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- /*
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: texture.c
- *
- * Loads and manages textures. Part of D3DApp.
- *
- * D3DApp is a collection of helper functions for Direct3D applications.
- * D3DApp consists of the following files:
- * d3dapp.h Main D3DApp header to be included by application
- * d3dappi.h Internal header
- * d3dapp.c D3DApp functions seen by application.
- * ddcalls.c All calls to DirectDraw objects except textures
- * d3dcalls.c All calls to Direct3D objects except textures
- * texture.c Texture loading and managing texture list
- * misc.c Miscellaneous calls
- */
-
- #include "d3dappi.h"
-
- /*
- * STATIC FUNCTION DECLARATIONS
- */
- static void D3DAppIAddPathList(const char *path);
- static void D3DAppIInitialisePathList();
- static FILE * D3DAppIFindFile(const char *name, const char *mode);
-
- /***************************************************************************/
- /* Managing the texture list */
- /***************************************************************************/
- /*
- * D3DAppILoadTextureSurf
- * Creates a texture map surface and texture object from the numbered PPM
- * file. This is done in a two step process. A source texture surface and
- * object are created in system memory. A second, initially empty, texture
- * surface is created (in video memory if hardware is present). The source
- * texture is loaded into the destination texture surface and then discarded.
- * This process allows a device to compress or reformat a texture map as it
- * enters video memory during the Load call.
- */
- BOOL
- D3DAppILoadTextureSurf(int n)
- {
- DDSURFACEDESC ddsd;
- LPDIRECTDRAWSURFACE lpSrcTextureSurf = NULL;
- LPDIRECT3DTEXTURE lpSrcTexture = NULL;
- LPDIRECTDRAWPALETTE lpDstPalette = NULL;
- PALETTEENTRY ppe[256];
- DWORD pcaps;
- /*
- * Release the surface if it is hanging around
- */
- RELEASE(d3dappi.lpTextureSurf[n]);
- /*
- * Create a surface in system memory and load the PPM file into it.
- * Query for the texture interface.
- */
- lpSrcTextureSurf = D3DAppILoadSurface(d3dappi.lpDD, d3dappi.ImageFile[n],
- &d3dappi.ThisTextureFormat.ddsd,
- DDSCAPS_SYSTEMMEMORY);
- if (!lpSrcTextureSurf)
- goto exit_with_error;
- LastError = lpSrcTextureSurf->lpVtbl->QueryInterface(lpSrcTextureSurf,
- &IID_IDirect3DTexture,
- (LPVOID*)&lpSrcTexture);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Failed to obtain D3D texture interface for a source texture.\n%s", D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- /*
- * Create an empty texture surface to load the source texture into.
- * The DDSCAPS_ALLOCONLOAD flag allows the DD driver to wait until the
- * load call to allocate the texture in memory because at this point,
- * we may not know how much memory the texture will take up (e.g. it
- * could be compressed to an unknown size in video memory).
- */
- LastError = D3DAppIGetSurfDesc(&ddsd, lpSrcTextureSurf);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not get the surface description of the source texture.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD;
- LastError = D3DAppICreateSurface(&ddsd, &d3dappi.lpTextureSurf[n]);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not create the destination texture surface.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- if (ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
- pcaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
- } else if (ddsd.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED4) {
- pcaps = DDPCAPS_4BIT;
- } else {
- pcaps = 0;
- }
- if (pcaps) {
- memset(ppe, 0, sizeof(PALETTEENTRY) * 256);
- LastError = d3dappi.lpDD->lpVtbl->CreatePalette(d3dappi.lpDD, pcaps,
- ppe, &lpDstPalette, NULL);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Failed to create a palette for the destination texture.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- LastError = d3dappi.lpTextureSurf[n]->lpVtbl->SetPalette(d3dappi.lpTextureSurf[n],
- lpDstPalette);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Failed to set the destination texture's palette.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- // lpDstPalette->lpVtbl->Release(lpDstPalette);
- }
- /*
- * Query our destination surface for a texture interface
- */
- LastError = d3dappi.lpTextureSurf[n]->lpVtbl->QueryInterface(d3dappi.lpTextureSurf[n],
- &IID_IDirect3DTexture,
- (LPVOID*)&d3dappi.lpTexture[n]);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Failed to obtain D3D texture interface for a destination texture.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- /*
- * Load the source texture into the destination. During this call, a
- * driver could compress or reformat the texture surface and put it in
- * video memory.
