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Instructions.txt
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1996-02-08
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Hilt II - Instructions.
This is a Freeware demo of the Scorpius Software release, Hilt II.
Distributed by 5th Dimension Licenceware
The Program and all associated data files are copyright ©1996 by Mark Sheeky
and Andrew Cashmore. All rights reserved.
Programming, Sound and Music, Weapon Pictures, Dreadnought Mission Graphics
Set (Set 7) and Mission/Campaign Design by Mark Sheeky.
Graphics, Original Concept, Playtesting and Mission/Campaign Design by
Andrew Cashmore.
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Brief Instructions
Most of the game is easy to get into. I've tried to make it really user
friendly so you should be able to play without too much help.
1. To use an object, LEFT click on its name in your inventory.
eg. Click on a gun to weild it ready for combat.
Click on a grenade to throw it.
Click on a key while facing a door to open/close it.
2. To fire...
a) Click on the name of the gun in your hand (just above the inventory).
b) Pick a snap or an aimed shot.
c) You are now in fire mode (the pointer is a cross). The cross will only
appear in places where you can fire (you may shoot through windows).
d) LEFT click to fire.
e) RIGHT click to abort (return to move mode).
3. To move, move the pointer to a square. A box should appear around it (if
you have a line of movement). Just LEFT click to move there.
To move around corners, you might have to move in stages becuase you may
only move in straight lines.
4. To face a direction, point somewhere (no box neccesary) and RIGHT click
while in move mode.
5. To get information on an object, RIGHT click on its name in your
inventory.
6. Fire and Flame.
Fire has 7 different intensities. When you step onto a firey sqaure, you
will lose intensity*2 energy points (ie 2-14 points). You also lose this
if you end a turn on a firey square. Fire does spread but also dies out
after a few turns.
7. LOOK at the enemy to see what they are carrying and how they look by
clicking on them when in move mode. You must be able to see them !!!
8. Vison options...
Settable on title screen (straight forward)
9. Doors and terminals.
Stand next to a door and click on it to open it (or you could USE a key).
Stand next to a broken terminal and click on it to attempt a repair.
Stand next to a fixed terminal and click to access it.
10. The icons.
Quit - Quit game
Pickup
Drop
Recharge currently weilded weapon (you can use your energy to recharge
your gun, but it might explode....)
View enemy - show the last enemy seen/discovered.
* And the most important ones ....
* Next man - go to the next player.
* Centre man.
* End turn - end your turn after moving all of your team.
11. Anything else ?
a) SHOT IS DEFLECTED means you've hit an unlucky spot and done NO damage
b) You NEVER miss when standing next to an enemy (like real life).
c) You can plant REMEX only on your current square. USE the detonator to
explode it.
d) Note that you cannot throw grenades directly at walls, only onto
floors or enemies. Normal explosives (rockets/shells) can be fired at
walls of course.
e) You may shoot dropped grenades to detonate them. Shooting Ammo has
an interesting result.
f) LEFT Clicking while scrolling the screen will jump the scroll to its
extreme which is useful on slower machines.
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The Full Version & Manual
The full version features everything this demo has plus...
1. Complete choice over your mission/campaign to play.
2. Full selection of characters and the equipment you give them.
3. Campaigns which are several missions chained end to end.
4. The ability to load totally new character sets.
5. Enemy difficulty customisation from sissies to elite troops.
A complete manual, detailing all features and functions including thorough
descriptions of all weapons/armour in the game and information on the enemy
types is included on disk.
Missions available so far are (listed with gfx set number and whether the
map is semi-random as in the demo or completely hand mapped.)
NAME GFX RANDOM? OBJECTIVE
Spacelab - 0 No Kill all enemy units
Domeraid - 0 Yes Destroy the powerdomes
Moonbase - 1 Yes The standard demo mission
Deepsea - 1 No Destroy all of the inflammable thermo boxes
2Play-Mineout - 1 Yes 2 Player game with no computer enemies
Retrieve - 2 Yes Retrieve all of the powerflails
Reactor - 3 Yes Kill all enemies
2Play-Warp - 3 Yes 2 Player game with computer enemies too
Catacomb - 4 Yes Find the exit
2Play-Massacre - 5 Yes 2 Player game with chainsaws and bombs
2Play-Purge - 6 No 2 Player hand mapped game (10 each side)
Starwreck - 6 No Destroy the warp power generators
Dreadnought - 7 Yes Retrieve the pass cards then exit
2Play-Wargames - 7 No 16 a side holo-wargames on a large battlefield
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Ordering & Price
The full version is distributed under licence by 5th Dimension Licenceware
and can only be obtained from one of the official distributors listed below.
It's supplied on two disks for the unbelievable price of just £3.95.
5th Dimension Licenceware Contacts:
SaddleTramps PD Hornesoft PD
1 Lower Mill Close 23 Stanwell Close
Goldthorpe Wincobank
Rotherham Sheffield
S63 9BY S9 1PZ
Tel/Fax 01709 888127 Tel/Fax 0114 2967825
Bus Stop PD Snappy PD
2 Wycliffe Terrace 80 Ottawa Road
Gilmorton Road Tilbury
Lutterworth Essex
LE17 4DX RM18 7RH
Tel/Fax 01455 554982 Tel 01375 850365
You can also contact 5th Dimension Licenceware direct by modem on
E-Mail - phil.wilkinson@amigo.conqueror.co.uk
FidoNet - 2:250/419.4
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The Main Men
For bug reports, suggestions, mission ideas etcetera please write to...
Mark Sheeky Andrew Cashmore
29 Tynedale Avenue 123 Priory Road
Crewe Stone
Cheshire Staffordshire
CW2 7NY ST15 8NH
England England
Tel 01270 650691 Tel 01785 814198
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