home *** CD-ROM | disk | FTP | other *** search
- /*==========================================================================;
- *
- * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dtypes.h
- * Content: Direct3D types include file
- *
- ***************************************************************************/
-
- #ifndef _D3DTYPES_H_
- #define _D3DTYPES_H_
-
- #ifndef WIN32
- #include "subwtype.h"
- #else
- #include <windows.h>
- #endif
-
- #include <ddraw.h>
-
- #pragma pack(4)
-
- #if defined(__cplusplus)
- extern "C"
- {
- #endif
-
- /* D3DVALUE is the fundamental Direct3D fractional data type */
-
- #define D3DVALP(val, prec) ((float)(val))
- #define D3DVAL(val) ((float)(val))
- typedef float D3DVALUE, *LPD3DVALUE;
- #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
- #define D3DMultiply(a, b) ((a) * (b))
-
- typedef LONG D3DFIXED;
-
- #ifndef RGB_MAKE
- /*
- * Format of CI colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | color index | fraction |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define CI_GETALPHA(ci) ((ci) >> 24)
- #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
- #define CI_GETFRACTION(ci) ((ci) & 0xff)
- #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
- #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
- #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
-
- /*
- * Format of RGBA colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | alpha | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
- #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
-
- /* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
- * The float values must be in the range 0..1
- */
- #define D3DRGB(r, g, b) \
- (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
- #define D3DRGBA(r, g, b, a) \
- ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
- | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
- )
-
- /*
- * Format of RGB colors is
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- * | ignored | red | green | blue |
- * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- */
- #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
- #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
- #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
- #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
-
- #endif
-
- /*
- * Flags for Enumerate functions
- */
-
- /*
- * Stop the enumeration
- */
- #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
-
- /*
- * Continue the enumeration
- */
- #define D3DENUMRET_OK DDENUMRET_OK
-
- typedef HRESULT (WINAPI* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
- typedef HRESULT (WINAPI* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
-
- typedef DWORD D3DCOLOR, D3DCOLOR, *LPD3DCOLOR;
-
- typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
- typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
- typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
-
- typedef struct _D3DCOLORVALUE {
- union {
- D3DVALUE r;
- D3DVALUE dvR;
- };
- union {
- D3DVALUE g;
- D3DVALUE dvG;
- };
- union {
- D3DVALUE b;
- D3DVALUE dvB;
- };
- union {
- D3DVALUE a;
- D3DVALUE dvA;
- };
- } D3DCOLORVALUE;
-
- typedef struct _D3DRECT {
- union {
- LONG x1;
- LONG lX1;
- };
- union {
- LONG y1;
- LONG lY1;
- };
- union {
- LONG x2;
- LONG lX2;
- };
- union {
- LONG y2;
- LONG lY2;
- };
- } D3DRECT, *LPD3DRECT;
-
- typedef struct _D3DVECTOR {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- } D3DVECTOR, *LPD3DVECTOR;
-
-
- /*
- * Vertex data types supported in an ExecuteBuffer.