- */
- LastError = d3dappi.lpTexture[n]->lpVtbl->Load(d3dappi.lpTexture[n], lpSrcTexture);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not load a source texture into a destination texture.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
-
- /*
- * Now we are done with the source texture
- */
- RELEASE(lpSrcTexture);
- RELEASE(lpSrcTextureSurf);
-
- /*
- * Did the texture end up in video memory?
- */
- LastError = D3DAppIGetSurfDesc(&ddsd, d3dappi.lpTextureSurf[n]);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not get the surface description of the loaded texture surface.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- if (!(ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
- d3dappi.bTexturesInVideo = FALSE;
-
-
- return TRUE;
-
- exit_with_error:
- RELEASE(lpSrcTexture);
- RELEASE(lpSrcTextureSurf);
- RELEASE(lpDstPalette);
- RELEASE(d3dappi.lpTexture[n]);
- RELEASE(d3dappi.lpTextureSurf[n]);
- return FALSE;
- }
-
- /*
- * D3DAppIReloadTextureSurf
- * Reloads a lost and restored texture surface
- */
- BOOL
- D3DAppIReloadTextureSurf(int n)
- {
- LPDIRECTDRAWSURFACE lpSrcTextureSurf = NULL;
- LPDIRECT3DTEXTURE lpSrcTexture = NULL;
-
- /*
- * Create a surface in system memory and load the PPM file into it.
- * Query for the texture interface.
- */
- lpSrcTextureSurf = D3DAppILoadSurface(d3dappi.lpDD, d3dappi.ImageFile[n],
- &d3dappi.ThisTextureFormat.ddsd,
- DDSCAPS_SYSTEMMEMORY);
- if (!lpSrcTextureSurf)
- goto exit_with_error;
- LastError = lpSrcTextureSurf->lpVtbl->QueryInterface(lpSrcTextureSurf,
- &IID_IDirect3DTexture,
- (LPVOID*)&lpSrcTexture);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Failed to obtain D3D texture interface for a source texture.\n%s", D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- /*
- * Load the source texture into the destination. During this call, a
- * driver could compress or reformat the texture surface and put it in
- * video memory.
- */
- LastError = d3dappi.lpTexture[n]->lpVtbl->Load(d3dappi.lpTexture[n], lpSrcTexture);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not load a source texture into a destination texture.\n%s",
- D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- /*
- * Now we are done with the source texture
- */
- RELEASE(lpSrcTexture);
- RELEASE(lpSrcTextureSurf);
-
- return TRUE;
-
- exit_with_error:
- RELEASE(lpSrcTexture);
- RELEASE(lpSrcTextureSurf);
- return FALSE;
- }
-
-
- /*
- * D3DAppIGetTextureHandle
- * Get a texture handle from the current D3D device for this texture and save
- * it in the MasterTextureHandle list and public texture handle list.
- */
- BOOL
- D3DAppIGetTextureHandle(int n)
- {
- if (d3dappi.ThisDriver.bIsHardware && !d3dappi.bTexturesInVideo) {
- D3DAppISetErrorString("Could not put all the textures in video memory for this hardware device.\n");
- goto exit_with_error;
- }
- LastError = d3dappi.lpTexture[n]->lpVtbl->GetHandle(d3dappi.lpTexture[n],
- d3dappi.lpD3DDevice, &MasterTextureHandle[n]);
- if (LastError != DD_OK) {
- D3DAppISetErrorString("Could not get a handle to loaded texture %i.\n%s",
- n, D3DAppErrorToString(LastError));
- goto exit_with_error;
- }
- /*
- * If textures are enabled, put the handle in the public texture list,
- * otherwise, keep it as zero.
