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The 3rd Dimension
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camera.x
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1996-05-03
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7KB
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350 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
33;
0.296875;0.582031;0.253906;,
0.296875;0.578125;-0.327881;,
-0.281006;0.578125;-0.327881;,
-0.281006;0.582031;0.253906;,
0.296875;0.000000;0.253906;,
0.296875;0.000000;-0.327881;,
-0.281006;0.000000;-0.327881;,
-0.281006;0.000000;0.253906;,
0.167969;0.175781;0.250000;,
0.039063;0.093750;0.250000;,
-0.109131;0.128906;0.250000;,
-0.187256;0.257813;0.250000;,
-0.152100;0.406250;0.250000;,
-0.023193;0.488281;0.250000;,
0.125000;0.453125;0.250000;,
0.203125;0.320313;0.250000;,
0.167969;0.175781;0.558594;,
0.039063;0.093750;0.558594;,
-0.109131;0.128906;0.558594;,
-0.187256;0.257813;0.558594;,
-0.152100;0.406250;0.558594;,
-0.023193;0.488281;0.558594;,
0.125000;0.453125;0.558594;,
0.203125;0.320313;0.558594;,
0.007813;0.289063;0.558594;,
0.156250;0.578125;-0.331787;,
0.156250;0.578125;0.121094;,
0.156250;0.781250;-0.034912;,
0.156250;0.781250;-0.331787;,
-0.136475;0.578125;-0.331787;,
-0.136475;0.578125;0.121094;,
-0.136475;0.781250;-0.034912;,
-0.136475;0.781250;-0.331787;;
46;
3;0,1,2;,
3;0,2,3;,
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;,
3;8,17,9;,
3;8,16,17;,
3;9,18,10;,
3;9,17,18;,
3;10,19,11;,
3;10,18,19;,
3;11,20,12;,
3;11,19,20;,
3;12,21,13;,
3;12,20,21;,
3;13,22,14;,
3;13,21,22;,
3;14,23,15;,
3;14,22,23;,
3;15,16,8;,
3;15,23,16;,
3;16,24,17;,
3;17,24,18;,
3;18,24,19;,
3;19,24,20;,
3;20,24,21;,
3;21,24,22;,
3;22,24,23;,
3;23,24,16;,
3;25,27,26;,
3;25,28,27;,
3;26,31,30;,
3;26,27,31;,
3;27,32,31;,
3;27,28,32;,
3;28,29,32;,
3;28,25,29;,
3;29,31,32;,
3;29,30,31;;
MeshMaterialList {
1;
1;
0;;
Material {
0.498039;0.498039;0.498039;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
33;
0.667664;0.667649;0.329349;,
0.407338;0.407329;-0.817410;,
-0.665674;0.665659;-0.337306;,
-0.409165;0.409156;0.815583;,
0.333333;-0.666667;0.666667;,
0.816497;-0.408248;-0.408248;,
-0.333333;-0.666667;-0.666667;,
-0.816497;-0.408248;0.408248;,
0.728453;-0.685095;-0.000000;,
0.026956;-0.999637;-0.000000;,
-0.694765;-0.719237;-0.000000;,
-0.999790;-0.020475;-0.000000;,
-0.729735;0.683730;-0.000000;,
-0.026956;0.999637;-0.000000;,
0.701282;0.712884;0.000000;,
0.999925;0.012232;-0.000000;,
0.719453;-0.381848;0.580155;,
0.245512;-0.774849;0.582523;,
-0.383239;-0.717176;0.582054;,
-0.779511;-0.234171;0.580971;,
-0.720783;0.378702;0.580566;,
-0.245512;0.774849;0.582523;,
0.385816;0.715034;0.582985;,
0.782360;0.225719;0.580486;,
0.000000;0.000000;1.000000;,
0.894427;0.000000;-0.447214;,
0.447214;0.544806;0.709356;,
0.591404;0.771520;0.234517;,
0.408248;0.408248;-0.816497;,
-0.707107;0.000000;-0.707107;,
-0.707107;0.430707;0.560795;,
-0.591404;0.655933;0.469033;,
-0.408248;0.816497;-0.408248;;
46;
3;0,1,2;,
3;0,2,3;,
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;,
3;8,17,9;,
3;8,16,17;,
3;9,18,10;,
3;9,17,18;,
3;10,19,11;,
3;10,18,19;,
3;11,20,12;,
3;11,19,20;,
3;12,21,13;,
3;12,20,21;,
3;13,22,14;,
3;13,21,22;,
3;14,23,15;,
3;14,22,23;,
3;15,16,8;,
3;15,23,16;,
3;16,24,17;,
3;17,24,18;,
3;18,24,19;,
3;19,24,20;,
3;20,24,21;,
3;21,24,22;,
3;22,24,23;,
3;23,24,16;,
3;25,27,26;,
3;25,28,27;,
3;26,31,30;,
3;26,27,31;,
3;27,32,31;,
3;27,28,32;,
3;28,29,32;,
3;28,25,29;,
3;29,31,32;,
3;29,30,31;;
}
MeshTextureCoords {
33;
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0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
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0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}