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- on mouseDown
- global gDown
- set gDown to 6
- set the memberNum of sprite 6 to 24
- puppetSound(3, "vol 1")
- updateStage()
- end
-
- on mouseUp
- global gDown, gTestList, gCursor
- if gDown = 6 then
- cursor(4)
- set gPhysDown to 0
- set the memberNum of sprite 6 to 25
- updateStage()
- set gTestList to [310321: [1101, 9, 0.0, 0.0], 310202: [1101, 9, 0.0, 0.0], 310333: [1101, 9, 0.0, 0.0], 310209: [1101, 9, 0.0, 0.0], 330123: [1101, 9, 0.0, 0.0], 320115: [1101, 9, 0.0, 0.0], 330201: [1101, 9, 0.0, 0.0], 330215: [1101, 9, 0.0, 0.0]]
- puppetSound(3, "vol 1")
- repeat while soundBusy(3)
- end repeat
- set gCursor to 1
- go("finishG")
- end if
- end
-