- */
- if (!d3dappi.bTexturesDisabled) {
- d3dappi.TextureHandle[n] = MasterTextureHandle[n];
- } else {
- d3dappi.TextureHandle[n] = 0;
- }
- return TRUE;
- exit_with_error:
- MasterTextureHandle[n] = 0;
- d3dappi.TextureHandle[n] = 0;
- return FALSE;
- }
-
- /*
- * D3DAppIReleaseTexture
- * Release this texture surface and texture interface. Remember, a texture
- * handle is NOT and object and does not need to be released or destroyed.
- * The handle is no longer valid after the device is destroyed, so set it to
- * zero here.
- */
- void
- D3DAppIReleaseTexture(int n)
- {
- RELEASE(d3dappi.lpTexture[n]);
- RELEASE(d3dappi.lpTextureSurf[n]);
- MasterTextureHandle[n] = 0;
- d3dappi.TextureHandle[n] = 0;
- }
-
- /*
- * D3DAppIReleaseAllTextures
- * Release all texture surfaces and texture interfaces
- */
- void
- D3DAppIReleaseAllTextures(void)
- {
- int i;
- for (i = 0; i < d3dappi.NumTextures; i++) {
- D3DAppIReleaseTexture(i);
- }
- }
-
- /*
- * D3DAppILoadAllTextures
- * Load all texture surfaces, qeury them for texture interfaces and get
- * handles for them from the current D3D driver.
- */
- BOOL
- D3DAppILoadAllTextures(void)
- {
- int i;
- if (d3dappi.ThisDriver.bDoesTextures) {
- d3dappi.bTexturesInVideo = TRUE;
- for (i = 0; i < d3dappi.NumTextures; i++) {
- ATTEMPT(D3DAppILoadTextureSurf(i));
- ATTEMPT(D3DAppIGetTextureHandle(i));
- }
- } else {
- d3dappi.bTexturesInVideo = FALSE;
- }
- return TRUE;
-
- exit_with_error:
- for (i = 0; i < d3dappi.NumTextures; i++) {
- D3DAppIReleaseTexture(i);
- }
- return FALSE;
- }
-
- /***************************************************************************/
- /* Loading a PPM file into a surface */
- /***************************************************************************/
- /*
- * LoadSurface
- * Loads a ppm file into a texture map DD surface of the given format. The
- * memory flag specifies DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY.
- */
- LPDIRECTDRAWSURFACE
- D3DAppILoadSurface(LPDIRECTDRAW lpDD, LPCSTR lpName,
- LPDDSURFACEDESC lpFormat, DWORD memoryflag)
- {
- LPDIRECTDRAWSURFACE lpDDS;
- DDSURFACEDESC ddsd, format;
- D3DCOLOR colors[256];
- D3DCOLOR c;
- DWORD dwWidth, dwHeight;
- int i, j;
- FILE *fp;
- char *lpC;
- CHAR buf[100];
- LPDIRECTDRAWPALETTE lpDDPal;
- PALETTEENTRY ppe[256];
- int psize;
- DWORD pcaps;
- int color_count;
- BOOL bQuant = FALSE;
- HRESULT ddrval;
-
- /*
- * Find the image file and open it
- */
- fp = D3DAppIFindFile(lpName, "rb");
- if (fp == NULL) {
- D3DAppISetErrorString("Cannot find %s.\n", lpName);
- return NULL;
- }
- /*
- * Is it a PPM file?
- */
- fgets(buf, sizeof buf, fp);
- if (lstrcmp(buf, "P6\n")) {
- fclose(fp);
- D3DAppISetErrorString("%s is not a PPM file.\n", lpName);
- return NULL;
- }
- /*
- * Skip any comments
- */
- do {
- fgets(buf, sizeof buf, fp);
- } while (buf[0] == '#');
- /*
- * Read the width and height
- */
- sscanf(buf, "%d %d\n", &dwWidth, &dwHeight);
- fgets(buf, sizeof buf, fp); /* skip next line */
- /*
- * Create a surface of the given format using the dimensions of the PPM
- * file.
