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Beginning Direct3D Game Programming
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Graphics Interchange Format
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2000-10-04
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14KB
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512x371
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8-bit (21 colors)
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OCR:
Vertex High-Order Data Primitive Tesselation Transformation Vertex Geometry and Lighting Shaders Engine Pipeline Viewports and Clipping Texture Blending Pixel and Directx 6/7 Multitexturing Pixel Shaders Fee Blending Alpha, Stencil Rasterization and Depth, Testing Frame Buffer Blanding