clutter, you find a small, ratty man, clothes and hair in disarray, twitching with nervous energy. When you enter, he leaps up and rushes over to greet you."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=100 x2=471 y2=154
# text: "\"Greetings, my friends! I am so glad you\'re finally here. I am Anaximander. As Commander Johnson commands the military half of the fort, I run the somewhat ... ummm ... more covert operations.\" He speaks very, very fast."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=155 x2=474 y2=207
# text: "\"I will be the person you report to and get further instructions from during your explorations of the surface world. When you do something, come to me. When you don\'t do something, come to me. When you\'re just plain confused, come to me.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=208 x2=472 y2=250
# text: "He leaps back over to his seat and sorts through papers, looking for something. He can\'t find it. \"Damnation! I have somewhere a map of a nearby goblin outpost. There\'s a bandit lair, too, in the caves.\"\n"
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=252 x2=472 y2=295
# text: "\"We thought you might want to go there to learn to work as a team and pick up some loot before exploring the surface. There\'s a map to there around here somewhere. Search a bit.\""
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=297 x2=472 y2=340
# text: "\"Then, when you\'re warmed up and ready to explore the surface, come back here! I\'ll have more instructions.\" He nods, flashes you a disturbingly broad grin, and goes back to his notes."
DITL_2051_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=95 x2=300 y2=115
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=95 x2=232 y2=115
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=85
# text: "The bookshelves mainly contain records of troop movements, supply inventories, and other really boring stuff. On one of the shelves, however, you notice something that looks like a map."
DITL_2052_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=138 x2=394 y2=158
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_900"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=395 y2=128
# text: "Note at bottom of map: |\"There are both goblin and bandit infestations near Fort Emergence. Both are only considered Class 2 threats ... deal with when convenient. ... Perhaps expendable adventurers?\""
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_2053_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=52 x2=299 y2=72
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=52 x2=230 y2=72
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=50
# text: "Someone has set up a crude tripwire in front of this chest, perhaps in a naive effort to protect it."
DITL_2054_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_86"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Several comfortable beds have been made up so that you can rest here as necessary. It\'s a nice gesture ... very few people on the surface will be so polite."
DITL_2055_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=108 x2=394 y2=128
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_901"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=394 y2=97
# text: "A note at the bottom reads: |Come see me as soon as possible. Also, stuff in side storeroom is for you. Help yourself. | - Anaximander"
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_2056_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=375 y1=280 x2=433 y2=300
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=432 y2=56
# text: "Berra looks at the crystal shards you found in the golem factory. After a few minutes, he gets a peculiar look on his face. He takes them and says \"Wait. Let me test these.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=57 x2=432 y2=112
# text: "He is gone for several hours. You go to the dining hall, return, and find Berra waiting for you, looking visibly upset. He says \"After the Empire War, we found some Empire records on tests they did on Crystal Souls.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=113 x2=423 y2=179
# text: "\"Crystal Souls are the souls of the Vahnatai ancestors in crystal form, and exist to defend and advise the Vahnatai people. The Empire managed to find out a lot about the qualities and make-up of these beings.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=181 x2=433 y2=222
# text: "He takes a deep breath. \"What you have here are the fragments of a Crystal Soul, no doubt about it. The golems were being created by a Vahnatai spirit.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=223 x2=432 y2=276
# text: "\"I tell you now, as sure as I am standing here, that the monsters on the surface are being created by Vahnatai. I think you should go tell Anaximander of this. We are all in terrible, terrible trouble.\""
DITL_2057_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=60 x2=302 y2=80
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=60 x2=234 y2=80
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=56
# text: "You find a large, leather bound book chained to a pedestal. The pages are covered with small, interesting looking runes."
DITL_2058_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=341 y1=142 x2=399 y2=162
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=401 y2=71
# text: "From below the Earth, you are suddenly bombarded with images, send to you mentally by the now triumphant Grah-Hoth. A portal has been opened, and hordes of demons are flowing into Exile. The portal to the surface has been destroyed."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=400 y2=140
# text: "You cannot go help. Nothing can be done. By the time Exile can fight of the invasion, there will be very little left. Maybe, someday, the few survivors will return to the surface. It will, however, be hard to take much satisfaction in it."
DITL_3000_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=416 y1=206 x2=474 y2=226
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_189"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=474 y2=44
# text: "After years in subterranean hovels, the splendors of the huge buildings and streets before you, teeming with life, makes your eyes pop. You enter the city of Krizsan for the first time."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=45 x2=475 y2=100
# text: "After worrying about how you will be greeted by the Empire\'s citizens when you actually enter one of their cities, you find your fears were ill-founded. Nobody gives you more than a passing look as they go about their business."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=101 x2=474 y2=159
# text: "However, all is clearly not well. The people are nervous, and watch the ground carefully as they walk. As you look closer, you see the city walls have been scorched and melted. A sour smell you cannot identify hangs over the street."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=160 x2=473 y2=201
# text: "It occurs to you that these people may not care about being visited by Exiles, because they have much more pressing concerns to deal with..."
DITL_3001_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=70 x2=302 y2=90
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=70 x2=234 y2=90
# text: "0_88"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_145"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=69
# text: "Odd. You start to open this fine old mahogany dresser, and notice that it has a small rune carved on the drawer handle. Pull the drawer open?"
DITL_3002_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=70 x2=300 y2=90
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=70 x2=231 y2=90
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=68
# text: "The floor just inside the warehouse door looks suspiciously uneven. There could be a trigger under one of the blocks, just waiting for some poor sod to step on it ..."
DITL_3003_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Intriguing! It looks like the scratching and pecking of the chickens has revealed some polished wood buried under the dirt. You look closer ... someone concealed a small box here. Take it?"
DITL_3004_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=280 y1=206 x2=338 y2=226
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_85"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=338 y2=71
# text: "You stand in the middle of a shipyard in ruins. The pattern of the wreckage tells the story quite clearly. Large holes have been melted in the city wall, probably with acid, enabling the slimes to slip through."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=337 y2=153
# text: "After that, the scorched walls indicate heavy spell use, causing fires. More acid completed the destruction. Finally, the holes were plugged with magical barriers, and the building was left abandoned. A sour smell hangs over the ruins."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=154 x2=337 y2=206
# text: "One thing is clear - individually, the slimes may not be that powerful. In groups, however, they can wreak a remarkable amount of damage."
DITL_3005_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=101 x2=304 y2=121
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=101 x2=236 y2=121
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=58
# text: "When the slimes invaded this inn, one poor soul got trapped in here. There\'s not much left of the body. It\'s mostly been dissolved. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=59 x2=306 y2=100
# text: "You notice on a crumbling fingerbone one thing the slimes were unable to dissolve. It looks like a copper ring."
DITL_3040_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=67 x2=300 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=67 x2=232 y2=87
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=49 y1=0 x2=299 y2=62
# text: "A crumbling stairway leads down to what your nose tells you can only be a sewer. You think you hear a soft hissing noise from below. Go down?"
DITL_3041_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=78 x2=302 y2=98
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=78 x2=234 y2=98
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=76
# text: "At the end of the dock is a ferry, ready to take you to the town of Marish, to the north on the mainland, for the very reasonable rate of 10 gold. Take the trip?"
DITL_3042_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=61
# text: "The Anama have set up a polished hardwood box here, ready for tithes. There are no coins in it at the moment. Throw a few in?"
DITL_3043_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=54 x2=303 y2=74
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=54 x2=235 y2=74
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=51
# text: "You find the chest Irvine told you about. Sure enough, there\'s a small parcel inside, tightly wrapped in twine."
DITL_3044_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=266 y1=89 x2=324 y2=109
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=198 y1=89 x2=256 y2=109
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_137"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=325 y2=85
# text: "You stand before the main altar of the Anama faith. Whatever one\'s view on their philosophy, it\'s hard not to be impressed by the size, intricate carving, and warm, energetic glow of the altar. It\'s tempting to stop and pay respects. Pray?"
DITL_3045_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=375 y1=198 x2=433 y2=218
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=3 x2=425 y2=57
# text: "You stride into the city of Shayder, relieved that nobody seems inclined to attack you at the moment.It\'s a beautiful city, all clean buildings, elegant architecture, and carefully tended lawns and gardens."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=58 x2=434 y2=112
# text: "Something, however, is not right. The city is too still. There are few people in the streets, and they avoid each other. Everyone takes great pains to not get too close to anyone else. Everything is way too quiet for such a large city."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=113 x2=433 y2=166
# text: "Strangest of all, however, is the smell. It\'s the smell of rotting flesh, smoke, and a host of other unnerving elements, which seem to stick to your clothes, your hair, and the inside of your nose."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=167 x2=433 y2=196
# text: "You have reached the city of Shayder, and it is clear that all is not well with the world."
DITL_3046_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "This bookshelf is still mostly empty, waiting to be filled with useless forms nobody will ever care about. The only thing you find is a scroll tube, dusty and forgotten."
DITL_3047_Enter.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=415 y1=256 x2=473 y2=276
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=347 y1=256 x2=405 y2=276
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=470 y2=57
# text: "Ahonar grins when you bring up the subject. \"I have spoken to several Anama priests on the subject,\" he says, \"and you do indeed seem like excellent Anama material. We would be pleased to welcome you into our church.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=58 x2=466 y2=114
# text: "\"To do so, of course, you would need to renounce your magical spells. However, this will not be near the setback you imagine, for that knowledge will be replaced by a much greater knowledge of holy arts.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=115 x2=468 y2=169
# text: "\"We will allow you into our inner sanctum, where you may peruse our prayer books, and obtain many spells as yet unknown to you. In addition, there are devices available to replace the most useful mage spells.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=170 x2=471 y2=212
# text: "\"This is the opportunity that is open to you. Lose a little power in a dangerous art, for much more power in a holy one. So I ask you, brave adventurers, will you join us?\""
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=213 x2=473 y2=254
# text: "(Joining the Anama takes away the ability to cast Mage spells, but gives much more powerful priest skills and other benefits. You can win the game whether or not you join the Anama.)"
DITL_3048_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=325 y1=218 x2=383 y2=238
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_422"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=387 y2=71
# text: "The ceremony is short, elegant, and performed on the spot. You get on your knees before Ahonar, and take an oath never again to cast or train in Mage Spells. Ahonar promises, in turn, that the Anama will look after you and aid you always."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=385 y2=129
# text: "As the words pour from your mouths, the knowledge of Mage Spells flows out of your head, replaced by a greater knowledge of the holy arts. Extra energy bubbles up inside you."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=130 x2=384 y2=186
# text: "At the conclusion of the ceremony, Ahonar places the Anama rings on your fingers. You check - they refuse to come off. He raises you to your feet, and hugs each one of you. He looks genuinely thrilled."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=187 x2=381 y2=212
# text: "And with that, the ceremony is done. You are now full members of the Anama church."
DITL_3049_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=72 x2=302 y2=92
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=72 x2=234 y2=92
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=68
# text: "Uh oh. Your oath to Ahonar and the Anama comes back to mind. You are about to perform a forbidden action. The consequences will likely be dire. Go ahead anyway?"
DITL_3050_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=266 y1=195 x2=324 y2=215
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_422"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=316 y2=70
# text: "You immediately start to feel ill. Your head spins. Things rearrange themselves in your minds. You become disoriented. Your head hurts. You forget where you are, and what you\'re doing. You faint."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=320 y2=138
# text: "You wake up quickly, and look around. Your Anama rings are gone. You\'ve forgotten most of the priest spells you knew. Much of the energy you gained when you joined the Anama is gone."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=139 x2=327 y2=192
# text: "You feel a great wave of sadness. For a short time, here on the surface, there was a place where you belonged. No more. You have been expelled from the Anama."
DITL_3080_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=66 x2=303 y2=86
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=66 x2=235 y2=86
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=64
# text: "Thinking this must be the area Sloan told you about, you search carefully. Sure enough, you find a small silver ring concealed under a stone!"
DITL_3081_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=325 y1=262 x2=383 y2=282
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_412"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=385 y2=68
# text: "You walk into Sharimik, and find it to be a very grim place. People walk quietly from place to place, being careful to look no one in the eye. Massive guards watch the townspeople carefully as they pass."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=380 y2=112
# text: "Signs of troglodyte attacks are everywhere. The walls are crumbling under the constant barrage of fireballs and shockwave spells."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=113 x2=383 y2=157
# text: "When you enter, a group of guards immediately surround you and look you over. They seem prepared to throw you out, if not attack you outright."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=158 x2=383 y2=215
# text: "As they prepare to assault you, a lieutenant runs up and whispers to them. Whatever was said, it was in your favor. Grumbling, they slouch away. One of them mumbles \"Welcome to Sharimik.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=216 x2=383 y2=259
# text: "The townspeople give you quick furtive glances as they pass, and then quickly move on. Welcome to Sharimik, clearly a grim, icy place indeed."
DITL_3082_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=212 x2=309 y2=232
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_412"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=313 y2=91
# text: "You stride boldly into Sharimik, and are immediately struck by how cold and grim a place it is. The walls are crumbling under troglodyte assaults, and the people move quickly by, being careful not to look anyone in the eye."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=92 x2=314 y2=164
# text: "As soon as the guards see you\'ve walked in, however, people\'s attitudes go from cold to downright hostile. A soldier shouts \"Them! They\'re the Exiles! Get them!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=165 x2=308 y2=208
# text: "More troops appear. Weapons are drawn. You quickly leave, before the paranoid people of Sharimik filet you."
DITL_3083_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=129 x2=308 y2=149
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_543"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=307 y2=63
# text: "Suddenly, a shockwave hits, almost knocking you off your feet! It leaves you undamaged, but has put a large crack in the west wall of the chamber."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=64 x2=307 y2=127
# text: "As you watch in horror, several troglodytes squeeze their way through and attack. These aren\'t grunts, either, but crack troglo shock troops ..."
DITL_3084_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=37 x2=309 y2=57
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=37 x2=241 y2=57
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=34
# text: "You find the ferry to Farport. It\'s ready to go. Take the trip?"
DITL_3085_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=72 x2=302 y2=92
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=72 x2=233 y2=92
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_145"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=305 y2=71
# text: "Somehow, you find it very unlikely that this dresser would be left without a trap. In fact, it has, painted on the front, the words \"Warning! Serious magical trap!\""
DITL_3086_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=48
# text: "You have reached the Sharimik treasury. Somehow, you suspect there may be a trap."
DITL_3087_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=67 x2=304 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=67 x2=236 y2=87
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=64
# text: "Among the dull bureaucratic records on the shelves, you find a bone scroll tube. The words \"Magical Scroll\" are written on the side."
DITL_3088_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=65 x2=302 y2=85
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=65 x2=234 y2=85
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "You have discovered a fairly new, carefully written spell book. There\'s a nice chair in front of the book, so that you can study in comfort."
DITL_3120_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=374 y1=254 x2=432 y2=274
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=433 y2=57
# text: "You enter Lorelei, a city under constant bombardment. The streets are littered with fragments of stones hill giants have lobbed over the walls, and every building shows the signs of the impacts."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=59 x2=428 y2=100
# text: "Lorelei\'s narrow, cobblestoned streets are nearly empty. Everyone stays inside as much as possible, to stay safe from the bombardment."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=101 x2=429 y2=143
# text: "Unfortunately, you don\'t get to see much of town. Shortly after you enter, a platoon of guards marches up to you, led by an Empire Dervish."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=144 x2=430 y2=197
# text: "The Dervish lifts the visor on her helmet and says \"I\'m Commander Bruskrud of the Lorelei militia. I\'m afraid we can\'t let you in here. If you\'d done something to show you could be trusted, it\'d be all right. We could allow it.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=198 x2=429 y2=251
# text: "She shakes her head. \"Unfortunately, you\'re a bit of a security risk. Loose cannons. I\'m sure you understand.\" Then, before you get a chance to respond, she marches off, leaving the guards to push you back out."
DITL_3121_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=333 y1=281 x2=391 y2=301
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=396 y2=72
# text: "You enter Lorelei, a city under constant bombardment. The streets are littered by fragments of stones hill giants have lobbed over the walls, and every building shows the signs of the impacts."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=73 x2=398 y2=114
# text: "Lorelei\'s narrow, cobblestoned streets are nearly empty. Everybody stays inside as much as possible, to stay safe from the bombardment."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=115 x2=392 y2=157
# text: "Unfortunately, you don\'t get to see much of town. Shortly after you enter, a platoon of guards marches up to you, led by an Empire Dervish."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=158 x2=390 y2=223
# text: "The Dervish lifts the visor on her helmet and says \"I\'m Commander Bruskrud of the Lorelei militia. I\'d like to welcome you to Lorelei. We have heard of your deeds, and we have a monster problem ourselves.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=224 x2=391 y2=279
# text: "\"Be sure to come see me in the barracks. In the meantime, enjoy our city. Oh, and don\'t spend too much time in the street.\" She nods to you, and marches her troops off."
DITL_3122_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=61 x2=302 y2=81
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=61 x2=234 y2=81
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_105"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=60
# text: "You stand at the front door of your new home: Hawke\'s Manse. It\'s a beautiful, but imposing structure, old and distinguished. Enter?"
DITL_3123_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=93 x2=302 y2=113
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=93 x2=234 y2=113
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=91
# text: "An unfortunate Empire Soldier was here when this corner of town was caved in by the giant\'s attacks. His twisted form lies among the half dozen boulders that struck him. A greatsword lies nearby. For some reason, the giants didn\'t take it."
DITL_3124_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=141 x2=310 y2=161
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=309 y2=81
# text: "You stand among the ruins of Lorelei\'s City Hall. It wasn\'t just boulders that caused all this damage - there are signs of massive, pitched battle. Blood stains and broken weapons are strewn everywhere."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=82 x2=309 y2=140
# text: "One particularly large blood stain covers the throne of the former mayor. Your guess is that the leader of this town went down with the ship."
DITL_3160_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=32 x2=303 y2=52
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=32 x2=235 y2=52
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=31
# text: "You find a dark tunnel leading down into the ground. Crawl down it?"
DITL_3161_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=62 x2=302 y2=82
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=62 x2=234 y2=82
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=61
# text: "You find your skiff at the end of the dock. It would be a very short trip across to the forbidding island you see to the south. Row across?"
DITL_3162_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=338 y1=207 x2=396 y2=227
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=395 y2=68
# text: "You walk out onto the streets of Gale for the first time. It\'s the most unpleasant city you\'ve seen in Valorim so far. A thick smoky haze hangs over the streets, and the roads and buildings have been scarred by fireball bombardments."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=394 y2=133
# text: "As is usual for Valorim, alert guards are everywhere. However, they seem more interested in watching the townspeople than anything else. The people are quiet and nervous, cowed by the guards around them."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=134 x2=394 y2=206
# text: "Many of the people have glazed expressions on their faces. They stumble down the street, seemingly unsure of where they are or where they\'re going. The air smells of decay, of sulphur, and of something you don\'t recognize."
DITL_3163_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=64 x2=237 y2=84
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=61
# text: "You look behind the anvil, and find a short sword. It\'s quite dirty, but a good cleaning might reveal a decent weapon."
DITL_3164_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=138 x2=311 y2=158
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_431"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=310 y2=67
# text: "A hunched over old man with a mayor\'s sash sits at the table, poring over some records. When you get close, his head snaps up. He seems very annoyed at the interruption."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=68 x2=311 y2=137
# text: "\"Who let you in here?\" he snaps. \"I have enough problems without being pestered by scurvy bands of adventurers. Be off with you!\" He looks at his papers, and ignores you."
DITL_3165_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=260 y1=139 x2=318 y2=159
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_431"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=310 y2=67
# text: "A hunched over old man with a mayor\'s sash sits at the table, poring over some records. When you get close, his head snaps up. He seems very annoyed at the interruption."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=68 x2=319 y2=136
# text: "When he gets a good look at you, he suddenly becomes nervous. \"I don\'t speak with random groups of travelers,\" he says. \"Please leave my office immediately.\" He looks back down at his papers, ignoring you."
DITL_3166_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=276 y1=165 x2=334 y2=185
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=333 y2=82
# text: "You approach Leona, the garrison commander of Gale. A pair of sharp, cruel eyes swing up to look you over. She analyzes you carefully, thinking something over. Then she looks back down at her desk."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=83 x2=331 y2=163
# text: "\"So, you\'ve finally arrived,\" she says. \"Your help is not welcome here. You are unnecessary at best, a nuisance at worst. I suggest you leave town, before misfortune befalls you.\" And that\'s all she has to say to you."
DITL_3167_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=136 x2=307 y2=156
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You approach Leona, the garrison commander of Gale. A pair of sharp, cruel eyes swing up to look you over. She analyzes you carefully, thinking something over. Then she looks back down at her desk."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=308 y2=134
# text: "She neither says anything to you nor responds to your questions. She simply works. You eventually have no choice but to leave."
DITL_3168_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=152 x2=307 y2=172
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=152 x2=239 y2=172
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=80
# text: "A Gale townsperson walks up to you, face wearing a predatory grin. \"You know, Mayor Rali would reward me well if I were to let him know that Exiles were in the city. Reward me very well indeed.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=81 x2=307 y2=150
# text: "\"Of course, for a mild payment, I could neglect my sacred duty to my city and just keep silent. Seems a small price to pay to avoid trouble, eh?\" Do you pay?"
DITL_3220_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=69 x2=301 y2=89
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=69 x2=233 y2=89
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=302 y2=66
# text: "The tunnel spirals downward. Despite the thin layer of mucous-like goo that covers the smooth floor, you think you can make your way down it without falling."
DITL_3221_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=64 x2=237 y2=84
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=61
# text: "The desiccated body of one of the poison fungi leans precariously against one wall. Underneath it, some of the stones look glittery."
DITL_3222_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=85 x2=236 y2=105
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_305"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=83
# text: "A stream of water falls from a carefully tunneled hole in the ceiling down through a precisely bored hole in the floor. When the water is halfway from ceiling to floor, it starts to glow with a gentle green energy. Drink from it?"
DITL_3223_Special Button.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=301 y1=314 x2=359 y2=334
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=42 x2=360 y2=302
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=363 y2=38
# text: "The pedestal has several buttons on it, arranged like this:"
# item 4: TEXT (0x88) disabled
# bounds: x1=58 y1=255 x2=78 y2=270
# text: "0_94"
# item 5: TEXT (0x88) disabled
# bounds: x1=74 y1=211 x2=94 y2=226
# text: "0_94"
# item 6: TEXT (0x88) disabled
# bounds: x1=191 y1=204 x2=211 y2=219
# text: "0_94"
# item 7: TEXT (0x88) disabled
# bounds: x1=237 y1=111 x2=257 y2=126
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=310 y1=49 x2=330 y2=64
# text: "0_94"
DITL_3224_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_508"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "At first, you think you\'ve found a slime eating a wolf. The truth is much more horrible - you realize the wolf is alive, and the slime is melding with it. The two seem to be joining into one being. Kill it?"
DITL_3225_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_435"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "At first, you think you\'ve found a slime eating a goblin. The truth is much more horrible - you realize the goblin is alive, and the slime is melding with it. The two seem to be joining into one being. Kill it?"
DITL_3226_Tampering in God's domain..txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_471"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "At first, you think you\'ve found a slime eating a giant lizard. The truth is much more horrible - you realize the giant lizard is alive, and the slime is melding with it. The two seem to be joining into one being. Kill it?"
DITL_3227_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=53 x2=301 y2=73
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=53 x2=233 y2=73
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_125"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=47
# text: "The pedestal has a glass orb on its surface. Inside, you see a swirling white mist. Look deeper into it?"
DITL_3228_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=63 x2=302 y2=83
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=63 x2=234 y2=83
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_130"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=59
# text: "Miraculously, the hermit mage\'s spell book has remained safe from the slime\'s foul advances. Take some time to read it?"
DITL_3230_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=34 x2=300 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=34 x2=232 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=31
# text: "The passage slopes back up to the first level."
DITL_3231_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=39 x2=299 y2=59
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=39 x2=230 y2=59
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=36
# text: "Some tiny holes in the front of the box look suspicious."
DITL_3232_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=341 y1=161 x2=399 y2=181
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_226"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=395 y2=52
# text: "After many battles and obstacles, you have finally reached one of your goals: one of the pools where the slimes that have infested the area are created."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=53 x2=397 y2=117
# text: "Even now, lumps are shifting and growing under its surface, soon to become vicious, mindless creatures ready to slay the innocents of Krizsan Province. The whole process is horrifying in its simplicity and automation."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=118 x2=398 y2=160
# text: "However, the battle is still not over. You\'ve reached one of the inner caverns of the fortress, and the slime maker is at your mercy? Now what?"
DITL_3233_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=356 y1=232 x2=414 y2=252
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=36 y2=44
# text: "5_2531"
# item 2: TEXT (0x88) disabled
# bounds: x1=79 y1=4 x2=417 y2=70
# text: "At long last, you reach the innermost source of the infection. It is a huge cavern, its walls scratched by the flailing of huge tentacles, the floor covered with tiny droplets of gray goo, moving under its own power."
# item 3: TEXT (0x88) disabled
# bounds: x1=36 y1=8 x2=72 y2=44
# text: "5_2532"
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=44 x2=36 y2=80
# text: "5_2533"
# item 5: TEXT (0x88) disabled
# bounds: x1=36 y1=44 x2=72 y2=80
# text: "5_2534"
# item 6: TEXT (0x88) disabled
# bounds: x1=79 y1=71 x2=415 y2=125
# text: "You don\'t notice many of the details, however. You\'re too busy looking at the master of the caves. It towers over you, keening in fury over the loss of its gelatinous children."
# item 7: TEXT (0x88) disabled
# bounds: x1=79 y1=126 x2=416 y2=188
# text: "It is a beast that seems truly alien to this world. It is twenty feet high, a writhing mass of tentacles, fibrous jelly, and eyestalks. A croaking roar, unlike any noise you\'ve ever heard, comes from deep within."
# item 8: TEXT (0x88) disabled
# bounds: x1=79 y1=189 x2=410 y2=231
# text: "Spitting goo, muscular tentacles lashing, the master of the slimes lunges forward to have its revenge on you."
DITL_3234_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=311 y1=174 x2=369 y2=194
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=371 y2=63
# text: "All the evidence in these caves points to one thing: the slimes didn\'t just migrate here by chance. They were placed here, by something powerful and intelligent."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=64 x2=370 y2=131
# text: "Carved into the cave wall here is what would seem to be the final evidence of that. It\'s a mage\'s rune, a mark of ownership or creation, often placed by a wizard on a particularly good piece of work."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=132 x2=369 y2=172
# text: "You don\'t recognize the mark, but surely someone at Fort Emergence will. You memorize it."
DITL_3235_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=116 x2=302 y2=136
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=116 x2=234 y2=136
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=68
# text: "At first, this merely seems to be another poor human victim, slain and encased in a thick layer of slime. Then, you see the body move slightly!"
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=69 x2=301 y2=113
# text: "Whoever this human is, it\'s alive! Something even left tiny airholes in its imprisoning goop. Free it?"
DITL_3236_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=50 x2=231 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_124"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=299 y2=47
# text: "The rune the slimes were clustered around glows with warm, friendly, regenerating energy. Touch it?"
DITL_3237_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=293 x2=378 y2=313
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=368 y2=67
# text: "With a roar that seems to shake the entire cavern, the Alien Slime shakes and collapses. Almost immediately, it begins to decay, its body parts falling apart and decomposing into goo."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=68 x2=370 y2=141
# text: "The creature\'s death howl is echoed by other, smaller screams, reverberating through the tunnels. As their master goes, the slimes nearby are following. Hopefully, most, if not all, of the slimes elsewhere are dying too."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=142 x2=371 y2=194
# text: "You stand, bloodied and battered, alone in the cavern. You have little doubt that Krizsan is now free of the slime menace. A great victory is yours."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=195 x2=373 y2=249
# text: "Yet, the victory is unsatisfying. Somebody powerful must have created this place. There\'s too much magic about to think otherwise. The question is: who?"
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=250 x2=379 y2=291
# text: "This threat has been removed. However, if the creator, the source of the problem, is not discovered, the surface, your home, may yet be destroyed."
DITL_3238_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=130 x2=310 y2=150
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_226"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=70
# text: "Your magical flame blows the slime pool into hundreds of tiny globules, which twitch slightly, try to reform, and die. There is one less slime factory in existence."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=309 y2=128
# text: "Other than that, however, nothing happens. You still hear the bubbling of the evil goo echoing from all around you. There must still be more to do ..."
DITL_3239_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=165 x2=310 y2=185
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_226"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=81
# text: "With the elegant arcing of a fireball, the last slime pool is destroyed. As you survey the smoking wreckage, you hear a horrendous roar. It shakes the stone of the cavern, and makes some smaller stalactites fall."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=82 x2=310 y2=161
# text: "The roar came from deeper in the caves, from one of the passages blocked by the green energy fields. You check your armor and ready your weapons. Clearly, there is one last obstacle that must be overcome."
