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Beginning Direct3D Game Programming
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Direct3D.iso
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amparse.h
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C/C++ Source or Header
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2000-10-01
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39 lines
//------------------------------------------------------------------------------
// File: AMParse.h
//
// Desc: Interface to the parser to get current time. This is useful for
// multifile playback.
//
// Copyright (c) 1996 - 2000, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AMPARSE__
#define __AMPARSE__
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
DEFINE_GUID(IID_IAMParse,
0xc47a3420, 0x005c, 0x11d2, 0x90, 0x38, 0x00, 0xa0, 0xc9, 0x69, 0x72, 0x98);
//
// Parser interface - supported by MPEG-2 splitter filter
//
DECLARE_INTERFACE_(IAMParse, IUnknown) {
STDMETHOD(GetParseTime) (THIS_
REFERENCE_TIME *prtCurrent
) PURE;
STDMETHOD(SetParseTime) (THIS_
REFERENCE_TIME rtCurrent
) PURE;
STDMETHOD(Flush) (THIS) PURE;
};
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __AMPARSE__