home *** CD-ROM | disk | FTP | other *** search
- /*==========================================================================
- *
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3ddemo.h
- *
- ***************************************************************************/
- #ifndef __D3DDEMO_H__
- #define __D3DDEMO_H__
-
- #include <ddraw.h>
- #include <d3d.h>
- #include "d3dapp.h"
- #include "d3dmath.h"
- #include "d3dsphr.h"
- #include "d3dmacs.h"
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * SetMouseCallback
- * Called in an example to set a callback function for all WM messages
- * dealing with the mouse. The handler should return whether or not
- * it handled the message.
- */
- BOOL SetMouseCallback(BOOL(*)(UINT, WPARAM, LPARAM));
- /*
- * SetKeyDownCallback
- * Called in an example to set a callback function for keyboard
- * messages. The handler should return whether or not it handled the
- * message.
- */
- BOOL SetKeyboardCallback(BOOL(*)(UINT, WPARAM, LPARAM));
-
- /*
- * These functions are found in the source for each example.
- */
- /*
- * RenderScene
- * Clears the viewport and viewport Z-buffer and render the scene.
- * The extent of rendering is returned in the rectangle.
- */
- BOOL RenderScene(LPDIRECT3DDEVICE lpDev, LPDIRECT3DVIEWPORT lpView,
- LPD3DRECT lpExtent);
- /*
- * InitScene
- * Builds the model which will be rendered.
- */
- BOOL InitScene(void);
-
- /*
- * InitView
- * Builds execute buffer and all components needed to be added to viewport.
- */
- BOOL InitView(LPDIRECTDRAW lpDD,
- LPDIRECT3D lpD3D,
- LPDIRECT3DDEVICE lpDev,
- LPDIRECT3DVIEWPORT lpView,
- int NumTextures,
- LPD3DTEXTUREHANDLE TextureHandle);
- /*
- * Release all objects and free all memory allocated in InitScene
- */
- void ReleaseScene(void);
-
- /*
- * Release all objects and free all memory allocated in InitView
- */
- void ReleaseView(LPDIRECT3DVIEWPORT lpView);
-
- typedef struct Defaultstag {
- D3DAppRenderState rs;
- BOOL bTexturesDisabled;
- BOOL bResizingDisabled;
- BOOL bClearsOn;
- char Name[30];
- } Defaults;
-
- /*
- * Allows each example to begin with different defaults
- */
- void OverrideDefaults(Defaults* defaults);
-
- #ifdef __cplusplus
- };
- #endif
-
- #endif // __D3DDEMO_H__
-