DITL_3240_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=51 x2=302 y2=71
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=51 x2=234 y2=71
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=46
# text: "The portal back to the surface looms before you, promising a speedy and gut-wrenching trip. Enter it?"
DITL_3241_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=70
# text: "Nobody has specifically said that you can use these quarters. However, there are several empty, comfortable beds here, inviting you to have a good night\'s sleep. Rest?"
DITL_3242_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_145"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=78
# text: "Remembering what Denise in the Portal Keep told you, you examine the dresser carefully. Removing the bottom shelf reveals something that somehow fell underneath: a small silver amulet."
DITL_3243_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=52 x2=304 y2=72
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=52 x2=236 y2=72
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_137"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=48
# text: "Just standing near this altar gives you a strong sense of calm and well-being. Pray?"
DITL_3244_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=81
# text: "You can\'t even begin to understand most of these bizarre magical tomes. Fortunately, the scroll you find crumpled up behind one of the thicker texts looks a bit more accessible."
DITL_3245_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=87 x2=302 y2=107
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=87 x2=234 y2=107
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=85
# text: "At the end of this well-defended passage, someone has placed a small, soot covered book on a pedestal. The pedestal has something carved on the front: the rune for \'Unknown.\'"
DITL_3246_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=66 x2=309 y2=86
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=66 x2=241 y2=86
# text: "0_99"
# item 2: TEXT (0x08) enabled
# bounds: x1=117 y1=66 x2=175 y2=86
# text: "0_61"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_138"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=309 y2=64
# text: "The tithing box has \'Suggested donation - 5 gold\' carved in the front. You see a few coins scattered around inside."
DITL_3250_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=119 x2=306 y2=139
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=56
# text: "You move through the stone circle, and approach the demon gate. It is still faint, but grows stronger and darker with each passing moment."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=57 x2=306 y2=116
# text: "As you get close, you hear an unexpected roar. You look back, to find the portal has two new, huge guardians, looking in at you."
DITL_3251_3-c.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=315 y1=220 x2=373 y2=240
# text: "1_63"
# item 1: TEXT (0x08) enabled
# bounds: x1=247 y1=220 x2=305 y2=240
# text: "0_62"
# item 2: TEXT (0x08) enabled
# bounds: x1=135 y1=220 x2=193 y2=240
# text: "0_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_722"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=370 y2=68
# text: "You are close enough to the portal to get a close look, and it\'s truly a sight to chill the soul. The portal looks like the insubstantial form of Linda the arch-mage, but massively, painfully stretched."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=69 x2=371 y2=136
# text: "Her spirit is stretched paper thin by an invisible force. Her ghost from the waist down is below the floor, and the entrance to the portal is through her stomach. Her face is hideously distended, and twisted in pain."
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=137 x2=371 y2=199
# text: "When you approach, she looks down at you, and speaks. \"Help me! You must release me! Enter me, and I will be disrupted, and I can send you home. Help me! I cannot hold Grah-Hoth off for long!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=50 y1=200 x2=344 y2=216
# text: "What do you do?"
DITL_3252_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=353 y1=296 x2=411 y2=316
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_722"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=417 y2=53
# text: "As you pull out the tiny blessed knife, Linda\'s spirit looks at you in horror. \"What are you doing? No, don\'t!\" You pass the knife through her, and it slices her thin form smoothly."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=54 x2=413 y2=119
# text: "You hear two piercing screams, one from Linda\'s tormented soul, and one from the actual Linda, as her tormented existence ends. The anguished sounds are joined by furious roars, as the demons are, one by one, sucked back to the netherworld."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=120 x2=413 y2=182
# text: "You start to feel satisfied at your victory, but then you hear Grah-Hoth\'s voice, coming from the rapidly fading Linda/portal. \"No, mortal! You may have held me back, but you will not escape without paying the price!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=183 x2=410 y2=246
# text: "A searing wind rises, and impacts begin to shake the Tower of Magi. You try to run, but the quakes knock you to the ground. Just as the ceiling begins to cave in, just when you\'re sure you\'re done for, there is a flash of light ..."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=251 x2=413 y2=294
# text: "You\'re back in Upper Exile, in the Portal Fortress. Seles stands over you looking relieved. \"Well done,\" she says. \"That was very close.\""
DITL_3253_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=61 x2=303 y2=81
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=61 x2=235 y2=81
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=58
# text: "Amazingly, one of the sleeping quarters is still intact. The beds are even still made, and look very inviting. Take a quick rest?"
DITL_3254_Item.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=339 y1=147 x2=397 y2=167
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=271 y1=147 x2=329 y2=167
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_137"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=396 y2=61
# text: "You reach the holy altar, the only place in the Tower of Magi not at the total mercy of the demon horde. On top of the altar, you see a small, polished knife with a gold handle and a razor sharp blade."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=62 x2=392 y2=125
# text: "You recognize this knife. This is one of the few Blessed Athames in existence. They are small knives with mithral blades, magically forged and multiply blessed, having the ability to cut practically anything."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=126 x2=397 y2=144
# text: "Someone has set it here, ready for the taking."
DITL_3255_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=38 x2=306 y2=58
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=38 x2=238 y2=58
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_137"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=35
# text: "The altar is still there, radiating pleasant and beneficial energy. Pray for help?"
DITL_3260_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=35 x2=303 y2=55
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=35 x2=235 y2=55
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=31
# text: "This pedestal has a large scholarly text sitting on it. Browse it?"
DITL_3261_Read.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=420 y1=261 x2=478 y2=281
# text: "1_60"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=480 y2=21
# text: "THE PLACE OF VALORIM, by Nell of the Isle of Bigail."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=24 x2=480 y2=83
# text: "The continent of Valorim is the most unusual and wild of the lands controlled by the Empire, and many questions remain about its future. It was only recently settled, after all, and the frontier spirit remains."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=480 y2=140
# text: "The people of Valorim have little in common with its Empire cousins. We have not been as controlled by the Empire bureaucracy, and do not share many of its prejudices, such as the hatred of Nephilim and Exiles."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=141 x2=478 y2=199
# text: "As more people flood into our land, and we become more similar to the more settled, controlled other Empire continents, the question is: how will the wilder spirits of Valorim deal with the inevitable crushing control the Empire brings?"
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=200 x2=477 y2=258
# text: "One thing is for sure. Before long, we will look more and more to Blackcrag Fortress, the massive Empire stronghold at the north end of Valorim. But will they look down on us with understanding, or not?"
DITL_3262_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=64 x2=300 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=64 x2=232 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=60
# text: "At the end of the dock, a boat waits to take you on the one day trip across to the city of Port Townsend on the Isle of Bigail. Take the trip?"
DITL_3263_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=62 x2=303 y2=82
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=62 x2=235 y2=82
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=59
# text: "If you wish, in only a short while a large ship will arrive to take you on the one day trip to the major city of Sharimik. Take the trip?"
DITL_3264_Special Button.txt
# 13 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=375 y1=155 x2=433 y2=175
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_125"
# item 2: TEXT (0x88) disabled
# bounds: x1=53 y1=35 x2=433 y2=149
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=363 y2=25
# text: "*You find a control panel:"
# item 4: TEXT (0x08) enabled
# bounds: x1=70 y1=51 x2=109 y2=91
# text: "0_94"
# item 5: TEXT (0x08) enabled
# bounds: x1=172 y1=51 x2=214 y2=91
# text: "0_94"
# item 6: TEXT (0x08) enabled
# bounds: x1=274 y1=51 x2=318 y2=91
# text: "0_94"
# item 7: TEXT (0x08) enabled
# bounds: x1=376 y1=51 x2=412 y2=91
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=60 y1=96 x2=126 y2=141
# text: "Release Swamp Scavangers"
# item 9: TEXT (0x88) disabled
# bounds: x1=162 y1=96 x2=228 y2=141
# text: "Halt Slime Flow"
# item 10: TEXT (0x88) disabled
# bounds: x1=264 y1=96 x2=330 y2=141
# text: "Resume Slime Flow"
# item 11: TEXT (0x88) disabled
# bounds: x1=366 y1=96 x2=424 y2=141
# text: "Close Scavenger Gates"
# item 12: TEXT (0x88) disabled
# bounds: x1=53 y1=157 x2=303 y2=173
# text: "*"
DITL_3265_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=86 x2=303 y2=106
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=86 x2=235 y2=106
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=83
# text: "You reach a tiny gate in the wall, with a purple field blocking it. When you approach, a voice says \"Only single beings allowed in Control Room. Please pass through when ready.\" Does someone enter?"
DITL_3266_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=27 x2=300 y2=47
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=27 x2=232 y2=47
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=22
# text: "Do you rejoin your party?"
DITL_3267_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=351 y1=339 x2=409 y2=359
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_130"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=407 y2=44
# text: "At first, the writing on the pages of this book is alien to you. As you look, however, the words reform on the page, enabling you to read them!"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=45 x2=409 y2=101
# text: "The book is similar to a manual. It describes how the Filth Factory works, in broad terms. Basically, it manufactures high energy trash and dumps it below, where the roaches can eat it."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=102 x2=407 y2=159
# text: "The garbage created is actually decomposing plant matter, grown in three subterranean, artificial swamps on this level. Pipes suck up the plants, and carry them to the refining room."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=160 x2=402 y2=219
# text: "There, the plants are mixed with diseased goo sucked up from where the roaches grow. This infects it, giving it the noxious quality that makes the roaches that eat it carriers of all sorts of vicious ailments."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=220 x2=408 y2=266
# text: "Finally, pipes carry it to silos, and from there through a huge trench down into the roach pit. It is eaten by the evil creatures, who then go out to cause carnage."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=267 x2=407 y2=336
# text: "It\'s an incredibly complex and carefully thought out operation. It was created by someone with both power and genius. The machinery is described as having major shielding and magical protection. It will be very difficult to destroy."
DITL_3269_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=50 x2=302 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=50 x2=234 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=46
# text: "There is a glowing teleporter here, ready to send you to Heaven knows where. Step in?"
DITL_3270_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=34 x2=301 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=34 x2=233 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=30
# text: "This passage slopes back up to the first level."
DITL_3272_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=249 x2=311 y2=269
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_228"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You stand at the entrance to the concentric walls of trash and scum which are the origin of most of the roaches on this island. The hissing coming from within is almost deafening."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=80 x2=310 y2=173
# text: "The walls of trash, mostly rotting vegetation from the artificial swamps above, are dotted with thousands of small roaches, many as large as the palm of your hand. They scavenge the walls, growing and preparing to leave the Factory."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=174 x2=310 y2=247
# text: "This is the core of the Factory, the true factory floor. If the roaches are to be stopped, this is the place that must be destroyed. Maybe you can find a good way to do it within ..."
DITL_3273_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=247 x2=306 y2=267
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_228"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You stare out at the exact center of the roach pit, where the new, freshly processed slime bubbles to the surface. You stare out over the lake in disgust, trying to figure out a way to sabotage it."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=306 y2=173
# text: "Among the many other unpleasant aromas that assail your nose, you can detect hints of methane. If you had a way to create a huge fire, you might be able to burn the place to the ground. Alas, creating such a flame is beyond your skills."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=174 x2=308 y2=244
# text: "Maybe if you left the Filth Factory and looked around, you could find something which could help you destroy this place. It\'s not something you\'re capable of now."
DITL_3274_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=167 x2=307 y2=187
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=167 x2=239 y2=187
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_228"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=93
# text: "At last, you reach the core of the roach pit. Here, the freshest, most potent of the decomposing swamp mulch oozes to the surface and spreads through the trash walls. You smell a strong hint of methane in the air."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=94 x2=307 y2=164
# text: "If the Phoenix Egg were used here and operates as promised, its flames may well be enough to burn down the roach pit, and maybe the whole place as well. Use it?"
DITL_3275_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=335 y1=151 x2=393 y2=171
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_228"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=394 y2=47
# text: "You hurl the Phoenix Egg into the slime. At first, nothing happens. You start to get nervous - you\'re afraid you wasted the thing, and your mission is doomed."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=48 x2=393 y2=107
# text: "Then, as you\'re about to give up hope and turn back, a column of flame erupts from the pool of filth! The flames race along the trash walls, even managing to ignite the damp, decomposed roots and moss."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=108 x2=392 y2=148
# text: "The hisses of panicked, dying roaches rise from the havoc. The searing fires start to grow, and move towards you. It\'s definitely time to leave ..."
DITL_3276_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=46
# text: "The front of this box is dotted with dozens of small holes. Suspicious. Very suspicious."
DITL_3277_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=85 x2=302 y2=105
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=85 x2=234 y2=105
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_228"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=80
# text: "Interesting. You see something in the trash wall besides the infected plant matter you\'ve found everywhere else. You look closer ... they\'re several huge, withered scales, each about a foot long! Very interesting ..."
DITL_3278_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=36 x2=303 y2=56
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=36 x2=235 y2=56
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=32
# text: "The factory\'s teleporters are still fully active. Enter this one?"
DITL_3279_View -----.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=344 y1=176 x2=402 y2=196
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_228"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=403 y2=58
# text: "You run out of the Filth Factory, the flames and searing heat not far behind. You hear a series of explosions ... the huge magical machines that runs the place are starting to explode."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=59 x2=401 y2=121
# text: "Finally, there is a massive, pained grinding noise, and a shockwave that throws you all to the ground. With a final series of explosions and a blinding gout of flame, the Filth Factory caves in upon itself. It\'s all gone."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=122 x2=402 y2=175
# text: "Filthy and covered with ash, you turn away from the ruin. Without constant reinforcements, the roaches days on the Isle of Bigail are numbered. Your mission here is finished."
DITL_3280_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_154"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=82
# text: "This is another of the troglodyte\'s highly enchanted altars, set up and ready to bless and energize the troglo warriors and shamans. There is a kneeling pad in front of it if you want to try your luck. Pray?"
DITL_3281_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=313 y1=186 x2=371 y2=206
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_544"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=367 y2=70
# text: "As you near the end of the passage, a dozen massive and heavily armed troglodytes march out from around the corner and seize you. One of them barks \"What are you doing out? King Vothkaro expressed no wish to see you!\""
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=370 y2=139
# text: "You are hastily marched back to your cell and thrown in. The whole incident is very confusing, until you notice that your cell is slightly different than it was before. Someone left a scroll on the dresser while you were gone!"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=140 x2=370 y2=183
# text: "You get the scroll. The writing is uneven but clear, and the paper is the highest quality vellum. Very interesting."
DITL_3282_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=141 x2=306 y2=161
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=141 x2=238 y2=161
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_541"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=96
# text: "You bravely walk up to the massive gates of Castle Troglo. When you reach them, you hear a harsh voice say \"Are you the diplomats? Do you have the papers?\" You can\'t see where the voice is coming from."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=97 x2=305 y2=140
# text: "There is silence. Clearly someone is waiting for a response. You certainly don\'t have the papers. Try to fake it?"
DITL_3283_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=125 x2=309 y2=145
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=125 x2=241 y2=145
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_541"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=317 y2=80
# text: "You bravely walk up to the massive gates of Castle Troglo. When you reach them, you hear a harsh voice say \"Are you the diplomats? Do you have the papers?\" You can\'t see where the voice is coming from."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=81 x2=308 y2=123
# text: "They\'re probably referring to the papers you received in Sharimik. Do you say you have them?"
DITL_3284_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=151 x2=308 y2=171
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=151 x2=240 y2=171
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_444"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=311 y2=88
# text: "You say that you do, indeed, have the papers. Suddenly you are surrounded by armed troglodytes, asking to see them. You produce them. \"Excellent,\" one of larger ones says. \"It\'s about time.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=89 x2=308 y2=148
# text: "The larger one makes a motion, and a warrior brings several blindfolds to her. \"You\'ll have to put these on before we\'ll let you in!\" Do you?"
DITL_3285_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=330 y1=378 x2=388 y2=398
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=372 y2=17
# text: "THE STORY OF THE TROGLODYTES"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=18 x2=382 y2=94
# text: "We know not where we came from. One day we were not. The next day, we were. We know we were once a mighty people. Then we were not. Now again we are. But the generations between are gone. We have ancestors, but no fathers or mothers."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=95 x2=383 y2=171
# text: "They who brought us back again are called by us the Glowing Ones. They brought us to get our vengeance on the humans who took us from the world. This was good to us! Great, we said, would be the flow of blood that we would bring forth!"
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=172 x2=386 y2=246
# text: "But then, curse the Glowing Ones, they brought back the giants to fight with us as well! The giants, the great enemy! We remember little, but we remember that! The Ones connected our castle to that of the giants by a tunnel. What a gift!"
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=247 x2=390 y2=319
# text: "We charged through the tunnel, and they charged back. The Glowing Ones, curse them, were angered! We must fight humans, they said! So they closed the tunnel with the Great Barrier, and the giants were far from us."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=320 x2=388 y2=377
# text: "But our foes exist, and we will feed on them yet. One day the barrier will come down, and our war may be resumed. Until then, humans will be our meat. But we live by the Great Dream."
DITL_3286_View.txt
# 11 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=346 y1=356 x2=404 y2=376
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=235 y2=18
# text: "Humans -"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=19 x2=404 y2=63
# text: "I have told you the offer. Refuse it, and humans die still. Slay Khazi Elhioc, and we may yet be able to fight the giants, the great enemy."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=64 x2=404 y2=120
# text: "You may not come back to speak with me. If Khazi Elhioc suspects I consort with humans, I will be slain, and the war against humans will be our true and only focus. You must decide."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=121 x2=403 y2=154
# text: "If you refuse, leave through a secret passage to the south. Rest assured, I will remember your cowardice."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=155 x2=403 y2=214
# text: "But if you are warriors, and relish a challenge, there is a secret door in your cell to the lower caves. Go. The shamans are to the southwest. Avoid them. They are mighty, and will overwhelm you."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=215 x2=405 y2=257
# text: "Go instead north to the Halls of Concordance, and from there west. Elhioc lives in a cell guarded by a strange gate we cannot fathom. This you must open."
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=258 x2=402 y2=299
# text: "When he is dead, return to the stairway you came down, and leave quietly out the south passage. You will be rewarded."
# item 9: TEXT (0x88) disabled
# bounds: x1=52 y1=300 x2=402 y2=328
# text: "Good luck to you. One day I will feed on you and yours, but not until the Great Enemy is gone."
# item 10: TEXT (0x88) disabled
# bounds: x1=250 y1=329 x2=410 y2=355
# text: "- Vothkaro, High King of the Troglodyte People"
DITL_3287_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=317 y1=382 x2=375 y2=402
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_540"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=374 y2=47
# text: "You reach the top of the stairs, exhausted but triumphant. A small troglodyte is there to greet you. He recites a short, simple message."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=48 x2=373 y2=121
# text: "\"I bring you the appreciation of King Vothkaro of the troglodytes. He applauds your unexpected triumph. He also expresses interest in the opening of the Great Barrier, an act of mutual benefit to us and the humans.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=122 x2=370 y2=192
# text: "\"To that end, he mentions that the Great Barrier is created by a magical artifact on the other side, and that Vothkaro believes that a passage to it exists. This passage was mapped before the cursed Glowing Ones created the barriers.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=193 x2=370 y2=267
# text: "\"At this point, we do not know where the passage to the artifact is, because the map was stolen by giants. It is written on a piece of drakeskin. It probably rests in the giant\'s castle, to the north, over the mountains.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=268 x2=372 y2=320
# text: "\"I bid you luck, and hope you can destroy the barriers. For now, I will consolidate power and slay more humans. Good luck to you. You may leave to the south.\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=321 x2=374 y2=380
# text: "The troglodyte adds on his own \"Also, Vothkaro would like this taken to the mayor of Sharimik.\" He hands you a scroll. His job done, the troglodyte moves off quickly."
DITL_3288_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=176 x2=303 y2=196
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=176 x2=235 y2=196
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=84
# text: "You stand before Vothkaro, King of the Troglodytes. He is only five feet tall, but is a veritable pillar of muscle. You have little doubt of his effectiveness with the broadsword at his side."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=85 x2=304 y2=175
# text: "Strangely, however, he doesn\'t seem hostile or contemptuous of you. He looks you over carefully (and with great interest) for some time. Finally, he says, in a deep, quiet voice, \"Have you read the scroll I left you?\""
DITL_3289_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=66 x2=308 y2=86
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_545"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=309 y2=63
# text: "You have slain Vothkaro, king of the troglodytes! With a roar of fury and agony, he falls. The troglodytes aren\'t going to appreciate this at all ..."
DITL_3290_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=52 x2=303 y2=72
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=52 x2=235 y2=72
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=51
# text: "You have found Elhioc\'s prayer book. It\'s small, and promises to be interesting reading. If it doesn\'t kill you."
DITL_3291_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=85 x2=310 y2=105
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_159"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You find yet another of the troglodyte\'s powerful altars. This one, intended for use by the shamans and khazis themselves, doesn\'t even give you a chance to approach the prayer mats before it blasts you."
DITL_3292_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=80
# text: "You find one of the prayer books used by the shamans and khazis for study. It\'s chained securely to the pedestal, but you could read it a bit. Some of the runes on the cover, however, look dangerous ..."
DITL_3293_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=49 x2=310 y2=69
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=49 x2=242 y2=69
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=311 y2=46
# text: "This several mile long passage leads back to the cavern where you destroyed the barrier generator. Walk down it?"
DITL_3294_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=207 x2=311 y2=227
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_231"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You are now facing one of the largest, most energetic, most impressive magical barriers you\'ve ever seen. It\'s over fifty feet wide and thirty feet high, totally sealing off the northern passage."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=309 y2=149
# text: "The heat it puts off makes this chamber swelteringly hot, and the energy makes your hair stand on end. You have a hard time believing anything you could do could affect it."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=150 x2=310 y2=205
# text: "The big questions are - who created this barrier, and what is providing the incredible energy it must require to remain in existence?"
DITL_3295_Special Button.txt
# 20 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=401 y1=190 x2=459 y2=210
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 2: TEXT (0x88) disabled
# bounds: x1=69 y1=38 x2=453 y2=170
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=482 y2=25
# text: "*You find a pedestal with buttons and runes on the top:"
# item 4: TEXT (0x88) disabled
# bounds: x1=85 y1=87 x2=102 y2=102
# text: "0_94"
# item 5: TEXT (0x88) disabled
# bounds: x1=145 y1=87 x2=159 y2=102
# text: "0_94"
# item 6: TEXT (0x88) disabled
# bounds: x1=205 y1=87 x2=222 y2=102
# text: "0_94"
# item 7: TEXT (0x88) disabled
# bounds: x1=265 y1=87 x2=275 y2=102
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=325 y1=87 x2=342 y2=102
# text: "0_94"
# item 9: TEXT (0x88) disabled
# bounds: x1=385 y1=87 x2=395 y2=102
# text: "0_94"
# item 10: TEXT (0x88) disabled
# bounds: x1=85 y1=56 x2=127 y2=83
# text: "First Rank"
# item 11: TEXT (0x88) disabled
# bounds: x1=385 y1=56 x2=427 y2=83
# text: "Sixth Rank"
# item 12: TEXT (0x88) disabled
# bounds: x1=85 y1=140 x2=129 y2=155
# text: "+"
# item 13: TEXT (0x88) disabled
# bounds: x1=145 y1=140 x2=189 y2=155
# text: "+"
# item 14: TEXT (0x88) disabled
# bounds: x1=205 y1=140 x2=249 y2=155
# text: "+"
# item 15: TEXT (0x88) disabled
# bounds: x1=265 y1=140 x2=309 y2=155
# text: "+"
# item 16: TEXT (0x88) disabled
# bounds: x1=325 y1=141 x2=369 y2=156
# text: "+"
# item 17: TEXT (0x88) disabled
# bounds: x1=385 y1=141 x2=429 y2=156
# text: "+"
# item 18: TEXT (0x88) disabled
# bounds: x1=69 y1=178 x2=377 y2=193
# text: "*"
# item 19: TEXT (0x88) disabled
# bounds: x1=69 y1=194 x2=377 y2=209
# text: "*"
DITL_3296_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=73 x2=307 y2=93
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_543"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=72
# text: "Elhioc, head khazi of the troglodytes and deadly foe of your people, falls. He spits defiance at humankind in general and you in particular even as he draws his last breath."
DITL_3300_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=64 x2=300 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=64 x2=232 y2=84
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=62
# text: "A winding passage descends into the lower chambers of the giant caves. The floor has been worn smooth by the descent of many, many giants."
DITL_3301_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=141 x2=300 y2=161
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=141 x2=232 y2=161
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You find the hill giant\'s main altar, a slab of unadorned basalt covered with unsettling brown stains. Unlike the troglodyte altars, this altar doesn\'t seem to be magical."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=299 y2=139
# text: "The altar does, however, have a sharp looking knife on the top. There are also a bunch of coins and small semi-precious stones left as offerings in front of it."
DITL_3302_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=80
# text: "Inside the box, you find some personal effects looted from a dead Empire soldier. They\'re still spotted with blood. They have little value to you, but might mean a lot to the victim\'s family."
DITL_3310_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=73
# text: "This long passage, lit by torches placed at regular intervals, stretches away as far as you can see. It\'ll take you far from the Caves of the Hill Giants, if you\'ve had enough. Go down it?"
DITL_3311_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=34 x2=300 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=34 x2=232 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=29
# text: "This well worn passage slopes sharply upward."
DITL_3312_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=36 x2=304 y2=56
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=36 x2=236 y2=56
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=35
# text: "You open the box, and find a crudely wrought iron key as long as your arm."
DITL_3313_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=179 x2=309 y2=199
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_231"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=310 y2=91
# text: "This chamber is dominated by the magical barrier at the south end of it. It\'s massive - 50 feet wide and 30 feet high, throwing off constant waves of sparks and heat. Trying to move through it would only result in your being fried."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=93 x2=310 y2=177
# text: "Creating such a thing is beyond the skills of the giants, or of anyone else you know for that matter. It\'s an awesome piece of magical engineering. You cannot help but wonder: what\'s behind it?"
DITL_3314_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=302 y2=73
# text: "There is a ramp of stones here, piled up to a hole in the ceiling. The hole is the mouth of a corridor, leading up to the upper level of the caves. You can climb back up if you want."
DITL_3315_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=340 y1=119 x2=398 y2=139
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_905"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=397 y2=117
# text: "A note scribbled at the bottom of the map: \"Vothkaro - The passage emerges on the east side of the mountain chain. If we\'re ever blocked off from the Ancient Enemy, we may be able to reach them through here. - Zalvax\""
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_3316_Special Button.txt
# 19 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=326 y1=341 x2=384 y2=361
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 2: TEXT (0x88) disabled
# bounds: x1=57 y1=46 x2=383 y2=331
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=385 y2=36
# text: "There is an intricate arrangement of runes on the floor, surrounded by 7 buttons."
# item 4: TEXT (0x88) disabled
# bounds: x1=155 y1=263 x2=175 y2=278
# text: "0_94"
# item 5: TEXT (0x88) disabled
# bounds: x1=79 y1=215 x2=99 y2=230
# text: "0_94"
# item 6: TEXT (0x88) disabled
# bounds: x1=82 y1=115 x2=102 y2=130
# text: "0_94"
# item 7: TEXT (0x88) disabled
# bounds: x1=164 y1=55 x2=184 y2=70
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=320 y1=88 x2=340 y2=103
# text: "0_94"
# item 9: TEXT (0x88) disabled
# bounds: x1=327 y1=188 x2=347 y2=203
# text: "0_94"
# item 10: TEXT (0x88) disabled
# bounds: x1=272 y1=248 x2=292 y2=263
# text: "0_94"
# item 11: TEXT (0x88) disabled
# bounds: x1=138 y1=109 x2=213 y2=125
# text: "*"
# item 12: TEXT (0x88) disabled
# bounds: x1=231 y1=117 x2=306 y2=133
# text: "*"
# item 13: TEXT (0x88) disabled
# bounds: x1=244 y1=157 x2=319 y2=173
# text: "*"
# item 14: TEXT (0x88) disabled
# bounds: x1=233 y1=220 x2=308 y2=236
# text: "*"
# item 15: TEXT (0x88) disabled
# bounds: x1=151 y1=240 x2=226 y2=256
# text: "*"
# item 16: TEXT (0x88) disabled
# bounds: x1=111 y1=198 x2=186 y2=214
# text: "*"
# item 17: TEXT (0x88) disabled
# bounds: x1=128 y1=147 x2=203 y2=163
# text: "*"
# item 18: TEXT (0x88) disabled
# bounds: x1=56 y1=337 x2=292 y2=353
# text: "*"
DITL_3320_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=321 y1=362 x2=379 y2=382
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_217"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=386 y2=61
# text: "You look ahead, and gape in horror. The sight in front of you makes everything you\'ve seen so far seem paltry in comparison. This is the golem tower\'s factory floor."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=62 x2=382 y2=120
# text: "It\'s one huge room, its ceiling eighty feet above your head, at least. It is partitioned into sections by massive walls and pieces of pulsing, glowing, magical machinery."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=121 x2=381 y2=194
# text: "The room is full of acrid smells and grinding, humming sounds. You know all too well what is happening inside - the creation of the golems. Deep in the guts of these infernal machines, the horrors are being made by the thousands."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=195 x2=380 y2=253
# text: "Looking down, you see something else that\'s very unsettling. The floors are moving. Many of the sections of the floor are formed of flat pieces of metal, held together by flexible leather straps."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=254 x2=376 y2=312
# text: "Driven by some sort of magic you\'ve never experienced, these floors are shifting. They must be there to move golems from the machines to the entrance, where they can go out and cause havoc."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=313 x2=378 y2=360
# text: "It\'s hard to imagine how any small group could even hope to affect such a massive, horrid edifice. However, assault it you must, if this province is to be saved."