- */
- memcpy(&format, lpFormat, sizeof(DDSURFACEDESC));
- if (format.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
- bQuant = TRUE;
- psize = 256;
- pcaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
- } else if (format.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED4) {
- bQuant = TRUE;
- psize = 16;
- pcaps = DDPCAPS_4BIT;
- }
- memcpy(&ddsd, &format, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | memoryflag;
- ddsd.dwHeight = dwHeight;
- ddsd.dwWidth = dwWidth;
-
- ddrval = lpDD->lpVtbl->CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
- if (ddrval != DD_OK) {
- D3DAppISetErrorString("CreateSurface for texture failed (loadtex).\n%s",
- D3DAppErrorToString(ddrval));
- return NULL;
- }
- /*
- * Lock the surface so it can be filled with the PPM file
- */
- memset(&ddsd, 0, sizeof(DDSURFACEDESC));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- ddrval = lpDDS->lpVtbl->Lock(lpDDS, NULL, &ddsd, 0, NULL);
- if (ddrval != DD_OK) {
- lpDDS->lpVtbl->Release(lpDDS);
- D3DAppISetErrorString("Lock failed while loading surface (loadtex).\n%s",
- D3DAppErrorToString(ddrval));
- return NULL;
- }
- /*
- * The method of loading depends on the pixel format of the dest surface
- */
- if (!bQuant) {
- /*
- * The texture surface is not palettized
- */
- unsigned long* lpLP;
- unsigned short* lpSP;
- unsigned char* lpCP;
- unsigned long m;
- int s;
- int red_shift, red_scale;
- int green_shift, green_scale;
- int blue_shift, blue_scale;
- /*
- * Determine the red, green and blue masks' shift and scale.
- */
- for (s = 0, m = format.ddpfPixelFormat.dwRBitMask; !(m & 1);
- s++, m >>= 1);
- red_shift = s;
- red_scale = 255 / (format.ddpfPixelFormat.dwRBitMask >> s);
- for (s = 0, m = format.ddpfPixelFormat.dwGBitMask; !(m & 1);
- s++, m >>= 1);
- green_shift = s;
- green_scale = 255 / (format.ddpfPixelFormat.dwGBitMask >> s);
- for (s = 0, m = format.ddpfPixelFormat.dwBBitMask; !(m & 1);
- s++, m >>= 1);
- blue_shift = s;
- blue_scale = 255 / (format.ddpfPixelFormat.dwBBitMask >> s);
- /*
- * Each RGB bit count requires different pointers
- */
- switch (format.ddpfPixelFormat.dwRGBBitCount) {
- case 32 :
- for (j = 0; j < (int)dwHeight; j++) {
- /*
- * Point to next row in texture surface
- */
- lpLP = (unsigned long*)(((char*)ddsd.lpSurface) +
- ddsd.lPitch * j);
- for (i = 0; i < (int)dwWidth; i++) {
- int r, g, b;
- /*
- * Read each value, scale it and shift it into position
- */
- r = getc(fp) / red_scale;
- g = getc(fp) / green_scale;
- b = getc(fp) / blue_scale;
- *lpLP = (r << red_shift) | (g << green_shift) |
- (b << blue_shift);
- lpLP++;
- }
- }
- break;
- case 16 :
- for (j = 0; j < (int)dwHeight; j++) {
- lpSP = (unsigned short*)(((char*)ddsd.lpSurface) +
- ddsd.lPitch * j);
- for (i = 0; i < (int)dwWidth; i++) {
- int r, g, b;
- r = getc(fp) / red_scale;
- g = getc(fp) / green_scale;
- b = getc(fp) / blue_scale;