- */
-
- /*
- * Homogeneous vertices
- */
-
- typedef struct _D3DHVERTEX {
- DWORD dwFlags; /* Homogeneous clipping flags */
- union {
- D3DVALUE hx;
- D3DVALUE dvHX;
- };
- union {
- D3DVALUE hy;
- D3DVALUE dvHY;
- };
- union {
- D3DVALUE hz;
- D3DVALUE dvHZ;
- };
- } D3DHVERTEX, *LPD3DHVERTEX;
-
- /*
- * Transformed/lit vertices
- */
- typedef struct _D3DTLVERTEX {
- union {
- D3DVALUE sx; /* Screen coordinates */
- D3DVALUE dvSX;
- };
- union {
- D3DVALUE sy;
- D3DVALUE dvSY;
- };
- union {
- D3DVALUE sz;
- D3DVALUE dvSZ;
- };
- union {
- D3DVALUE rhw; /* Reciprocal of homogeneous w */
- D3DVALUE dvRHW;
- };
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- } D3DTLVERTEX, *LPD3DTLVERTEX;
-
- /*
- * Untransformed/lit vertices
- */
- typedef struct _D3DLVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- DWORD dwReserved;
- union {
- D3DCOLOR color; /* Vertex color */
- D3DCOLOR dcColor;
- };
- union {
- D3DCOLOR specular; /* Specular component of vertex */
- D3DCOLOR dcSpecular;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- } D3DLVERTEX, *LPD3DLVERTEX;
-
- /*
- * Untransformed/unlit vertices
- */
-
- typedef struct _D3DVERTEX {
- union {
- D3DVALUE x; /* Homogeneous coordinates */
- D3DVALUE dvX;
- };
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- };
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- };
- union {
- D3DVALUE nx; /* Normal */
- D3DVALUE dvNX;
- };
- union {
- D3DVALUE ny;
- D3DVALUE dvNY;
- };
- union {
- D3DVALUE nz;
- D3DVALUE dvNZ;
- };
- union {
- D3DVALUE tu; /* Texture coordinates */
- D3DVALUE dvTU;
- };
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- };
- } D3DVERTEX, *LPD3DVERTEX;
-
- /*
- * Matrix, viewport, and tranformation structures and definitions.
- */
-
- typedef struct _D3DMATRIX {
- D3DVALUE _11, _12, _13, _14;
- D3DVALUE _21, _22, _23, _24;
- D3DVALUE _31, _32, _33, _34;
- D3DVALUE _41, _42, _43, _44;
- } D3DMATRIX, *LPD3DMATRIX;
-
- typedef struct _D3DVIEWPORT {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY; /* Top left */
- DWORD dwWidth;
- DWORD dwHeight; /* Dimensions */
- D3DVALUE dvScaleX; /* Scale homogeneous to screen */
- D3DVALUE dvScaleY; /* Scale homogeneous to screen */
- D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
- D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
- } D3DVIEWPORT, *LPD3DVIEWPORT;
-
- /*
- * Values for clip fields.
- */
- #define D3DCLIP_LEFT 0x00000001L
- #define D3DCLIP_RIGHT 0x00000002L
- #define D3DCLIP_TOP 0x00000004L
- #define D3DCLIP_BOTTOM 0x00000008L
- #define D3DCLIP_FRONT 0x00000010L
- #define D3DCLIP_BACK 0x00000020L
- #define D3DCLIP_GEN0 0x00000040L
- #define D3DCLIP_GEN1 0x00000080L
- #define D3DCLIP_GEN2 0x00000100L
- #define D3DCLIP_GEN3 0x00000200L
- #define D3DCLIP_GEN4 0x00000400L
- #define D3DCLIP_GEN5 0x00000800L
-
- /*
- * Values for d3d status.
