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C/C++ Source or Header  |  2000-10-20  |  1KB  |  51 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) 1995-1997 Microsoft Corporation.  All Rights Reserved.
  4.  *
  5.  *  File:    d3drm.h
  6.  *  Content:    Direct3DRM include file
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef __D3DRMWIN_H__
  11. #define __D3DRMWIN_H__
  12.  
  13. #ifndef WIN32
  14. #define WIN32
  15. #endif
  16.  
  17. #include "d3drm.h"
  18.  
  19. #include "ddraw.h"
  20. #include "d3d.h"
  21.  
  22. /*
  23.  * GUIDS used by Direct3DRM Windows interface
  24.  */
  25. DEFINE_GUID(IID_IDirect3DRMWinDevice,    0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
  26.  
  27. WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);
  28.  
  29. #undef INTERFACE
  30. #define INTERFACE IDirect3DRMWinDevice
  31.  
  32. DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject)
  33. {
  34.     IUNKNOWN_METHODS(PURE);
  35.     IDIRECT3DRMOBJECT_METHODS(PURE);
  36.  
  37.     /*
  38.      * IDirect3DRMWinDevice methods
  39.      */
  40.  
  41.     /* Repaint the window with the last frame which was rendered. */
  42.     STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE;
  43.  
  44.     /* Respond to a WM_ACTIVATE message. */
  45.     STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE;
  46. };
  47.  
  48.  
  49. #endif
  50.  
  51.