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- /*==========================================================================;
- *
- * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3drm.h
- * Content: Direct3DRM include file
- *
- ***************************************************************************/
-
- #ifndef __D3DRMDEFS_H__
- #define __D3DRMDEFS_H__
-
- #include <stddef.h>
- #include "d3dtypes.h"
-
- #ifdef WIN32
- #define D3DRMAPI __stdcall
- #else
- #define D3DRMAPI
- #endif
-
- #if defined(__cplusplus)
- extern "C" {
- #endif
-
- #ifndef TRUE
- #define FALSE 0
- #define TRUE 1
- #endif
-
- typedef struct _D3DRMVECTOR4D
- { D3DVALUE x, y, z, w;
- } D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
-
- typedef D3DVALUE D3DRMMATRIX4D[4][4];
-
- typedef struct _D3DRMQUATERNION
- { D3DVALUE s;
- D3DVECTOR v;
- } D3DRMQUATERNION, *LPD3DRMQUATERNION;
-
- typedef struct _D3DRMBOX
- { D3DVECTOR min, max;
- } D3DRMBOX, *LPD3DRMBOX;
-
- typedef void (*D3DRMWRAPCALLBACK)
- (LPD3DVECTOR, int* u, int* v, LPD3DVECTOR a, LPD3DVECTOR b, LPVOID);
-
- typedef enum _D3DRMLIGHTTYPE
- { D3DRMLIGHT_AMBIENT,
- D3DRMLIGHT_POINT,
- D3DRMLIGHT_SPOT,
- D3DRMLIGHT_DIRECTIONAL,
- D3DRMLIGHT_PARALLELPOINT
- } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
-
- typedef enum _D3DRMSHADEMODE {
- D3DRMSHADE_FLAT = 0,
- D3DRMSHADE_GOURAUD = 1,
- D3DRMSHADE_PHONG = 2,
-
- D3DRMSHADE_MASK = 7,
- D3DRMSHADE_MAX = 8
- } D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
-
- typedef enum _D3DRMLIGHTMODE {
- D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
- D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
-
- D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
- D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
- } D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
-
- typedef enum _D3DRMFILLMODE {
- D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
- D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
- D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
-
- D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
- D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
- } D3DRMFILLMODE, *LPD3DRMFILLMODE;
-
- typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
-
- #define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
- #define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
- #define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
- #define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
- #define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
-
- typedef enum _D3DRMTEXTUREQUALITY
- { D3DRMTEXTURE_NEAREST, /* choose nearest texel */
- D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
- D3DRMTEXTURE_MIPNEAREST, /* nearest texel in nearest mipmap */
- D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
- D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
- D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
- } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
-
- typedef enum _D3DRMCOMBINETYPE
- { D3DRMCOMBINE_REPLACE,
- D3DRMCOMBINE_BEFORE,
- D3DRMCOMBINE_AFTER
- } D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
-
- typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
-
- typedef enum _D3DRMPALETTEFLAGS
- { D3DRMPALETTE_FREE, /* renderer may use this entry freely */
- D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */
- D3DRMPALETTE_RESERVED /* may not be used by renderer */
- } D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
-
- typedef struct _D3DRMPALETTEENTRY
- { unsigned char red; /* 0 .. 255 */
- unsigned char green; /* 0 .. 255 */
- unsigned char blue; /* 0 .. 255 */
- unsigned char flags; /* one of D3DRMPALETTEFLAGS */
- } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
-
- typedef struct _D3DRMIMAGE
- { int width, height; /* width and height in pixels */
- int aspectx, aspecty; /* aspect ratio for non-square pixels */
- int depth; /* bits per pixel */
- int rgb; /* if false, pixels are indices into a
- palette otherwise, pixels encode
- RGB values. */
- int bytes_per_line; /* number of bytes of memory for a
- scanline. This must be a multiple
- of 4. */
- void* buffer1; /* memory to render into (first buffer). */
- void* buffer2; /* second rendering buffer for double
- buffering, set to NULL for single
- buffering. */
- unsigned long red_mask;
- unsigned long green_mask;
- unsigned long blue_mask;
- unsigned long alpha_mask; /* if rgb is true, these are masks for