- *lpSP = (r << red_shift) | (g << green_shift) |
- (b << blue_shift);
- lpSP++;
- }
- }
- break;
- case 8:
- for (j = 0; j < (int)dwHeight; j++) {
- lpCP = (unsigned char*)(((char*)ddsd.lpSurface) +
- ddsd.lPitch * j);
- for (i = 0; i < (int)dwWidth; i++) {
- int r, g, b;
- r = getc(fp) / red_scale;
- g = getc(fp) / green_scale;
- b = getc(fp) / blue_scale;
- *lpCP = (r << red_shift) | (g << green_shift) |
- (b << blue_shift);
- lpCP++;
- }
- }
- break;
- default:
- /*
- * This wasn't a format I recognize
- */
- lpDDS->lpVtbl->Unlock(lpDDS, NULL);
- fclose(fp);
- lpDDS->lpVtbl->Release(lpDDS);
- D3DAppISetErrorString("Unknown pixel format (loadtex).");
- return NULL;
- }
- /*
- * Unlock the texture and return the surface pointer
- */
- lpDDS->lpVtbl->Unlock(lpDDS, NULL);
- fclose(fp);
- return (lpDDS);
- }
-
- /*
- * We assume the 8-bit palettized case
- */
- color_count = 0; /* number of colors in the texture */
- for (j = 0; j < (int)dwHeight; j++) {
- /*
- * Point to next row in surface
- */
- lpC = ((char*)ddsd.lpSurface) + ddsd.lPitch * j;
- for (i = 0; i < (int)dwWidth; i++) {
- int r, g, b, k;
- /*
- * Get the next red, green and blue values and turn them into a
- * D3DCOLOR
- */
- r = getc(fp);
- g = getc(fp);
- b = getc(fp);
- c = RGB_MAKE(r, g, b);
- /*
- * Search for this color in a table of colors in this texture
- */
- for (k = 0; k < color_count; k++)
- if (c == colors[k]) break;
- if (k == color_count) {
- /*
- * This is a new color, so add it to the list
- */
- color_count++;
- /*
- * More than 256 and we fail (8-bit)
- */
- if (color_count > psize) {
- color_count--;
- k = color_count - 1;
- //goto burst_colors;
- }
- colors[k] = c;
- }
- /*
- * Set the "pixel" value on the surface to be the index into the
- * color table
- */
- if (psize == 16) {
- if ((i & 1) == 0)
- *lpC = k & 0xf;
- else {
- *lpC |= (k & 0xf) << 4;
- lpC++;
- }
- } else {
- *lpC = (char)k;
- lpC++;
- }
- }
- }
- /*
- * Close the file and unlock the surface
- */
- fclose(fp);
- lpDDS->lpVtbl->Unlock(lpDDS, NULL);
-
- //burst_colors:
- if (color_count > psize) {
- /*
- * If there are more than 256 colors, we overran our palette
- */
- lpDDS->lpVtbl->Unlock(lpDDS, NULL);
- lpDDS->lpVtbl->Release(lpDDS);
- D3DAppISetErrorString("Palette burst. (loadtex).\n");
- return (NULL);
- }
-
- /*
- * Create a palette with the colors in our color table
- */
- memset(ppe, 0, sizeof(PALETTEENTRY) * 256);
- for (i = 0; i < color_count; i++) {
- ppe[i].peRed = (unsigned char)RGB_GETRED(colors[i]);
- ppe[i].peGreen = (unsigned char)RGB_GETGREEN(colors[i]);
- ppe[i].peBlue = (unsigned char)RGB_GETBLUE(colors[i]);
- }
- /*
- * Set all remaining entry flags to D3DPAL_RESERVED, which are ignored by
- * the renderer.
- */
- for (; i < 256; i++)
- ppe[i].peFlags = D3DPAL_RESERVED;
- /*
- * Create the palette with the DDPCAPS_ALLOW256 flag because we want to
- * have access to all entries.
