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Tricks of the 3D Game Programming Gurus
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TextureMapMania
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Image52.gif
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Graphics Interchange Format
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1998-02-05
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18KB
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640x480
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8-bit (32 colors)
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OCR:
Figure 6.0 - Graphical Representation of Texure Mapping Algorithm. PO (x0,y0,u0,v0) Left Side Interpolants Right Side Interpolants dxdyl. dxdyr, dudxl dudxr. dvdxl dvdxr (x,y,ui,vi) (xl.y.ul,vl) 1 (xr.y,ur,vr) xstart xend P2 (x2,y2,u2,v2) P1 (x1,y1,u1,v1)