DITL_3321_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=124 x2=310 y2=144
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_217"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "With a cloud of smoke and a convulsive shudder, the golem machine ceases operation. It\'s very satisfying, but you can already hear from inside the sounds of repairs taking place."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=310 y2=122
# text: "Whatever you do to destroy this place, you\'re going to have to strike somewhere farther up."
DITL_3322_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=117 x2=394 y2=137
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_908"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=29 x2=386 y2=110
# text: "An odd sort of map or schematic is carved into the top of the pedestal. It looks like a diagram of the different levels of the tower. Also depicted are four spires, each some distance from the tower."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_3330_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=117 x2=394 y2=137
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_906"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=393 y2=58
# text: "This odd symbol is carved into the wall here."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "CARVING:"
DITL_3331_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=117 x2=394 y2=137
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_909"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=393 y2=58
# text: "This odd symbol is set into the wall in brass."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "CARVING:"
DITL_3332_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=63 x2=302 y2=83
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=63 x2=234 y2=83
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "One thing you can say about the tower - it has all the proper dungeon amenities. Such as, for example, this teleporter. Enter it?"
DITL_3333_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=327 y1=327 x2=385 y2=347
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_125"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=386 y2=71
# text: "The top of this magical pedestal is a shimmering mosaic of designs, schematics, accounts of troop numbers and movements, and other information. This must be where all the information about the golems and the war is displayed!"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=381 y2=114
# text: "Unfortunately, you can\'t control the display in any way. However, by watching it carefully, you can make some sense of it."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=115 x2=385 y2=183
# text: "The information seems to be focused around the town of Tevrono - estimations of troops inside, inventories of golems nearby, possible attack routes on the town, and golems casualty lists. The golems have lost many of their number there."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=184 x2=383 y2=251
# text: "In fact, what you get the impression of from the display is a sort of a stalemate. None of the golem\'s attack routes can proceed until the machine sees Tevrono as secured. Tevrono is single-handedly stalling the golem advance."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=252 x2=379 y2=307
# text: "However, the machine is also confident that Tevrono doesn\'t have enough forces to be a threat to the golem tower. It\'s probably right. Thus, the two sides are in stalemate."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=308 x2=386 y2=325
# text: "A stalemate, it would appear, that only you can break."
DITL_3334_Special Button.txt
# 35 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=342 y1=274 x2=400 y2=294
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 2: TEXT (0x88) disabled
# bounds: x1=70 y1=39 x2=399 y2=263
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=401 y2=25
# text: "This pedestal seems to be a large control panel."
# item 4: TEXT (0x88) disabled
# bounds: x1=93 y1=86 x2=125 y2=118
# text: "0_94"
# item 5: TEXT (0x88) disabled
# bounds: x1=84 y1=52 x2=138 y2=84
# text: "*Golem factory"
# item 6: TEXT (0x88) disabled
# bounds: x1=98 y1=120 x2=122 y2=136
# text: "*On"
# item 7: TEXT (0x88) disabled
# bounds: x1=156 y1=86 x2=188 y2=118
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=147 y1=52 x2=201 y2=84
# text: "*Golem activity"
# item 9: TEXT (0x88) disabled
# bounds: x1=153 y1=120 x2=192 y2=136
# text: "*High"
# item 10: TEXT (0x88) disabled
# bounds: x1=219 y1=86 x2=251 y2=118
# text: "0_94"
# item 11: TEXT (0x88) disabled
# bounds: x1=210 y1=52 x2=264 y2=84
# text: "*General Tactic"
# item 12: TEXT (0x88) disabled
# bounds: x1=216 y1=120 x2=255 y2=136
# text: "*Q4-H"
# item 13: TEXT (0x88) disabled
# bounds: x1=282 y1=86 x2=314 y2=118
# text: "0_94"
# item 14: TEXT (0x88) disabled
# bounds: x1=273 y1=52 x2=327 y2=84
# text: "*Power Crystals"
# item 15: TEXT (0x88) disabled
# bounds: x1=287 y1=120 x2=310 y2=136
# text: "*On"
# item 16: TEXT (0x88) disabled
# bounds: x1=345 y1=86 x2=377 y2=118
# text: "0_94"
# item 17: TEXT (0x88) disabled
# bounds: x1=336 y1=52 x2=390 y2=84
# text: "*Belt Alpha"
# item 18: TEXT (0x88) disabled
# bounds: x1=352 y1=120 x2=370 y2=136
# text: "*A"
# item 19: TEXT (0x88) disabled
# bounds: x1=93 y1=179 x2=125 y2=211
# text: "0_94"
# item 20: TEXT (0x88) disabled
# bounds: x1=84 y1=145 x2=138 y2=177
# text: "*Mind Crystal"
# item 21: TEXT (0x88) disabled
# bounds: x1=99 y1=213 x2=120 y2=229
# text: "*On"
# item 22: TEXT (0x88) disabled
# bounds: x1=156 y1=179 x2=188 y2=211
# text: "0_94"
# item 23: TEXT (0x88) disabled
# bounds: x1=147 y1=145 x2=201 y2=177
# text: "*Belt Beta"
# item 24: TEXT (0x88) disabled
# bounds: x1=162 y1=213 x2=180 y2=229
# text: "*A"
# item 25: TEXT (0x88) disabled
# bounds: x1=219 y1=179 x2=251 y2=211
# text: "0_94"
# item 26: TEXT (0x88) disabled
# bounds: x1=210 y1=145 x2=264 y2=177
# text: "*Furnace Draw"
# item 27: TEXT (0x88) disabled
# bounds: x1=216 y1=213 x2=255 y2=229
# text: "*L5M2"
# item 28: TEXT (0x88) disabled
# bounds: x1=282 y1=179 x2=314 y2=211
# text: "0_94"
# item 29: TEXT (0x88) disabled
# bounds: x1=273 y1=145 x2=327 y2=177
# text: "*Belt Star"
# item 30: TEXT (0x88) disabled
# bounds: x1=287 y1=213 x2=310 y2=229
# text: "*A"
# item 31: TEXT (0x88) disabled
# bounds: x1=345 y1=179 x2=377 y2=211
# text: "0_94"
# item 32: TEXT (0x88) disabled
# bounds: x1=336 y1=145 x2=372 y2=177
# text: "*Thalen Intensf."
# item 33: TEXT (0x88) disabled
# bounds: x1=342 y1=213 x2=381 y2=229
# text: "*High"
# item 34: TEXT (0x88) disabled
# bounds: x1=84 y1=234 x2=374 y2=250
# text: "Awaiting command."
DITL_3340_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=263 y1=290 x2=321 y2=310
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=318 y2=68
# text: "Nerves on edge, unsure what to expect, you walk into the massive maw of Blackcrag Fortress. The passage is enormous, magically assembled by enormous blocks of polished black stone."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=319 y2=109
# text: "As you walk in, you suddenly hear a booming voice. It must be one of the guard\'s voices, magically augmented. He says:"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=110 x2=320 y2=188
# text: "\"Attention, visitors! As you must be aware, Valorim has been declared under quarantine by the infinitely powerful and wise Empress Prazac, until such time as a way of dealing with the monster plague has been devised.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=189 x2=319 y2=230
# text: "\"Until such a time, this fortress is off limits to you. Depart immediately, or suffer the most grievous of punishments.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=231 x2=320 y2=285
# text: "The portculli at the end of the passage are closed, and look like they\'ll remain so. It looks like this way in isn\'t going to work out for you."
DITL_3341_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=61 x2=300 y2=81
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=61 x2=232 y2=81
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=59
# text: "You return to a small, nondescript trapdoor in the floor, which you know leads to the long tunnel out of Blackcrag Fortress. Head back?"
DITL_3350_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=80 x2=302 y2=100
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=80 x2=234 y2=100
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_553"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=5 x2=304 y2=77
# text: "This close to the alien beast birthing vats, you can detect a slight smell of methane. The growth medium might burn if you applied an intense enough heat. Do you try to destroy the vats?"
DITL_3351_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=305 y1=212 x2=363 y2=232
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_553"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=358 y2=57
# text: "You enter the Keep of Tinraya. Once Valorim\'s most well defended, wealthiest, mightiest city, it\'s now just another pathetic ruin, devastated by the fury of the alien beasts."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=356 y2=125
# text: "Most of the buildings are, surprisingly, still standing. They were probably left that way to serve as dens for the beasts. You can hear them, dozens of them, if not hundreds, all throughout the city."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=126 x2=363 y2=180
# text: "You do see one thing of great interest. The west side of town is dominated by a massive black structure. It\'s round, smooth stone, which looks more like it was grown than built."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=181 x2=362 y2=208
# text: "Whatever it is, you strongly doubt it was built by the humans who lived here."
DITL_3352_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=72 x2=302 y2=92
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=72 x2=234 y2=92
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=70
# text: "This bedroom is, while dusty, largely intact and free of bodies. You could rest here if you wanted, although you can\'t guess what the alien beasts will do while you\'re holed up in here. Do you?"
DITL_3353_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=65 x2=302 y2=85
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=65 x2=234 y2=85
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=63
# text: "You find a small teleporter. It\'s small and weak - you doubt it could carry more that one of you away before fading. Does one of you enter it?"
DITL_3360_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=134 x2=315 y2=154
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_500"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=315 y2=70
# text: "With a final blow, the Crystal Soul shatters into a million pieces. The spirit within disappears, howling pitifully as it goes. The other Souls cry out in grief."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=314 y2=133
# text: "You feel very nervous. To the Vahnatai, you have just performed the most grievous crime possible. How you will have to pay for this remains to be seen."
DITL_3361_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=261 y1=196 x2=319 y2=216
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=321 y2=71
# text: "When you shatter the third Crystal Soul, the shade of Rentar-Ihrno reappears. Her alien face is twisted in grief and hatred, borne with an intensity staggering to comprehend."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=320 y2=151
# text: "With a single motion of her hand, the last Crystal Soul disappears. She says \"You filth. You less than living things. You have slain Jekknol-Bok. And Lorta-Bok. And Vyvnas-Bok. For this, you, and all your kind, will pay! You will rot!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=152 x2=317 y2=193
# text: "There is an explosion, a flash of light, and a deep rumble. Then all is quiet. You are alone in the chamber."
DITL_3362_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=65 x2=303 y2=85
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=65 x2=235 y2=85
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=63
# text: "When you get close to this crystal, you see that it still has a dim, flickering light deep inside. Do you meditate at it?"
DITL_3363_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=302 y1=349 x2=360 y2=369
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=344 y2=69
# text: "You enter this large, dim hall. As your eyes adjust, you see what and who is ahead. You aren\'t really surprised - you already knew who was responsible. You\'ve found the masters of this fortress."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=70 x2=349 y2=136
# text: "At the west end of this chamber are four Crystal Souls, each surrounded by a halo of sparkling energy. Flashes of light travel into and out of them, as they send commands to the monsters that are ravaging your home."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=137 x2=346 y2=202
# text: "You can just hear their dark commands in the corners of your mind. As you struggle to listen, you see an apparition float up above them. It\'s a projection of Rentar-Ihrno, the master mage of the Vahnatai."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=203 x2=345 y2=269
# text: "Her voice is sharp and cruel as she speaks. \"So, humans, you have found us at last. We seek our rightful revenge against this Empire, and yet, despite the rightness of our claim, you continue to oppose us.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=270 x2=358 y2=325
# text: "\"They took our Crystal Souls from us, and tormented them endlessly! For this, they must pay, no matter what! By aiding them, you join in their wickedness. Now you shall pay!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=330 x2=358 y2=345
# text: "There is a flash of light, and you pass out."
DITL_3364_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=302 y1=361 x2=360 y2=381
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=344 y2=81
# text: "You enter this large, dim hall. As your eyes adjust and you see what and who is ahead, your breath catches in your throat. You\'ve found the masters of this fortress, and the creators of the monsters. The hall contains several Vahnatai."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=82 x2=349 y2=148
# text: "At the west end of this chamber are four Crystal Souls, each surrounded by a halo of sparkling energy. Flashes of light travel into and out of them, as they send commands to the monsters that are ravaging your home."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=149 x2=346 y2=214
# text: "You can just hear their dark commands in the corners of your mind. As you struggle to listen, you see an apparition float up above them. It\'s a projection of Rentar-Ihrno, the master mage of the Vahnatai."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=215 x2=345 y2=281
# text: "Her voice is sharp and cruel as she speaks. \"So, humans, you have found us at last. We seek our rightful revenge against this Empire, and yet, despite the rightness of our claim, you continue to oppose us.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=282 x2=358 y2=337
# text: "\"They took our Crystal Souls from us, and tormented them endlessly! For this, they must pay, no matter what! By aiding them, you join in their wickedness. Now you shall pay!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=342 x2=358 y2=357
# text: "There is a flash of light, and you pass out."
DITL_3365_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=334 y1=385 x2=392 y2=405
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=382 y2=57
# text: "You return to the hall, to find the projection of Rentar-Ihrno conferring with the Crystal Souls. One of the Souls makes a chirping noise, and she turns, surprised to see you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=396 y2=112
# text: "\"What!\" she yells. \"What are you doing out?\" She looks over at the magical teleporter trap by the other door, and realizes you\'re far from it. For a moment, she actually seems at a loss for what to do."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=113 x2=378 y2=179
# text: "Then, one of the Crystal Souls broadcasts a message to everyone in the room. \"I, Jekknol-Bok, say that we have had enough of these interlopers. We will destroy them, now.\" The other Crystal Souls chime their assent."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=180 x2=390 y2=246
# text: "As the Crystal Souls begin to glow, summoning up the energy to vaporize you, you realize that perhaps now would be the best time to use the weapon you got in the Bunker. You pull it out, activate it, and wait nervously."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=247 x2=387 y2=300
# text: "The energy glow surrounding the Crystal Souls wavers, as the Souls struggle to remain active. The battle is futile ... the power fades, and disappears. The mighty, ancient beings sleep."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=301 x2=393 y2=354
# text: "Rentar-Ihrno looks at you and the magical device in horror. She casts a spell, and she and the inert Souls disappear. As she fades, she says simply \"There will be a mighty reckoning one day, humans.\""
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=355 x2=394 y2=380
# text: "A handful of dispirited Vahnatai guards remain. They attack."
DITL_3366_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=331 y1=238 x2=389 y2=258
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=382 y2=57
# text: "You return to the hall, to find the projection of Rentar-Ihrno conferring with the Crystal Souls. One of the Souls makes a chirping noise, and she turns, surprised to look at you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=396 y2=112
# text: "\"What!\" she yells. \"What are you doing out?\" She looks over at the magical teleporter trap by the other door, and realizes you\'re far from it. For a moment, she actually seems at a loss for what to do."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=113 x2=378 y2=179
# text: "Then, one of the Crystal Souls broadcasts a message to everyone in the room. \"I, Jekknol-Bok, say that we have had enough of these interlopers. We will destroy them, now.\" The other Crystal Souls chime their assent."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=180 x2=390 y2=234
# text: "As the Crystal Souls begin to glow, summoning up the energy to vaporize you, you prepare for a difficult fight. Satisfied that your doom is at hand, the projection of Rentar-Ihrno fades away."
DITL_3367_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=84 x2=307 y2=104
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=84 x2=239 y2=104
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=82
# text: "The case is filled with Vahnatai things, little objects and bits of leather and stuff that Vahnatai do things with. Most of it doesn\'t make sense to you. The small key you find, however, may be very useful."
DITL_3368_Special Button.txt
# 45 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=455 y1=392 x2=513 y2=412
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 2: TEXT (0x88) disabled
# bounds: x1=14 y1=53 x2=513 y2=383
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=363 y2=38
# text: "You open the case, and find a small control panel inside!"
# item 4: TEXT (0x88) disabled
# bounds: x1=260 y1=62 x2=293 y2=96
# text: "0_94"
# item 5: TEXT (0x88) disabled
# bounds: x1=304 y1=62 x2=329 y2=78
# text: "*A"
# item 6: TEXT (0x88) disabled
# bounds: x1=304 y1=79 x2=350 y2=95
# text: "*"
# item 7: TEXT (0x88) disabled
# bounds: x1=255 y1=102 x2=288 y2=136
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=299 y1=102 x2=324 y2=118
# text: "*B"
# item 9: TEXT (0x88) disabled
# bounds: x1=299 y1=119 x2=345 y2=135
# text: "*"
# item 10: TEXT (0x88) disabled
# bounds: x1=87 y1=110 x2=120 y2=144
# text: "0_94"
# item 11: TEXT (0x88) disabled
# bounds: x1=131 y1=110 x2=156 y2=126
# text: "*C"
# item 12: TEXT (0x88) disabled
# bounds: x1=131 y1=127 x2=177 y2=143
# text: "*"
# item 13: TEXT (0x88) disabled
# bounds: x1=27 y1=148 x2=60 y2=182
# text: "0_94"
# item 14: TEXT (0x88) disabled
# bounds: x1=71 y1=148 x2=96 y2=164
# text: "*D"
# item 15: TEXT (0x88) disabled
# bounds: x1=71 y1=165 x2=117 y2=181
# text: "*"
# item 16: TEXT (0x88) disabled
# bounds: x1=261 y1=171 x2=294 y2=205
# text: "0_94"
# item 17: TEXT (0x88) disabled
# bounds: x1=305 y1=171 x2=330 y2=187
# text: "*E"
# item 18: TEXT (0x88) disabled
# bounds: x1=305 y1=188 x2=351 y2=204
# text: "*"
# item 19: TEXT (0x88) disabled
# bounds: x1=54 y1=189 x2=87 y2=223
# text: "0_94"
# item 20: TEXT (0x88) disabled
# bounds: x1=98 y1=189 x2=123 y2=205
# text: "*F"
# item 21: TEXT (0x88) disabled
# bounds: x1=98 y1=206 x2=144 y2=222
# text: "*"
# item 22: TEXT (0x88) disabled
# bounds: x1=54 y1=228 x2=87 y2=262
# text: "0_94"
# item 23: TEXT (0x88) disabled
# bounds: x1=98 y1=228 x2=123 y2=244
# text: "*G"
# item 24: TEXT (0x88) disabled
# bounds: x1=98 y1=245 x2=144 y2=261
# text: "*"
# item 25: TEXT (0x88) disabled
# bounds: x1=81 y1=288 x2=114 y2=322
# text: "0_94"
# item 26: TEXT (0x88) disabled
# bounds: x1=125 y1=288 x2=150 y2=304
# text: "*H"
# item 27: TEXT (0x88) disabled
# bounds: x1=125 y1=305 x2=171 y2=321
# text: "*"
# item 28: TEXT (0x88) disabled
# bounds: x1=312 y1=337 x2=345 y2=371
# text: "0_94"
# item 29: TEXT (0x88) disabled
# bounds: x1=356 y1=337 x2=381 y2=353
# text: "*I"
# item 30: TEXT (0x88) disabled
# bounds: x1=356 y1=354 x2=402 y2=370
# text: "*"
# item 31: TEXT (0x88) disabled
# bounds: x1=212 y1=338 x2=245 y2=372
# text: "0_94"
# item 32: TEXT (0x88) disabled
# bounds: x1=256 y1=338 x2=281 y2=354
# text: "*J"
# item 33: TEXT (0x88) disabled
# bounds: x1=256 y1=355 x2=302 y2=371
# text: "*"
# item 34: TEXT (0x88) disabled
# bounds: x1=109 y1=338 x2=142 y2=372
# text: "0_94"
# item 35: TEXT (0x88) disabled
# bounds: x1=153 y1=338 x2=178 y2=354
# text: "*K"
# item 36: TEXT (0x88) disabled
# bounds: x1=153 y1=355 x2=199 y2=371
# text: "*"
# item 37: TEXT (0x88) disabled
# bounds: x1=182 y1=230 x2=215 y2=264
# text: "0_94"
# item 38: TEXT (0x88) disabled
# bounds: x1=226 y1=230 x2=251 y2=246
# text: "*L"
# item 39: TEXT (0x88) disabled
# bounds: x1=226 y1=247 x2=272 y2=263
# text: "*"
# item 40: TEXT (0x88) disabled
# bounds: x1=409 y1=156 x2=442 y2=190
# text: "0_94"
# item 41: TEXT (0x88) disabled
# bounds: x1=453 y1=144 x2=485 y2=177
# text: "*Thalen Intensf."
# item 42: TEXT (0x88) disabled
# bounds: x1=453 y1=178 x2=478 y2=194
# text: "*High"
# item 43: TEXT (0x88) disabled
# bounds: x1=409 y1=209 x2=442 y2=243
# text: "0_94"
# item 44: TEXT (0x88) disabled
# bounds: x1=453 y1=209 x2=485 y2=242
# text: "*Alarum Gedivus"
DITL_3369_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=66 x2=301 y2=86
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=66 x2=233 y2=86
# text: "0_11"
# item 2: TEXT (0x08) enabled
# bounds: x1=109 y1=66 x2=167 y2=86
# text: "0_12"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=64
# text: "This pedestal has two small crystals, which look like they were meant to be pushed in. There is no labeling of any kind. Which one do you press?"
DITL_3370_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=239 y1=63 x2=297 y2=83
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=170 y1=63 x2=228 y2=83
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=297 y2=60
# text: "You can\'t be sure, considering how weird all this Vahnatai furniture is, but you think something is very suspicious about this case."
DITL_3371_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=87 x2=302 y2=107
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=87 x2=234 y2=107
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=84
# text: "The Vahnatai, having very few plants in the underworld, tend not to make books. Instead, they store their writing in magical crystals like this one. Glowing letters scroll by inside the crystal. Read them?"
DITL_3380_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=342 y1=167 x2=400 y2=187
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_115"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=399 y2=56
# text: "You pass through the gate, and stare out into the cavernous halls of Rentar-Ihrno\'s fortress. All around you you hear the alarmed shouts of guards, rushing to do battle with you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=57 x2=400 y2=111
# text: "The granite of the fortress walls, ceiling and floor are all of one uniform piece, as if this place was not built, but stretched and molded from the living rock of the cavern. The air crackles with power."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=112 x2=400 y2=164
# text: "To the east, through another set of gates, you can see the central hall of the fortress. Many Vahnatai move back and forth in there, shouting and casting spells."
DITL_3381_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=326 y1=371 x2=384 y2=391
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=367 y2=69
# text: "You stare out into the central hall of Rentar-Ihrno\'s fortress. This is clearly the center of the magical operations that go on here. The energy emanating from this room makes your skin feel sunburned."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=70 x2=385 y2=137
# text: "The chamber is dominated by an enormous pit, almost eighty feet across. It\'s not there for decorative effect - you can see its sides are covered with a slimy residue, as if huge alchemical reactions were carried out inside it."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=138 x2=380 y2=207
# text: "On the other side of the pit, you see Rentar-Ihrno, leader and archmage of the Vahnatai, standing by a small pedestal. She stands tall and proud, wreathed in a glowing cloak of protective spells."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=208 x2=383 y2=275
# text: "She lifts up something round. You soon realize what it is - the head of a Vahnatai. She calls out to you, \"I have here the head of your hidden benefactor, discovered at last. This was Bon-Ihrno, bringer of \'peace\' between our peoples.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=276 x2=384 y2=328
# text: "\"You protect those who stole our Crystal Souls, our honored ancestors, from us. He protected you. You are all traitors, and all must die, so our sacred vengeance may be attained!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=329 x2=385 y2=369
# text: "That was all she had to say. She stands there, shrouded in her protective spells, waiting for you to fight her."
DITL_3382_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=293 y1=115 x2=351 y2=135
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=352 y2=70
# text: "Rentar-Ihrno watches you nervously as you approach, keeping a watchful eye on the pit in the middle of the chamber. The powerful goo you have channeled churns and sparks below you, waiting to be released."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=351 y2=113
# text: "She stands in front of her pedestal, stretching her hands in preparation for much spell-casting."
DITL_3383_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=348 y1=291 x2=406 y2=311
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_571"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=406 y2=69
# text: "Suddenly, with impeccable timing, the amulets Erika gave you begin to heat up and glow brightly. You wince in pain, worried that they\'re are about to sear your flesh. Then, they emit one final flash of blinding light and crumble into dust!"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=70 x2=407 y2=136
# text: "At first, you\'re disappointed, thinking that the archmage Erika\'s powerful magic has failed her at last. Then you look up, and realize that exactly the opposite has happened. Erika is now standing on the dais next to Rentar-Ihrno!"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=137 x2=405 y2=190
# text: "Erika looks at Rentar-Ihrno with fury and contempt. \"You dare to trifle with Exile?\" she says. \"You dare to threaten my home? Now, Vahnatai, you will find out how a real mage fights!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=191 x2=405 y2=257
# text: "Rentar-Ihrno responds instantly, not with words, but with a searing bolt of flame. Erika parries it easily, and the two mightiest mages on the planet immediately join in a battle of wizardry unlike any you\'ve ever seen. "
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=261 x2=406 y2=289
# text: "As they trade mighty spells and counter spells, Rentar-Ihrno\'s pedestal sits unguarded."
DITL_3384_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=51 x2=304 y2=71
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=51 x2=236 y2=71
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=49
# text: "You find another Vahnatai reading crystal. Deep inside, you can dimly see glowing magical writing."
DITL_3385_Special Button.txt
# 22 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=344 y1=257 x2=402 y2=277
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=59 y1=36 x2=402 y2=246
# text: "+"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=9 x2=363 y2=25
# text: "*You reach Rentar-Ihrno\'s control panel:"
# item 4: TEXT (0x08) enabled
# bounds: x1=80 y1=51 x2=119 y2=91
# text: "0_94"
# item 5: TEXT (0x08) enabled
# bounds: x1=182 y1=51 x2=224 y2=91
# text: "0_94"
# item 6: TEXT (0x08) enabled
# bounds: x1=80 y1=148 x2=124 y2=188
# text: "0_94"
# item 7: TEXT (0x08) enabled
# bounds: x1=182 y1=148 x2=218 y2=188
# text: "0_94"
# item 8: TEXT (0x88) disabled
# bounds: x1=70 y1=96 x2=136 y2=141
# text: "*Emergency Drain Away"
# item 9: TEXT (0x88) disabled
# bounds: x1=172 y1=96 x2=238 y2=141
# text: "*Release Slime Compounds"
# item 10: TEXT (0x88) disabled
# bounds: x1=70 y1=193 x2=136 y2=238
# text: "*Power Up Chargers"
# item 11: TEXT (0x88) disabled
# bounds: x1=172 y1=193 x2=230 y2=238
# text: "*Begin Process"
# item 12: TEXT (0x88) disabled
# bounds: x1=272 y1=94 x2=340 y2=110
# text: "*Gelak A:"
# item 13: TEXT (0x88) disabled
# bounds: x1=343 y1=94 x2=372 y2=110
# text: "*H"
# item 14: TEXT (0x88) disabled
# bounds: x1=272 y1=113 x2=340 y2=129
# text: "*Gelak A:"
# item 15: TEXT (0x88) disabled
# bounds: x1=343 y1=113 x2=372 y2=129
# text: "*H"
# item 16: TEXT (0x88) disabled
# bounds: x1=272 y1=132 x2=340 y2=148
# text: "*Gelak A:"
# item 17: TEXT (0x88) disabled
# bounds: x1=343 y1=132 x2=372 y2=148
# text: "*H"
# item 18: TEXT (0x88) disabled
# bounds: x1=272 y1=151 x2=340 y2=167
# text: "*Gelak A:"
# item 19: TEXT (0x88) disabled
# bounds: x1=343 y1=151 x2=372 y2=167
# text: "*H"
# item 20: TEXT (0x88) disabled
# bounds: x1=285 y1=75 x2=365 y2=91
# text: "*Poravf:"
# item 21: TEXT (0x88) disabled
# bounds: x1=271 y1=176 x2=375 y2=211
# text: "*Thalen Intenf.: Brown"
DITL_3386_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=389 y1=360 x2=447 y2=380
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_571"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=428 y2=68
# text: "As you reach the pedestal, the battle between Erika and Rentar-Ihrno is reaching a crescendo, and Erika seems to be winning. Rentar\'s defenses are weakening, and Erika\'s spells are still as potent as they were when the duel started."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=428 y2=109
# text: "However, Rentar-Ihrno was prepared, and she still has one trick remaining. She flings one last magical bolt, but not at Erika. She launches it towards the ceiling."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=110 x2=430 y2=176
# text: "As it punches a hole through the roof, there is a deafening rumble from above. A crevasse appears in the mountain over you. A narrow deep crevasse, leading from the surface down to the Vahnatai\'s enormous cavern."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=177 x2=431 y2=244
# text: "A single, pencil thin shaft of light comes through the crevasse, and then through the hole in the roof, to strike Erika in the small of the back. When it hits, Erika instantly becomes a torch. It happens far too quickly to react. "
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=245 x2=432 y2=272
# text: "She doesn\'t even have time to scream. In moments, she is nothing but ashes."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=275 x2=446 y2=316
# text: "Legend had it that when Erika was banished into Exile, she was cursed so that the slightest touch of sunlight would slay her. Those legends were clearly true."
