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1994-10-24
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File Name Archive # Description
-----------------------------------------------------------
2DClip 1 2D Clipping: A Vector-Based Approach
2DClip/Makefile 1 Makefile
2DClip/bio.c 2 Basic operations
2DClip/box.h 1 BOX definition
2DClip/clip.c 2 Clipping routines
2DClip/cross.c 4 Intersection calculation
2DClip/line.h 1 Major definitions
AALines 1 Rendering Anti-Aliased Lines
AALines/00README 1 Information about AALines Gem
AALines/AALines.c 4 Code to render an anti-aliased line
AALines/AALines.h 1 Symbols & globals
AALines/AAMain.c 1 Calling routine
AALines/AATables.c 4 Initialization of tables and frame buffer
AALines/FastMatMul.c 5 Fast routines to multiply 4x4 matrices
AALines/LongConst.h 1 High-precision constants
AALines/Makefile 1 Makefile
AALines/utah.c 3 Interface to Utah Raster Toolkit
AALines/utah.h 1 Declarations for URT interface
AAPolyScan.c 4 Fast Anti_aliasing Polygon Scan Conversion
Albers.c 3 Albers Equal-Area Conic Map Projection
BinRec.c 1 Recording Animation in Binary Order
BoundSphere.c 3 An Efficient Bounding Sphere
BoxSphere.c 2 Box-Sphere Intersection Checking
CircleRect.c 1 Fast Circle-Rectangle Intersection Checking
ConcaveScan.c 4 Concave Polygon Scan Conversion
DigitalLine.c 1 Digital Line Drawing
Dissolve.c 3 A Digital "Dissolve" Effect
DoubleLine.c 3 Symmetric Double Step Line Algorithm
Errata.GraphicsGems * Known errata for _Graphics Gems_ book
FastJitter.c 1 Efficient Generation of Sampling Jitter
FitCurves.c 5 Automatically Fit Digitized Curves
FixedTrig.c 1 Fixed-Point Trig with CORDIC Iterations
Forms.c 4 Forms, Vectors, and Transformations
Gems.TOC Table of Contents of all books in Gems series
GGVecLib.c 5 2D and 3D Vector C Library
GraphicsGems.h 3 Graphics Gems header file
HSLtoRGB.c 1 A Fast HSL-to-RGB Transform
Hash3D.c 1 3D Grid Hashing Function
HypotApprox.c 1 A Fast Approximation to the Hypotenuse
Interleave.c 4 Bit Interleaving for Quad- or Octrees
Label.c 2 Nice Numbers for Graph Labels
LineEdge.c 3 Fast Line-Edge Intersections on a Uniform Grid
MANIFEST 1 This shipping list
Makefile 2 Makefile for the whole shebang
MatrixInvert.c 3 Matrix Inversion
MatrixOrtho.c 1 Matrix Orthogonalization
MatrixPost.c 2 Efficient Post-Concatenation of Trans. Matrices
Median.c 2 Median Finding on a 3x3 Grid
NearestPoint.c 5 Nearest-Point-On-Curve and Bezier Root-Finder
OrderDither.c 2 Ordered Dithering
PixelInteger.c 1 Proper Treatment of Pixels As Integers
PntOnLine.c 2 A Fast 2D Point-On-Line Test
PolyScan 1 Convex Polygon Scan Conversion & Clipping
PolyScan/Makefile 1 Makefile
PolyScan/fancytest.c 2 Phong-shading a Texture mapping test
PolyScan/poly.c 2 Simple utilities for polygon data structure
PolyScan/poly.h 2 Definitions for polygon package
PolyScan/poly_clip.c 3 Homogeneous 3D polygon clipper
PolyScan/poly_scan.c 3 Convex polygon point-sampled scan conversion
PolyScan/scantest.c 2 Gouraud shading and Z-buffer demo
Quaternions.c 2 Using Quaternions for Coding 3D Transformations
README 1 General information
RGBTo4Bits.c 1 Mapping RGB Triples Onto Four Bits
RayBox.c 1 Fast Ray-Box Intersection
RayPolygon.c 1 An Efficient Ray-Polygon Intersection
Roots3And4.c 3 Cubic and Quartic Roots
SeedFill.c 2 A Seed Fill Algorithm
SquareRoot.c 2 A High-Speed, Low-Precision Square Root
Sturm 1 Using Sturm Sequences to Bracket Real Roots
Sturm/Makefile 1 Makefile
Sturm/main.c 2 Sample driver program
Sturm/solve.h 1 Useful constants and types
Sturm/sturm.c 4 Functions to build and evaluate Sturm sequence
Sturm/util.c 1 Root polishing and evaluating utilities
TransBox.c 1 Transforming Axis-Aligned Bounding Boxes
TriPoints.c 2 Generating Random Points in Triangles
ViewTrans.c 1 3D Viewing and Rotation using Orthonormal Bases