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fitcurves.c
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1993-05-26
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/*
An Algorithm for Automatically Fitting Digitized Curves
by Philip J. Schneider
from "Graphics Gems", Academic Press, 1990
*/
#define TESTMODE
/* fit_cubic.c */
/* Piecewise cubic fitting code */
#include "GraphicsGems.h"
#include <stdio.h>
#include <malloc.h>
#include <math.h>
typedef Point2 *BezierCurve;
/* Forward declarations */
void FitCurve();
static void FitCubic();
static double *Reparameterize();
static double NewtonRaphsonRootFind();
static Point2 BezierII();
static double B0(), B1(), B2(), B3();
static Vector2 ComputeLeftTangent();
static Vector2 ComputeRightTangent();
static Vector2 ComputeCenterTangent();
static double ComputeMaxError();
static double *ChordLengthParameterize();
static BezierCurve GenerateBezier();
static Vector2 V2AddII();
static Vector2 V2ScaleIII();
static Vector2 V2SubII();
#define MAXPOINTS 1000 /* The most points you can have */
#ifdef TESTMODE
DrawBezierCurve(n, curve)
int n;
BezierCurve curve;
{
/* You'll have to write this yourself. */
}
/*
* main:
* Example of how to use the curve-fitting code. Given an array
* of points and a tolerance (squared error between points and
* fitted curve), the algorithm will generate a piecewise
* cubic Bezier representation that approximates the points.
* When a cubic is generated, the routine "DrawBezierCurve"
* is called, which outputs the Bezier curve just created
* (arguments are the degree and the control points, respectively).
* Users will have to implement this function themselves
* ascii output, etc.
*
*/
main()
{
static Point2 d[7] = { /* Digitized points */
{ 0.0, 0.0 },
{ 0.0, 0.5 },
{ 1.1, 1.4 },
{ 2.1, 1.6 },
{ 3.2, 1.1 },
{ 4.0, 0.2 },
{ 4.0, 0.0 },
};
double error = 4.0; /* Squared error */
FitCurve(d, 7, error); /* Fit the Bezier curves */
}
#endif /* TESTMODE */
/*
* FitCurve :
* Fit a Bezier curve to a set of digitized points
*/
void FitCurve(d, nPts, error)
Point2 *d; /* Array of digitized points */
int nPts; /* Number of digitized points */
double error; /* User-defined error squared */
{
Vector2 tHat1, tHat2; /* Unit tangent vectors at endpoints */
tHat1 = ComputeLeftTangent(d, 0);
tHat2 = ComputeRightTangent(d, nPts - 1);
FitCubic(d, 0, nPts - 1, tHat1, tHat2, error);
}
/*
* FitCubic :
* Fit a Bezier curve to a (sub)set of digitized points
*/
static void FitCubic(d, first, last, tHat1, tHat2, error)
Point2 *d; /* Array of digitized points */
int first, last; /* Indices of first and last pts in region */
Vector2 tHat1, tHat2; /* Unit tangent vectors at endpoints */
double error; /* User-defined error squared */
{
BezierCurve bezCurve; /*Control points of fitted Bezier curve*/
double *u; /* Parameter values for point */
double *uPrime; /* Improved parameter values */
double maxError; /* Maximum fitting error */
int splitPoint; /* Point to split point set at */
int nPts; /* Number of points in subset */
double iterationError; /*Error below which you try iterating */
int maxIterations = 4; /* Max times to try iterating */
Vector2 tHatCenter; /* Unit tangent vector at splitPoint */
int i;
iterationError = error * error;
nPts = last - first + 1;
/* Use heuristic if region only has two points in it */
if (nPts == 2) {
double dist = V2DistanceBetween2Points(&d[last], &d[first]) / 3.0;
bezCurve = (Point2 *)malloc(4 * sizeof(Point2));
bezCurve[0] = d[first];
bezCurve[3] = d[last];
V2Add(&bezCurve[0], V2Scale(&tHat1, dist), &bezCurve[1]);
V2Add(&bezCurve[3], V2Scale(&tHat2, dist), &bezCurve[2]);
DrawBezierCurve(3, bezCurve);
return;
}
/* Parameterize points, and attempt to fit curve */
u = ChordLengthParameterize(d, first, last);
bezCurve = GenerateBezier(d, first, last, u, tHat1, tHat2);