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=317 x2=446 y2=357
# text: "You finally stand at the keep\'s main control panel, but only after paying the bitterest of costs. It is now up to you to make sure Erika\'s sacrifice was not in vain ..."
DITL_3387_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=114 x2=317 y2=134
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=316 y2=69
# text: "As Rentar-Ihrno looks on in horror, you press the final control. A lance of light flies from the pedestal into the swirling mess of goop below. It\'s activating it, charging it, changing it."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=70 x2=317 y2=110
# text: "But then something goes wrong. The reaction isn\'t right - it\'s going out of control. Then, suddenly ..."
DITL_3388_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=51 x2=300 y2=71
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=51 x2=231 y2=71
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_113"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=300 y2=48
# text: "Not surprisingly, the entrance to Rentar-Ihrno\'s chambers seems to have some sort of odd magical trap."
DITL_3400_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=79
# text: "At the end of the passage, you find several large metal boxes, bolted to the east wall. They are well sealed, and the largest one has a large red button on it. It is labeled \"Class D Magical Protection Required.\""
DITL_3401_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=66 x2=302 y2=86
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=66 x2=234 y2=86
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=64
# text: "You stand before the massive portal It\'s easily four times your height, and the energy crackling through it is awe-inspiring. Enter it?"
DITL_3402_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=75 x2=234 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=71
# text: "You again stand before the portal. It is as powerful as always, but wavers and sputters occasionally, as if all that energy was not under control as much as it could be. Enter it?"
DITL_3403_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=44 x2=301 y2=64
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=44 x2=233 y2=64
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=39
# text: "This heavy book doesn\'t look so much magical as historical. It looks quite interesting."
DITL_3404_Read.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=376 y1=285 x2=434 y2=305
# text: "1_60"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=431 y2=66
# text: "ON THE VAHNATAI PEOPLE |The Vahnatai (pronounced Vah-Nah-Tie) are a very interesting race, only recently discovered and barely understood. They are friendly, however, and great allies to the people of Exile."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=68 x2=433 y2=120
# text: "They are purely a people of the caves, living in tunnels far below Exile. They live in ecologies maintained by magic. When they have used up the nutrients of their lands, they hibernate en masse for centuries while the land restores itself."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=122 x2=433 y2=177
# text: "Their magic is powerful, and based on the use and shaping of crystals. Most amazingly, the souls of their most powerful and valued ancestors are brought back in the form of large blue crystals, called Crystal Souls."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=178 x2=434 y2=230
# text: "It was because of these Souls that we first discovered the Vahnatai. The Empire learned of them before us, and stole three of their Crystal Souls. A band of brave Exile adventurers recovered the Souls, proving our good intentions to them."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=231 x2=433 y2=280
# text: "In return, the Vahnatai joined our side and helped turn the tide of the Empire War. They have continued to fight at our sides, and to be invaluable allies, and each day we learn more about each other."
DITL_3405_Read.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=377 y1=264 x2=435 y2=284
# text: "1_60"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=433 y2=45
# text: "ON DRAGONS |When Exile was discovered, it had many strange and wondrous creatures in it. Most amazing of these were the dragons. "
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=46 x2=432 y2=96
# text: "Five dragons lived in Exile. They were siblings, children of a mated pair we know nothing of. Motrax was the eldest, and the best friend of humankind. Alas, he died as the result of wounds suffered during the Empire War."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=98 x2=433 y2=153
# text: "Most powerful was Sulfras. She was taken prisoner by the Empire during the Empire War. When Exiles rescued her, she slew many Empire soldiers, restored her horde, and disappeared. Her current location is unknown."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=155 x2=435 y2=207
# text: "Pyrog was the dragon with the most rapacious nature. He had to be slain by humans not long before Hawthorne was assassinated. Athron is a recluse by nature, and hasn\'t been heard from for years."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=209 x2=435 y2=263
# text: "Finally, Khoth was known to have a huge appetite for learning and an awesome library. However, he had the ill-fortune to be captured by the Empire and forced to aid them with his learning. After the Empire War, he was nowhere to be found."
DITL_3406_Read.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=485 y1=331 x2=543 y2=351
# text: "1_60"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=541 y2=50
# text: "ON THE HISTORY OF EXILE |The history of Exile is long and complicated, but may still be easily summarized. It was discovered by Empire magicians several centuries ago."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=52 x2=541 y2=99
# text: "A band of soldiers and great heroes was teleported down to explore this new, wondrous land. This First Expedition was slaughtered to a man and woman. Later, the Empire had the idea of using Exile as a dumping ground for \'undesirables\'."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=100 x2=541 y2=144
# text: "Misfits and magical creatures alike were sent through a one way teleporter into Exile. Among these were several powerful mages, all of whom were at the losing end of a political struggle."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=145 x2=541 y2=195
# text: "These were Solberg and Patrick, Rone and Linda. And, most importantly, Erika. They imprisoned the demon Grah-Hoth who ruled the caverns, and formed a nation, which they called Exile as a constant reminder that this was not our true home."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=196 x2=540 y2=241
# text: "Erika, the most powerful of the mages, however, was not content. Her hatred of the Empire was absolute, and she masterminded a plan to assassinate Hawthorne, the brilliant and vicious ruler of the surface world."
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=242 x2=542 y2=284
# text: "The result was bloody vengeance. Garzahd, master archmage of the surface world, led an invasion force down into Exile. The troops who teleported down waged the Empire War, a conflict that ravaged Exile."
# item 8: TEXT (0x88) disabled
# bounds: x1=51 y1=285 x2=542 y2=327
# text: "Through the help of the Vahnatai, however, we won the Empire War and slew the invaders. Our future is now uncertain, but with our new allies, perhaps we may stride boldly forward to a wondrous destiny."
DITL_3410_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "At first, you think you might have found one of the Vahnatai\'s Crystal Souls. When you get close to it, however, you think you see words under its blue surface. Look closer?"
DITL_3411_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=90 x2=302 y2=110
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=90 x2=234 y2=110
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=86
# text: "At the end of the path is a glowing door hanging in midair. As you get close, you feel a force pushing everyone but the closest person away. It seems it will only let one of you in. Does one of you enter it?"
DITL_3412_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=373 y1=194 x2=431 y2=214
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=433 y2=47
# text: "As soon as you step into the middle of the circle of runes, in full view of the rows of chairs, something happens which is amazing and horrifying at the same time."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=49 x2=431 y2=108
# text: "Images appear above the six runes, floating and circling slowly. They are monsters: a slime above one rune, a cockroach above another. A troglodyte, a giant, a golem, and a strange, six-legged beast float above the other runes."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=109 x2=429 y2=162
# text: "You realize that this is some sort of meeting room, where the Vahnatai could examine and discuss the creatures with which they have been slaughtering the people on the surface wholesale."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=163 x2=430 y2=192
# text: "After a minute, the images slowly float away. Then, with a flash, two guards appear. They move to attack."
DITL_3413_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=349 y1=200 x2=407 y2=220
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_495"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=409 y2=56
# text: "You meet Rentar-Ihrno, master archmage of the Vahnatai and famed magical warrior in your war against the Empire, and ask her of the crystal you found underneath the giant and troglodyte fortresses."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=57 x2=410 y2=109
# text: "She thinks. \"This is a concern to me. Of course, we had nothing to do with its creation. We have much to deal with in the underworld as it is. We have neither the energy nor the interest to interfere with the surface as well.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=110 x2=406 y2=179
# text: "\"However, it is worrisome that someone is using our magical inventions to carry out such deeds. Note this. The only beings besides ourselves to have learned that much of our magic are the Exiles. You may wish to look to your own people.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=180 x2=408 y2=195
# text: "That seems to be all she has to say on this subject."
DITL_3430_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_86"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=81
# text: "This room is unused. It\'s unpleasant smelling, moldy, and has a pool of icky water in the corner. It also has a large unused bed in the corner and lots of floor space. You could rest here, if you were desperate."
DITL_3440_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=67 x2=300 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=67 x2=232 y2=87
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=62
# text: "In the west wall, at waist height, is a round, two-foot wide, greased chute. You could easily slide down it, but you probably wouldn\'t be able to climb up again. Climb down it?"
DITL_3441_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=51 x2=300 y2=71
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=51 x2=232 y2=71
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=48
# text: "The cave path slopes sharply downward here. It would be easy to climb down to the lower caves."
DITL_3442_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=66 x2=302 y2=86
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=66 x2=234 y2=86
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=65
# text: "At the bottom of a shallow, stagnant pool, you see what looks like a bone scroll-tube. It would be pretty easy to reach in and recover it."
DITL_3443_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_92"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_154"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=78
# text: "You stand before the crude altar, covered with rough, grim drawings and horrible rantings in the goblin tongue. Odd ... you feel a very strange urge to kneel before it."
DITL_3450_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=60 x2=299 y2=80
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=60 x2=230 y2=80
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=55
# text: "You examine the chest very slowly and carefully. It seems likely to have a trap of some sort. Keep trying to open it?"
DITL_3451_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=46 x2=299 y2=66
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=46 x2=230 y2=66
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=43
# text: "In the dim light, you think you can make out some sort of tripwire ahead."
DITL_3452_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=51 x2=299 y2=71
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=51 x2=230 y2=71
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=46
# text: "A few of the tiles in the floor ahead look slightly odd - discolored or tilted at odd angles. Could be a trap."
DITL_3453_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "The chest is small, and only contains one thing: a small, beautifully carved crystal figurine. It is of a Vahnatai female (or at least, you think it\'s a female)."
DITL_3454_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=27 x2=300 y2=47
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=27 x2=232 y2=47
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=299 y2=21
# text: "The corridor ends at a stairway down."
DITL_3455_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=26 x2=299 y2=46
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=26 x2=231 y2=46
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=298 y2=21
# text: "There is a stairway up here."
DITL_3456_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=202 x2=307 y2=222
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_135"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=58
# text: "These shelves contain several books on animal training, and a plethora of notes regarding the bandit\'s training of a large number of wolves."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=60 x2=308 y2=155
# text: "From the records, you are able to tell how the bandits found wolves in the first place - there was a small pack of them hiding in the caves when the Exiles started building Fort Emergence. The bandits spirited some of them away to raise."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=157 x2=308 y2=195
# text: "How the bandits got to Fort Emergence in the first place, you aren\'t able to figure out."
DITL_3457_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=261 y1=182 x2=319 y2=202
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_135"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=307 y2=58
# text: "Among the crude works of well thumbed fiction on these shelves, you find one of the mage\'s journals, written in a neat hand."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=59 x2=318 y2=126
# text: "The bandits have only been set up here for a few months. It seems they planned to raid the nearby settlements as boldly as possible until Exile brought more troops here, and then escape to the surface."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=128 x2=318 y2=180
# text: "One interesting note - the journal makes occasional oblique references to a big theft of some sort of statuette from the \'weirdies.\'"
DITL_3460_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=79
# text: "This altar is a simple slab of black stone with two red candles burning on top. However, when you get close, you feel a strange warmth and an odd downward pressure, as if it was trying to get you to kneel. Do you?"
DITL_3461_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=426 y1=318 x2=484 y2=338
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_135"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=483 y2=48
# text: "With growing excitement, you read through Jordan\'s notes. They give a detailed account of who he is, what he did, and how he was able to create and control slimes!"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=49 x2=482 y2=100
# text: "It would seem he was a traveling mage of no great account, who, when traveling to Krizsan, saw a large cave while camping in some mountains. He investigated, and found it was full of the slimes."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=101 x2=482 y2=158
# text: "Hiding himself with a stealth spell, he entered, and found that the cavern was a huge factory for producing the slimes. They were born and grew up in enormous pools of green goo. He carefully got a sample of this goo to take with him."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=159 x2=483 y2=215
# text: "He says little else about the \'Slime Pit\' except that it was in some mountains not far east of the town of Colchis (you take note of this) and that the slimes there were controlled by a huge \'Alien Slime,\' whatever that is."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=216 x2=484 y2=272
# text: "From there, Jordan came here, grew the slime sample into his own pool and created slimes for his own purposes. One small side note is that the pools are rather delicate. A direct fireball hit should be enough to destroy one. Interesting!"
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=273 x2=484 y2=316
# text: "His notes make it clear that he was a courageous and brilliant man. It\'s a pity he was so evil, but at least this information may be a big help in ending the plague of slimes."
DITL_3462_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=108 x2=394 y2=128
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_902"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=394 y2=97
# text: "It looks like Jordan drew this out rather hurriedly."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_3463_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=76
# text: "Like all good mages, Jordan made a good effort to conceal his spell book. It\'s way too bulky to take with you, but you may be able to pick something up by reading it ..."
DITL_3464_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=277 y1=253 x2=335 y2=273
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_226"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=337 y2=70
# text: "With a green spray and an intensely satisfying splattering noise, the slime pool flies apart. The bits of goo try to ooze back together again, but the heat hardened their surfaces."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=71 x2=337 y2=141
# text: "You hear a bizarre keening noise echoing through the tunnels. You look around and hear that the sound is also coming from one the baby slimes at the edge of the destroyed pool."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=142 x2=336 y2=206
# text: "The slimes are dying, killed in some odd way by the destruction of their creator. As they deflate, they emit a high pitched, agonized sound, the only sound they\'ll ever make in their lives."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=207 x2=336 y2=250
# text: "Soon, however, the sound dies down. All the slimes have died. You have a hard time feeling bad about it."
DITL_3470_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=54 x2=302 y2=74
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=54 x2=234 y2=74
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_131"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=49
# text: "On a hunch, you search the pillars closely, and find a small compartment. There is a small knife inside."
DITL_3471_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=44 x2=302 y2=64
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=44 x2=234 y2=64
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_125"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=42
# text: "The pedestal has a plain copper amulet on it. The amulet is decorated with Erika\'s symbol."
DITL_3472_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=305 y1=176 x2=363 y2=196
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_580"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=363 y2=45
# text: "With one last blow, you bring down the greatest wizard in Exile. Her body collapses into a sad, unremarkable heap."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=46 x2=364 y2=105
# text: "The walls of her tower shimmer, and the rock begins to vibrate. Then, with a sudden, deafening roar, fire erupts everywhere. Quickfire appears all around you!"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=106 x2=364 y2=145
# text: "A roar of flame instantly engulfs Erika\'s body. Her Tower has begun to devour itself and everyone in it. It may be prudent to leave."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=146 x2=362 y2=172
# text: "Other consequences of her death remain to be discovered ..."
DITL_3473_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=310 y1=125 x2=368 y2=145
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=242 y1=125 x2=300 y2=145
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_571"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=369 y2=69
# text: "You present the amulet to Erika. She says \"Excellent. Now I wish to cast a spell, bonding the amulet to you. If you accept, I will be able to track your progress, and if things get truly desperate, I can aid you.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=70 x2=366 y2=121
# text: "\"Be warned, however. I have little patience with those who spurn my aid. This is the only time this boon will be offered. Do you accept it?\""
DITL_3480_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=63 x2=301 y2=83
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=63 x2=233 y2=83
# text: "0_102"
# item 2: TEXT (0x08) enabled
# bounds: x1=109 y1=63 x2=167 y2=83
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=300 y2=59
# text: "One of the larger webbed up roaches is no longer paralyzed. It is struggling mightily to escape, but cannot do so without help."
DITL_3481_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=301 y1=236 x2=359 y2=256
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_115"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=0 x2=363 y2=68
# text: "You stand at the entrance to a ruin. Some creatures built a series of structures down here, used them, and then left them to crumble. The gate you stand under is barely standing."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=358 y2=136
# text: "This little town has not remained empty, however. It is occupied by spiders. Huge spiders. Lots of them. You see them moving around, standing guard, building and maintaining webs, and chatting."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=137 x2=360 y2=215
# text: "Yes, chatting. These are clearly not ordinary spiders. They are talking to each other, in friendly, high-pitched, perky voices. And, when the sentries see you, they say \"Hi there, humans! Come on in! We won\'t eat you! We promise!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=216 x2=361 y2=233
# text: "You start to feel a vague sense of disquiet."
DITL_3490_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=66 x2=301 y2=86
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=66 x2=233 y2=86
# text: "0_73"
# item 2: TEXT (0x08) enabled
# bounds: x1=109 y1=66 x2=167 y2=86
# text: "0_104"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_718"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=303 y2=63
# text: "There is a pool of slightly icky water here. A little algae floats on the top, and there is a thick encrustation of minerals and goo around the edge."
DITL_3491_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=82
# text: "The pedestal has a variety of controls on it, sliders and dials, probably for controlling the destination or the portal. You aren\'t insane enough to mess with them. Also, there\'s a big red button labeled \"Power.\""
DITL_3492_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=80
# text: "You reach the cultist\'s portal, which they use to teleport artifact thieves away and back. It\'s really a jury-rigged piece of work, made by not entirely competent mages. Enter it?"
DITL_3493_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=73
# text: "You open the case and find a silver orb on a velvet pad. The orb is covered with delicately etched runes, and catches the light beautifully. It looks like your quest is almost complete."
DITL_3494_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=65 x2=302 y2=85
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=65 x2=234 y2=85
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "The case contains a velvet pillow. On it is a lump of metal that looks like silver. You bet you could get a few gold for it."
DITL_3495_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=35 x2=305 y2=55
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=35 x2=237 y2=55
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=32
# text: "Your careful searching is rewarded. You find a small, polished marble key."
DITL_3496_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=81
# text: "In the case you find a small bone wand with a crystal at the end. The bone is covered with intricate, beautiful carving. In fact, the wand is one of the most beautiful things you\'ve ever seen. You really, really want it."
DITL_3510_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=79 x2=302 y2=99
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=79 x2=234 y2=99
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=77
# text: "You work your way into a tiny, concealed cavern, and come face to face with enough gold ore to make even the most jaded Golddale miner drool. Fill your pockets?"
DITL_3511_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=173 x2=313 y2=193
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_67"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=314 y2=78
# text: "You get close to this pile of rubble, and find that there\'s more to it than meets the eye. It\'s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=314 y2=172
# text: "As you look at the designs, however, you start to feel edgy and weak. You have to back away. You aren\'t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it\'s a type of dark magic you\'ve never seen."
DITL_3520_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=197 x2=304 y2=217
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=197 x2=236 y2=217
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=80
# text: "You find a large crystal on a pedestal. It\'s a beautiful, delicate stone. However, there is a light flickering inside it, moving back and forth as if it was alive. The light is a ugly, sickly green."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=81 x2=305 y2=152
# text: "As you look at the stone, you hear a voice in your heads. It says \"Thank you for saving my home from its evil invaders! Now, at last, I can rest happily. Blessings upon you!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=153 x2=302 y2=193
# text: "After that there is only silence. About all you could do is break the crystal, if you wanted. Do you?"
DITL_3521_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=89 x2=305 y2=109
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=89 x2=237 y2=109
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=87
# text: "The passage is blocked by a thick, green magical barrier, sparking with intense pyrotechnic energy. When you approach, little tongues of flame try to reach out and grab you. Force your way through?"
DITL_3522_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=64 x2=304 y2=84
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=64 x2=236 y2=84
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=62
# text: "You\'ve found one of the vampire\'s spellbooks! It\'s sturdily chained down, but you could still read it if you wanted."
DITL_3530_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=73 x2=304 y2=93
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=73 x2=236 y2=93
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_186"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You notice that, unusually, one of the statues is not of an upright troglodyte, but a slith. What\'s more, the slith spear it\'s holding in its stone hands is real!"
DITL_3531_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=33 x2=300 y2=53
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=33 x2=232 y2=53
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=30
# text: "The passage slopes upward to a higher cavern."
DITL_3540_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=57 x2=301 y2=77
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=57 x2=233 y2=77
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=55
# text: "The corridor to the west slopes gently downward. You can\'t see the end of it - it\'s at least a few hundred feet long."
DITL_3541_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=61 x2=303 y2=81
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=61 x2=235 y2=81
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=60
# text: "You stand before a shimmering red portal. Looking into it, you can vaguely make out the image of another cavern. Enter it?"
DITL_3550_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=74 x2=301 y2=94
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=74 x2=232 y2=94
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=73
# text: "This is a massive iron strongbox, probably stolen from a human caravan. It has several small holes in the front. It\'s possible that it\'s trapped."
DITL_3551_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=82 x2=300 y2=102
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=82 x2=232 y2=102
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=81
# text: "This is the west end of a very long, natural subterranean hall. Torches line the walls for as far as you can see. The floor has been worn smooth by many pairs of passing feet. Do you head down?"
DITL_3560_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=34 x2=304 y2=54
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=34 x2=236 y2=54
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_718"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=32
# text: "The water in this pool looks extremely clear and refreshing. Drink some?"
DITL_3561_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=125 x2=309 y2=145
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You enter a dim, eerie throne room. One moment it is empty. The next, with a burst of flame and an exhalation of sulphurous gas, the demon Chaldrath appears to do battle with you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=79 x2=310 y2=122
# text: "\"At last,\" he howls. \"Some fools have lived long enough to do battle with me! Fear not ... your pain will not last long!\""
DITL_3562_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=33 x2=309 y2=53
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=309 y2=30
# text: "The Haakai Chaldrath falls. His tower will ensnare innocent victims no more."
DITL_3570_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=32 x2=302 y2=52
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=32 x2=234 y2=52
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=31
# text: "You return to the bottom of the pit. Climb back up?"
DITL_3580_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=72 x2=310 y2=92
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=72 x2=242 y2=92
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_169"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=310 y2=71
# text: "You open the cabinet, and find the remains of scrolls that decayed into dust centuries ago. Digging through the powder, you find a small platinum key of a very peculiar design."
DITL_3600_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=268 x2=317 y2=288
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_552"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=312 y2=62
# text: "Your final blow shatters the mind crystal into a thousand pieces. There is no explosion. You see no lightning or similar pyrotechnics."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=63 x2=315 y2=123
# text: "Instead, you hear a soft, distant keening. A being rises from the crystal, an ethereal, writhing cloud. It begins to fade away, howling as it goes."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=124 x2=315 y2=202
# text: "Finally, it\'s gone. The effect is immediate. All the nearby golems collapse. Below you, you can hear the machines start to hum and rumble, running out of control now that their master is gone."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=203 x2=317 y2=264
# text: "The tower shakes with a series of explosions. Maybe machines are exploding, or maybe golems are running wild, destroying everything in sight."
DITL_3601_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=81 x2=308 y2=101
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_552"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "You survey the wreckage. You notice that some of the shards of the Mind Crystal still glow slightly. You pick up a few to take with. Maybe someone will be able to tell you something about them."
DITL_3602_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=260 y1=113 x2=318 y2=133
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_551"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=318 y2=67
# text: "You shatter the massive crystal! When you do, it sends one last pulse of energy into the air - where it goes, you aren\'t sure. Then the shards of crystal crumble into dust."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=68 x2=318 y2=110
# text: "You think you may have just struck a blow against the golems. Exactly how, though, you aren\'t sure."
DITL_3603_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=314 y1=285 x2=372 y2=305
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_552"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=371 y2=75
# text: "The energy fields behind you die down as you finally enter the highest chamber in the golem\'s infernal factory. Before, you were unsure who was controlling the golems or how they were doing it. Now things become clear to you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=76 x2=372 y2=137
# text: "To the north, you see an enormous crystal, similar to the power crystals you\'ve already destroyed, but much larger and brighter. Its light adds a fiery sheen to everything in the room."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=138 x2=373 y2=210
# text: "When you enter, the crystal is talking. At least, you presume that\'s what that strange chittering noise is. You realize it must be sending commands to the machinery, and to the golems as well. The thing must actually be intelligent!"
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=211 x2=373 y2=281
# text: "If you could somehow destroy it, it may irreparably damage the golem army. The problem is that doing so may be rather tricky. One of the crystal\'s guards has detected you, and they have begun to move to attack."
DITL_3610_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=67 x2=300 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=67 x2=232 y2=87
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=65
# text: "You are at the east end of a long gallery, extending west far beyond the range of your light. This may be the long desired back entrance into Blackcrag Fortress."
DITL_3611_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=38 x2=304 y2=58
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=38 x2=236 y2=58
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=36
# text: "This room is empty, except for a big, red, inviting button on the wall."
DITL_3612_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=240 y1=87 x2=298 y2=107
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=171 y1=87 x2=229 y2=107
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=298 y2=85
# text: "The air in the corridor ahead is crisscrossed by a number of thin beams of light coming from holes in the wall and ceiling. It would be almost impossible to pass without moving through any of them."
DITL_3620_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=254 y1=51 x2=312 y2=71
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=311 y2=48
# text: "With a final, mighty blow, you slay one of the Haakai. Your foes look very nervous about this, but decide to fight on."
DITL_3621_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=125 x2=315 y2=145
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_713"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=313 y2=81
# text: "You strike down the last of the haakai! With a scream, it falls before you. Lightning flashes down from the sky into the center of the circle. With an explosion and a cloud of acrid smoke, the altar breaks in two."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=82 x2=318 y2=122
# text: "When your vision clears, you find yourself in an area free of foes. You have defeated the demons of the stone circles."
DITL_3622_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=283 y1=210 x2=341 y2=230
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=215 y1=210 x2=273 y2=230
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=342 y2=71
# text: "You stand before the black altar, sitting in the middle of a courtyard of marble slabs. Although it\'s clearly been here for a long, long time, everything looks as new as if it was finished this morning."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=341 y2=139
# text: "The altar almost seems to shimmer with power. You have a hard time focusing your eyes on it. If you concentrate really hard, you think you can see beings moving around inside."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=140 x2=341 y2=207
# text: "Suddenly, you are struck by an incredibly powerful compulsion. You feel an almost irresistible urge to smash the altar, to strike it with one of your weapons very hard. Do you?"