- the red, green and blue parts of a
- pixel. Otherwise, these are masks
- for the significant bits of the
- red, green and blue elements in the
- palette. For instance, most SVGA
- displays use 64 intensities of red,
- green and blue, so the masks should
- all be set to 0xfc. */
- int palette_size; /* number of entries in palette */
- D3DRMPALETTEENTRY* palette; /* description of the palette (only if
- rgb is false). Must be (1<<depth)
- elements. */
- } D3DRMIMAGE, *LPD3DRMIMAGE;
-
- typedef enum _D3DRMWRAPTYPE
- { D3DRMWRAP_FLAT,
- D3DRMWRAP_CYLINDER,
- D3DRMWRAP_SPHERE,
- D3DRMWRAP_CHROME
- } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
-
- #define D3DRMWIREFRAME_CULL 1 /* cull backfaces */
- #define D3DRMWIREFRAME_HIDDENLINE 2 /* lines are obscured by closer objects */
-
- typedef enum _D3DRMPROJECTIONTYPE
- { D3DRMPROJECT_PERSPECTIVE,
- D3DRMPROJECT_ORTHOGRAPHIC
- } D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
-
- typedef enum _D3DRMXOFFORMAT
- { D3DRMXOF_BINARY,
- D3DRMXOF_COMPRESSED,
- D3DRMXOF_TEXT
- } D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
-
- typedef DWORD D3DRMSAVEOPTIONS;
- #define D3DRMXOFSAVE_NORMALS 1
- #define D3DRMXOFSAVE_TEXTURECOORDINATES 2
- #define D3DRMXOFSAVE_MATERIALS 4
- #define D3DRMXOFSAVE_TEXTURENAMES 8
- #define D3DRMXOFSAVE_ALL 15
-
- typedef enum _D3DRMCOLORSOURCE
- { D3DRMCOLOR_FROMFACE,
- D3DRMCOLOR_FROMVERTEX
- } D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
-
- typedef enum _D3DRMFRAMECONSTRAINT
- { D3DRMCONSTRAIN_Z, /* use only X and Y rotations */
- D3DRMCONSTRAIN_Y, /* use only X and Z rotations */
- D3DRMCONSTRAIN_X /* use only Y and Z rotations */
- } D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
-
- typedef enum _D3DRMMATERIALMODE
- { D3DRMMATERIAL_FROMMESH,
- D3DRMMATERIAL_FROMPARENT,
- D3DRMMATERIAL_FROMFRAME
- } D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
-
- typedef enum _D3DRMFOGMODE
- { D3DRMFOG_LINEAR, /* linear between start and end */
- D3DRMFOG_EXPONENTIAL, /* density * exp(-distance) */
- D3DRMFOG_EXPONENTIALSQUARED /* density * exp(-distance*distance) */
- } D3DRMFOGMODE, *LPD3DRMFOGMODE;
-
- typedef enum _D3DRMZBUFFERMODE {
- D3DRMZBUFFER_FROMPARENT, /* default */
- D3DRMZBUFFER_ENABLE, /* enable zbuffering */
- D3DRMZBUFFER_DISABLE /* disable zbuffering */
- } D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
-
- typedef enum _D3DRMSORTMODE {
- D3DRMSORT_FROMPARENT, /* default */
- D3DRMSORT_NONE, /* don't sort child frames */
- D3DRMSORT_FRONTTOBACK, /* sort child frames front-to-back */
- D3DRMSORT_BACKTOFRONT /* sort child frames back-to-front */
- } D3DRMSORTMODE, *LPD3DRMSORTMODE;
-
- typedef DWORD D3DRMANIMATIONOPTIONS;
- #define D3DRMANIMATION_OPEN 0x01L
- #define D3DRMANIMATION_CLOSED 0x02L
- #define D3DRMANIMATION_LINEARPOSITION 0x04L
- #define D3DRMANIMATION_SPLINEPOSITION 0x08L
- #define D3DRMANIMATION_SCALEANDROTATION 0x00000010L
- #define D3DRMANIMATION_POSITION 0x00000020L
-
- typedef DWORD D3DRMLOADOPTIONS;
-
- #define D3DRMLOAD_FROMFILE 0x00L
- #define D3DRMLOAD_FROMRESOURCE 0x01L
- #define D3DRMLOAD_FROMMEMORY 0x02L
- #define D3DRMLOAD_FROMSTREAM 0x04L
-
- #define D3DRMLOAD_BYNAME 0x10L
- #define D3DRMLOAD_BYPOSITION 0x20L
- #define D3DRMLOAD_BYGUID 0x40L
- #define D3DRMLOAD_FIRST 0x80L
-
- #define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L
- #define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
-
- typedef struct _D3DRMLOADRESOURCE {
- HMODULE hModule;
- LPCTSTR lpName;
- LPCTSTR lpType;
- } D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
-
- typedef struct _D3DRMLOADMEMORY {
- LPVOID lpMemory;
- DWORD dSize;
- } D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
-
- typedef enum _D3DRMUSERVISUALREASON {
- D3DRMUSERVISUAL_CANSEE,
- D3DRMUSERVISUAL_RENDER
- } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
-
-
- typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
- static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
- static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
- static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
-
- typedef struct _D3DRMVERTEX
- { D3DVECTOR position;
- D3DVECTOR normal;
- D3DVALUE tu, tv;
- D3DCOLOR color;
- } D3DRMVERTEX, *LPD3DRMVERTEX;
-
- typedef LONG D3DRMGROUPINDEX; /* group indexes begin a 0 */
- static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
-
- /*
- * Create a color from three components in the range 0-1 inclusive.