/* Find max deviation of points to fitted curve */
maxError = ComputeMaxError(d, first, last, bezCurve, u, &splitPoint);
if (maxError < error) {
DrawBezierCurve(3, bezCurve);
free((void *)u);
free((void *)bezCurve);
return;
}
/* If error not too large, try some reparameterization */
/* and iteration */
if (maxError < iterationError) {
for (i = 0; i < maxIterations; i++) {
uPrime = Reparameterize(d, first, last, u, bezCurve);
bezCurve = GenerateBezier(d, first, last, uPrime, tHat1, tHat2);
maxError = ComputeMaxError(d, first, last,
bezCurve, uPrime, &splitPoint);
if (maxError < error) {
DrawBezierCurve(3, bezCurve);
free((void *)u);
free((void *)bezCurve);
return;
}
free((void *)u);
u = uPrime;
}
}
/* Fitting failed -- split at max error point and fit recursively */
free((void *)u);
free((void *)bezCurve);
tHatCenter = ComputeCenterTangent(d, splitPoint);
FitCubic(d, first, splitPoint, tHat1, tHatCenter, error);
V2Negate(&tHatCenter);
FitCubic(d, splitPoint, last, tHatCenter, tHat2, error);
}
/*
* GenerateBezier :
* Use least-squares method to find Bezier control points for region.
*
*/
static BezierCurve GenerateBezier(d, first, last, uPrime, tHat1, tHat2)
Point2 *d; /* Array of digitized points */
int first, last; /* Indices defining region */
double *uPrime; /* Parameter values for region */
Vector2 tHat1, tHat2; /* Unit tangents at endpoints */
{
int i;
Vector2 A[MAXPOINTS][2]; /* Precomputed rhs for eqn */
int nPts; /* Number of pts in sub-curve */
double C[2][2]; /* Matrix C */
double X[2]; /* Matrix X */
double det_C0_C1, /* Determinants of matrices */
det_C0_X,
det_X_C1;
double alpha_l, /* Alpha values, left and right */
alpha_r;
Vector2 tmp; /* Utility variable */
BezierCurve bezCurve; /* RETURN bezier curve ctl pts */
bezCurve = (Point2 *)malloc(4 * sizeof(Point2));
nPts = last - first + 1;
/* Compute the A's */
for (i = 0; i < nPts; i++) {
Vector2 v1, v2;
v1 = tHat1;
v2 = tHat2;
V2Scale(&v1, B1(uPrime[i]));
V2Scale(&v2, B2(uPrime[i]));
A[i][0] = v1;
A[i][1] = v2;
}
/* Create the C and X matrices */
C[0][0] = 0.0;
C[0][1] = 0.0;
C[1][0] = 0.0;
C[1][1] = 0.0;
X[0] = 0.0;
X[1] = 0.0;
for (i = 0; i < nPts; i++) {
C[0][0] += V2Dot(&A[i][0], &A[i][0]);
C[0][1] += V2Dot(&A[i][0], &A[i][1]);
/* C[1][0] += V2Dot(&A[i][0], &A[i][1]);*/
C[1][0] = C[0][1];
C[1][1] += V2Dot(&A[i][1], &A[i][1]);
tmp = V2SubII(d[first + i],
V2AddII(
V2ScaleIII(d[first], B0(uPrime[i])),
V2AddII(
V2ScaleIII(d[first], B1(uPrime[i])),
V2AddII(
V2ScaleIII(d[last], B2(uPrime[i])),
V2ScaleIII(d[last], B3(uPrime[i]))))));
X[0] += V2Dot(&A[i][0], &tmp);
X[1] += V2Dot(&A[i][1], &tmp);
}
/* Compute the determinants of C and X */
det_C0_C1 = C[0][0] * C[1][1] - C[1][0] * C[0][1];
det_C0_X = C[0][0] * X[1] - C[0][1] * X[0];
det_X_C1 = X[0] * C[1][1] - X[1] * C[0][1];
/* Finally, derive alpha values */
if (det_C0_C1 == 0.0) {
det_C0_C1 = (C[0][0] * C[1][1]) * 10e-12;
}
alpha_l = det_X_C1 / det_C0_C1;
alpha_r = det_C0_X / det_C0_C1;
/* If alpha negative, use the Wu/Barsky heuristic (see text) */
if (alpha_l < 0.0 || alpha_r < 0.0) {
double dist = V2DistanceBetween2Points(&d[last], &d[first]) /
3.0;
bezCurve[0] = d[first];
bezCurve[3] = d[last];
V2Add(&bezCurve[0], V2Scale(&tHat1, dist), &bezCurve[1]);
V2Add(&bezCurve[3], V2Scale(&tHat2, dist), &bezCurve[2]);
return (bezCurve);
}
/* First and last control points of the Bezier curve are */
/* positioned exactly at the first and last data points */
/* Control points 1 and 2 are positioned an alpha distance out */
/* on the tangent vectors, left and right, respectively */
bezCurve[0] = d[first];
bezCurve[3] = d[last];
V2Add(&bezCurve[0], V2Scale(&tHat1, alpha_l), &bezCurve[1]);
V2Add(&bezCurve[3], V2Scale(&tHat2, alpha_r), &bezCurve[2]);
return (bezCurve);
}
/*
* Reparameterize:
* Given set of points and their parameterization, try to find
* a better parameterization.