- */
- #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
- #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
- #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
- #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
- #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
- #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
- #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
- #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
- #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
- #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
- #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
- #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
-
- #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
- #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
- #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
- #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
- #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
- #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
- #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
- #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
-
- #define D3DSTATUS_CLIPUNIONALL ( \
- D3DSTATUS_CLIPUNIONLEFT | \
- D3DSTATUS_CLIPUNIONRIGHT | \
- D3DSTATUS_CLIPUNIONTOP | \
- D3DSTATUS_CLIPUNIONBOTTOM | \
- D3DSTATUS_CLIPUNIONFRONT | \
- D3DSTATUS_CLIPUNIONBACK | \
- D3DSTATUS_CLIPUNIONGEN0 | \
- D3DSTATUS_CLIPUNIONGEN1 | \
- D3DSTATUS_CLIPUNIONGEN2 | \
- D3DSTATUS_CLIPUNIONGEN3 | \
- D3DSTATUS_CLIPUNIONGEN4 | \
- D3DSTATUS_CLIPUNIONGEN5 \
- )
-
- #define D3DSTATUS_CLIPINTERSECTIONALL ( \
- D3DSTATUS_CLIPINTERSECTIONLEFT | \
- D3DSTATUS_CLIPINTERSECTIONRIGHT | \
- D3DSTATUS_CLIPINTERSECTIONTOP | \
- D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
- D3DSTATUS_CLIPINTERSECTIONFRONT | \
- D3DSTATUS_CLIPINTERSECTIONBACK | \
- D3DSTATUS_CLIPINTERSECTIONGEN0 | \
- D3DSTATUS_CLIPINTERSECTIONGEN1 | \
- D3DSTATUS_CLIPINTERSECTIONGEN2 | \
- D3DSTATUS_CLIPINTERSECTIONGEN3 | \
- D3DSTATUS_CLIPINTERSECTIONGEN4 | \
- D3DSTATUS_CLIPINTERSECTIONGEN5 \
- )
-
- #define D3DSTATUS_DEFAULT ( \
- D3DSTATUS_CLIPINTERSECTIONALL | \
- D3DSTATUS_ZNOTVISIBLE)
-
-
- /*
- * Options for direct transform calls
- */
- #define D3DTRANSFORM_CLIPPED 0x00000001l
- #define D3DTRANSFORM_UNCLIPPED 0x00000002l
-
- typedef struct _D3DTRANSFORMDATA {
- DWORD dwSize;
- LPVOID lpIn; /* Input vertices */
- DWORD dwInSize; /* Stride of input vertices */
- LPVOID lpOut; /* Output vertices */
- DWORD dwOutSize; /* Stride of output vertices */
- LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
- DWORD dwClip; /* Clipping hint */
- DWORD dwClipIntersection;
- DWORD dwClipUnion; /* Union of all clip flags */
- D3DRECT drExtent; /* Extent of transformed vertices */
- } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
-
- /*
- * Structure defining position and direction properties for lighting.
- */
- typedef struct _D3DLIGHTINGELEMENT {
- D3DVECTOR dvPosition; /* Lightable point in model space */
- D3DVECTOR dvNormal; /* Normalised unit vector */
- } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
-
- /*
- * Structure defining material properties for lighting.
- */
- typedef struct _D3DMATERIAL {
- DWORD dwSize;
- union {
- D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE dcvDiffuse;
- };
- union {
- D3DCOLORVALUE ambient; /* Ambient color RGB */
- D3DCOLORVALUE dcvAmbient;
- };
- union {
- D3DCOLORVALUE specular; /* Specular 'shininess' */
- D3DCOLORVALUE dcvSpecular;
- };
- union {
- D3DCOLORVALUE emissive; /* Emissive color RGB */
- D3DCOLORVALUE dcvEmissive;
- };
- union {
- D3DVALUE power; /* Sharpness if specular highlight */
- D3DVALUE dvPower;
- };
- D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
- DWORD dwRampSize;
- } D3DMATERIAL, *LPD3DMATERIAL;
-
- typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- D3DLIGHT_PARALLELPOINT = 4,
- D3DLIGHT_GLSPOT = 5,
- } D3DLIGHTTYPE;
-
- /*
- * Structure defining a light source and its properties.
