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-
- Parameter DIFF / required for textured mesh /
-
- systemstream TEMP {
- FLOAT3 POSITION label POSN
- FLOAT2 TEXCOORD0 label TEX0
- }
-
- vertexstream VSTR {
- FLOAT3 POSITION clone TEMP POSN label OUTP
- FLOAT2 TEXCOORD0 clone TEMP TEX0 label OUTT
- }
-
- vertexshader VSH0 {
- Stream[0] VSTR
-
- ST_POSITION VSTR OUTP
- ST_TEXCOORD2F VSTR OUTT
- }
-
- /* --------------- PlayStation2 --------------------------------------- */
-
- vertexstream PS2P {
- FLOAT3 POSITION label OUTP
- }
-
- vertexstream PS2T {
- FLOAT2 TEXCOORD0 label OUTT
- }
-
- ps2vertexshader VSH0 {
- ST_POSITION PS2P OUTP
- ST_TEXCOORD2F PS2T OUTT
- }
-
- /* --------------- Techniques ----------------------------------------- */
-
- technique tec0 LODValid 0
- pass pas0
- VertexShader = VSH0
-
- X_DEPTHTEST false
- kCompareFunctionLess
- 0.0
- 1.0
-
- X_OGLTEXTURESTAGE true
- 0
- 0
- 1.0
- kAddressModeClamp
- kAddressModeClamp
- kFilterModeLinear
- kFilterModeLinear
- kFilterModeNone
-
- <DIFF>
-
- kOglBlendReplace
- 0.0 0.0 0.0 1.0
- end pas0
- end tec0
-
- endfile
-