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Cutting-Edge 3D Game Programming with C++
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CE3DC++.ISO
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Readme.txt
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1996-06-24
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173 lines
Welcome to the Cutting-Edge 3D Game Programming
with C++ companion CD-ROM for Windows.
This CD contains many of the programs talked
about in the book. Also, there are several
very helpful shareware utilities that may
be useful as well.
Here are a list of directories and their contents:
BOOK - Example material from the book
SOUNDS - Audio clips
TOOLS - Helpful programming tools
VIDEOS - Video clips
Most of the software on this CD is shareware.
That means that if you use the software on a more
permanent basis then just trying it out while
you are reading the book, then you should pay for
the full release and register the software.
Look for a README or LICENCE file in the
directory where the software is for more
information.
*** DETAILED INFORMATION ****
* *
*****************************
Directory: \Book
Description: This directory contains the subdirectories that make up
the Cutting Edge source code and executables.
Directory: \Book\Chap03
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the PalShow
demonstration. It also includes a star field demo and
its associated source code, both of which are not covered
in the book.
Directory: \Book\Chap03\Extra
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the PolyDemo
demonstration. These files are included as a bonus
to the reader, and are not covered in the book's text.
The demo in this directory allows the mouse to rotate a
polymesh.
Directory: \Book\Chap08
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the VWALK1
demonstration. The demo in this directory allows the
mouse to control the viewer's point of view in a 3-D
environment.
Directory: \Book\Chap09
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the VWALK2
demonstration. The demo in this directory is the same as
the demo in chapter 4, with the addition of Gouraud-
shading capabilities. It also contains a subdirectory
devoted to the PhongDM demonstration.
Directory: \Book\Chap09\Phong
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the PhongDM
demonstration. The demo in this directory illustrates
Phong shading.
Directory: \Book\Chap10
Description: This directory contains the subdirectories that hold the
three texture mapping demonstrations. All three demos
in these directories are based on the engine in chapter
8, but have been modified to support texture mapping and
interactive texture editing.
Directory: \Book\Chap10\Linear
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the TextEd
demonstration. This version of TextEd uses linear
texture mapping.
Directory: \Book\Chap10\Persp
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the TextEd
demonstration. This version of TextEd uses perspective
texture mapping.
Directory: \Book\Chap10\PerspSHD
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the TextEd
demonstration. This version of TextEd uses perspective
texture mapping and linear intensity interpolation.
Directory: \Book\Chap11
Description: This directory contains the subdirectories for the
flight simulator and collision detection examples, all
based on the perspective texture mapping engine located
in the \Cutting\Chap10\PerspSHD directory.
Directory: \Book\Chap11\Morph
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the Morph
demonstration. The demo in this chapter illustrates
3-dimensional morphing techniques by morphing one
landscape to another.
Directory: \Book\Chap11\Flight
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the Flight
demonstration. This demonstration is identical to Morph,
but with the morphing sequences removed.
Directory: \Book\Chap11\Collide
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the Collide
demonstration. This demonstration illustrates collision
detection in 3-space.
Directory: \Book\Chap12
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the Cutting
demonstration. This demo adds 3-D sprite capabilities to
the engine located in the \Cutting\Chap11\Morph directory.
Directory: \Book\Chap13
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the HWorld
demonstration. This Windows 95/NT demo illustrates the
fundamentals of Win32 programming.
Directory: \Book\Chap14
Description: This directory contains the executable, source code, and
Borland C++ 4.x project file for the Bleeding
demonstration. This Windows 95/NT demo is based on the
engine located in the \Cutting\Chap12 directory.
And... don't be afraid to do a little exploring!
If you need help, you can contact
The Coriolis Group at:
Address:
The Coriolis Group
7339 E. Acoma Suite #7
Scottsdale, AZ 85260
E-Mail:
techsupport@coriolis.com
Web:
http://www.coriolis.com
We welcome your comments and questions.