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- /*==========================================================================
- *
- * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: shadow.c
- *
- ***************************************************************************/
-
- #include "rmdemo.h"
-
- BOOL
- BuildScene(LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view,
- LPDIRECT3DRMFRAME scene, LPDIRECT3DRMFRAME camera)
- {
- D3DRMRENDERQUALITY quality = D3DRMRENDER_FLAT;
- LPDIRECT3DRMFRAME lights = NULL;
- LPDIRECT3DRMMESHBUILDER teapot_builder = NULL;
- LPDIRECT3DRMMESH teapot_mesh = NULL;
- LPDIRECT3DRMVISUAL teapot_shadow = NULL;
- LPDIRECT3DRMFRAME teapot = NULL;
- LPDIRECT3DRMLIGHT shadow_light = NULL;
- LPDIRECT3DRMLIGHT l2 = NULL;
- HRESULT rval;
-
- view = view; /* not used */
-
- if (FAILED(dev->lpVtbl->SetQuality(dev, quality)))
- goto generic_error;
- if (FAILED(scene->lpVtbl->SetSceneBackgroundRGB(scene, D3DVAL(1), D3DVAL(1),
- D3DVAL(1))))
- goto generic_error;
-
- /*
- * initialize the lights in the scene
- */
- if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &lights)))
- goto generic_error;
- if (FAILED(lights->lpVtbl->SetPosition(lights, scene, D3DVAL(2), D3DVAL(5),
- -D3DVAL(10))))
- goto generic_error;
- if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_POINT, D3DVAL(0.9),
- D3DVAL(0.8), D3DVAL(0.7), &shadow_light)))
- goto generic_error;
- if (FAILED(lights->lpVtbl->AddLight(lights, shadow_light)))
- goto generic_error;
-
- if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_AMBIENT, D3DVAL(0.1),
- D3DVAL(0.1), D3DVAL(0.1), &l2)))
- goto generic_error;
- if (FAILED(scene->lpVtbl->AddLight(scene, l2)))
- goto generic_error;
-
- /*
- * load mesh file
- */
- if (FAILED(lpD3DRM->lpVtbl->CreateMeshBuilder(lpD3DRM, &teapot_builder)))
- goto generic_error;
- rval = teapot_builder->lpVtbl->Load(teapot_builder, "teapot.x", NULL,
- D3DRMLOAD_FROMFILE, NULL, NULL);
- if (rval != D3DRM_OK) {
- Msg("Failed to load teapot.x.\n");
- goto ret_with_error;
- }
- if (FAILED(teapot_builder->lpVtbl->CreateMesh(teapot_builder, &teapot_mesh)))
- goto generic_error;
- RELEASE(teapot_builder);
-
- /*
- * create a teapot frame within the scene
- */
- if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &teapot)))
- goto generic_error;
- if (FAILED(lpD3DRM->lpVtbl->CreateShadow(lpD3DRM, (LPDIRECT3DRMVISUAL) teapot_mesh,
- shadow_light, D3DVAL(0), D3DVAL(-3), D3DVAL(0), D3DVAL(0), D3DVAL(1),
- D3DVAL(0), &teapot_shadow)))
- goto generic_error;
-
- /*
- * add the loaded mesh into the frame
- */
- if (FAILED(teapot->lpVtbl->AddVisual(teapot, (LPDIRECT3DRMVISUAL) teapot_mesh)))
- goto generic_error;
- if (FAILED(teapot->lpVtbl->AddVisual(teapot, teapot_shadow)))
- goto generic_error;
-
- /*
- * set up the frames position, orientation and rotation
- */
-
- if (FAILED(camera->lpVtbl->SetPosition(camera, scene, D3DVAL(0), D3DVAL(0), -D3DVAL(10))))
- goto generic_error;
- if (FAILED(camera->lpVtbl->SetOrientation(camera, scene, D3DVAL(0), D3DVAL(0), D3DVAL(1), D3DVAL(0),
- D3DVAL(1), D3DVAL(0))))
- goto generic_error;
- if (FAILED(teapot->lpVtbl->SetRotation(teapot, scene, D3DVAL(0), D3DVAL(1), D3DVAL(1),
- D3DVAL(0.02))))
- goto generic_error;
-
- RELEASE(lights);
- RELEASE(teapot_mesh);
- RELEASE(teapot_shadow);
- RELEASE(teapot);
- RELEASE(shadow_light);
- RELEASE(l2);
- return TRUE;
- generic_error:
- Msg("A failure occured while building the scene.\n");
- ret_with_error:
- RELEASE(lights);
- RELEASE(teapot_builder);
- RELEASE(teapot_mesh);
- RELEASE(teapot_shadow);
- RELEASE(teapot);
- RELEASE(shadow_light);
- RELEASE(l2);
- return FALSE;
- }
-
- void
- OverrideDefaults(Defaults* defaults)
- {
- defaults->bNoTextures = TRUE;
- defaults->bConstRenderQuality = TRUE;
- lstrcpy(defaults->Name, "Shadow Direct3DRM Example");
- }
-