DITL_3623_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=345 y1=338 x2=403 y2=358
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=278 y1=338 x2=336 y2=358
# text: "1_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=402 y2=57
# text: "Dazed, you raise your blade above your head, and bring it down on the altar as hard as you can. A small hairline fracture appears in the stone. It\'s doesn\'t seem large enough to make a difference."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=404 y2=114
# text: "Then, the altar develops a huge crack down the front. The air around you fills with hideous demonic laughter. The laughter turns into babbling, and the babble resolves into one deafening call: \"I\'m free!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=115 x2=403 y2=184
# text: "Three clouds of flame seep quickly out of the crack, land some distance away, and form into massive demons. They\'re the lords of demonkind, the haakai, and they\'re each twenty feet high! They look down on you as if you were insects."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=185 x2=402 y2=252
# text: "Then, amused, one of them speaks. \"Centuries we\'ve been held here, sending out spells to summon others to us. Those spells formed the stone circles, and the circles were what you submitted to! Now we are free, and now our reign can begin!\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=253 x2=403 y2=307
# text: "The second one chuckles. \"We hunger, and you look tasty. However, we are not ungrateful for your service. We offer you a deal. Give us your treasure, all of it, and we will spare you. Refuse, and die.\""
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=308 x2=403 y2=335
# text: "The third says \"Speak quickly, for we have much to do, and much strength to regain. Do you agree?\""
DITL_3624_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=345 y1=352 x2=403 y2=372
# text: "1_65"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_159"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=405 y2=71
# text: "You build up a massive bolt of holy energy and throw it at the altar. However, it does not have the desired effect. It engulfs the altar in golden flame, but the altar seems to be absorbing it, turning it from its intended purpose."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=404 y2=128
# text: "Then, the altar develops a huge crack down the front. The air around you fills with hideous demonic laughter. The laughter turns into babbling, and the babble resolves into one deafening call: \"I\'m free!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=129 x2=403 y2=198
# text: "Three clouds of flame seep quickly out of the crack, land some distance away, and form into massive demons. They\'re the lords of demonkind, the haakai, and they\'re each twenty feet high! They look down on you as if you were insects."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=199 x2=402 y2=266
# text: "Then, amused, one of them speaks. \"Centuries we\'ve been held here, sending out spells to summon others to us. Those spells formed the stone circles, and the circles were what you submitted to! Now we are free, and now our reign can begin!\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=267 x2=403 y2=321
# text: "The second one chuckles. \"We hunger, and you look tasty. However, we are not ungrateful for your service. We offer you a deal. Give us your treasure, all of it, and we will spare you. Refuse, and die.\""
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=322 x2=403 y2=349
# text: "The third says \"Speak quickly, for we have much to do, and much strength to regain. Do you agree?\""
# item 8: TEXT (0x08) enabled
# bounds: x1=280 y1=353 x2=338 y2=373
# text: "1_64"
DITL_3630_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=50 x2=302 y2=70
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=50 x2=234 y2=70
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=49
# text: "This massive, gleaming bank of machinery has a large red button set in the side. It\'s very inviting."
DITL_3631_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=75 x2=309 y2=95
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=75 x2=241 y2=95
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_167"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=73
# text: "The box is filled with Vahnatai food - dried mushrooms and globs of a pasty, starchy gruel. You know it\'s not tasty stuff, but you also know that Vahnatai food isn\'t harmful to humans."
DITL_3640_Button.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=116 x2=313 y2=136
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=187 y1=116 x2=245 y2=136
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=315 y2=58
# text: "You find a pedestal covered with the standard bewildering array of crystals. Some are glowing, some dark, some warm to the touch, some cool."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=59 x2=312 y2=113
# text: "Of special interest is one crystal in the middle of the pedestal, which looks like it was meant to be pushed in, like a button."
DITL_3641_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=109 x2=315 y2=129
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=315 y2=58
# text: "You find a pedestal covered with the standard bewildering array of crystals. Some are glowing, some dark, some warm to the touch, some cool."
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=59 x2=315 y2=106
# text: "Of special interest is one crystal in the middle of the pedestal, which has been pushed into the pedestal and is stuck there."
DITL_3650_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=81 x2=309 y2=101
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=81 x2=241 y2=101
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=78
# text: "You find yet another body outdoors. Despite its total ickiness and grossness, you gleefully search it, and find yet more treasure to identify, and blah, blah, blah."
DITL_3700_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=72 x2=303 y2=92
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=72 x2=235 y2=92
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You find a swirling, fiery red teleporter. You imagine that you can see, in the swirling shapes in its surface, twisted and tormented faces. Enter it?"
DITL_3710_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=125 x2=310 y2=145
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_468"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=310 y2=66
# text: "Against all odds, you deal the death blow to Zkal, archmage, lich, and lord of the undead. The being no doubt responsible for this isle\'s destruction has fallen under your blades."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=67 x2=310 y2=123
# text: "Undoubtedly, you will never get credit for doing this and saving the island for the Empire. At least you can get Zkal\'s treasure now."
DITL_3750_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=304 y1=224 x2=362 y2=244
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_712"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=360 y2=57
# text: "You reach a large, muggy cavern, dominated by a massive bubbling fumarole in the middle. You stare through the thick mist, looking for signs of life."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=362 y2=119
# text: "Unfortunately, it doesn\'t take long to spot them. Two massive, sinuous shapes shift about in the distance. They are drakes, each several times your height. The larger one speaks:"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=120 x2=360 y2=176
# text: "\"I am Drakos, queen of drakes, and I am pleased that, for once, our food has come to us! Your fate will match that of the last group of puny humans that came here!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=177 x2=361 y2=222
# text: "The drake lords begin to laugh. You start to draw your weapons, only to find that your location has suddenly changed."
DITL_3760_View.txt
# 10 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=355 y1=390 x2=413 y2=410
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=424 y2=31
# text: "The book is a diary - a partial record of the excavation of this ancient ruin, written by someone named Dariad."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=33 x2=419 y2=91
# text: "Day 1 - Arrived at site. Had a dozen men, three of them mages, and thirty strong Empire altered giants for excavations. Very exciting. Who knows who might have created this site?"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=134 x2=420 y2=161
# text: "Day 12 - Going well. Have broken into a strange shaft, leading down. Found traces of odd slime. Intriguing!"
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=162 x2=419 y2=221
# text: "Day 20 - Things continue to go well. The slime attack that felled poor Sason could happen at any site, and the odd behavior of the giants does not worry me. The mutant creatures are legendary for their loyalty."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=222 x2=417 y2=289
# text: "Day 30 - Almost to lower level. Things continue to go well. The giant that attacked Esther was swiftly punished, and the general moodiness of the giants will pass. They seem to be making carvings in their off time. Anything to relax them."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=290 x2=417 y2=366
# text: "Day 35 - Things continue to go well. Yet, the strange dreams we have begun to have are making us slightly edgy. One of the giants refused an order today! She said something like \'I follow the wyrm.\" Punishments will be meted out tomorrow."
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=370 x2=412 y2=385
# text: "This is the last entry."
# item 9: TEXT (0x88) disabled
# bounds: x1=52 y1=92 x2=421 y2=133
# text: "Day 5 - Things are going well. Found signs that this is indeed the crypt of Sairios! Recovery of his legendary crossbow would be a great triumph for our expedition."
DITL_3761_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=35 x2=299 y2=55
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=35 x2=231 y2=55
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=298 y2=32
# text: "A slimy passage slopes down into utter darkness."
DITL_3762_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=240 y1=34 x2=298 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=34 x2=230 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=298 y2=30
# text: "The passage slopes back up out of the blackness."
DITL_3780_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=75 x2=234 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=73
# text: "You stand at the base of a large tree. There is a broad, sturdy, bare branch about 20 feet up. A sign at the base of the tree says \"Clear your mind of all thoughts, focus, and leap.\" Do you?"
DITL_3781_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_154"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "As you approach the altar, you start to feel confused. Strange, staticky images skim across the surface of your mind, trying to get in. Do you kneel before it?"
DITL_3782_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "You kneel down, and look deep into the waters. Looking carefully, sure enough, you see something down there. It\'s a breastplate, hard to see because of the muck covering it. With a bit of effort, you could haul it up."
DITL_3790_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=62 x2=302 y2=82
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=62 x2=234 y2=82
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=59
# text: "As you walk forward, a force stops you. A disembodied voice says \"Only one champion may enter the Sacred Hall of Duels.\" Does one of you enter?"
DITL_3791_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=158 x2=311 y2=178
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=307 y2=73
# text: "If you didn\'t know to look for it, you never would have found it among the shelf after shelf full of demented ravings. It\'s a small scrap of vellum, with a recipe written on it."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=74 x2=309 y2=156
# text: "The recipe calls for Mandrake Root and Ember Flowers, which are then processed in a highly elaborate way. When done, the resulting potion will fill the drinker with great wisdom. You now know the recipe for Knowledge Brew."
DITL_3800_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=53 x2=300 y2=73
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=53 x2=232 y2=73
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=47
# text: "The path slopes sharply upward, away from the animal stench and towards Upper Exile."
DITL_3810_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=142 x2=307 y2=162
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=142 x2=239 y2=162
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=54
# text: "With difficulty, you reach the far end of the pool of lava. As you suspected, there is indeed something interesting there."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=55 x2=307 y2=139
# text: "You find a bubble of lava, four feet high, at the bottom of a small fumarole. Instead of popping, as you would expect, it sits perfectly still and stable. However, it would be an easy matter to pop it with a weapon. Do you?"
DITL_3820_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=34 x2=299 y2=54
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=34 x2=230 y2=54
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_1"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=32
# text: "There\'s a jumble of rocks on the ground ahead. They look suspicious."
DITL_3850_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=81
# text: "Among Ernest\'s copious notes, you find the black leather-bound book you were told about. It\'s \"Teleportation for Dummies.\" You check, and nobody is looking. It would be easy to slip it away."
DITL_3851_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=59 x2=302 y2=79
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=59 x2=234 y2=79
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=55
# text: "You find a small, square portal, only 4 feet on a side. It is fiery red, and quite stable. You could easily crawl into it. Do you?"
DITL_3860_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=168 x2=378 y2=188
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_179"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=377 y2=62
# text: "You reach the bodies, and are able to examine them closely. They were human males. They\'ve been dead for some time now. However, decomposition has been slow, for a very grisly reason."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=64 x2=378 y2=131
# text: "These men were not killed by chitrachs, as you might have expected. They were burned to death, by intensely severe (and almost undoubtedly magical) flames. It would seem the chitrachs don\'t like to eat burned meat."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=134 x2=377 y2=167
# text: "The question is: who would sear these men to death and just leave them here, and why?"
DITL_3861_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=314 y1=294 x2=372 y2=314
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=374 y2=68
# text: "You get close enough to examine the north end of the cavern, and what you see is chilling. This was once the south end of what must have been a very long gallery, which has now been sealed off."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=371 y2=132
# text: "The corridor was blocked off by a rockfall so extreme it must have been felt for miles around. The scorch marks and signs of melting on the ceiling tell you what must have caused it: incredible magical force."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=133 x2=372 y2=197
# text: "You search the rubble of the cavern to try to figure out who was here and why they did what they did. At first, it seems like the search will be futile, until you notice the glint of metal under some gravel."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=198 x2=370 y2=249
# text: "It\'s a finely polished steel key. It\'s of normal size, but of a very peculiar twisted, looping design. There are no marks on it, or other indication of who might have made it. "
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=250 x2=371 y2=288
# text: "It\'s the only significant thing you find. Discouraged, you take it with you. It looks like this is as far as you\'re going to go."
DITL_3870_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=264 y1=204 x2=322 y2=224
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=321 y2=49
# text: "When you approach the pedestal, the crystal flashes, and the image of a regal Vahnatai appears floating above it. It speaks:"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=181 x2=322 y2=197
# text: "With that, she disappears."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=50 x2=320 y2=107
# text: "I am Rentar-Ihrno, of the Vahnatai people. We have departed your lands, and we leave these messages to explain ourselves, and give a warning."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=108 x2=320 y2=180
# text: "We realize that there are good and bad humans. The Empire stole our Crystal Souls from us. For this they can never be forgiven. You returned them to us. For this we will always be grateful."
DITL_3871_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=264 y1=211 x2=322 y2=231
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=321 y2=49
# text: "When you approach the pedestal, the crystal flashes, and the image of a regal Vahnatai appears floating above it. It speaks:"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=188 x2=322 y2=204
# text: "With that, she disappears."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=50 x2=321 y2=103
# text: "\"However, you are interfering to a highly destructive degree with our revenge upon the Empire, and this cannot be tolerated.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=104 x2=324 y2=187
# text: "\"The resources of these caves are limited, but we will share them, and let you live down here with us. The surface, however, cannot be yours. The Empire, and their lands, are forfeit for their crimes against us.\""
DITL_3872_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=264 y1=188 x2=322 y2=208
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=321 y2=49
# text: "When you approach the pedestal, the crystal flashes, and the image of a regal Vahnatai appears floating about it. It speaks:"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=170 x2=322 y2=186
# text: "With that, she disappears."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=50 x2=322 y2=103
# text: "\"So please, stay down in the caves, safe and in peace, so that justice may be done. If you do not, you will only share in the Empire\'s punishment. That is our law.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=104 x2=324 y2=165
# text: "\"While you decide your path, we have decided that it is safer to withdraw. You will not see us again until our vengeance is complete, or until we destroy you. Farewell.\""
DITL_3880_Button.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=48 x2=303 y2=68
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=48 x2=235 y2=68
# text: "0_91"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_711"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=44
# text: "There is a button on the wall. A big, fat, red, friendly, inviting button, just waiting for you to push it."
DITL_3890_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=78 x2=301 y2=98
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=78 x2=230 y2=98
# text: "0_62"
# item 2: TEXT (0x08) enabled
# bounds: x1=103 y1=78 x2=161 y2=98
# text: "0_93"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=302 y2=73
# text: "You see a tiny glimmering light floating in the corner. As you move closer to it, it starts to float towards you! It looks like a tiny glowing person. What do you do?"
DITL_3891_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=64 x2=299 y2=84
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=64 x2=230 y2=84
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=300 y2=61
# text: "You inspect the giant\'s large, dented metal chest. It doesn\'t have a padlock ... just a large latch. The giant probably isn\'t smart enough to make a trap. You hope ..."
DITL_3892_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=63 x2=302 y2=83
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=63 x2=234 y2=83
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=60
# text: "You poke through the chest. It contains stinky furs, bits of bone, and other useless things. There\'s also a big rusty key."
DITL_3893_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=332 y1=144 x2=390 y2=164
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_559"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=383 y2=61
# text: "When the door swings open, Illyree suddenly springs to life. She leaps delicately to her feet, and swirls out past you. Her face is twisted in anger, and sparks fly from her hair. You gladly jump out of her way."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=62 x2=378 y2=101
# text: "Before long, you hear a roar to the south, an explosion, and the shriek of twisting metal. Then there is silence."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=102 x2=387 y2=143
# text: "The dryad left without bothering to reward, or even thank you. Such fickleness is the norm for faerie creatures, but it\'s disappointing nonetheless."
DITL_3910_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=64 x2=303 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=64 x2=235 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=60
# text: "This bedroom is a little dusty, and probably unused. The bed looks terribly comfortable. You could take a quick sleep if you wanted. Do so?"
DITL_3911_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=72 x2=303 y2=92
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=72 x2=235 y2=92
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "A large prayer book has been placed here for the edification of the Anama members. It is open, and you see intriguing, esoteric rituals described on its pages."
DITL_3912_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=138 x2=301 y2=158
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=138 x2=233 y2=158
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=75
# text: "There is a thin, shimmering, translucent magical barrier blocking the passage ahead. As you approach, you hear a voice say \"You are not authorized to enter the treasure chambers.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=76 x2=301 y2=133
# text: "\"Be warned. If you proceed, you will suffer the harshest possible punishment. Theft, even by members, will not be tolerated.\" Proceed?"
DITL_3920_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=335 y1=114 x2=393 y2=134
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_904"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=394 y2=67
# text: "A crude map is scratched into the mold at the base of the trash wall."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_3930_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=62 x2=301 y2=82
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=62 x2=233 y2=82
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_718"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=60
# text: "Despite its proximity to the filth spreading cockroaches, the waters in this fountain are still clean and crystal clear. Take a drink?"
DITL_3931_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=66 x2=304 y2=86
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=66 x2=236 y2=86
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=63
# text: "On a hunch, you search the chicken coop carefully. Behind a loose rock in the base of the wall, you find a small leather pouch. It contains a ring. "
DITL_3990_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_4"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "You carefully approach this group of poppies, and notice that their pods haven\'t opened yet. If you were careful, you could pick some of them."
DITL_3991_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_442"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=78
# text: "As you begin to enter the glade, the ogre begins to stir. It snorts air in and out loudly. You realize you might be able to give him a double-lungful of poppy pollen if you moved quickly. Do so?"
DITL_3992_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=49 x2=303 y2=69
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=49 x2=235 y2=69
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=47
# text: "You reach the tangled thicket you passed through to enter the grove. Try to pick your way back out?"
DITL_3993_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_442"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=81
# text: "You reach the deepest part of the glade, and see, sleeping before you, the ogre that took it over. It\'s a massive creature, much larger than any ogre you\'ve ever seen. It snores deeply. Try to sneak up on it?"
DITL_3994_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=87 x2=303 y2=107
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=87 x2=235 y2=107
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=84
# text: "The forest is a little thinner there, and you think that the trees are glowing slightly. You can enter the dryad\'s grove here. Whether that\'s a good idea or not is a another question. Enter?"
DITL_4010_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=34 x2=299 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=34 x2=231 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=32
# text: "The passage slopes back down to the first level."
DITL_4011_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=78 x2=302 y2=98
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=78 x2=234 y2=98
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=75
# text: "There is a closed, thick tome on the pedestal, bound in thick, fire scarred drake hide. It says \"Book of Prayers\" on the cover. You wonder what interesting things a troglodyte prayer book would contain."
DITL_4012_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=78
# text: "You stand before the enormous black altar, its top higher that the heads of some of your party. It is surrounded by dozens of kneeling pads, and you feel the constant, pressing urge to kneel before it and be blessed. Do you?"
DITL_4013_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=89 x2=302 y2=109
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=89 x2=234 y2=109
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_159"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=87
# text: "You stand in front of the small, basalt altar, and feel the dark energy pour out of it. There is a single, velvet kneeling pad on the floor before you. You could try kneeling and see if some of that energy could help you. Do you?"
DITL_4020_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=84 x2=302 y2=104
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=84 x2=234 y2=104
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=83
# text: "This is the main bedroom. It\'s large and tastefully decorated. There\'s only one bed, but the room also contains plenty of cushions and such so you can all sleep comfortably. Do you rest?"
DITL_4021_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=33 x2=303 y2=53
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=33 x2=235 y2=53
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_105"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=31
# text: "Do you walk back out into the cold, unwelcoming world?"
DITL_4022_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=100 x2=306 y2=120
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=100 x2=238 y2=120
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_133"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=98
# text: "You inspect the statue closely, and notice that it\'s turned slightly. You give it a push, and notice there\'s an opening in the floor underneath! You move it, and find a large sword underneath. The blade is wavy, and drips a clear fluid."
DITL_4030_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=34 x2=299 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=34 x2=231 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=299 y2=31
# text: "The corridor slopes back up to the east. Return?"
DITL_4031_Enter.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=380 y1=209 x2=438 y2=229
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=312 y1=209 x2=370 y2=229
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_168"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=440 y2=60
# text: "After much journeying and many battles, you seem to have come to the goal of your quest. It\'s a pedestal with a crystal on it. The crystal is only a foot high, its small size amazing considering the incredible power that rests inside it."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=61 x2=437 y2=120
# text: "A narrow beam of blinding white light extends from the crystal to the two massive magical barriers, one to the north and one to the south. The beam of light is the conduit for the energy that keeps the barriers active and stable."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=121 x2=437 y2=175
# text: "You know that many evil creatures are pent up on the other sides of the barriers, and that those dealing with a magical artifact of this power must be very careful, or be slain. Or worse."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=178 x2=437 y2=205
# text: "Bearing that in mind, it would be very easy to smash the crystal creating the barriers. Do you? "
DITL_4032_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=131 x2=310 y2=151
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=308 y2=78
# text: "One of the drawbacks of putting this much energy in an inanimate object (such as a crystal) is that the energy must be very delicately balanced, and thus that it will take very little to upset it."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=85 x2=309 y2=129
# text: "Bearing this in mind, you stand a safe distance away, and throw a big rock at the crystal ..."
DITL_4033_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=396 y1=295 x2=454 y2=315
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=448 y2=65
# text: "It takes you a few minutes to get back up off the ground without falling back down again. You survey the carnage: a blackened pedestal, surrounded by broken shards of crystal, the thick smell of ozone, and two newly unblocked passages."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=66 x2=448 y2=123
# text: "Suddenly, a glowing, insubstantial figure appears in front of you, floating above the pedestal. It says, simply, \"They will make you pay for this. You have far yet to journey. In Gale and Blackcrag lie the keys.\" Then it disappears."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=124 x2=448 y2=180
# text: "Before you have time to digest this, you are interrupted yet again. Troglodytes run through the southern passage, coming to see what caused the explosion. Giants come from the north, searching for their natural enemies, the troglos."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=181 x2=450 y2=228
# text: "These two foes each face a field filled with their enemies and emit joyous battle cries. Unfortunately, you\'re right between them, and humans count as enemies to both sides ..."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=234 x2=453 y2=294
# text: "You have restarted the war between the troglodytes and the giants. By causing them to waste their energy against each other, you have saved many human lives. The question now is whether you\'ll survive long enough to enjoy your victory."
DITL_4034_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=141 x2=310 y2=161
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_168"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=309 y2=68
# text: "You reach a large cave, far below the mighty mountains above you. The cavern glows with magical energy, and with the light of the crystal to the west of you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=69 x2=309 y2=139
# text: "The crystal to the west sits on a large pedestal, and seems to be pumping energy into two magical barriers, to the north and south of it. To see more details, you\'ll need to get closer."
DITL_4040_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=254 y1=112 x2=312 y2=132
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_712"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=311 y2=62
# text: "With a scream of fury and a mighty convulsion that makes the very stone of the chamber shake, the dragon dies. Its mighty body slams to the ground, lifeless."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=63 x2=311 y2=110
# text: "You have slain one of the few dragons alive in the world. What effects this will have in the long run, you can\'t even begin to guess."
DITL_4041_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=76 x2=300 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=76 x2=232 y2=96
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=301 y2=74
# text: "You are at the top of a deep pit. A dragon could simply leap down it (and claw marks indicate one has, many times). You, on the other hand, could, with difficulty, climb down it."
DITL_4042_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=63 x2=301 y2=83
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=63 x2=232 y2=83
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=61
# text: "This iron box is part of a dragon\'s treasure trove. That makes opening it a dangerous proposition, at best. Try to get it open anyway?"
DITL_4043_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=58 x2=305 y2=78
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=58 x2=237 y2=78
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_178"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=56
# text: "You open the box, and find a bar of metal. It\'s very unusual metal. It\'s extremely light, and not the slightest bit shiny."
DITL_4044_Portal.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=34 x2=300 y2=54
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=34 x2=232 y2=54
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_722"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=32
# text: "Among the amenities of the dragon\'s lair is this teleportal. Enter it?"
DITL_4070_Enter ----.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=284 y1=112 x2=342 y2=132
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=216 y1=112 x2=274 y2=132
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_712"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=346 y2=68
# text: "You come face to face with a massive drake. It towers above you, a lord of its kind, a full twenty feet tall. It stares down at you, drooling, an expression of naked hunger on its face."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=69 x2=342 y2=109
# text: "It sniffs the air and roars \"I am Dalakros, lord of lizard-kind! I hunger! Surrender your food to me, or die!\" Do you do so?"
DITL_4071_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=68 x2=308 y2=88
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_712"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=307 y2=67
# text: "\"Fine then, fools! I will be fed by other means!\" The creature, maddened by hunger, charges. Unfortunately, several of his magical traps fire at the same time."
DITL_4072_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=254 y1=130 x2=312 y2=150
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_712"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=310 y2=84
# text: "You see the Drake Lord is maddened by hunger, and throw your rations to it before it attacks. It leaps upon them, devouring it all in a few bites. This seems to calm it down slightly."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=85 x2=311 y2=128
# text: "It backs up and looks you over carefully. \"Thank you, adventurers. You may approach.\""
DITL_4080_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=117 x2=394 y2=137
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_907"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=393 y2=58
# text: "This odd symbol is carved into the wall here."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "CARVING:"
DITL_4090_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=89 x2=303 y2=109
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=89 x2=235 y2=109
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_165"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=87
# text: "Bon-Ihrno has set up several of the frail, uncomfortable Vahnatai beds here, so that you can get rest before continuing. It\'s a risk to rest, here in enemy territory, but you\'ll probably be safe. Do you?"
DITL_4091_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=263 y1=88 x2=321 y2=108
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_494"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=320 y2=87
# text: "You manage to get a few hours of somewhat comfortable sleep in the beds. Suddenly, you are awakened by a hideous, blood curdling scream from the outer room. The scream becomes a gurgle, and then silence. Something bad is happening ..."
DITL_4092_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=152 x2=315 y2=172
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_492"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=318 y2=81
# text: "You realize now who has been helping you, and is now sitting right in front of you: the legendary Bon-Ihrno. He is the Vahnatai who first urged his people to make peace with Exile, and who brought the first humans to Vahnatai lands."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=82 x2=316 y2=149
# text: "For years now, he has been revered by both your people and his as the brave architect of peace and a veritable fount of wisdom. And now here he is, in this remote hut, trying to help you."
DITL_4110_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=50 x2=301 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=50 x2=233 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=47
# text: "The beds are dusty, but still have all their blankets. Seems like a safe enough place to rest. Do you?"
DITL_4210_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=79 x2=302 y2=99
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=79 x2=234 y2=99
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=73
# text: "Paulo wasn\'t lying. You look where he told you, and find a small package under a flagstone. The address label has been torn off, but it\'s the right shape and size."
DITL_4220_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_90"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=43
# text: "As you start to step through the door, you notice the floor on the other side looks slightly suspicious."
DITL_4221_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=38 x2=299 y2=58
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=38 x2=230 y2=58
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_145"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=302 y2=35
# text: "You inspect the dresser closely. Might be trapped..."
DITL_4222_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=40 x2=299 y2=60
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=40 x2=230 y2=60
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_155"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=300 y2=37
# text: "You would just bet that the floor ahead has a trap of some sort."
DITL_4240_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_156"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=79
# text: "You notice that the floor under this anvil is slightly depressed, as if there\'s an open space underneath. You shift the anvil, and, sure enough, there\'s an opening! You peek inside, and see a shiny helmet."
DITL_4241_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=75 x2=234 y2=95
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_131"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=72
# text: "You take the ghost\'s advice, and inspect the pillar closely. Sure enough, there\'s a small compartment at the base! You pry it open, and find a necklace."
DITL_4260_Stair.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=59 x2=300 y2=79
# text: "1_9"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 2: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=55
# text: "There was a large stone stairway here. Someone has caved it in, however, blocking the passage with tons and tons of rock."
DITL_4261_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_125"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=80
# text: "There\'s a pedestal here. On the top is a delicate glass hemisphere, inside which swirls opaque green gas. This message is carved around the hemisphere: \"Break in case of rampant disease.\" Break it?"
DITL_4262_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=369 y1=183 x2=427 y2=203
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=425 y2=61
# text: "Having passed through the illusionary wall hiding the entrance, you stand at the entry to the Filth Factory, the massive fortification built to create the cockroaches which have made the Isle of Bigail Hell on Earth."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=62 x2=427 y2=120
# text: "You hear many noises from within: the rumbling of strange machinery, the bubbling of nasty substances, and the ever present hissing of the roaches. The scent of rotting mulch hangs heavy in the air."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=121 x2=429 y2=180
# text: "This awful place is the last thing you expected to experience when you returned to the surface. However, if you want to put this plague of roaches to an end, you have nowhere to go but in. "
DITL_4263_Stair.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=34 x2=301 y2=54
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=34 x2=233 y2=54
# text: "0_69"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_719"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=3 x2=300 y2=29
# text: "The gooey corridor slopes down to the lower level here. Go down?"
DITL_4270_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=86 x2=302 y2=106
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=86 x2=234 y2=106
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=84
# text: "Father Rice says \"Nobody denies that the works of mages can do good. However, the plagues that afflict us show that a deranged mind can create an equal amount of evil. Do you agree?\""
DITL_4271_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=88 x2=302 y2=108
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=88 x2=234 y2=108
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=87
# text: "Loomis says \"We of the Anama find that while magic can be a useful skill under some circumstances, magic is not necessary to live one\'s life. One can work, live, and be happy without magical spells. Don\'t you agree?\""
DITL_4272_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=155 x2=306 y2=175
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=155 x2=238 y2=175
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=99
# text: "Melemed says \"My brother served in the war with Exile. He used fireball spells to burn many Exiles and their villages, before the Vahnatai\'s magic slew him. What a thousand swords could not do, magical plagues and firestorms brought about."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=100 x2=306 y2=151
# text: "\"The use of magic generally guarantees more death and devastation in any conflict. Don\'t you agree?\""
DITL_4273_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=115 x2=304 y2=135
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=115 x2=236 y2=135
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=69
# text: "Gavlax says \"I lost a cousin to magic. A mage was experimenting with a new spell, and the resulting accident killed her, and six others in the house she was in.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=70 x2=304 y2=112
# text: "\"She was fifteen, and died because of one lone, careless mage. Is this not a horrible thing?\""
DITL_4274_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=154 x2=310 y2=174
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=154 x2=242 y2=174
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=83
# text: "Father Lockhart says \"When we arrived on the Isle of Bigail, it was a tangled thicket, awash with monsters. With hard work and courage, we cleared this land and made it our own, battling goblins, ursagi, cold, and disease.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=310 y2=150
# text: "\"We did all this without the use of a single magical spell - only our efforts and holy prayers. Doesn\'t this show that the spells of mages are not necessary to perform great deeds?\""
DITL_4275_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=48 x2=302 y2=68
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=48 x2=234 y2=68
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=45
# text: "The ferry waits, ready to take you back to Farport and the mainland of Valorim. Take the trip?"
DITL_4280_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "You find a skiff, manned by unemployed sailors, who\'ll ferry you to the city of Shayder on the Isle of Bigail, for only 10 gold. Take the trip?"