*
*/
static double *Reparameterize(d, first, last, u, bezCurve)
Point2 *d; /* Array of digitized points */
int first, last; /* Indices defining region */
double *u; /* Current parameter values */
BezierCurve bezCurve; /* Current fitted curve */
{
int nPts = last-first+1;
int i;
double *uPrime; /* New parameter values */
uPrime = (double *)malloc(nPts * sizeof(double));
for (i = first; i <= last; i++) {
uPrime[i-first] = NewtonRaphsonRootFind(bezCurve, d[i], u[i-
first]);
}
return (uPrime);
}
/*
* NewtonRaphsonRootFind :
* Use Newton-Raphson iteration to find better root.
*/
static double NewtonRaphsonRootFind(Q, P, u)
BezierCurve Q; /* Current fitted curve */
Point2 P; /* Digitized point */
double u; /* Parameter value for "P" */
{
double numerator, denominator;
Point2 Q1[3], Q2[2]; /* Q' and Q'' */
Point2 Q_u, Q1_u, Q2_u; /*u evaluated at Q, Q', & Q'' */
double uPrime; /* Improved u */
int i;
/* Compute Q(u) */
Q_u = BezierII(3, Q, u);
/* Generate control vertices for Q' */
for (i = 0; i <= 2; i++) {
Q1[i].x = (Q[i+1].x - Q[i].x) * 3.0;
Q1[i].y = (Q[i+1].y - Q[i].y) * 3.0;
}
/* Generate control vertices for Q'' */
for (i = 0; i <= 1; i++) {
Q2[i].x = (Q1[i+1].x - Q1[i].x) * 2.0;
Q2[i].y = (Q1[i+1].y - Q1[i].y) * 2.0;
}
/* Compute Q'(u) and Q''(u) */
Q1_u = BezierII(2, Q1, u);
Q2_u = BezierII(1, Q2, u);
/* Compute f(u)/f'(u) */
numerator = (Q_u.x - P.x) * (Q1_u.x) + (Q_u.y - P.y) * (Q1_u.y);
denominator = (Q1_u.x) * (Q1_u.x) + (Q1_u.y) * (Q1_u.y) +
(Q_u.x - P.x) * (Q2_u.x) + (Q_u.y - P.y) * (Q2_u.y);
/* u = u - f(u)/f'(u) */
uPrime = u - (numerator/denominator);
return (uPrime);
}
/*
* Bezier :
* Evaluate a Bezier curve at a particular parameter value
*
*/
static Point2 BezierII(degree, V, t)
int degree; /* The degree of the bezier curve */
Point2 *V; /* Array of control points */
double t; /* Parametric value to find point for */
{
int i, j;
Point2 Q; /* Point on curve at parameter t */
Point2 *Vtemp; /* Local copy of control points */
/* Copy array */
Vtemp = (Point2 *)malloc((unsigned)((degree+1)
* sizeof (Point2)));
for (i = 0; i <= degree; i++) {
Vtemp[i] = V[i];
}
/* Triangle computation */
for (i = 1; i <= degree; i++) {
for (j = 0; j <= degree-i; j++) {
Vtemp[j].x = (1.0 - t) * Vtemp[j].x + t * Vtemp[j+1].x;
Vtemp[j].y = (1.0 - t) * Vtemp[j].y + t * Vtemp[j+1].y;
}
}
Q = Vtemp[0];
free((void *)Vtemp);
return Q;
}
/*
* B0, B1, B2, B3 :
* Bezier multipliers
*/
static double B0(u)
double u;
{
double tmp = 1.0 - u;
return (tmp * tmp * tmp);
}
static double B1(u)
double u;
{
double tmp = 1.0 - u;
return (3 * u * (tmp * tmp));
}
static double B2(u)
double u;
{
double tmp = 1.0 - u;
return (3 * u * u * tmp);
}
static double B3(u)
double u;
{
