home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The 3rd Dimension
/
TheThirdDimension.iso
/
data
/
1.x
< prev
next >
Wrap
Text File
|
1996-05-24
|
5KB
|
259 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
12;
-0.863570;3.000000;-0.213834;,
0.863570;3.000000;-0.213834;,
0.863570;-3.000000;-0.213833;,
-0.296851;-3.000000;-0.213833;,
-0.296851;1.956522;-0.213834;,
-0.863570;1.956522;-0.213834;,
-0.863570;3.000000;0.213833;,
0.863570;3.000000;0.213833;,
0.863570;-3.000000;0.213834;,
-0.296851;-3.000000;0.213834;,
-0.296851;1.956522;0.213833;,
-0.863570;1.956522;0.213833;;
20;
3;0,4,5;,
3;1,4,0;,
3;2,4,1;,
3;2,3,4;,
3;0,7,1;,
3;0,6,7;,
3;1,8,2;,
3;1,7,8;,
3;2,9,3;,
3;2,8,9;,
3;3,10,4;,
3;3,9,10;,
3;4,11,5;,
3;4,10,11;,
3;5,6,0;,
3;5,11,6;,
3;10,6,11;,
3;10,7,6;,
3;10,8,7;,
3;9,8,10;;
MeshMaterialList {
1;
1;
0;;
Material {
0.000000;1.000000;0.000000;1.000000;;
27.200001;
0.819608;0.819608;0.819608;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
36;
-0.000000;-0.000000;-1.000000;,
0.000000;1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-0.000000;-0.000000;-1.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
-0.000000;-0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
-0.000000;-0.000000;-1.000000;,
0.000000;-1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-0.000000;-0.000000;-1.000000;,
-1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
-0.000000;-0.000000;-1.000000;,
0.000000;-1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;-1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;-1.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;;
20;
3;0,12,15;,
3;3,12,0;,
3;6,12,3;,
3;6,9,12;,
3;1,21,4;,
3;1,18,21;,
3;5,24,7;,
3;5,22,24;,
3;8,27,10;,
3;8,25,27;,
3;11,30,13;,
3;11,28,30;,
3;14,33,16;,
3;14,31,33;,
3;17,19,2;,
3;17,34,19;,
3;32,20,35;,
3;32,23,20;,
3;32,26,23;,
3;29,26,32;;
}
MeshTextureCoords {
12;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}