DITL_4290_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=85 x2=302 y2=105
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=85 x2=234 y2=105
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_148"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=83
# text: "On a hunch, you examine the table carefully. Your guess is well rewarded. There\'s a pouch attached to the underside. You examine it ... there\'s gold coins, and a fine silver necklace with a polished piece of amber hanging from it."
DITL_4310_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=84 x2=302 y2=104
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=84 x2=234 y2=104
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=82
# text: "As promised, Olga\'s rickety fishing boat is docked here, ready to take you on a treacherous journey to the remote, ruined, no doubt monster infested city of Kneece. Take the trip?"
DITL_4320_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=50 x2=301 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=50 x2=233 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=46
# text: "The ferry is here, waiting to take you across the channel to the mainland. Take the trip?"
DITL_4330_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=80 x2=302 y2=100
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=80 x2=234 y2=100
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=78
# text: "This bookshelf is laden with tightly rolled scrolls, no doubt filled with notes of legal cases and other obscure matters. A carved bone scroll tube, however, catches your eye."
DITL_4331_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You find a fishing boat, ready to ferry passengers over to Fenris Port in the Isle of Bigail before heading out to sea. You have tickets. Take the trip?"
DITL_4340_Read.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=51 x2=304 y2=71
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=51 x2=236 y2=71
# text: "0_87"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=47
# text: "There is a crude, handwritten book on the pedestal. The handwriting is jerky, and lunges all over the page."
DITL_4341_Read.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=384 y1=317 x2=442 y2=337
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_724"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=368 y2=19
# text: "THE WAY OF THE SACRED ITEM"
# item 3: TEXT (0x88) disabled
# bounds: x1=67 y1=19 x2=384 y2=34
# text: "by Zalactar of the Sacred Item"
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=41 x2=450 y2=97
# text: "Oh, I write of the joy of items, of the powers that mere stone and rock and metal and paper and gem can hold. Lo, they are gifts of the Gods, they will be here after us, we must give thanks for the Gods benevolence."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=98 x2=448 y2=155
# text: "So we must be guided in that which will be here long after us, and follow the lessons. Firstly, it is true that they must not be used, for doing so puts them at risk, and verily, they are here to be here long after us."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=156 x2=445 y2=212
# text: "And lo, secondly, the search for new Gifts Of The Gods must never end, and the Sacred Mighty Quest to obtain them must never end, for every day a Sacred Item is owned by the unholy is a needle in the eye of God."
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=213 x2=443 y2=269
# text: "And thus lo, we reach the second, which is that we must refine ourselves and purge our weaknesses, so that we may live up to the Sacred Expectations of the Sacred Items! All one! All one! DILUTE! DILUTE!"
# item 8: TEXT (0x88) disabled
# bounds: x1=51 y1=270 x2=442 y2=312
# text: "Follow you, and lo, the Gods Will Watch Over Us, when their Gifts are touched and protected and loved by us! Follow us! Follow us!"
DITL_4350_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=46 x2=303 y2=66
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=46 x2=235 y2=66
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=43
# text: "This is where you were told to wait to get a ride back to the Isle of Bigail. Stand around?"
DITL_4351_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "This open portcullis is blocked by a thin, shimmering energy field. It\'s delicate and translucent, and it looks like you could walk through it easily. Do so?"
DITL_4380_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=62 x2=304 y2=82
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=62 x2=236 y2=82
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=60
# text: "The books on this bookshelf are mostly about mining. Not interesting. One row of books, however, is propped up by a scrollcase."
DITL_4410_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=61 x2=301 y2=81
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=61 x2=233 y2=81
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=58
# text: "Several scruffy Libras fisherman are waiting for passengers to take over to Lost Isle. You have tickets. Take the trip?"
DITL_4420_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=75 x2=234 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=73
# text: "Fortunately, there\'s a fisherman in dock, available to take you back to Libras. You have the chance to put this depressing island behind you. Take the trip?"
DITL_4421_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Roaming through the animal\'s pen, you trip over something. Looking back, you see the corner of an old wooden box poking up through the dirt. Get it?"
DITL_4430_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=80
# text: "Many fishermen ply their trade in the stormy waters off southern Valorim. Most of these make a few extra gold by ferrying people south to Gebra. Fortunately, you have a ticket. Take the trip?"
DITL_4450_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "There is a fishing boat out of Storm Port here, unloading a few baskets of dried fish and some supplies. You could get a ride back to the mainland if you wanted. Take the trip?"
DITL_4460_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "Examining the natural stone wall closely, you notice a hole that looks man made. Looking inside, you see a wadded up piece of paper."
DITL_4461_View.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=92 x2=309 y2=112
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=309 y2=91
# text: "The piece of paper had a map, but a trickle of water into the hole smeared and ruined it. Only these words remain \"East of Eagle rock 20 clicks, find square of stones. From center, 15 clicks due north. Metal in hollow.\""
DITL_4500_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=34 x2=304 y2=54
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=34 x2=236 y2=54
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_135"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=31
# text: "It looks like the bookshelf has some intriguing scrolls in it. Inspect them?"
DITL_4501_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=73
# text: "Walking around in the stable, you notice something protruding out of the grass. You look closer, and notice that it\'s the corner of a box, partially buried. Dig it up?"
DITL_4502_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=74
# text: "You look behind the painting, and find, much to your surprise, that there\'s a small opening in the wall behind it. In the opening, on a velvet pillow, sits a shiny metal helmet."
DITL_4503_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_77"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=75
# text: "You inspect the boulder, and realize it\'s exactly the boulder you saw in your dream! You look where you saw the figure reaching under it, and find a hole. In the hole is a silver ring."
DITL_4504_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=63 x2=304 y2=83
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=63 x2=236 y2=83
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=60
# text: "This hotel room is still largely intact. The bed looks comfortable, and there aren\'t any bodies anywhere. Do you lie down and go to sleep?"
DITL_4505_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=307 y1=264 x2=365 y2=284
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_462"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=366 y2=75
# text: "You go to sleep, and before long, you begin to have a dream. You see, in your minds, what happened to this inn. You see the horde of hill giants charging, you see merchants smashed by thrown boulders, and, finally, you see the inn wrecked."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=76 x2=368 y2=119
# text: "Then you see the innkeeper. He\'s desperately hiding something under a large boulder. Then the giants reach him, and he\'s rapidly gutted."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=120 x2=366 y2=189
# text: "Finally, you only see blackness. You see nothing, but you feel the souls of those massacred here. You feel their anger and fury, and you feel the ghastliness of the fate sealing them here. Then you wake up ..."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=194 x2=365 y2=262
# text: "You look around. The room looks much the same. However, you hear hideous, undead keening, coming from all around the inn. You\'re surrounded, and the souls of those slain here are coming for you."
DITL_4560_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=76 x2=307 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=76 x2=239 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=74
# text: "Searching the stable carefully, you notice the cement has been chipped at around one of the stones in the wall. You pull the stone out, and find a flask in the opening behind it."
DITL_4580_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=46 x2=304 y2=66
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=46 x2=236 y2=66
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=45
# text: "You find an apple tree, laden with Macintoshes. Some of the apples are ripe and delicious looking."
DITL_4581_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=401 y1=322 x2=459 y2=342
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_135"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=458 y2=41
# text: "You find an interesting book: | THE MYSTERY OF THE STONE CIRCLES | by Zalvan Ordravi"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=42 x2=459 y2=85
# text: "Of the many mysteries of magic that present themselves to us, one of the most intriguing and enigmatic is that of the stone circles on the continent of Valorim."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=86 x2=459 y2=144
# text: "They disappear and reappear. One there one day will be gone the next. Those travelers who enter them feel compelled to pray. When they do, they feel peculiar afterwards, but stronger. Or smarter. Or refreshed."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=145 x2=461 y2=202
# text: "Who made them? What are they for? Some wizards say they are the tool of a dark power, and should be destroyed. Others say that we shouldn\'t look a gift horse in the mouth. Nobody knows the truth."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=203 x2=460 y2=260
# text: "Interestingly, there are five areas in Valorim where the circles tend to be sighted: the Isle of Bigail, around Lake Tomor, Krizsan Province, near Gale, and on the Libras-Squiggus caravan route."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=261 x2=459 y2=321
# text: "What should one do upon encountering a stone circle? Nobody is sure, but I personally believe that caution is the key to success in magic. After all, \'He who sticks his head into the orifice of a dragon will not be pleased with the result.\'"
DITL_4582_View.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=367 y1=306 x2=425 y2=326
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_135"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=429 y2=43
# text: "You find an interesting book: | The Early History of Valorim, Vol. 1 | by Zagnut"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=44 x2=431 y2=103
# text: "When the Empire turned its mighty eye to the continent of Valorim, it was settled only by fierce, mindless Nephilim and similar monsters. The tale of the Empire\'s taming of this savage continent is a long and exciting one!"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=104 x2=429 y2=165
# text: "The first settlement in Valorim was Blackcrag Fortress, a mighty fortress at the north end. The early building of this fort, which provided a safe place for settlers and a supply depot, was the key to the destruction of the Nephilim tribes."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=166 x2=426 y2=226
# text: "From this stronghold, settlers were able to establish the Keep of Tinraya, the largest and mightiest city in Valorim. The Keep\'s mighty walls and limited access makes it, quite possibly, the Empire city safest from attack."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=227 x2=425 y2=272
# text: "From the Keep, lightning raids by Empire Dervishes were able to devastate the mighty Ratbane clan of Nephilim. This cleared the way to the founding of Gale and Lorelei."
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=273 x2=426 y2=304
# text: "The tale of the taming of the southern half of the continent will follow in Volume 2, coming soon."
DITL_4620_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=110 x2=308 y2=130
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=110 x2=240 y2=130
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_133"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=76
# text: "You examine the statue closely, and find a small secret compartment in the back! It was once very well concealed, but a golem\'s fireball has jarred the small door loose."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=77 x2=307 y2=108
# text: "You pry it open, and find a variety of small gems and a silver ring! Easy pickings."
DITL_4630_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=50 x2=301 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=50 x2=233 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=48
# text: "Although the inn is abandoned, the beds are still there. They\'re dusty, but usable. Sleep?"
DITL_4631_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=312 y1=156 x2=370 y2=176
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=363 y2=57
# text: "You meet General Baziron of the Empire army, and offer him the message you were given by the soldiers in the woods. He takes it in a gauntleted hand, and reads it over."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=58 x2=364 y2=124
# text: "\"Excellent. My troops have scored a series of fresh successes against the golems. They will get the reinforcements they desire. Thank you for bringing this to me.\" He hands you a small pouch of gold."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=125 x2=370 y2=154
# text: "He puts the message away, and looks up at you. \"Now, I have been wishing to speak with you.\""
DITL_4640_Boat.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=26 x2=306 y2=46
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=26 x2=238 y2=46
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_66"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=20
# text: "You return to your skiff. Row back to Gale?"
DITL_4710_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=64 x2=237 y2=84
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=61
# text: "You notice a loose stone in the stable wall. Pulling it out, you find a wand. It\'s a polished oaken stick, tipped with crystal."
DITL_4730_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=64 x2=305 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=64 x2=237 y2=84
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=61
# text: "Someone has left a suit of armor here, half buried. You aren\'t sure why someone would do such a thing, but it\'s here for the taking now."
DITL_4731_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=122 x2=306 y2=142
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=122 x2=238 y2=142
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=87
# text: "You open the chest, and find quite a prize! It contains several dozen bottles of fine wine! Wiping off the dust and inspecting the labels, you find the chest holds the work of some of the Empire\'s finest vintners."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=88 x2=306 y2=120
# text: "There are also a half dozen glass goblets. Do you drink some?"
DITL_4732_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=77 x2=307 y2=97
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=77 x2=239 y2=97
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_143"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=75
# text: "This room is somewhat is disarray, and you smell an odd, sickly sweet smell. Despite these annoyances, you think you could manage to get to sleep. Do you rest here for the night?"
DITL_4733_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=85 x2=303 y2=105
# text: "1_70"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=85 x2=234 y2=105
# text: "0_71"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=303 y2=83
# text: "This lid of this chest is marred by claw marks and tiny blood stains. A large padlock holds it shut. This may be where the rakshasi have stored the possessions of the unfortunate townspeople. It also may be trapped."
DITL_5000_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=99 x2=310 y2=119
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=99 x2=242 y2=119
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=96
# text: "You are in the middle of an especially grim, remote, and treacherous swamp. The only bit of cheeriness you find is this patch of bright yellow flowers. You look closer - they\'re ember flowers! Some of them are even ripe for alchemy."
DITL_5020_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_554"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=82
# text: "Your heart sinks as you march through the dark valley. A massive pack of alien beasts is standing guard. Long strings of drool pour from their mouths as they watch you. The only way to keep going is through them."
DITL_5021_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=87 x2=302 y2=107
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=87 x2=234 y2=107
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_554"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=85
# text: "This massive bridge, a prime example of Empire engineering, has survived well the assaults and abuses of the alien beasts. A pack of alien beasts stand guard halfway across. They\'re waiting for you to charge them."
DITL_5022_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=68 x2=305 y2=88
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=68 x2=237 y2=88
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=66
# text: "You find the shredded remains of an Empire patrol. They\'ve been utterly decimated by the alien beasts. It looks like a some of their supplies might have survived."
DITL_5030_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=67 x2=305 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=67 x2=237 y2=87
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=65
# text: "Tired from your exertions, you almost don\'t realize the plants you\'re marching through (and on) are comfrey. The roots are quite valuable in alchemy."
DITL_5040_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=128 x2=309 y2=148
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=128 x2=241 y2=148
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_417"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=83
# text: "This valley is filled with Empire troops - a whole army of them! Their cooking fires are stretched out for miles ahead of you. They seem pretty heavily entrenched here. They clearly don\'t plan to move any time in the near future."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=310 y2=125
# text: "You see a group of soldiers moving towards you very quickly. Their weapons are drawn. Do you attack?"
DITL_5041_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=240 y1=263 x2=298 y2=283
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=298 y2=71
# text: "The soldiers move up to you, but though their weapons are still out, they don\'t attack. One of them, a Dervish, says \"I am Dervish Kalidan, of the Empire Third Army.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=72 x2=298 y2=137
# text: "\"Since Valorim came under quarantine, our army has been stranded here. Here we will wait, until the Empire either lets us back in, or gives us some sort of orders.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=138 x2=298 y2=216
# text: "\"Until that time, we will look after ourselves. One of the things this means is that intruders and trespassers who enter our area will be, shall we say, very unsafe. I hope I am sufficiently clear.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=217 x2=299 y2=260
# text: "That said, the soldiers sheathe their weapons, and they march back to their camp. You certainly aren\'t wanted here."
DITL_5042_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=90 x2=309 y2=110
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=90 x2=241 y2=110
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=5 x2=308 y2=87
# text: "You find some small, beautiful plants, which seem to sparkle in the sunlight. Even the ones in the shadows seem to glitter. This must be glowing nettle, one of the more powerful alchemical ingredients."
DITL_5043_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=88 x2=303 y2=108
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=88 x2=235 y2=108
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_443"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=86
# text: "There is something glowing at the head of the valley. You hike up, and find a glowing, insubstantial figure. You think it\'s a humanoid shape, but it\'s too faint and unstable for you to be sure. It motions for you to come closer. Do you?"
DITL_5050_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=75 x2=303 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=75 x2=235 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=73
# text: "At the end of the valley, you find a large temple! It\'s a massive marble structure, surrounded by guards. The front gate has the design of a large coin on it. Approach?"
DITL_5051_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=309 y1=199 x2=367 y2=219
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=241 y1=199 x2=299 y2=219
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=364 y2=62
# text: "An effusively friendly priest comes out to greet you. \"Welcome, friends!\" he says. \"I am Vilovsky! Welcome to the Temple of the Divine Lucre!\" He brings you inside."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=63 x2=366 y2=140
# text: "\"This is the largest sanctum of our faith, where our best come for elite holy training. And, as the Church of the Divine Lucre believes substantive self-improvement is our greatest purpose, you can guess what is required to be taught.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=141 x2=366 y2=198
# text: "He grins. \"For only 5000 gold, you may be elevated into the highest circle of our church, and be taught our secrets.\" He has you brought tea. \"Are you interested?\""
DITL_5052_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=50 x2=305 y2=70
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=50 x2=237 y2=70
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=48
# text: "At the top of the valley, you find a small patch of that rarest of alchemical ingredients - mandrake!"
DITL_5053_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=123 x2=303 y2=143
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=123 x2=235 y2=143
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=76
# text: "You come across an encampment of heavily armed men and women. When you get close, you see that several have a strange eye insignia on their armor. One of them rises, and shouts to you."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=77 x2=303 y2=119
# text: "\"You are not allowed to be here! Depart, or die!\" Several of them start preparing spells."
DITL_5060_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=24 x2=304 y2=44
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=24 x2=236 y2=44
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=20
# text: "You find a small patch of wormgrass!"
DITL_5080_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=85 x2=304 y2=105
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=85 x2=236 y2=105
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_75"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=83
# text: "You find a small pool, fed by a tiny trickle of a stream. You notice that the stone the water comes from glows slightly, and a tiny amount of that phosphorescense has been absorbed by the water. Do you drink?"
DITL_5090_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=278 y1=143 x2=336 y2=163
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=210 y1=143 x2=268 y2=163
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_512"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=335 y2=71
# text: "You stumble through the dark woods, completely lost. Sometimes you think you hear someone calling you in the distance, but when you try to follow, you only find yourself in a darker area farther in."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=335 y2=140
# text: "Suddenly, small, leering shapes move out of the bushes around you. They\'re gremlins. One of them, cackling, says \"Give us food, or in these woods your bones will ever lie!\" Do you?"
DITL_5110_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=65 x2=305 y2=85
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=65 x2=237 y2=85
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=63
# text: "Deep in these hills, you find an unspoiled expanse of holly bushes. Deep within, some of the berries are good enough for use in alchemy."
DITL_5111_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=272 y1=141 x2=330 y2=161
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=204 y1=141 x2=262 y2=161
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_198"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=330 y2=83
# text: "You see some flashes of light at the base of the wall nearby, and move to investigate. There, you find a chilling sight. Something has burrowed its way through the wall, and is trying to force its way out on this side!"
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=330 y2=138
# text: "The magic of the wall is trying to hold whatever it is in, bombarding the area with bolts of energy. However, it may soon force its way through. Do you wait here?"
DITL_5120_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=84 x2=306 y2=104
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=84 x2=238 y2=104
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=82
# text: "A flying mage had the singular misfortune of crashing on this island. A branch broke his neck. Most of his possessions have been scattered by animals, but there is one item none of them went near. It\'s a wand."
DITL_5130_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=50 x2=306 y2=70
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=50 x2=238 y2=70
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=49
# text: "You find a small, dark cavern. There are the fresh tracks of some sort of large, clawed creature around. Enter?"
DITL_5131_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=104 x2=308 y2=124
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=104 x2=240 y2=124
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=103
# text: "In a small glade, you find the remains of a band of ursagi, who were torn to shreds by some sort of powerful, clawed creature. Oddly, whoever killed them neither ate them nor took their treasure. You find a bunch of coins, and a spear."
DITL_5132_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=82 x2=304 y2=102
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=82 x2=236 y2=102
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=80
# text: "As you wend your way through the rubble strewn hills, you notice that one of the piles of rocks is actually a cairn. Digging a bit, you find of lump of strange, dull metal."
DITL_5140_3-c.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=90 x2=305 y2=110
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=90 x2=237 y2=110
# text: "0_64"
# item 2: TEXT (0x08) enabled
# bounds: x1=113 y1=90 x2=171 y2=110
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_546"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=305 y2=88
# text: "Looking ahead, you can see a large band of golems standing guard. Their heads swivel mechanically back and forth, watching for intruders. Perhaps, if you were careful, you could sneak past. Do you?"
DITL_5150_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_547"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=61
# text: "In this narrow valley, a band of golems are standing guard. They march over, to block you in case you try to approach."
DITL_5151_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=96 x2=308 y2=116
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=96 x2=240 y2=116
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=94
# text: "You find a small battlefield. About fifteen golems have been destroyed here. Their remains lie mixed with the bodies of only five humans. The golem\'s gems were simply left here. You could gather them easily if you wanted them."
DITL_5152_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=85 x2=306 y2=105
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=85 x2=238 y2=105
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=84
# text: "The hills here are covered with thorny, unfriendly bushes. You look closer. They\'re holly! Only the very best berries are useful for alchemy, but you do find a few sprigs of sufficient quality."
DITL_5160_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=52 x2=306 y2=72
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=52 x2=238 y2=72
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=50
# text: "Although the boats are gone, they\'ve left some supplies behind. You find bags of dried mushrooms, and a large flask."
DITL_5170_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=130 x2=304 y2=150
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=130 x2=236 y2=150
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_494"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "The Vahnatai have set up a defense against you here. Ranks of well armed soldiers await you. Several blademasters hold back small black lizards on long chains."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=304 y2=126
# text: "As you approach, they watch you with cold hatred. They don\'t break formation, though, waiting instead for you to approach."
DITL_5180_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=80
# text: "You penetrate a thicket deep in he middle of this marshy fen, and discover a field of flowers. You realize that the bright yellow blossoms growing out of the huge masses of peat and rotting vegetation are Ember Flowers."
DITL_5181_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=163 x2=307 y2=183
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=163 x2=239 y2=183
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_418"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=83
# text: "You meet a lone brigand, bedraggled and half starving, in the middle of this forest glade. However, instead of being edgy or fleeing, like you might expect, he stands his ground and draws his sword."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=307 y2=160
# text: "\"Ah, more challengers!\" he shouts, and pulls a bar of gold out of a sack at his belt. \"This bar of gold is for those who can defeat me in combat. I challenge you all to a battle. Do you accept?\""
DITL_5190_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=95 x2=305 y2=115
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=95 x2=237 y2=115
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=92
# text: "You find, in a small cave, the food cache of the foul slime creatures - about a dozen dead humans and humanoids, frozen solid. You inspect the bodies, and find a variety of coins and trinkets. One of them also wears a silver ring."
DITL_5200_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=286 x2=315 y2=306
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=315 y2=82
# text: "The enormous wall surrounding the ruins of Footracer Province has a gate here. It\'s an enormous piece of work - a huge lattice of dark, wrought iron thirty feet tall. The bars are edged with razors and tipped with spikes."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=83 x2=315 y2=137
# text: "The gates are closed, and undoubtedly locked as well. You try to get close to them to see if there might be a way in. When you do, they suddenly are covered in flames!"
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=138 x2=315 y2=204
# text: "A deep voice booms out, so loud it makes your ribs vibrate. \"Footracer Province is closed off by orders of the Empress Prazac! Only those with orders from the Empress herself may pass!\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=205 x2=316 y2=257
# text: "\"All others trying to pass will be greeted with the most deadly force. Depart, immediately!\" The flames die down, and the voice falls silent."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=258 x2=315 y2=284
# text: "There is clearly little else you can do here. You turn back."
DITL_5201_View.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=212 x2=317 y2=232
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=317 y2=83
# text: "The enormous wall surrounding the ruins of Footracer Province has a gate here. It\'s an enormous piece of work - a huge lattice of dark, wrought iron thirty feet tall. The bars are edged with razors and tipped with spikes."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=84 x2=318 y2=152
# text: "You walk forward nervously, wondering how you are going to get in. The problem is easily solved. When you get close, the gates swing open silently. They don\'t open far, just enough for you to slide through."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=153 x2=319 y2=208
# text: "When you\'re past, they close behind you with a deep, mournful clang. The blasted waste that is Footracer province is laid out before you, ready for exploration."
DITL_5230_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=242 x2=301 y2=262
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=242 x2=233 y2=262
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_416"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=88
# text: "As you reach the top of the valley, you round a corner and find a small, concealed fortification. The armed men at the gate wear the uniforms and armor of Empire soldiers, but something doesn\'t seem right."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=89 x2=304 y2=179
# text: "Their armor is torn up and incomplete, and the men you see through the gate are busy dividing up booty, not preparing for battle. This must be a camp of Empire deserters, who fled their posts and became brigands when the monsters came!"
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=180 x2=301 y2=239
# text: "When they see you, they don\'t attack. However, they do grab their weapons and move to defend themselves. They don\'t seem at all interested in conversation."
DITL_5231_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=97 x2=308 y2=117
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=97 x2=240 y2=117
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=95
# text: "You search the deserter\'s camp. Their booty is more pathetic than anything else - broken weapons and stained bolts of cloth. However, you do find a few packs full of food, and a bardiche that might be decent with a good cleaning."
DITL_5232_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=130 x2=300 y2=150
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=130 x2=232 y2=150
# text: "0_64"
# item 2: TEXT (0x08) enabled
# bounds: x1=108 y1=130 x2=166 y2=150
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_497"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=71
# text: "You suddenly hear inhuman, ghastly laughter, echoing off the valley walls around you. Gaseous, eerie creatures float down from the sky and block your path. They\'re eye beasts!"
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=72 x2=300 y2=128
# text: "One of them says, in a wispy, gravely voice, \"You are at our mercy humans. Give us 300 of your gold, or we will engulf you!\" Do you pay?"
DITL_5233_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=211 x2=305 y2=231
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=211 x2=237 y2=231
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_417"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=83
# text: "As you tromp through the brush, you suddenly find yourself surrounded by Empire soldiers! They aren\'t deserters, however. They\'re led by a Dervish, and are as clean cut and professional as they come."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=306 y2=166
# text: "The Dervish walks up to you, and says \"I am Dervish Merchant.\" He bows to you. \"Your reputation precedes you. We would like to request your assistance in a small matter regarding the fight against the golems.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=167 x2=305 y2=209
# text: "\"Before you can come to our camp, however, I am afraid we must blindfold you. Will you agree to this?\""
DITL_5234_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=213 x2=304 y2=233
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=213 x2=236 y2=233
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_417"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=83
# text: "You are quickly blindfolded, and marched carefully along several long, winding paths. Eventually, the blindfolds come off, and you find yourself in a busy encampment, concealed by very thick forest."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=306 y2=166
# text: "Dervish Merchant approaches. \"Our division operates under General Baziron, in Tevrono. We\'re in charge of following and ambushing isolated golem groups. The problem is, we\'re sort of isolated here, and I can\'t spare a single soldier.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=167 x2=304 y2=211
# text: "\"I\'d like you to convey a scroll back to the general. I\'m sure he\'ll reward you when he gets it. Will you do that?\""
DITL_5235_Enter.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=34 x2=305 y2=54
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_417"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=31
# text: "Disappointed, the soldiers march back off into the woods."
DITL_5240_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=67 x2=303 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=67 x2=235 y2=87
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_547"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=65
# text: "You encounter a golem blockade. A group of the lethal statues stands in a straight line, perfectly still, blocking your path. If you want to continue, you\'ll have to fight."
DITL_5241_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=145 x2=305 y2=165
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=145 x2=237 y2=165
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_416"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=78
# text: "You cross the long stone bridge, and see a heated battle going on on the other side! A band of Empire soldiers, armed with halberds and longbows, are busily decimating a small group of golems."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=79 x2=305 y2=143
# text: "They seem to be winning, but even a single golem can be lethal if it fires a shot at the right place. If you want, you can reach the soldiers in time to help."
DITL_5270_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=87 x2=307 y2=107
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=87 x2=239 y2=107
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=85
# text: "In this clearing, you find a campsite. It is unoccupied, but not abandoned. There is plenty of loot around ... coins, trinkets you can barter, and a supply of arrows. Whoever is camping here, there\'s no guards about. Odd."
DITL_5271_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=118 x2=299 y2=138
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=118 x2=231 y2=138
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=66
# text: "As you walk through these thick woods, you are sure you\'re being watched. You can\'t see by whom, but you hear too few animals and too many suspicious noises."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=67 x2=299 y2=116
# text: "You finally reach a small hut, with a nice herb garden in front. A line of smoke rises from the chimney. Do you enter?"
DITL_5272_Enter.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=340 y1=273 x2=398 y2=293
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=272 y1=273 x2=330 y2=293
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_422"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=407 y2=64
# text: "As you approach, a man suddenly appears in front of you! He raises his hands in a gesture of peace. \"Wait! I mean no harm! I just had to watch to make sure you weren\'t brigands.\" No longer invisible, he invites you in for tea."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=65 x2=404 y2=119
# text: "He introduces himself as Torgas, a priest, originally from Lorelei, who came out here to meditate and who, after the giants started attacking, decided it was safer to live out here."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=120 x2=399 y2=174
# text: "\"It\'s a shame,\" he says. \"I do miss my home, and I sometimes feel like a coward staying out here, but I do help out with the war.\" You ask how. He pulls out a case and opens it. It\'s full of potions."