- */
- extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGB(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue);
-
- /*
- * Create a color from four components in the range 0-1 inclusive.
- */
- extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGBA(D3DVALUE red,
- D3DVALUE green,
- D3DVALUE blue,
- D3DVALUE alpha);
-
- /*
- * Get the red component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetRed(D3DCOLOR);
-
- /*
- * Get the green component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetGreen(D3DCOLOR);
-
- /*
- * Get the blue component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetBlue(D3DCOLOR);
-
- /*
- * Get the alpha component of a color.
- */
- extern D3DVALUE D3DRMAPI D3DRMColorGetAlpha(D3DCOLOR);
-
- /*
- * Add two vectors. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-
- /*
- * Subtract two vectors. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorSubtract(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Reflect a ray about a given normal. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorReflect(LPD3DVECTOR d,
- LPD3DVECTOR ray,
- LPD3DVECTOR norm);
-
- /*
- * Calculate the vector cross product. Returns its first argument.
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorCrossProduct(LPD3DVECTOR d,
- LPD3DVECTOR s1,
- LPD3DVECTOR s2);
- /*
- * Return the vector dot product.
- */
- extern D3DVALUE D3DRMAPI D3DRMVectorDotProduct(LPD3DVECTOR s1,
- LPD3DVECTOR s2);
-
- /*
- * Scale a vector so that its modulus is 1. Returns its argument or
- * NULL if there was an error (e.g. a zero vector was passed).
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorNormalize(LPD3DVECTOR);
- #define D3DRMVectorNormalise D3DRMVectorNormalize
-
- /*
- * Return the length of a vector (e.g. sqrt(x*x + y*y + z*z)).
- */
- extern D3DVALUE D3DRMAPI D3DRMVectorModulus(LPD3DVECTOR v);
-
- /*
- * Set the rotation part of a matrix to be a rotation of theta radians
- * around the given axis.
- */
-
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
-
- /*
- * Scale a vector uniformly in all three axes
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorScale(LPD3DVECTOR d, LPD3DVECTOR s, D3DVALUE factor);
-
- /*
- * Return a random unit vector
- */
- extern LPD3DVECTOR D3DRMAPI D3DRMVectorRandom(LPD3DVECTOR d);
-
- /*
- * Returns a unit quaternion that represents a rotation of theta radians
- * around the given axis.
- */
-
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION quat,
- LPD3DVECTOR v,
- D3DVALUE theta);
-
- /*
- * Calculate the product of two quaternions
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b);
-
- /*
- * Interpolate between two quaternions
- */
- extern LPD3DRMQUATERNION D3DRMAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION q,
- LPD3DRMQUATERNION a,
- LPD3DRMQUATERNION b,
- D3DVALUE alpha);
-
- /*
- * Calculate the matrix for the rotation that a unit quaternion represents
- */
- extern void D3DRMAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D dmMat, LPD3DRMQUATERNION lpDqQuat);
-
-
- #if defined(__cplusplus)
- };
- #endif
-
- #endif
-