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INI File | 1995-05-07 | 9.4 KB | 332 lines |
- ;DOE ENTERTAINMENT(R). (C) 1995
- ;
- ; DOE ENTERTAINMENT
- ; 2412 Desert Oak Drive
- ; Palmdale, Ca.
- ; 93550
- ; USA
- ;
- ;Terms & Conditions
- ;
- ;LIMITED WARRANTY.
- ;THIS SOFTWARE IS PROVIDED 'AS IS'. ALL WARRANTIES, EITHER EXPRESSED OR
- ;IMPLIED, ARE DISCLAIMED AS TO THE SOFTWARE AND ITS QUALITY PERFORMANCE,
- ;MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR PURPOSE. THE ENTIRE RISK
- ;RELATING TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY THE
- ;USER. IN NO EVENT WILL DOE ENTERTAINMENT(R) BE LIABLE FOR DIRECT,
- ;INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE USE,
- ;INABILITY TO USE, OR ANY DEFECT IN THE SOFTWARE. IF THE SOFTWARE PROVES TO
- ;HAVE DEFECTS, THE USER ASSUMES THE COST OF ANY NECESSARY SERVICING OR REPAIRS.
- ;
- ;Copyright (c) 1994 DOE ENTERTAINMENT(R).
- ;All rights reserved. All rights of reproduction in other media reserved.
-
- [general]
- CPUTYPE=0
- CpuSpeed=0
-
- ; This is here as a matter of record
- ; of what type of cpu you have
- ; we found through windows function calls
- ;
-
-
- ; Timer usage
- ; We added this to pace the game speed.
- ; This is a fully programable timer delay.
- ;
- TimerSlow=200 ; Slowest Value
- TimerMed=100 ; Normal Value
- TimerFast=0 ; Fastest Value
- ;
- Timer=0 ; 0 = OFF -- 1 = ON
- TimerSlice=0 ; MilliSecond Delay
-
- ; The name of the devices can be easily seen by setting ShowDevices=1
- ; in this section and then running a program which uses the wavemixer.
- ;
- showdevices=0 ; Show Wave Devices
-
-
- ; Virtual Screen
- ; you can set the screen size width in pixels
- ; and you can set the screen size height in pixels
- ; This is for the slow video cards.
- ;
- ; for example:
- ; if you run windows at 1024x768 and want to see
- ; the game at 640 by 480 pixels
- ;
- ; set MAX_X=640 this is the width in pixels
- ; the MAX_Y is defaulted to 480
- ;
- ; Like so, except with the ';' (semicolons) removed
- ;
- ; MAX_X=640 ; 640x480 Mode
- ;
- ; MAX_X=800 ; 800x600 Mode
- ;
- ; MAX_X=1024 ; 1024x768 Mode
- ;
- ; *
- ; * This is also helpful if your video drivers are slow
- ; *
-
-
- ; You can Turn off the Digital Sound FX
- ; making the changes from 0 to 1
- ;
- DigitalWAV=1 ; 0 = ON -- 1 = OFF
-
- ; We support Digital music
- ; making the changes from 0 to 1
- ;
- DigitalMusic=1 ; 0 = ON -- 1 = OFF
-
- ; Yes Stereo !!!!
- ; Special Thanks to Angel Diaz and friends
- ; you can now enjoy Stereo Sound FX
- ; but if memory is a problem then change this to mono
- ; (be careful--Use only 0 or 1 anything else will crash)
- ;
- StereoMix=0 ; 0 = Mix to Mono -- 1 = Mix to Stereo
-
- ; You can zoom thru the onslaught of enemy tanks with your joystick
- ; by having IBMJOY.DRV in your SYSTEM.INI file
- ; You can press F2 and make us add it to your system.ini file
- ; note: IBMJOY.DRV must be manually copied into the
- ; windows\system directory
- ; along with the joystick.cpl.
- ;
- JoyStick=1 ; 0 = ON -- 1 = OFF
- JoyFlip=0 ; 1 = ON -- 0 = OFF
-
-
- ; This will allow to adjust the sensitivity of your mouse & Joystick
- ; We noticed that not all mouses & Joysticks are created equal, even
- ; the same mouse or Joystick can be different on different machines.
- ; Change this if you have a problem with the mouse being
- ; to slow--SHIP NOT MOVING FAST ENOUGH
- ; you can make this adjustment by press F2 for configure dialog
- ;
- Mouse=15 ; Control Sensitivitiy
-
- ; Pop Up Help at Start up
- ; you know, the first screen you saw -- showed the control keys
- ;
- PopUpHelp=1 ; 1 = ON -- 0 = OFF
-
-
- ; We use this to decide what digital device to use to play
- ; our digital FX and background music.
- ; for the most part, you can leave this alone...
- ; we added this for those Totally Rocking Systems
- ;
- ; WaveOutDevice=0 : use the first port we find
- ; WaveOutDevice=1 : use the second port we find
- ; WaveOutDevice=2 : use the third port we find
- ; WaveOutDevice=3 : use the fourth port we find
- ; WaveOutDevice=-1: use WAVE_MAPPER (will use [default] settings of Mapper)
- ;
- WaveOutDevice=0
-
-
- ; You can adjust this from the
- ; console screen with the monitor
- ;
- GamePlay=2 ; 0=HARD 1=MED, 2=EASY
- Level=1 ; 1 thru 20
-
-
- ; This is mainly Technical support stuff here
- ; making changes, does not effect the game or game play
- ;
- ; Checking to see what video card you have..
- ; You can play the game in TRUE COLOR, but will be slower!
- ; the game was designed for 256 colors.