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=175 x2=399 y2=242
# text: "\"Plenty of good herbs out here, for those who know where to find \'em. I ship potions east to help the fighters, only keeping and selling what I need to get gold to stay alive. And that reminds me ...\" He smiles innocently."
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=243 x2=399 y2=271
# text: "He offers to sell you high quality potions. Do you accept?"
DITL_5280_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=92 x2=301 y2=112
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=92 x2=233 y2=112
# text: "0_93"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_462"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=90
# text: "You reach the end of the valley. It\'s chilly, and eerily quiet. It also seems, at first, like there\'s nothing here. As you turn to leave, however, a glowing figure suddenly starts to coalesce in front of you. It whispers \"Wait.\""
DITL_5281_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=274 y1=151 x2=332 y2=171
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=153 y1=151 x2=211 y2=171
# text: "0_74"
# item 2: TEXT (0x08) enabled
# bounds: x1=87 y1=151 x2=145 y2=171
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_437"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=335 y2=83
# text: "Remembering what the people of Calloc told you, you look around for this fierce band of Nephilim you\'re supposed to deal with. Searching, you eventually find them in a small canyon. They aren\'t quite what you expected, however."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=84 x2=331 y2=148
# text: "There\'s about thirty of them, many unarmed, most underfed. They\'re all huddled around a bonfire, eating a thin stew. They seem completely unaware of your presence."
DITL_5282_View.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=354 y1=285 x2=412 y2=305
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_437"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=413 y2=60
# text: "The moment they see you, most of them charge for the hills, trying to get away. The pathetic force that remains, when they see you don\'t plan to attack, walks up to speak with you."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=61 x2=415 y2=127
# text: "One of them, as underfed as all the rest, says \"I am Mrrmrrr, the chief of the Ratbane clan. As you can see, our clan has fallen on hard times. Why do you come to speak with us?\" You explain what the people of Calloc said. He looks alarmed."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=128 x2=412 y2=167
# text: "\"Raiding Calloc? That would be our clan\'s final suicide. No, we were hunting, tracking several bears whose spoor we had found.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=168 x2=410 y2=218
# text: "\"We found the bears eating crops by Calloc. However, we dared not attack - the bears were led by ursagi! They were too smart and fierce for us, so we fled, but not before the humans saw us.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=219 x2=411 y2=283
# text: "\"We followed the ursagi, though. They live in a valley only a little east of Calloc, not far at all. They are the ones you hunt, not us!\" You ask a few more questions, but learn nothing else of interest, and the chief goes to find his clan."
DITL_5290_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=74 x2=304 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=74 x2=236 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=72
# text: "In this isolated vale, where few, if any humans have ever trod, you find a natural vein of sapphires. You may be able to dig out several before the vein is gone."
DITL_5291_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=207 x2=308 y2=227
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=207 x2=240 y2=227
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=60
# text: "In this isolated copse of trees, you stumble upon a cottage. A sign in front says \'Vlosto the Archer. Lessons at reasonable rates.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=61 x2=299 y2=150
# text: "You knock on the door, and are greeted by Vlosto. He\'s a Nepharim, member of a subbreed of the Nephilim, larger but sterile. He welcomes you in for ale, which you try, and roast giant rat, which you have doubts about."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=151 x2=311 y2=204
# text: "He explains that he can increase the archery skills of those who are not already too trained in it. A lesson for one of you will be a mere 3000 gold. Do you train?"
DITL_5300_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=82
# text: "A small farm is struggling to get by out here, many miles from the nearest settlement. When you get close, its owner walks out and looks you over. He motions for you to approach. Do you?"
DITL_5301_View.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=258 y1=288 x2=316 y2=308
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_426"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=314 y2=69
# text: "When you get close to the man, you see his simple farmers garb actually has fine gold thread runes woven into it. He\'s actually a mage! He greets you, and introduces himself as \"Toras.\""
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=70 x2=317 y2=149
# text: "He invites you in for lunch, and you talk for a bit about the state of things in the area. The most significant thing he says is that the Keep of Tinraya was to the northwest. However, it has been quarantined and walled off."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=150 x2=310 y2=244
# text: "When you ask why, Toras says that the keep was overwhelmed by a plague of monsters: hideous six-legged beasts that tore the town apart. The Empire built a huge magical wall around the place, to make keep the beasts in before they spread."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=245 x2=309 y2=286
# text: "Eventually, Toras completes the tale and says he needs to return to work. You bid him farewell, and depart."
DITL_5302_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=81
# text: "Someone had the misfortune to die out here, and was placed in a quickly built cairn. Later, wolves tore it apart. The result is a wrecked burial mound and bones scattered all over the landscape. You also find a silver necklace."
DITL_5303_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=135 x2=306 y2=155
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=135 x2=238 y2=155
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=91
# text: "On the shore of this small isle, you find the wreckage of a boat. It looks like it was blasted by a fireball, floated to this island, and was beached. A quick search reveals a scattering of bodies, and some rotten fish."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=92 x2=306 y2=132
# text: "On a hunch, you look closer. One of the sailor\'s bodies wears a nondescript silver ring."
DITL_5310_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=89 x2=302 y2=109
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=89 x2=234 y2=109
# text: "0_93"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_443"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=87
# text: "You enter the forest glade. When you do, a vague, insubstantial form begins to coalesce. It says \"Wait! Please! I have little time.\" in a whispery voice you have to struggle to hear. "
DITL_5311_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=82
# text: "You enter a small glade. It\'s very peaceful. There are squirrels. Looking around, you see a small pile of stones. You poke around in it, and find something! It\'s a steel shield, still shiny despite having been buried for some time."
DITL_5320_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=226 x2=302 y2=246
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=226 x2=234 y2=246
# text: "0_64"
# item 2: TEXT (0x08) enabled
# bounds: x1=110 y1=226 x2=168 y2=246
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_190"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=301 y2=71
# text: "You find a small settlement nestled way up in the mountains. The smell tells you it\'s here long before you see it. The whole valley is filled with a strange smelling, eye-watering haze."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=72 x2=300 y2=147
# text: "Guards surround an encampment, in which alchemists are busily boiling and refining bundles of leaves, reducing them to a gray-green pulpy mush. It\'s this process that puts off the smell. "
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=148 x2=300 y2=225
# text: "Whatever they\'re doing, however, it\'s not at all innocent. The guards spot you easily in the wide open valley, and immediately grab weapons. They may well try to spit you if you move any closer. Do you approach?"
DITL_5321_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=70 x2=310 y2=90
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=70 x2=242 y2=90
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=68
# text: "You search the wrecked encampment, and find a box containing a formidable number of gold coins. In addition, there\'s a lot of the processed leaves here for the taking."
DITL_5322_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=122 x2=306 y2=142
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=122 x2=238 y2=142
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=88
# text: "You find the entrance to a small, abandoned mine. The ground has been scorched and scarred by a variety of dangerous spells. The miners must have left after being attacked by some powerful, magic-using creatures. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=89 x2=305 y2=119
# text: "There\'s nothing stopping you from going in and having a look around. Do you?"
DITL_5330_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=123 x2=305 y2=143
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=123 x2=237 y2=143
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=66
# text: "You stumble upon a merchant caravan under attack by brigands! When you look closer, however, you have a hard time believing your eyes. The brigands are Empire soldiers!"
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=67 x2=305 y2=121
# text: "If nothing is done, the vastly outmatched caravan guards don\'t stand a chance. Do you help out against the renegade soldiers?"
DITL_5331_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=78 x2=304 y2=98
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=78 x2=236 y2=98
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=77
# text: "You find a small patch of mandrake root! There isn\'t much of it - some of it is good for alchemy, but you have little hope of it regrowing after picking. If you took some, it would wipe the patch out."
DITL_5360_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=136 x2=309 y2=156
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=136 x2=241 y2=156
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=310 y2=92
# text: "What a wonderful opportunity! It\'s an Empire cargo ship, a massive, magnificent galleon designed to carry all manner of valuable cargo from one port to another. It\'s run aground, its scuttled form on the beach in front of you."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=93 x2=309 y2=133
# text: "You hear no sailors or guards, and the wreckage looks undisturbed. It\'s quite an opportunity. Go in and search?"
DITL_5370_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=140 x2=307 y2=160
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=140 x2=239 y2=160
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=87
# text: "Bearing in mind the instructions of the dryad you gave the flower to, you watch your surrounding carefully as you travel. Your care pays off - you notice a slightly overgrown mound of stones you never would have noticed otherwise."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=88 x2=306 y2=138
# text: "Digging in the pile, you find a small glass case, dirty and somewhat cracked. Inside, you see a lovely ivory charm."
DITL_5371_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=124 x2=305 y2=144
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=124 x2=237 y2=144
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=81
# text: "Just as the Nephilim promised, you find a foul, stinking cave entrance with bones and bits of rotting meat scattered about. The pawprints of massive, clawed creatures are everywhere."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=82 x2=304 y2=122
# text: "Listening, you hear ursine growls from inside the cave. Try to kill the creatures?"
DITL_5372_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=143 x2=307 y2=163
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=143 x2=239 y2=163
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=85
# text: "Nearby, you see what looks like somebody\'s attempt to build a colony. They had gotten as far as the laying of foundations and the erecting of protective walls, when a barrage of fireballs wiped everything out."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=86 x2=306 y2=141
# text: "You can\'t make out much from where you are, however. To find out what happened, you\'ll have to go in to investigate. Do you?"
DITL_5373_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=83 x2=307 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=83 x2=239 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=81
# text: "Your knowledge of nature tells you that the mold on the rocks beneath your feet is not your ordinary, garden variety mold. It\'s graymold, one of the stronger alchemical ingredients, and some of it seems fresh enough to use."
DITL_5380_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=142 x2=305 y2=162
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=142 x2=237 y2=162
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You find a burial mound, surrounded by ogre tokens and totems. Since ogres left it here, you don\'t feel guilty about a bit of quick grave robbing."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=305 y2=140
# text: "The burial mound contains the remains of an ogre mage. It was stripped of most of its valuables before burial. A silver ring, however, remains around one of its clawed fingers."
DITL_5390_3-c.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=235 x2=317 y2=255
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=191 y1=235 x2=249 y2=255
# text: "0_64"
# item 2: TEXT (0x08) enabled
# bounds: x1=125 y1=235 x2=183 y2=255
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_412"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=302 y2=77
# text: "You reach an Empire checkpoint. A large group of soldiers approaches you. You try to move around them, but they seem very insistent about speaking with you."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=78 x2=302 y2=165
# text: "The captain walks up to speak with you, looking somewhat embarrassed. \"Many apologies, travelers. Certain herbs, grown on the Isle of Bigail, have been carried through here, in direct violation of the laws of our nation.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=50 y1=166 x2=316 y2=233
# text: "\"Anyone approaching Lorelei must receive a quick magical inspection before proceeding. If you refuse and turn back, we will understand perfectly.\" Do you let yourself be searched?"
DITL_5391_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=130 x2=313 y2=150
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=186 y1=130 x2=244 y2=150
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=71
# text: "Everything around here is heavily forested, so Lorelei has room for very few farms. Most of them are clumped here. All of them show signs of rocks hurled by passing giants."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=317 y2=128
# text: "The farmers has reacted to their misfortunes with characteristic pluck and resolve. They\'ve set up a heavily guarded farmer\'s market. Do you shop?"
DITL_5392_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=80
# text: "The moist undergrowth of this forest has provided an excellent place to start an herb farm. The farmer greets you, and tells you he has a fresh crop of alchemical herbs to sell. Do you shop?"
DITL_5400_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=272 y1=183 x2=330 y2=203
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=204 y1=183 x2=262 y2=203
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=326 y2=71
# text: "You stumble into the middle of a scene of utter chaos. These farms are in the process of being evacuated. The townsfolk are trying to move heavily laden wagons north, escorted by Empire troops."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=331 y2=138
# text: "Unfortunately, they are being assaulted by giants. A large band of them is lobbing boulders at the column of refugees, and there aren\'t enough troops to successfully assault them and protect the farmers too."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=139 x2=329 y2=182
# text: "Things are starting to get bloody. If you helped fight the giants, however, many lives could be saved ..."
DITL_5401_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=92 x2=305 y2=112
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=92 x2=237 y2=112
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_559"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=89
# text: "As you explore the woods, a dryad moves out of a tree, startling you. She is clearly terrified, and tears are running down her face. \"Giants!\" she sobs. \"Hill giants have invaded our glade! Will you help us fight them?\""
DITL_5410_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=132 x2=300 y2=152
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=132 x2=232 y2=152
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "This is very odd. You find the dead body of a hill giant. It was young and seemingly healthy, and the body shows no wounds. The body has not been looted."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=301 y2=130
# text: "It\'s club is of no use to you, but it has a human broadsword at its belt, which it\'s been using as a dagger, and it probably has gold in its pouch."
DITL_5411_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=87 x2=302 y2=107
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=87 x2=234 y2=107
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=85
# text: "You find a human settlement, out here in the middle of nowhere. The people are healthy looking and well defended, and their crops seem to be thriving. They wave for you to approach. Do you?"
DITL_5412_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=132 x2=305 y2=152
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=132 x2=237 y2=152
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=73
# text: "At the head of the path, you find a large patch of flowers. They\'re very beautiful - the yellow petals seem to glow with their own light. Their scent is so thick the air seems dense."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=74 x2=303 y2=130
# text: "You realize that these aren\'t ordinary flowers. They\'re ember flowers! Ember flowers are a very valuable alchemical ingredient."
DITL_5420_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=204 x2=302 y2=224
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=204 x2=234 y2=224
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_465"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=71
# text: "The wooded, almost overgrown path ends at a meadow filled with burial mounds. There are about 20 cairns, and practically all of them have been torn open."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=79 x2=302 y2=144
# text: "When you get closer, however, you realize the cairns were torn open from the inside. Before you can get close enough to see what\'s inside, however, undead creatures shamble out of them!"
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=145 x2=301 y2=202
# text: "The hideous creatures don\'t move forward to attack, however. They watch you cunningly, waiting for you to make the first move."
DITL_5421_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=84 x2=307 y2=104
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=84 x2=239 y2=104
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=83
# text: "Unsurprisingly, the deceased were buried with a variety of jewelry, trinkets, and other valuables. There\'s no shortage of barterable goods to loot. In addition, one of the cairns has a scroll tube inside."
DITL_5450_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_536"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=80
# text: "A large group of giant, nasty cockroaches is standing on the path ahead of you. They are clearly standing guard, waiting to make the first move. This is distinctly unroachlike behavior."
DITL_5451_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_536"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=79
# text: "Another band of roaches stands guard ahead. There are less of them this time, but they\'re considerably larger and nastier looking than the last lot. As before, they just stand there, hissing softly and waiting."
DITL_5460_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=92 x2=302 y2=112
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=92 x2=234 y2=112
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=85
# text: "In this opening in the forest, you find a lovely patch of flowers. Using your keen Woodsman\'s eyes, you examine them, and sure enough: some of them are glowing nettle! It\'s a valuable alchemical ingredient, and there\'s quite a supply here."
DITL_5461_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=81
# text: "This area is somewhat hilly, and there\'s a small valley ahead. You can\'t see into it, but the sounds coming from within are unmistakable. Someone is throwing a big party. Crash it?"
DITL_5462_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_539"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=78
# text: "You spot one of the giant cockroaches in the tall grass. It\'s about four feet long, and has little dark brown spots on its back. Oddly, it\'s not doing anything, just watching you."
DITL_5470_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=74 x2=303 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=74 x2=235 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_77"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "When you reach the north side of the boulder, you find a small patch of scraggly, gray-brown, corkscrew shaped grass. It\'s wormgrass - a valuable alchemical ingredient!"
DITL_5471_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=268 y1=78 x2=326 y2=98
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=200 y1=78 x2=258 y2=98
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=37 y2=45
# text: "5_2537"
# item 3: TEXT (0x88) disabled
# bounds: x1=75 y1=5 x2=328 y2=73
# text: "Well, this is a grisly sight. Several enormous cockroaches, each a full eight feet long, at least, have brought down a bear and are hungrily devouring it. Scare them off?"
# item 4: TEXT (0x88) disabled
# bounds: x1=37 y1=9 x2=65 y2=45
# text: "5_2538"
DITL_5472_Enter ----.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=113 x2=305 y2=133
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=113 x2=237 y2=133
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=70
# text: "The ground between you and the hut ahead is covered with small white piles of powder. Dead roaches of all sizes testify to the effectiveness of this roach poison."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=71 x2=305 y2=110
# text: "Someone at the hut ahead cries \"Come on up! Been awhile since I\'ve had visitors!\" Approach?"
DITL_5473_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=138 x2=303 y2=158
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=138 x2=235 y2=158
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "The old man at the hut walks up to you and looks at your hands. Satisfied, he says \"Good. I was afraid you might be Anama. I came here to get away from them.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=303 y2=136
# text: "\"My name\'s Vanvor, and I\'m a mage. And I\'m not ashamed of it too! I\'m a scroll scribe, and of no small renown, let me tell you! Want to see my wares?\""
DITL_5474_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=67 x2=302 y2=87
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=67 x2=234 y2=87
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=66
# text: "Interesting. Someone has abandoned a sack here. You look inside, and see several roots. They\'re weird shaped, unpleasant smelling things."
DITL_5475_Enter.txt
# 3 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 2: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "The old man at the hut walk up to you and looks at your hands. The moment he sees your Anama rings, he turns around, walks into his hut, and closes the door. Doesn\'t seem to be much more to do here. You leave."
DITL_5480_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=79
# text: "There is a walled settlement up here in the hills, filled with humans, not troglodytes. Guards with plate mail and halberds guard the gates. It could be awful dangerous if they don\'t like you. Approach?"
DITL_5481_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=260 y1=222 x2=318 y2=242
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=192 y1=222 x2=250 y2=242
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=319 y2=72
# text: "When you approach, one of the guards goes inside. Beyond the gates, you see several beautiful, well maintained villas. Soon, a merchant, wearing rich velvet robes, emerges to speak with you."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=73 x2=322 y2=152
# text: "\"Welcome to our settlement! Unfortunately, this was the only place we could find in Valorim safe from the monsters everywhere. Wish I could invite you in, but we prefer to keep things as secure as possible.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=153 x2=321 y2=220
# text: "\"However, we\'re running a little short on supplies, and are loathe to risk our guards by sending them out. We\'ll pay 400 gold for each full load of food you bring us.\" Accept?"
DITL_5482_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You find a human compound out here in the mountains, well guarded and thickly walled. A sign by the gate reads \"Anama only.\" Go up and knock?"
DITL_5483_Enter.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=314 y1=217 x2=372 y2=237
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=246 y1=217 x2=304 y2=237
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=373 y2=61
# text: "A priest emerges, casts a brief spell, looks you over, and beams. \"Greetings, fellow followers of Ahonar!\" she says. \"Come in!\" The gates open, and you enter.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=62 x2=375 y2=129
# text: "\"I am Winona,\" she says. \"Welcome to the Anama Magical Alternatives Research Compound.\" As she speaks, you watch quite a few Anama priests bustle about. \"We create items which act as substitutes for magic spells.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=130 x2=376 y2=197
# text: "She leads you to a small shop, filled with odd items. \"Alas, we have no positions here, but since you belong to the faith, you can be one of the first to take advantage of our work. All of these items were made with holy power, not magic.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=198 x2=372 y2=214
# text: "\"Do you wish to look closer?\""
DITL_5484_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=276 y1=60 x2=334 y2=80
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=208 y1=60 x2=266 y2=80
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=334 y2=59
# text: "The mold clinging to this rockface looks quite familiar. You look closer. What a stroke of luck! It\'s a patch of that renowned healing agent, graymold!"
DITL_5490_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=262 y1=197 x2=320 y2=217
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=194 y1=197 x2=252 y2=217
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_545"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=314 y2=83
# text: "It\'s a long trip from Castle Troglo to Sharimik and the surrounding lands. Raiding parties need someplace to stop on the way to eat and rest in safety before moving on. This is definitely one of those resting posts."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=316 y2=149
# text: "Troglodyte warriors lounge around, as less well armed troglos feed them and repair their armor. Shamans and khazis study spells, and the smell of roasting mystery meat fills the air."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=150 x2=314 y2=195
# text: "You watch all this from the safety of the hills. If you\'re feeling lucky, however, you could easily crash the party."
DITL_5491_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=137 x2=313 y2=157
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=187 y1=137 x2=245 y2=157
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=316 y2=84
# text: "You move through the gap in the massive wall the hill giants have erected, and come face to face with a bunch of guards. Alas, they were keeping a close watch on the entrance, and are alerted and ready very shortly after you appeared."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=85 x2=315 y2=136
# text: "They don\'t seem ready to attack right away, however. They just stand there, in position, waiting for you to strike first."
DITL_5492_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=86 x2=302 y2=106
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=86 x2=234 y2=106
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=85
# text: "You emerge from the concealed gap in the giant\'s massive wall, only to find a large and well armed band of hill giants. They stand firm, not moving to attack, but ready to try to slaughter you if you approach."
DITL_5500_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=87 x2=307 y2=107
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=87 x2=239 y2=107
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=86
# text: "You see a small hill giant village about a half mile away. You edge closer, careful to keep concealed, and see it\'s just one clan, with servants. A fast, careful assault could probably destroy it."
DITL_5501_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=117 x2=302 y2=137
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=117 x2=234 y2=137
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=58
# text: "You smell something peculiar. You sharp woodsman\'s senses lead to some small, twisted plants growing at the base of a rock."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=59 x2=302 y2=115
# text: "You don\'t recognize it at first, but then you realize that it\'s mandrake! Some of the roots are even the right age for use in alchemy."
DITL_5502_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=92 x2=307 y2=112
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=92 x2=239 y2=112
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=91
# text: "You find the signs of a recent combat. There are several dead skeletons, and a dead ogre or two. Looks like the result of a turf war between monsters. The only useful thing you find is an iron broadsword."
DITL_5540_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=252 y1=142 x2=310 y2=162
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=184 y1=142 x2=242 y2=162
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=71
# text: "Some settlers have laboriously hacked out an open area in the thick woods of the Isle of Bigail, and are growing a few plots of unhealthy looking crops. Their farmhouses are grouped nearby."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=309 y2=139
# text: "There are piles of ash all around, where they burned their trash so the roaches couldn\'t get it. However, you don\'t see smoke rising from their chimneys. Approach?"
DITL_5541_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=242 y1=178 x2=300 y2=198
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=174 y1=178 x2=232 y2=198
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=83
# text: "The stench tells you there\'s something interesting in the middle of this copse of trees. You search, and find a horrendous mountain of filth. Trash, rotten food, dead forest creatures, all of them have been piled up here."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=305 y2=173
# text: "Cockroaches the size of your hand swarm over the offal. This must be some sort of breeding ground. You don\'t see any roaches big enough to threaten you. You do, however, see what looks like a sword blade poking out of the muck."
DITL_5550_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=250 y1=143 x2=308 y2=163
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=182 y1=143 x2=240 y2=163
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_511"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=71
# text: "You reach the stone circle that Spider told you about, and find a small band of Giant, Intelligent, Happy, Talking Spiders camped nearby, chatting and munching on centipedes."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=306 y2=142
# text: "When they see you approach, they perk up and run over to you. One of them says \"Hi there! I\'m Captain Spider! Are you ready to attack all those yummy roaches?\""
DITL_5551_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=96 x2=303 y2=116
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=96 x2=235 y2=116
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=92
# text: "Like many trees in this spider infested forest, this one has a large spider web in it. What is unusual, however, is the human body hanging from it. The hand of the dried up husk still holds the wand it tried (in vain) to defend itself with."
DITL_5552_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=90 x2=302 y2=110
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=90 x2=234 y2=110
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=85
# text: "You find the web wrapped body of some poor soul who got caught by spiders while exploring these woods. It was unarmed, its clothes are rotten, and its torch had gone out, but its boots are intact."
DITL_5570_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=95 x2=305 y2=115
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=95 x2=237 y2=115
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_401"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=93
# text: "You encounter a traveling merchant, bent under the weight of a pack filled with an amazing variety of stuff. He says \"Greetings! I wander the roads around Sharimik, selling my wondrous wares to all interested! Care to look?\""
DITL_5571_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=77 x2=302 y2=97
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=77 x2=234 y2=97
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=73
# text: "There is an old, abandoned shrine on this island. The stone is worn and pitted and looks centuries old, but the necklace sitting on the altar looks good as new."
DITL_5572_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=96 x2=305 y2=116
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=96 x2=237 y2=116
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=93
# text: "You find a tight cluster of Sharimik farms, protected by both a circular wall and a garrison of Empire troops. They seem secure enough, in fact, to invite you in and try to sell you fresh produce- only 10 gold for a bushel of grub. Buy?"
DITL_5580_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=128 x2=311 y2=148
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=185 y1=128 x2=243 y2=148
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_544"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=60
# text: "Farther up the mountain to the north, you can see the twisted store spires of Castle Troglo, the massive, deadly lair of the troglodyte army."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=61 x2=311 y2=126
# text: "In between you and it is a troglodyte guard post. Dozens of the creatures, heavily armed, crouch behind a stone barrier. They\'re watching you for now, waiting to see what you\'ll do. Approach?"
DITL_5581_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=82
# text: "A recent heavy rain caused a large landslide. A thin layer of dust covers all of the broken rock and rubble. The dust isn\'t enough to keep one of the stones from catching a little bit of the light."
DITL_5590_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=53 x2=301 y2=73
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=53 x2=233 y2=73
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=300 y2=49
# text: "A recent rockslide has left a large pile of fresh scree here. One of the bits of stone catches the light oddly."
DITL_5591_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=78 x2=302 y2=98
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=78 x2=234 y2=98
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=76
# text: "You see a large stone circle at the end of the path. The stones are huge and misshapen, and a huge, ugly, warty creature wanders among them. It\'s a huge, pale, evil looking humanoid."
DITL_5600_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=88 x2=302 y2=108
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=88 x2=234 y2=108
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_181"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=85
# text: "Thanks to your keen woodsman\'s eyes you notice you\'re walking through a thick patch of herbs. They\'re not alchemical herbs, but herbs for cooking, and are probably quite in demand elsewhere. Pick some?"
DITL_5601_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=89 x2=306 y2=109
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=89 x2=238 y2=109
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=86
# text: "As you march through the dense, unexplored forests of eastern Valorim, you see signs of intelligent life! In fact, you hear it too ... someone is singing, and you see a campfire through the trees. Leave the path and approach it?"
DITL_5602_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=49 x2=302 y2=69
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=49 x2=234 y2=69
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=46
# text: "Finally, you think you can see the forest getting a little bit less dark and twisted. Forge ahead?"
DITL_5603_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=87 x2=303 y2=107
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=87 x2=235 y2=107
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=85
# text: "The path ends at a very unusual tree indeed! It\'s in bloom, but instead of fruits, or flowers, the branches are laden with beautiful sapphires! There\'s hundreds of them, there for the picking!"
DITL_5640_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=101 x2=378 y2=121
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=252 y1=101 x2=310 y2=121
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_59"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=377 y2=42
# text: "You manage to cross a narrow ford, and reach a distant island. On its highest point, you find a small, weathered shrine, ancient and crumbling."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=43 x2=379 y2=95
# text: "It looks like nobody has been here for many years, so you search the place carefully. Indeed, in a small compartment at the base of the altar, you find a small, wickedly sharp knife."
DITL_5650_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=80 x2=302 y2=100
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=80 x2=234 y2=100
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=77
# text: "You find a shipwreck! The tide is low, and you find the carcass of a ship, resting on the rocky shore. Iron bars, part of its cargo, are littered everywhere. Help yourself?"
DITL_5651_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=79 x2=305 y2=99
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=79 x2=237 y2=99
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_442"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=76
# text: "You come upon a battle. A band of ogres with bears on chains are on the hunt, herding a small group of Nephilim into a circle. The Nephilim are at the worse end of it. Help them?"
DITL_5652_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=62
# text: "You find a crude, wooden hut out here, far from civilization. Smoke trails up from a stone chimney. Must be a hermit. Knock on the door?"
