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Beginning Direct3D Game Programming
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d3dxshapes.h
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
// File: d3dxshapes.h
// Content: D3DX simple shapes
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DXSHAPES_H__
#define __D3DXSHAPES_H__
#include <d3d.h>
#include <limits.h>
#include "d3dxerr.h"
typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
// {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
DEFINE_GUID( IID_ID3DXSimpleShape,
0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
///////////////////////////////////////////////////////////////////////////
// Interfaces:
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------
// ID3DXSimpleShape interface:
//-------------------------------------------------------------------------
DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
{
// IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
// ID3DXSimpleShape methods
STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
STDMETHOD(Draw)(THIS) PURE;
};
///////////////////////////////////////////////////////////////////////////
// Functions:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXCreatePolygon: Creates an 'n' sided polygon using the device
// ---------------- specified. It returns a vertex buffer that can be used
// for drawing or manipulation by the program later on.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] float sideSize: Length of a side.
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. (Default is 1)
// D3DX_DEFAULT is a valid input.
// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
float sideSize,
DWORD numSides,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape );
//-------------------------------------------------------------------------
// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
// ------------ device. It returns a vertex buffer that can
// be used for drawing or manipulation by the program later on.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] float width: Width of the box (along x-axis)
// [in] float height: Height of the box (along y-axis)
// [in] float depth: Depth of the box (along z-axis)
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. Default is 1.
// D3DX_DEFAULT is a valid input here.
// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
float width,
float height,
float depth,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape );
//-------------------------------------------------------------------------
// D3DXCreateCylinder: Creates a cylinder of given dimensions using the
// ----------------- device. It returns a vertex buffer that
// can be used for drawing or manipulation by the program
// later on.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
// [in] DWORD numSlices: Number of slices about the main axis.
// (default is 8) D3DX_DEFAULT is a valid input.
// [in] DWORD numStacks: Number of stacks along the main axis.
// (default is 8) D3DX_DEFAULT is a valid input.
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. Default is 1.
// D3DX_DEFAULT is a valid input here.
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
float baseRadius,
float topRadius,
float height,
DWORD numSlices,
DWORD numStacks,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape );
//-------------------------------------------------------------------------
// D3DXCreateTorus: Creates a torus of given dimensions using the
// -------------- device specified. It returns a vertex buffer that can
// be used for drawing or manipulation by the program later
// on. It draws a doughnut, centered at (0, 0, 0) whose axis
// is aligned with the z-axis. With the innerRadius used
// as the radius of the cross-section (minor-Radius) and
// the outerRadius used as the radius of the central 'hole'.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
// [in] DWORD numSides: Number of sides in the cross-section
// (default is 8). D3DX_DEFAULT is a valid input.
// [in] DWORD numRings: Number of rings making up the torus
// (default is 8) D3DX_DEFAULT is a valid input.
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. Default is 1.
// D3DX_DEFAULT is a valid input here.
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
float innerRadius,
float outerRadius,
DWORD numSides,
DWORD numRings,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape );
//-------------------------------------------------------------------------
// D3DXCreateTeapot: Creates a teapot using the device specified.
// ---------------- It returns a vertex buffer that can be used for
// drawing or manipulation by the program later on.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. Default is 1.
// D3DX_DEFAULT is a valid input here.
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape);
//-------------------------------------------------------------------------
// D3DXCreateSphere: Creates a cylinder of given dimensions using the
// ---------------- device specified.
// It returns a vertex buffer that can be used for
// drawing or manipulation by the program later on.
//
// Params:
// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
// [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
// [in] DWORD numSlices: Number of slices about the main axis
// (default is 8) D3DX_DEFAULT is a valid input.
// [in] DWORD numStacks: Number of stacks along the main axis
// (default is 8) D3DX_DEFAULT is a valid input.
// [in] DWORD numTexCoords: The number of texture coordinates desired
// in the vertex-buffer. Default is 1.
// D3DX_DEFAULT is a valid input here.
// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
float radius,
DWORD numSlices,
DWORD numStacks,
DWORD numTexCoords,
LPD3DXSIMPLESHAPE* ppShape);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DXSHAPES_H__