home *** CD-ROM | disk | FTP | other *** search
- /*==========================================================================
- *
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dmath.h
- *
- ***************************************************************************/
- #ifndef __D3DMATH_H__
- #define __D3DMATH_H__
-
- #include <math.h>
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * Normalises the vector v
- */
- LPD3DVECTOR D3DVECTORNormalise(LPD3DVECTOR v);
-
- /*
- * Calculates cross product of a and b.
- */
- LPD3DVECTOR D3DVECTORCrossProduct(LPD3DVECTOR lpd, LPD3DVECTOR lpa, LPD3DVECTOR lpb);
-
- /*
- * lpDst = lpSrc1 * lpSrc2
- * lpDst can be equal to lpSrc1 or lpSrc2
- */
- LPD3DMATRIX MultiplyD3DMATRIX(LPD3DMATRIX lpDst, LPD3DMATRIX lpSrc1,
- LPD3DMATRIX lpSrc2);
- /*
- * -1 d = a
- */
- LPD3DMATRIX D3DMATRIXInvert(LPD3DMATRIX d, LPD3DMATRIX a);
-
- /*
- * Set the rotation part of a matrix such that the vector lpD is the new
- * z-axis and lpU is the new y-axis.
- */
- LPD3DMATRIX D3DMATRIXSetRotation(LPD3DMATRIX lpM, LPD3DVECTOR lpD, LPD3DVECTOR lpU);
-
- /*
- * Calculates a point along a B-Spline curve defined by four points. p
- * n output, contain the point. t Position
- * along the curve between p2 and p3. This position is a float between 0
- * and 1. p1, p2, p3, p4 Points defining spline curve. p, at parameter
- * t along the spline curve
- */
- void spline(LPD3DVECTOR p, float t, LPD3DVECTOR p1, LPD3DVECTOR p2,
- LPD3DVECTOR p3, LPD3DVECTOR p4);
-
- #ifdef __cplusplus
- };
- #endif
-
- #endif // __D3DMATH_H__
-
-