DITL_5653_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=64 x2=302 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=64 x2=234 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=5 x2=302 y2=61
# text: "The door opens a crack again, and the eyeball reappears. \"Got a message for ya\' to take back. Another payment in it for you. Do it?\""
DITL_5654_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=170 x2=306 y2=190
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=170 x2=238 y2=190
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=75
# text: "The door opens a crack, and an eye peers out at you from the shadows. There\'s the hint of an unpleasant smell in the air. The eye looks you over, and you hear a raspy voice."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=76 x2=306 y2=168
# text: "\"I\'ve been waitin\' for someone up here. I need someone to take a message for me. It\'s tough to get messages places. You\'ll get money on delivery. It has to go to another hut to the north, on the other side of the mountains. Will ya\' do it?\""
DITL_5660_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=76 x2=302 y2=96
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=76 x2=234 y2=96
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_138"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "The troglodytes have concealed a large supply cache here. There\'s no shortage of unappealing (but basically edible) food, and a bunch of javelins as well."
DITL_5661_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=151 x2=309 y2=171
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=138 y1=151 x2=196 y2=171
# text: "0_74"
# item 2: TEXT (0x08) enabled
# bounds: x1=72 y1=151 x2=130 y2=171
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_544"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=302 y2=95
# text: "You see a barricade at the end of the valley, with buildings behind it. You approach, thinking the people behind the barrier are humans. When you get closer, you see they\'re hunched, swarthy, and misshapen. They\'re troglodytes."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=96 x2=310 y2=149
# text: "They easily spot you as you get closer, and bring forth a formidable number of weapons. They seem content to let you make the first move."
DITL_5662_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=237 y1=142 x2=295 y2=162
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=169 y1=142 x2=227 y2=162
# text: "0_101"
# item 2: TEXT (0x08) enabled
# bounds: x1=103 y1=142 x2=161 y2=162
# text: "0_62"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_544"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=295 y2=84
# text: "The mountain pass is, unfortunately, guarded. When you get halfway through, you can\'t help but see bands of misshapen humanoids moving into position in front of and behind you. They have weapons out and ready."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=85 x2=296 y2=139
# text: "One of the larger ones, brandishing a massive halberd, yells \"This our pass! You pass, you give us 25 gold! Else we slit you bad!\""
DITL_5663_Map.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=336 y1=108 x2=394 y2=128
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=128 y2=128
# text: "5_903"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=30 x2=394 y2=97
# text: "You found this map on a dead troglodyte."
# item 3: TEXT (0x88) disabled
# bounds: x1=136 y1=6 x2=211 y2=22
# text: "MAP:"
DITL_5670_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=70 x2=302 y2=90
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=70 x2=234 y2=90
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=68
# text: "In these isolated hills, you receive an unexpected stroke of good luck. A recent mudslide has exposed a vein of sparking silver ore, just waiting to be dug out!"
DITL_5671_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=80
# text: "This human (you think) body has been lying here for many years. The bones are dry and bleached, the clothes have rotted away, and there\'s only chunks of rust where its weapons were. All that\'s left are its pair of gloves, which look new."
DITL_5680_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=78
# text: "Someone dug out a crude mine here. The roof isn\'t held up by anything, and it looks like its been dug out not with picks and shovels, but with huge claws. Enter it?"
DITL_5681_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=63 x2=302 y2=83
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=63 x2=234 y2=83
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=61
# text: "You poke around the mine, and find no guards. You also find that the mine still has plenty of nice gold ore left! Take a while to dig some out?"
DITL_5682_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=52 x2=302 y2=72
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=52 x2=234 y2=72
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=49
# text: "You find a cave. There\'s bits of fur and filth around the entrance, and the reek from inside is distinctly fresh. Enter?"
DITL_5683_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=56 x2=303 y2=76
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=56 x2=235 y2=76
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_436"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=53
# text: "You encounter a lone ursag, being groomed by one of its goblin slaves. Take the chance to get some easy revenge?"
DITL_5690_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=166 x2=303 y2=186
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=166 x2=235 y2=186
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=83
# text: "You find a small hut on a cliff, with a commanding view of the ocean. After traveling out this far, there\'s no way you\'re not going to examine this place. You knock, and are greeted by an eccentric alchemist named \"Gerompel.\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=84 x2=304 y2=165
# text: "As he talks your ear off with his odd ravings, you notice he has several piles of nicely dried mandrake roots around his hut. When you ask, he says he\'d be more than happy to sell you some. Take him up on it?"
DITL_5691_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=77 x2=302 y2=97
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=77 x2=234 y2=97
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=74
# text: "A group of undead caught up with this highly unfortunate woman. Their attack was so savage it shredded her armor and broke her staff. Only the bronze ring around her finger survived."
DITL_5700_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=78
# text: "You dig through the massive heaps of discarded chitrach exoskeletons. You find a lot of human goods, but the chitrach\'s powerful jaws have torn them all apart. The only thing you find intact is a small shield."
DITL_5701_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=81
# text: "There is a massive (and mercifully empty) nest here, formed of piles of rocks and moldy branches. One of the things holding the nest together, among the branches, is a two-tined Slithzerikai spear."
DITL_5702_Trap.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=50 x2=299 y2=70
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=50 x2=230 y2=70
# text: "0_73"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_718"
# item 3: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=299 y2=48
# text: "In this tiny, remote corner of the caves, you find a small, sparkling fountain. You suddenly feel very thirsty..."
DITL_5710_Item.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=192 x2=306 y2=212
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=192 x2=238 y2=212
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_188"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=54
# text: "At the end of the swamp, you find something rather exotic and bizarre: an evil shrine, jointly build by ogres and sliths. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=56 x2=307 y2=123
# text: "It is dominated by a rough hewn statues of a large humanoid monster, one head ogre, one head slith, with four arms and plenty of other appendages as well. It\'s pretty nasty looking."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=124 x2=306 y2=188
# text: "At its base, you see that the savage monsters have been piling all their valuables at its base in supplication. There are plenty of barter goods, and a crossbow in excellent condition!"
DITL_5711_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=78
# text: "At the end of this isolated beach, you find a pleasant reward: a small patch of high quality wormgrass. Some fronds of this prized alchemical ingredient are ripe for picking."
DITL_5720_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=79
# text: "You find the remains of an ogre and a giant lizard. The ogre\'s sword is between the lizard\'s ribs, and the lizard\'s teeth are around the ogre\'s throat. Ugly. The sword\'s still usable, however."
DITL_5721_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=73 x2=302 y2=93
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=73 x2=234 y2=93
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_79"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=306 y2=69
# text: "This grove is far too peaceful and well-tended to be entirely natural. And, sure enough, you hear singing from inside. It\'s a female voice, and very sad. Hike in?"
DITL_5722_Enter.txt
# 8 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=320 y1=288 x2=378 y2=308
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=252 y1=288 x2=310 y2=308
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_559"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=373 y2=61
# text: "You walk quietly into the grove. The moment you set foot inside, however, all noise, be it singing, or chirping, or the rustling of leaves, ceases. Everything is deathly quiet."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=62 x2=376 y2=104
# text: "A female form walks from the woods, delicate, beautiful, clad in leaves. You get very nervous, very fast. It\'s a dryad, and she doesn\'t look happy."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=105 x2=377 y2=162
# text: "She looks you up and down. \"Adventurers. Hmmph. That\'s all I need! Here I am, overwhelmed with utter sadness, and in addition, I have to deal with big, smelly oafs tromping my begonias.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=164 x2=379 y2=217
# text: "\"I have half a mind to make you grow the ears of an ass, or be forever cursed, or something like that. But I am merciful, like nature herself. If you can improve my mood, I will spare you.\""
# item 7: TEXT (0x88) disabled
# bounds: x1=51 y1=218 x2=380 y2=284
# text: "\"I am sad, because it has been hundreds of years since I have seen something truly beautiful. I\'m sure you understand. And you might be able to make me feel better. Do you have something beautiful to show me?\""
DITL_5723_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=65 x2=302 y2=85
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=65 x2=234 y2=85
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=60
# text: "You reach the end of the valley and find a large cave entrance, smelling of sulphur. You listen, and hear nothing inside. Do you go in?"
DITL_5730_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=75
# text: "There is a large holly bush growing on the riverbed. Holly is not a very powerful alchemy ingredient, but definitely has its uses. Some of the berries even look fresh and usable."
DITL_5731_View.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=420 y1=341 x2=478 y2=361
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_716"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=476 y2=44
# text: "You reach the valley, and immediately see a view that brings a tear to your eye. It has been many years since you\'ve seen the surface, those of you who have seen it at all."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=45 x2=477 y2=100
# text: "And, after years of dreaming, here it finally is, laid out before you. Plants are everywhere, and you feel wind, and the sky is a blue richer than any you\'ve ever seen. It\'s warm, and dry, and there can be no doubt you are finally home."
# item 4: TEXT (0x88) disabled
# bounds: x1=52 y1=101 x2=479 y2=155
# text: "You stand there for an hour, just admiring the sight and feeling the sensations. You then make a more careful inspection. This area is very unsettled. There\'s a river to the south, but no humans settlements as far as you can see."
# item 5: TEXT (0x88) disabled
# bounds: x1=52 y1=156 x2=479 y2=196
# text: "This is excellent news. Not only is Fort Emergence under no immediate danger of attack, but there is plenty of room around here for Exiles to live."
# item 6: TEXT (0x88) disabled
# bounds: x1=52 y1=198 x2=479 y2=245
# text: "But it wouldn\'t do to get too excited, too soon. There\'s still plenty to be discovered, and plenty of investigation to do. You\'ll have to meet the surface people, who are likely to be very different from you. "
# item 7: TEXT (0x88) disabled
# bounds: x1=52 y1=246 x2=480 y2=299
# text: "Also, while there is great joy in leaving the caves, it\'s far more frightening than you thought it would be. After years of tunnels and shadows, the open sky and bright sun leave you feeling constantly blinded and exposed."
# item 8: TEXT (0x88) disabled
# bounds: x1=52 y1=300 x2=479 y2=339
# text: "You are facing momentous events, and the beginning of an exciting (and dangerous) new age. A new land awaits you ... it\'s time to explore."
DITL_5740_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=129 x2=303 y2=149
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=129 x2=235 y2=149
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "In this isolated vale, you find a stone circle. Huge, carved stones covered with abstract designs loom over you. The place is almost overgrown and clearly ancient."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=303 y2=127
# text: "The sky over the circle is clearer and sunnier than anywhere around, and the air seems fresher. It\'s a very inviting place. Enter?"
DITL_5741_3-c.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=287 y1=102 x2=345 y2=122
# text: "1_60"
# item 1: TEXT (0x08) enabled
# bounds: x1=219 y1=102 x2=277 y2=122
# text: "0_92"
# item 2: TEXT (0x08) enabled
# bounds: x1=150 y1=102 x2=208 y2=122
# text: "0_100"
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 4: TEXT (0x88) disabled
# bounds: x1=50 y1=4 x2=345 y2=71
# text: "You intended to look at the designs and search the place a bit, but once inside, your attention is completely grabbed by the altar. The featureless stone in the center completely, inexplicably and totally seizes your attention."
# item 5: TEXT (0x88) disabled
# bounds: x1=50 y1=72 x2=346 y2=100
# text: "You suddenly feel that it would be an excellent idea to kneel at the stone. What do you do?"
DITL_5742_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=99 x2=234 y2=119
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=94
# text: "As you search the hills, you find the six foot high pile of stones you were told about. You poke around in the pile, and find several lumps of something that seems like metal, but is far too light and lusterless. It\'s quite unusual."
DITL_5750_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=63 x2=302 y2=83
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=63 x2=234 y2=83
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_193"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=59
# text: "You reach the goblin\'s mine. Although it\'s typically shoddy goblin construction, it looks safe to explore. Enter it?"
DITL_5751_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=88 x2=302 y2=108
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=88 x2=234 y2=108
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=86
# text: "As you approach the remote hut, flame spells sear the ground in front of you. As you scurry for cover, you hear a man shout \"Oops! Sorry! Overreacted! Come up here, quick!\" Do you?"
DITL_5752_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=248 y1=208 x2=306 y2=228
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=180 y1=208 x2=238 y2=228
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_425"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=309 y2=70
# text: "You approach nervously, and find a small, scraggly man with a wand. He says \"Sorry. With all the goblins about, I tend to lob spells first and look after. I\'m Bulon. Care to come in for stew?\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=71 x2=302 y2=127
# text: "You enter his hut, and find that the stew is repellent. You also notice that the hut is full of alchemical equipment. You ask Bulon about it."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=128 x2=302 y2=205
# text: "He says \"Yeah, I\'m doin\' alchemy stuff out here. Best to work away from towns, just to keep from fryin\' people. Just found a great recipe for Weak Poison, using Holly. Interested?\""
DITL_5760_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=243 y1=74 x2=301 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=175 y1=74 x2=233 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You know enough about the different sorts of plants on the surface to know that these flowers are quite useful. They\'re glowing nettle, an alchemical ingredient!"
DITL_5761_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=78 x2=302 y2=98
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=78 x2=234 y2=98
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_440"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=77
# text: "In a small cave in the hillside, you find an ancient Nephilim shaman, so old he\'s become bald in patches. In a purring voice, he tells you he has alchemical herbs available for sale or barter. Interested?"
DITL_5762_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=93 x2=303 y2=113
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=93 x2=235 y2=113
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_438"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=92
# text: "The Nephilim are normally a very lithe race, but this one would be muscular for a human! He has a small forge set up, and is, with long, painstaking effort, forging some beautiful weapons. He tries to sell one of them to you. Shop?"
DITL_5763_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=325 y1=159 x2=383 y2=179
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=257 y1=159 x2=315 y2=179
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_438"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=384 y2=61
# text: "You stand at the entrance to a large valley. It is blocked by a rough stone wall, manned by a bunch of armed and wary Nephilim. Looking beyond, you see they have a large village up there."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=62 x2=383 y2=127
# text: "The valley entrance is heavily defended, and for good reason. In plain sight, you see a large group of ursagi and goblins. The vicious, intelligent bears are getting ready to launch an attack. The battle would no doubt kill many Nephilim."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=128 x2=382 y2=155
# text: "Right now, this isn\'t your fight. However, you could easily make it yours..."
DITL_5764_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=259 y1=138 x2=317 y2=158
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=191 y1=138 x2=249 y2=158
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_438"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=316 y2=70
# text: "You stand at the entrance to a large valley. It is blocked by a rough stone wall, manned by a bunch of armed and wary Nephilim. Looking beyond, you see they have a large village up there."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=71 x2=317 y2=137
# text: "Much of the damage from the ursagi attack still remains, and Nephilim of all ages and both sexes are working to repair it. The village beyond is still intact. Do you approach?"
DITL_5770_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=240 y1=160 x2=298 y2=180
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=172 y1=160 x2=230 y2=180
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=77
# text: "You reach the far end of the valley, passing more and more beautiful flora as you go. Finally, at the very top, you find a patch of flowers that makes all the rest look plain by comparison."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=78 x2=296 y2=157
# text: "In the middle grows a very small rosebush. In its center grows a single rose, a perfect specimen of the species, flawless in petal and rich in smell. It you wished, you could pick the flower and take it with you."
DITL_5780_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=269 y1=139 x2=327 y2=159
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_4"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=325 y2=56
# text: "You stand in the middle of a wide plain. It\'s a beautiful, sunny day. Green grass waves in the wind. A herd of deer grazes in the distance. It\'s utterly beautiful."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=57 x2=326 y2=137
# text: "It\'s also completely unspoiled, and the rich land is capable of supporting many, many people. If the Exiles wanted to come to the surface, there is plenty of room for them to live. All you need to do is become safe from the empire. Somehow."
DITL_5790_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=131 x2=309 y2=151
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=131 x2=241 y2=151
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=86
# text: "You manage to get close to the Nephilim settlement without being seen. The chilling sight of the armor of several Exile soldiers sitting empty by their cooking pot confirms your suspicious - these Nephilim are bandits, and worse."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=87 x2=311 y2=128
# text: "There aren\'t that many of them, and you have the advantage of surprise. You may be able to rid Upper Exile of these butchers..."
DITL_5791_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=77
# text: "You explore the crude village. You easily decide to leave the food behind. Fortunately, they have a bit of gold and other goods. In addition, there is an intriguing bone necklace around the neck of the chief."
DITL_5792_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=79
# text: "A careful search of this mushroom field pays off. In a small crevasse you find a cache which has been sitting here for some time. The food is rotten, but there is a sack of copper coins and a quiver full of still-usable arrows to be taken."
DITL_5800_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=83 x2=235 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_197"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=77
# text: "Neatly in the center of this remote island, surrounded by rows of cultivated mushrooms, you find a small stone hut. Odd smells come from within. Enter it?"
DITL_5801_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=141 x2=313 y2=161
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=187 y1=141 x2=245 y2=161
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_429"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=315 y2=71
# text: "As you approach the door, it opens, revealing a withered old woman with long, snowy white hair. \"What are you skulking about out here for?\" she chuckles. \"I am Silverlocke. Come in! Come in!\""
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=315 y2=139
# text: "Everyone in Exile has heard of Silverlocke, master alchemist and potion maker. You enter, and after being served tea and biscuits, she offers to show you the goods she has for sale. Do you shop?"
DITL_5802_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=131 x2=305 y2=151
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=131 x2=237 y2=151
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_488"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=85
# text: "Nearby, you see a Vahnatai hunting party bearing wicked, wavy swords. They move effortlessly among the stalagmites. It looks like they have some sort of prey trapped in a depression in the cave floor."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=87 x2=305 y2=129
# text: "One of them sees you watching, and makes a quick motion for you to come over and help. Do you?"
DITL_5803_Item.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=103 x2=311 y2=123
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=185 y1=103 x2=243 y2=123
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=58
# text: "You find a dead Vahnatai, stabbed to death and hurriedly concealed behind some rubble in this remote cavern. Looks like the work of bandits. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=60 x2=310 y2=101
# text: "You search the area, and find they must have been in quite a hurry. They left some of their victim\'s razordisks behind."
DITL_5804_View.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=258 y1=153 x2=316 y2=173
# text: "1_63"
# item 1: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_708"
# item 2: TEXT (0x88) disabled
# bounds: x1=52 y1=3 x2=313 y2=82
# text: "You reach the end of the passage, and find it has been sealed. Thousands of tons of shattered rock close the tunnel off. You look at the ceiling and see the signs of a massive magical blow, used to cause the rockfall."
# item 3: TEXT (0x88) disabled
# bounds: x1=52 y1=83 x2=316 y2=151
# text: "It is clear that the Vahnatai have left your lands, and left for good. Two chilling questions hang in the thick, dusty air: Where did they go, and can they be stopped?"
DITL_5810_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=83 x2=303 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=83 x2=235 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=79
# text: "Amazing. Out on this island, miles and miles beyond the ass end of nowhere, you\'ve found a small, crude hut. Smoke rises from a small chimney, and a sign in front says \"GO AWAY!\" Do you knock?"
DITL_5811_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=99 x2=302 y2=119
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=99 x2=234 y2=119
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=95
# text: "This is clearly an area that relies heavily on mining. One bit of evidence leading you to that conclusion is this tunnel into the ground, shored up by thick, heavy pillars and guarded by two nasty looking soldiers. Do you enter?"
DITL_5812_Enter.txt
# 7 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=313 y1=218 x2=371 y2=238
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=245 y1=218 x2=303 y2=238
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_703"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=371 y2=57
# text: "Not far inside the mine entrance, you find a small foundry. Rich iron ore from the mine below is brought up and immediately processed in small batches, using small but intensely hot magical fires."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=58 x2=370 y2=123
# text: "You don\'t stand around for long before a mage approaches you, flanked by two massive guards. The mage says \"I am Ragos. Greetings. Do you come for good or ill?\" You explain you were just exploring, and he relaxes."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=124 x2=370 y2=188
# text: "\"Well,\" he says, \"I\'m afraid we can\'t let you stay. We\'re very busy, and you\'ll get in the way. However, before you go, I should mention that we make excellent iron weapons here, at a fraction of the normal cost.\""
# item 6: TEXT (0x88) disabled
# bounds: x1=51 y1=189 x2=372 y2=216
# text: "\"We can give you a great deal if you are interested.\" Are you?"
DITL_5813_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_527"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=79
# text: "You have stumbled into the middle of a large fight. A large group of brightly colored slimes has surrounded a small Empire patrol and is rapidly closing in for the kill. You can slip away quietly, or you can help out."
DITL_5830_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_189"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=79
# text: "You find a large, formerly beautiful stone farmhouse. It was once a gorgeous structure. Now, the crops are dead, the land has been spoiled by slimes, and the building looks abandoned. Investigate?"
DITL_5831_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=75 x2=302 y2=95
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=75 x2=234 y2=95
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_189"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "You reach a tight cluster of farmhouses, surrounded by a tall, recently built, stone fence. Behind it, several farmers watch you carefully. Approach?"
DITL_5832_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=312 y1=139 x2=370 y2=159
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=244 y1=139 x2=302 y2=159
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_703"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=370 y2=71
# text: "The farmers welcome you in warmly. You find out that the son of one of the families was sent into Exile some years previous, for \"being a little funny.\" You can see the anger in their eyes, fresh after all these years."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=72 x2=370 y2=138
# text: "They ask you if you ever saw him. You haven\'t, but they are still greatly relieved to hear that Exile is still there and doing OK. They are so grateful that they offer to sell you some of their crops, at a discount. Accept?"
DITL_5833_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=85 x2=302 y2=105
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=85 x2=234 y2=105
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=303 y2=79
# text: "While poking around in this glade, you see a small flash of light from under a pile of leaves. You look closer ... a somewhat tarnished silver flask caught a beam of sunlight. You pick it up and shake it. There\'s fluid in it."
DITL_5840_Enter.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=153 x2=304 y2=173
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=153 x2=236 y2=173
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_435"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=73
# text: "You move into the crag between these two rock spires, and stumble upon a large goblin encampment. Several of them are wolf-riders ... they could easily give chase to you if they wanted."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=74 x2=304 y2=152
# text: "One of the warriors calls to you: \"You humans good food. Give us 50 of your coins, or we catch you and feed your grokbogs to our wolves!\" You aren\'t sure, but you really doubt you want to give them your grokbogs. Do you pay?"
DITL_5841_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=72 x2=302 y2=92
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=72 x2=234 y2=92
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=71
# text: "A band of humans have built a dirty shanty town up here in the hills, surrounded it by a rock wall, and seem intent on being left alone. A sign says \"None come in! This means you!\" Approach?"
DITL_5842_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=246 y1=189 x2=304 y2=209
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=178 y1=189 x2=236 y2=209
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_190"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=60
# text: "The hill dwellers allow you to approach. Their elder, a gray haired, aromatic old gentleman, comes to the gate to greet you. \"Hi,\" he croaks."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=62 x2=306 y2=115
# text: "\"Normally, anyone gets this close, we stick \'em, on account they might have slimes with \'em. Now that the slimes is gone, we open for business.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=116 x2=306 y2=187
# text: "He hawks, spits, and holds up a brown clay jug. \"We makes this stuff, and nobody else does. Sells it for a good price. Hurts like hell goin\' down, but picks you right up. Want some?\""
DITL_5843_Attack?.txt
# 5 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=249 y1=129 x2=307 y2=149
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=181 y1=129 x2=239 y2=149
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_527"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=307 y2=70
# text: "This valley is infested by more slimes than you thought possible. Viscous goo drips from every available surface, and there is an eerie lack of any non-slime life, plant or animal. "
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=71 x2=306 y2=126
# text: "A large collection of the mindless predators waits up the path. They don\'t approach ... they seem to be guarding the path. What do you do?"
DITL_5844_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=83 x2=302 y2=103
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=83 x2=234 y2=103
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_530"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=80
# text: "You are horrified by how thoroughly this mountain has been scoured of life. The slimes even ate the trees - down to the roots. Another collection of them waits patiently on the path ahead, bubbling slowly and emitting foul gases."
DITL_5850_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=245 y1=64 x2=303 y2=84
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=177 y1=64 x2=235 y2=84
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=304 y2=60
# text: "Some entrepreneurial humans with a large raft have set up a ferry service across this river. They say they\'ll take you across for 10 gold. Accept?"
DITL_5851_Attack?.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=180 x2=313 y2=200
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=187 y1=180 x2=245 y2=200
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=311 y2=57
# text: "Reaching the end of a secluded path, you find the center of the volcanic activity in this area - a massive fumarole, bubbling hot mud and sulphurous gas."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=58 x2=313 y2=137
# text: "You can\'t really concentrate on the view, however. Your attention is seized by the drake bathing in the mud. It\'s the biggest such creature you\'ve ever seen - 30 feet high and 50 feet from head to tail."
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=138 x2=303 y2=178
# text: "It sees you when you see it. It doesn\'t seem hostile, but that could change at any moment. Attack it?"
DITL_5852_Enter.txt
# 6 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=241 y1=234 x2=299 y2=254
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=173 y1=234 x2=231 y2=254
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=73
# text: "It walks over to you slowly and somberly. Each step of the massive creature crushes stone. When it\'s close, it begins to speak. Little flames come out with each word."
# item 4: TEXT (0x88) disabled
# bounds: x1=51 y1=74 x2=301 y2=167
# text: "\"I am Stergnos, Lord among Drakes! I wish to purchase the aid of a few humans, and you will do. Some smaller members of my kind have threatened to come here and fall upon me, hoping for the wealth and status such an attack would confer.\""
# item 5: TEXT (0x88) disabled
# bounds: x1=51 y1=168 x2=300 y2=232
# text: "It chuckles deeply. \"I feel I could defeat them, but I did not reach this age by being incautious. If you help ensure my victory, I will reward you. Will you?\""
DITL_5860_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=74 x2=302 y2=94
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=74 x2=234 y2=94
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=72
# text: "You find the village of a few of the boat people that inhabit these islands. After a few jokes at your expense, they offer to take you to the next island and back for 10 gold. Accept?"
DITL_5861_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=47 x2=302 y2=67
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=47 x2=234 y2=67
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=44
# text: "If you wait here, the fishermen who brought you over will eventually come by to take you back. Wait?"
DITL_5862_Attack?.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=247 y1=85 x2=305 y2=105
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=179 y1=85 x2=237 y2=105
# text: "0_62"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=305 y2=83
# text: "There is a small vale here, with what looks like a lot of massive fungi growing in it. Between here and there, however, is the large stick and twig nest of a family of lizards. You stand a safe distance away, watching them watch you."
DITL_5863_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=84 x2=302 y2=104
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=84 x2=234 y2=104
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=302 y2=83
# text: "You reach the glade the basilisks guarded. The fungi are neither edible nor useful. However, at the bases of some of the larger mushrooms, you find that rarest and most valuable of alchemical ingredients - Mandrake Root."
DITL_5880_Enter.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=257 y1=72 x2=315 y2=92
# text: "1_65"
# item 1: TEXT (0x08) enabled
# bounds: x1=189 y1=72 x2=247 y2=92
# text: "0_64"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_67"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=314 y2=70
# text: "At the end of the passage is what looks like the crude lair of some beast. It\'s a pile of rocks, but, oddly, there\'s no entry hole. Also, it\'s covered with frost, which is strange indeed. Approach it?"
DITL_5881_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=251 y1=88 x2=309 y2=108
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=183 y1=88 x2=241 y2=108
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_708"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=308 y2=85
# text: "On this shore, you find the smashed and ancient ruins of some small boat of surface design. It must have come down from the surface! Among the wreckage, you find a buckler which is still in amazingly good condition."
DITL_5882_Plant.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=244 y1=78 x2=302 y2=98
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=176 y1=78 x2=234 y2=98
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=9 x2=45 y2=45
# text: "5_72"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=301 y2=76
# text: "At the base of one of the trees, you find a small patch of comfrey - a valuable alchemy ingredient whose roots have great healing properties! Some of the plants look ripe."
DITL_5890_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=255 y1=74 x2=313 y2=94
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=187 y1=74 x2=245 y2=94
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_179"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=4 x2=313 y2=71
# text: "At the end of the corridor, you find the extensively decomposed remains of a large goblin. Interestingly, its short sword is not the usual crude goblin craftsmanship, but well made out of actual metal."
DITL_5891_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=58 x2=311 y2=78
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=185 y1=58 x2=243 y2=78
# text: "0_51"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_67"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=2 x2=312 y2=56
# text: "In this very remote crevice, you notice a pile of stones with a sack poking out from under them. A brief inspection reveals a sack of silver coins from Exile."
DITL_5892_Item.txt
# 4 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=253 y1=58 x2=311 y2=78
# text: "1_9"
# item 1: TEXT (0x08) enabled
# bounds: x1=145 y1=58 x2=203 y2=78
# text: "0_74"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=44 y2=44
# text: "5_75"
# item 3: TEXT (0x88) disabled
# bounds: x1=51 y1=2 x2=313 y2=56
# text: "You approach the dark, subterranean pool. When you get close, you realize the surface of the water is starting to glow green. It\'s very eerie looking ..."