- */
- typedef struct _D3DLIGHT {
- DWORD dwSize;
- D3DLIGHTTYPE dltType; /* Type of light source */
- D3DCOLORVALUE dcvColor; /* Color of light */
- D3DVECTOR dvPosition; /* Position in world space */
- D3DVECTOR dvDirection; /* Direction in world space */
- D3DVALUE dvRange; /* Cutoff range */
- D3DVALUE dvFalloff; /* Falloff */
- D3DVALUE dvAttenuation0; /* Constant attenuation */
- D3DVALUE dvAttenuation1; /* Linear attenuation */
- D3DVALUE dvAttenuation2; /* Quadratic attenuation */
- D3DVALUE dvTheta; /* Inner angle of spotlight cone */
- D3DVALUE dvPhi; /* Outer angle of spotlight cone */
- } D3DLIGHT, *LPD3DLIGHT;
-
- typedef struct _D3DLIGHTDATA {
- DWORD dwSize;
- LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
- DWORD dwInSize; /* Stride of input elements */
- LPD3DTLVERTEX lpOut; /* Output colors */
- DWORD dwOutSize; /* Stride of output colors */
- } D3DLIGHTDATA, *LPD3DLIGHTDATA;
-
- typedef enum _D3DCOLORMODEL {
- D3DCOLOR_MONO = 1,
- D3DCOLOR_RGB = 2,
- } D3DCOLORMODEL;
-
- /*
- * Options for clearing
- */
- #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
- #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
-
- /*
- * Execute buffers are allocated via Direct3D. These buffers may then
- * be filled by the application with instructions to execute along with
- * vertex data.
- */
-
- /*
- * Supported op codes for execute instructions.
- */
- typedef enum _D3DOPCODE {
- D3DOP_POINT = 1,
- D3DOP_LINE = 2,
- D3DOP_TRIANGLE = 3,
- D3DOP_MATRIXLOAD = 4,
- D3DOP_MATRIXMULTIPLY = 5,
- D3DOP_STATETRANSFORM = 6,
- D3DOP_STATELIGHT = 7,
- D3DOP_STATERENDER = 8,
- D3DOP_PROCESSVERTICES = 9,
- D3DOP_TEXTURELOAD = 10,
- D3DOP_EXIT = 11,
- D3DOP_BRANCHFORWARD = 12,
- D3DOP_SPAN = 13,
- D3DOP_SETSTATUS = 14,
- } D3DOPCODE;
-
- typedef struct _D3DINSTRUCTION {
- BYTE bOpcode; /* Instruction opcode */
- BYTE bSize; /* Size of each instruction data unit */
- WORD wCount; /* Count of instruction data units to follow */
- } D3DINSTRUCTION, *LPD3DINSTRUCTION;
-
- /*
- * Structure for texture loads
- */
- typedef struct _D3DTEXTURELOAD {
- D3DTEXTUREHANDLE hDestTexture;
- D3DTEXTUREHANDLE hSrcTexture;
- } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
-
- /*
- * Structure for picking
- */
- typedef struct _D3DPICKRECORD {
- BYTE bOpcode;
- BYTE bPad;
- DWORD dwOffset;
- D3DVALUE dvZ;
- } D3DPICKRECORD, *LPD3DPICKRECORD;
-
- /*
- * The following defines the rendering states which can be set in the
- * execute buffer.
- */
-
- typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- } D3DSHADEMODE;
-
- typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- } D3DFILLMODE;
-
- typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
- } D3DLINEPATTERN;
-
- typedef enum _D3DTEXTUREFILTER {
- D3DFILTER_NEAREST = 1,
- D3DFILTER_LINEAR = 2,
- D3DFILTER_MIPNEAREST = 3,
- D3DFILTER_MIPLINEAR = 4,
- D3DFILTER_LINEARMIPNEAREST = 5,
- D3DFILTER_LINEARMIPLINEAR = 6,
- } D3DTEXTUREFILTER;
-
- typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- } D3DBLEND;
-
- typedef enum _D3DTEXTUREBLEND {
- D3DTBLEND_DECAL = 1,
- D3DTBLEND_MODULATE = 2,
- D3DTBLEND_DECALALPHA = 3,
- D3DTBLEND_MODULATEALPHA = 4,
- D3DTBLEND_DECALMASK = 5,
- D3DTBLEND_MODULATEMASK = 6,
- D3DTBLEND_COPY = 7,
- } D3DTEXTUREBLEND;
-
- typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
- } D3DTEXTUREADDRESS;
-
- typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- } D3DCULL;
-
- typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- } D3DCMPFUNC;
-
- typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- D3DFOG_LINEAR = 3
- } D3DFOGMODE;
-
- /*
- * Amount to add to a state to generate the override for that state.