- ; It also possible to play in 16 Colors--with severe color lost! and we mean it
- ;
- Color=256 ; TRUECOLOR/256/16
-
- ; Path Information
- ; Your Windows Directory
- ; you can change this to point to the correct directory
- ;
- WinPath=C:\WFW
-
- ; Our Game Directory
- ; you can change this to point to the correct directory
- ;
- GamePath=C:\BLKREIN\BLKREIN.EXE
-
- ; High Score Records
- ;
- Name1=UNKNOWN COMMANDER
- Name2=UNKNOWN COMMANDER
- Name3=UNKNOWN COMMANDER
- Name4=UNKNOWN COMMANDER
- Name5=UNKNOWN COMMANDER
- Score1=0
- Score2=0
- Score3=0
- Score4=0
- Score5=0
-
- ; Letter Delay on the Loadup process
- ;
- ; Set to 0 if you want to have no delay on the Lettering
- ; during the loadup
- ;
- ; 0 = FALSE , 1 = TRUE
- ;
- LtrDelay=0
-
-
-
- [Default]
- ; Now just in case we could not figure out what kind of card you have
- ; we've made a Default one, and try to support it to the best Quality
- ; we can....
- ; Remix=1 = We will Reset & Remix the sound before you hear it,
- ; this may cause a tick sound on some cards but sounds
- ; better then the next option.
- ;
- ; Remix=2 = We will not Reset & Remix the sound before you hear it,
- ; some sound cards have a problem in the mixing and
- ; you may a even louder tick then option 1
- ; in any case, the sound is delay on mixing.
- ; The end result is a delayed laser sound, but at least no clicking noise
- ;
- Remix=1
-
-
- ; Timing is everything on mixing the digital sound.
- ;
- ; if you are have sounds that are being chopped then choose option 0 (default)
- ; but on some systems you may have to choose option 1 to get a better sound.
- ;
- ; GoodWavePos=0 = uses time Get Time window call(default)
- ; GoodWavePos=1 = uses waveOutGetPosition multimedia call
- GoodWavePos=1
-
-
- ; We use about 1Meg of memory to get the sounds in real time...
- ; and we let you adjust that here...
- ; the more we have, the better chances we have in delivering
- ; a earth quaking sound FX's
- ; 3 is enough in most cases .. but in your case you might need more
- ; if the sound is dropping out during the game.
- ;
- ; WaveBlocks=#
- ; 2 is Heart beat - possible dying out of sounds fxs and music
- ; 3 is sonic boom - in and out, some drying of sound is possible
- ; 4 is Rattle - less chances of drying, worked on most systems
- ; 5 is Tremor - enough to stir you...
- ; 6 is Earth Quake - ROCK & ROLL!..
- ;
- WaveBlocks=6
-
- ; Now digital sound is really just small samples of sounds
- ; crammed into one long one. We give you the option of reading in a large
- ; block at a time to prevent the tick/drying sound that might occur due to
- ; not reading in enough and mixing.
- ; Bigger is better, but at a cost of memory...
- ; if your don't have that luxury then lower this value..
- ;
- ; default=1378 = 1/8th sec at 11025 hz
- ;
- ; MINIMUM=512 this is the minimum so don't go any lower
- ; MAXIMUM=4096 we won't go higher then this, so don't bother
- ; (Note 1024 is 1Meg of RAM!!!!)
- ; NEW!!! NEW!!! --- We Auto adjust this now and it works for most systems
- ; you probably should leave this as is. COMMENTED OUT!!!!!
- ; WaveBlockLen=#
- ; WaveBlockLen=2048
-
- ; As with all digital sounds, it was sampled at a certain rate and
- ; we allow you to play at another.
- ; * in this release we convert all sounds to 8 bit 11.025 Khz
- ; so it makes no sense to changes this at this time
- ; SamplesPerSec=11 (11.025 Khz) (default)
- ;
- ;=11 (11.025 Khz) This uses little memory and delivers good sound and great game quality
- ;=22 (22 Khz) This uses alot of memory and delivers excellent sound
- SamplesPerSec=11
-
-
-
-
- [Windows Sound System Playback]
- ; Need to set do11khzmce=FALSE in
- ; system.ini file add the following line
- ;
- ; [sndsys.drv]
- ; do11khzmce=FALSE
- ;
- Remix=1
- GoodWavePos=1
- WaveBlocks=5
- SamplesPerSec=11
-
- [Microsoft Sound Mapper]
- Remix=1
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [MultiSound Wave Out]
- Remix=2
- GoodWavePos=1
- WaveBlocks=5
- SamplesPerSec=11
-
- [Creative labs Sound Blaster 1.0]
- Remix=1
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [Creative labs Sound Blaster 1.5]
- Remix=1
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [SB16 Wave Out]
- Remix=1
- GoodWavePos=0
- WaveBlocks=6
- SamplesPerSec=22
-
- [SBPro Wave Out]
- Remix=1
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [Media Vision Waveform Output]
- Remix=1
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [UltraSound Waveform Output]
- Remix=2
- GoodWavePos=0
- WaveBlocks=5
- SamplesPerSec=11
-
- [not compatible]
- ; sound drivers that are not compatible with wavemix.dll can be added here
- ; (the=1 is necessary). One of the major conflicts occur with the PC Speaker
- ; drivers. The wavemix.dll will only work with devices that support asynchronous
- ; operation - most of the pc speaker drivers are synchronous. The name of the devices
- ; can be easily seen by setting ShowDevices=1 in the [general] section and then running
- ; a program which uses the wavemixer. One major problem with some of the pc speaker
- ; drivers is that they report that they are asynchronous when they are really not.
- Wave driver for PC Speaker=1
-
- ;DOE ENTERTAINMENT (R). 1994
- ;All rights reserved. All rights of reproduction in other media reserved.
-
-