- */
- ddrval = lpDD->lpVtbl->CreatePalette(lpDD,
- DDPCAPS_INITIALIZE | pcaps,
- ppe, &lpDDPal, NULL);
- if (ddrval != DD_OK) {
- lpDDS->lpVtbl->Release(lpDDS);
- D3DAppISetErrorString("Create palette failed while loading surface (loadtex).\n%s",
- D3DAppErrorToString(ddrval));
- return (NULL);
- }
- /*
- * Finally, bind the palette to the surface
- */
- ddrval = lpDDS->lpVtbl->SetPalette(lpDDS, lpDDPal);
- if (ddrval != DD_OK) {
- lpDDS->lpVtbl->Release(lpDDS);
- lpDDPal->lpVtbl->Release(lpDDPal);
- D3DAppISetErrorString("SetPalette failed while loading surface (loadtex).\n%s",
- D3DAppErrorToString(ddrval));
- return (NULL);
- }
-
- lpDDPal->lpVtbl->Release(lpDDPal);
-
- return lpDDS;
- }
-
- /***************************************************************************/
- /* Finding Textures */
- /***************************************************************************/
-
- #define MAXPATH 256
- #define PATHSEP ';'
- #define FILESEP '\\'
- #define MAXCONTENTS 25
- #define RESPATH "Software\\Microsoft\\Direct3D"
-
- static int PathListInitialised = FALSE;
-
- /*
- * PathList structure
- * A list of directories in which to search for the texture.
- */
- static struct {
- int count;
- char *contents[MAXCONTENTS];
- } PathList;
-
- /*
- * D3DAppIAddPathList
- * Add this string to the search path list
- */
- static void
- D3DAppIAddPathList(const char *path)
- {
- char *p;
- char *elt;
- int len;
-
- while (path) {
- p = LSTRCHR(path, PATHSEP);
- if (p)
- len = p - path;
- else
- len = lstrlen(path);
- elt = (char *) malloc(len + 1);
- if (elt == NULL)
- return;
- lstrcpyn(elt, path, len + 1);
- elt[len] = '\0';
- PathList.contents[PathList.count] = elt;
- PathList.count++;
- if (p)
- path = p + 1;
- else
- path = NULL;
- if (PathList.count == MAXCONTENTS)
- return;
- }
- return;
- }
-
- /*
- * D3DAppIInitialisePathList
- * Create a search path with the D3DPATH env. var and D3D Path registry entry
- */
- static void
- D3DAppIInitialisePathList()
- {
- long result;
- HKEY key;
- DWORD type, size;
- static char buf[512];
- char* path;
-
- if (PathListInitialised)
- return;
- PathListInitialised = TRUE;
-
- PathList.count = 0;
- path = getenv("D3DPATH");
- D3DAppIAddPathList(".");
- if (path != NULL) {
- D3DAppIAddPathList(path);
- return;
- }
- result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, RESPATH, 0, KEY_READ, &key);
- if (result == ERROR_SUCCESS) {
- size = sizeof(buf);
- result = RegQueryValueEx(key, "D3D Path", NULL, &type, (LPBYTE) buf,
- &size);
- RegCloseKey(key);
- if (result == ERROR_SUCCESS && type == REG_SZ)
- D3DAppIAddPathList(buf);
- }
- }
-
-
- /*
- * D3DAppIFindFile
- * Find and open a file using the current search path.
- */
- static FILE*
- D3DAppIFindFile(const char *name, const char *mode)
- {
- FILE *fp;
- char buf[MAXPATH];
- static char filesep[] = {FILESEP, 0};
- int i;
-
- D3DAppIInitialisePathList();
-
- fp = fopen(name, mode);
- if (fp != NULL)
- return fp;
-
- for (i = 0; i < PathList.count; i++) {
- lstrcpy(buf, PathList.contents[i]);
- lstrcat(buf, filesep);
- lstrcat(buf, name);
- fp = fopen(buf, mode);
- if (fp)
- return fp;
- }
- return NULL;
- }
-
- /*
- * D3DAppIReleasePathList
- * Release the path list for program termination
- */
- void
- D3DAppIReleasePathList(void)
- {
- int i;
- for (i = 0; i < PathList.count; i++) {
- free(PathList.contents[i]);
- PathList.contents[i] = NULL;
- }
- PathList.count = 0;
- PathListInitialised = FALSE;
- }
-
-