- */
- #define D3DSTATE_OVERRIDE_BIAS 256
-
- /*
- * A state which sets the override flag for the specified state type.
- */
- #define D3DSTATE_OVERRIDE(type) ((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)
-
- typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTRANSFORMSTATE_WORLD = 1,
- D3DTRANSFORMSTATE_VIEW = 2,
- D3DTRANSFORMSTATE_PROJECTION = 3,
- } D3DTRANSFORMSTATETYPE;
-
- typedef enum _D3DLIGHTSTATETYPE {
- D3DLIGHTSTATE_MATERIAL = 1,
- D3DLIGHTSTATE_AMBIENT = 2,
- D3DLIGHTSTATE_COLORMODEL = 3,
- D3DLIGHTSTATE_FOGMODE = 4,
- D3DLIGHTSTATE_FOGSTART = 5,
- D3DLIGHTSTATE_FOGEND = 6,
- D3DLIGHTSTATE_FOGDENSITY = 7,
- } D3DLIGHTSTATETYPE;
-
- typedef enum _D3DRENDERSTATETYPE {
- D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
- D3DRENDERSTATE_ANTIALIAS = 2, /* Antialiasing prim edges */
- D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
- D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
- D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
- D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
- D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
- D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
- D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
- D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
- D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
- D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
- D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
- D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
- D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
- D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
- D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
- D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
- D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
- D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
- D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
- D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
- D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
- D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
- D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
- D3DRENDERSTATE_BLENDENABLE = 27, /* TRUE to enable alpha blending */
- D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
- D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
- D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
- D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
- D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
- D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
- D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
- D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
- D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
- D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
- D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
- D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
- D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
- D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
- D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
- D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
- D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
- D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
- D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
- D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
- D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
- D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
- D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
- D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
- D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
- D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
- D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
- D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
- D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
- D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
- D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
- D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
- D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
- D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
- D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
- D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
- D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
- D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
- D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
- D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
- D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
- D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
- D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
- D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
- } D3DRENDERSTATETYPE;
-
- #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
-
- typedef struct _D3DSTATE {
- union {
- D3DTRANSFORMSTATETYPE dtstTransformStateType;
- D3DLIGHTSTATETYPE dlstLightStateType;
- D3DRENDERSTATETYPE drstRenderStateType;
- };
- union {
- DWORD dwArg[1];
- D3DVALUE dvArg[1];
- };
- } D3DSTATE, *LPD3DSTATE;
-
- /*
- * Operation used to load matrices
- * hDstMat = hSrcMat
- */
- typedef struct _D3DMATRIXLOAD {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
- } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
-
- /*
- * Operation used to multiply matrices
- * hDstMat = hSrcMat1 * hSrcMat2
- */
- typedef struct _D3DMATRIXMULTIPLY {
- D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
- D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
- D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
- } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
-
- /*
- * Operation used to transform and light vertices.
- */
- typedef struct _D3DPROCESSVERTICES {
- DWORD dwFlags; /* Do we transform or light or just copy? */
- WORD wStart; /* Index to first vertex in source */
- WORD wDest; /* Index to first vertex in local buffer */
- DWORD dwCount; /* Number of vertices to be processed */
- DWORD dwReserved; /* Must be zero */
- } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
-
- #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
- #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
- #define D3DPROCESSVERTICES_COPY 0x00000002L
- #define D3DPROCESSVERTICES_OPMASK 0x00000007L
-
- #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
- #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
-
-
- /*
- * Triangle flags
- */
-
- /*
- * Tri strip and fan flags.
- * START loads all three vertices
- * EVEN and ODD load just v3 with even or odd culling
- * START_FLAT contains a count from 0 to 29 that allows the
- * whole strip or fan to be culled in one hit.
