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- on mouseLeave me
- if the mouseH > sprite(me.spriteNum).right then
- sendAllSprites(#HideMenu, 0)
- end if
- if the mouseH < sprite(me.spriteNum).left then
- sendAllSprites(#HideMenu, 0)
- end if
- if the mouseV > sprite(me.spriteNum).bottom then
- sendAllSprites(#HideMenu, 0)
- end if
- if the mouseV < sprite(me.spriteNum).top then
- sendAllSprites(#HideMenu, 0)
- end if
- end
-