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- <?xml version="1.0" encoding="UTF-8"?>
- <!DOCTYPE panel SYSTEM "http://www.sigames.com/dtds/sios/panel.dtd">
-
- <!-- an example panel -->
- <panel>
- <!-- the panel has very simple content, just a label and a button arrange vertically
- one below the other -->
-
- <!-- you specify the layout of the items with layout attachments -->
- <!-- this is the trickiest bit of the whole process -->
-
- <!-- first, we tell this container to lay out its content from left to right -->
- <layout class="arrange_horizontal_attachment" alignment="left"/>
-
- <!-- then we tell it to make sure that all of its content sticks to the -->
- <!-- top and bottom of the panel -->
- <layout class="centre_in_parent_attachment" alignment="vertical" layout_children="true" priority="1"/>
-
- <!-- we want the panel to be as wide as all of it's content added together -->
- <layout class="fit_children_attachment" alignment="horizontal,fill"/>
-
- <!-- we want the panel to be as high as it's highest content -->
- <layout class="fit_children_attachment" alignment="vertical" offset="0"/>
-
-
- <!-- this is where we actually create the widgets which form the content of the panel -->
-
- <!-- first, a button -->
- <!-- we will leave its text blank, because we're going to set it from code -->
- <widget class="text_button" id="bcil" auto_size="horizontal" spec="text,small" style="embossed" />
-
- <!-- then a popup -->
- <widget class="breadcrumbs_popup" id="bcri"/>
-
- <!-- then a divider -->
- <widget class="picture" id="bcse" auto_size="all" file="breadcrumbs/seperator"/>
-
- </panel>