- * e.g. for a quad len = 1
- */
- #define D3DTRIFLAG_START 0x00000000L
- #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
- #define D3DTRIFLAG_ODD 0x0000001eL
- #define D3DTRIFLAG_EVEN 0x0000001fL
-
- /*
- * Triangle edge flags
- * enable edges for wireframe or antialiasing
- */
- #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
- #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
- #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
- #define D3DTRIFLAG_EDGEENABLETRIANGLE \
- (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
-
- /*
- * Primitive structures and related defines. Vertex offsets are to types
- * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
- */
-
- /*
- * Triangle list primitive structure
- */
- typedef struct _D3DTRIANGLE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
- union {
- WORD v3;
- WORD wV3;
- };
- WORD wFlags; /* Edge (and other) flags */
- } D3DTRIANGLE, *LPD3DTRIANGLE;
-
- /*
- * Line strip structure.
- * The instruction count - 1 defines the number of line segments.
- */
- typedef struct _D3DLINE {
- union {
- WORD v1; /* Vertex indices */
- WORD wV1;
- };
- union {
- WORD v2;
- WORD wV2;
- };
- } D3DLINE, *LPD3DLINE;
-
- /*
- * Span structure
- * Spans join a list of points with the same y value.
- * If the y value changes, a new span is started.
- */
- typedef struct _D3DSPAN {
- WORD wCount; /* Number of spans */
- WORD wFirst; /* Index to first vertex */
- } D3DSPAN, *LPD3DSPAN;
-
- /*
- * Point structure
- */
- typedef struct _D3DPOINT {
- WORD wCount; /* number of points */
- WORD wFirst; /* index to first vertex */
- } D3DPOINT, *LPD3DPOINT;
-
-
- /*
- * Forward branch structure.
- * Mask is logically anded with the driver status mask
- * if the result equals 'value', the branch is taken.
- */
- typedef struct _D3DBRANCH {
- DWORD dwMask; /* Bitmask against D3D status */
- DWORD dwValue;
- BOOL bNegate; /* TRUE to negate comparison */
- DWORD dwOffset; /* How far to branch forward (0 for exit)*/
- } D3DBRANCH, *LPD3DBRANCH;
-
- /*
- * Status used for set status instruction.
- * The D3D status is initialised on device creation
- * and is modified by all execute calls.
- */
- typedef struct _D3DSTATUS {
- DWORD dwFlags; /* Do we set extents or status */
- DWORD dwStatus; /* D3D status */
- D3DRECT drExtent;
- } D3DSTATUS, *LPD3DSTATUS;
-
- #define D3DSETSTATUS_STATUS 0x00000001L
- #define D3DSETSTATUS_EXTENTS 0x00000002L
- #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
-
- /*
- * Statistics structure
- */
- typedef struct _D3DSTATS {
- DWORD dwSize;
- DWORD dwTrianglesDrawn;
- DWORD dwLinesDrawn;
- DWORD dwPointsDrawn;
- DWORD dwSpansDrawn;
- DWORD dwVerticesProcessed;
- } D3DSTATS, *LPD3DSTATS;
-
- /*
- * Execute options.
- * When calling using D3DEXECUTE_UNCLIPPED all the primitives
- * inside the buffer must be contained within the viewport.
- */
- #define D3DEXECUTE_CLIPPED 0x00000001l
- #define D3DEXECUTE_UNCLIPPED 0x00000002l
-
- typedef struct _D3DEXECUTEDATA {
- DWORD dwSize;
- DWORD dwVertexOffset;
- DWORD dwVertexCount;
- DWORD dwInstructionOffset;
- DWORD dwInstructionLength;
- DWORD dwHVertexOffset;
- D3DSTATUS dsStatus; /* Status after execute */
- } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
-
- /*
- * Palette flags.
- * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
- */
- #define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
- #define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
- #define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
-
- #if defined(__cplusplus)
- };
- #endif
-
- #pragma pack()
-
- #endif /* _D3DTYPES_H_ */
-