return (u * u * u);
}
/*
* ComputeLeftTangent, ComputeRightTangent, ComputeCenterTangent :
*Approximate unit tangents at endpoints and "center" of digitized curve
*/
static Vector2 ComputeLeftTangent(d, end)
Point2 *d; /* Digitized points*/
int end; /* Index to "left" end of region */
{
Vector2 tHat1;
tHat1 = V2SubII(d[end+1], d[end]);
tHat1 = *V2Normalize(&tHat1);
return tHat1;
}
static Vector2 ComputeRightTangent(d, end)
Point2 *d; /* Digitized points */
int end; /* Index to "right" end of region */
{
Vector2 tHat2;
tHat2 = V2SubII(d[end-1], d[end]);
tHat2 = *V2Normalize(&tHat2);
return tHat2;
}
static Vector2 ComputeCenterTangent(d, center)
Point2 *d; /* Digitized points */
int center; /* Index to point inside region */
{
Vector2 V1, V2, tHatCenter;
V1 = V2SubII(d[center-1], d[center]);
V2 = V2SubII(d[center], d[center+1]);
tHatCenter.x = (V1.x + V2.x)/2.0;
tHatCenter.y = (V1.y + V2.y)/2.0;
tHatCenter = *V2Normalize(&tHatCenter);
return tHatCenter;
}
/*
* ChordLengthParameterize :
* Assign parameter values to digitized points
* using relative distances between points.
*/
static double *ChordLengthParameterize(d, first, last)
Point2 *d; /* Array of digitized points */
int first, last; /* Indices defining region */
{
int i;
double *u; /* Parameterization */
u = (double *)malloc((unsigned)(last-first+1) * sizeof(double));
u[0] = 0.0;
for (i = first+1; i <= last; i++) {
u[i-first] = u[i-first-1] +
V2DistanceBetween2Points(&d[i], &d[i-1]);
}
for (i = first + 1; i <= last; i++) {
u[i-first] = u[i-first] / u[last-first];
}
return(u);
}
/*
* ComputeMaxError :
* Find the maximum squared distance of digitized points
* to fitted curve.
*/
static double ComputeMaxError(d, first, last, bezCurve, u, splitPoint)
Point2 *d; /* Array of digitized points */
int first, last; /* Indices defining region */
BezierCurve bezCurve; /* Fitted Bezier curve */
double *u; /* Parameterization of points */
int *splitPoint; /* Point of maximum error */
{
int i;
double maxDist; /* Maximum error */
double dist; /* Current error */
Point2 P; /* Point on curve */
Vector2 v; /* Vector from point to curve */
*splitPoint = (last - first + 1)/2;
maxDist = 0.0;
for (i = first + 1; i < last; i++) {
P = BezierII(3, bezCurve, u[i-first]);
v = V2SubII(P, d[i]);
dist = V2SquaredLength(&v);
if (dist >= maxDist) {
maxDist = dist;
*splitPoint = i;
}
}
return (maxDist);
}
static Vector2 V2AddII(a, b)
Vector2 a, b;
{
Vector2 c;
c.x = a.x + b.x; c.y = a.y + b.y;
return (c);
}
static Vector2 V2ScaleIII(v, s)
Vector2 v;
double s;
{
Vector2 result;
result.x = v.x * s; result.y = v.y * s;
return (result);
}
static Vector2 V2SubII(a, b)
Vector2 a, b;
{
Vector2 c;
c.x = a.x - b.x; c.y = a.y - b.y;
return (c);
}