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english.ct
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Text File
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1995-05-15
|
20KB
|
1,359 lines
; English Catalogfile for VChess 3.3
; You can use this to change the build-in english strings!
;
## version $VER: VChess.catalog 3.3 (15.05.95)
## codeset 0
## language english
;
MsgMenuProject
Project
; Project
;
MsgProjectNewGame
New Game
; New Game
;
MsgProjectStartGame
Start Game
; Start Game
;
MsgProjectSolveForMate
Solve for Mate ...
; Solve for Mate ...
;
MsgProjectStopGame
Stop Game
; Stop Game
;
MsgProjectSaveGame
Save Game ...
; Save Game ...
;
MsgProjectSaveMovelist
Save Movelist ...
; Save Movelist ...
;
MsgProjectPrintMovelist
Print Movelist ...
; Print Movelist ...
;
MsgProjectGiveUp
Give Up ...
; Give Up ...
;
MsgProjectOfferRemis
Offer Draw ...
; Offer Draw ...
;
MsgProjectAbout
About ...
; About ...
;
MsgProjectQuit
Quit
; Quit
;
MsgMenuPlayers
Players
; Players
;
MsgPlayersHumanHuman
Human-Human
; Human-Human
;
MsgPlayersHumanAmiga
Human-Amiga
; Human-Amiga
;
MsgPlayersAmigaHuman
Amiga-Human
; Amiga-Human
;
MsgPlayersAmigaAmiga
Amiga-Amiga
; Amiga-Amiga
;
MsgMenuTime
Time
; Time
;
MsgTime10Secs
10 Secs
; 10 Secs
;
MsgTime20Secs
20 Secs
; 20 Secs
;
MsgTime30Secs
30 Secs
; 30 Secs
;
MsgTime1Min
1 Min
; 1 Min
;
MsgTime2Mins
2 Mins
; 2 Mins
;
MsgTime3Mins
3 Mins
; 3 Mins
;
MsgTime5Mins
5 Mins
; 5 Mins
;
MsgTime10Mins
10 Mins
; 10 Mins
;
MsgTime30Mins
30 Mins
; 30 Mins
;
MsgTime1Hour
1 Hour
; 1 Hour
;
MsgTime3Hours
3 Hours
; 3 Hours
;
MsgTime8Hours
8 Hours
; 8 Hours
;
MsgTime12Hours
12 Hours
; 12 Hours
;
MsgTime24Hours
24 Hours
; 24 Hours
;
MsgTimeInfinite
Infinite
; Infinite
;
MsgTimeCustom
Custom ...
; Custom ...
;
MsgTimeEqual
Equal ?
; Equal ?
;
MsgTimeFull
Full ?
; Full ?
;
MsgMenuThinklist
Thinklist
; Thinklist
;
MsgThinklistRefresh
H\x00Refresh
; H\x00Refresh
;
MsgThinklistRefreshSort
S\x00Refresh & Sort
; S\x00Refresh & Sort
;
MsgThinklistShowOldList
Show old List
; Show old List
;
MsgThinklistShowOldListSorted
Show old List sorted
; Show old List sorted
;
MsgThinklistShowBestChain
C\x00Show best Chain
; C\x00Show best Chain
;
MsgThinklistBeepIfUpdated
Beep if updated ?
; Beep if updated ?
;
MsgThinklistShowSorted
Show sorted ?
; Show sorted ?
;
MsgThinklistUpdateDisplay
Update Display
; Update Display
;
MsgThinklistUpdateDisplayIfChanged
If changed ?
; If changed ?
;
MsgThinklistUpdateDisplayAutomatic
Automatic ?
; Automatic ?
;
MsgThinklistUpdateDisplayNoUpdate
No Update ?
; No Update ?
;
MsgThinklistRefreshIf
Refresh if
; Refresh if
;
MsgThinklistRefreshIfComputersTurn
It's Computer's turn ?
; It's Computer's turn ?
;
MsgThinklistRefreshIfYourTurn
It's Your turn ?
; It's Your turn ?
;
MsgThinklistUpdateMoveChain
Update MoveChain
; Update MoveChain
;
MsgThinklistUpdateMoveChainBestMove
Best Move ?
; Best Move ?
;
MsgThinklistUpdateMoveChainCurrentMove
Current Move ?
; Current Move ?
;
MsgThinklistUpdateMoveChainNoUpdate
No Update ?
; No Update ?
;
MsgMenuDisplay
Display
; Display
;
MsgDisplayShowMovelist
Show Movelist
; Show Movelist
;
MsgDisplayShowThinking
Show Thinking
; Show Thinking
;
MsgDisplayShowMoveChain
Show MoveChain
; Show MoveChain
;
MsgDisplayRotate
Rotate
; Rotate
;
MsgDisplayRotate90p
90+
; 90+
;
MsgDisplayRotate180
180
; 180
;
MsgDisplayRotate90m
90-
; 90-
;
MsgDisplayChangeColors
Change Colors ...
; Change Colors ...
;
MsgDisplayChangeColorsWhiteStonesA
White Pieces A
; White Pieces A
;
MsgDisplayChangeColorsWhiteStonesB
White Pieces B
; White Pieces B
;
MsgDisplayChangeColorsBlackStonesA
Black Pieces A
; Black Pieces A
;
MsgDisplayChangeColorsBlackStonesB
Black Pieces B
; Black Pieces B
;
MsgDisplayChangeColorsWhiteSquaresA
White Squares A
; White Squares A
;
MsgDisplayChangeColorsWhiteSquaresB
White Squares B
; White Squares B
;
MsgDisplayChangeColorsBlackSquaresA
Black Squares A
; Black Squares A
;
MsgDisplayChangeColorsBlackSquaresB
Black Squares B
; Black Squares B
;
MsgDisplayChangeColorsBoardBorder
Board-Border
; Board-Border
;
MsgDisplayChangeColorsBoardText
Board-Text
; Board-Text
;
MsgDisplayChangeColorsRectangle
Rectangle
; Rectangle
;
MsgDisplayChangePatterns
Change Patterns ...
; Change Patterns ...
;
MsgDisplayChangePatternsWhiteStones
White Pieces
; White Pieces
;
MsgDisplayChangePatternsBlackStones
Black Pieces
; Black Pieces
;
MsgDisplayChangePatternsWhiteSquares
White Squares
; White Squares
;
MsgDisplayChangePatternsBlackSquares
Black Squares
; Black Squares
;
MsgDisplaySetupMode
Setup Mode ?
; Setup Mode ?
;
MsgDisplayCoordinates
Coordinates ?
; Coordinates ?
;
MsgDisplayChessClock
Chess Clock ?
; Chess Clock ?
;
MsgDisplaySquareframes
Squareframes
; Squareframes
;
MsgDisplaySquareframesWhite
White ?
; White ?
;
MsgDisplaySquareframesBlack
Black ?
; Black ?
;
MsgDisplayChangeScreen
Change Screen ...
; Change Screen ...
;
MsgDisplayScreenfont
Screenfont ...
; Screenfont ...
;
MsgDisplayTextfont
Textfont ...
; Textfont ...
;
MsgMenuSetUp
Set Up
; Set Up
;
MsgSetUpLoadGame
O\x00Load Game ...
; O\x00Load Game ...
;
MsgSetUpFirstMove
F\x00First Move
; F\x00First Move
;
MsgSetUpNextMove
N\x00Next Move
; N\x00Next Move
;
MsgSetUpPreviousMove
P\x00Previous Move
; P\x00Previous Move
;
MsgSetUpLastMove
L\x00Last Move
; L\x00Last Move
;
MsgSetUpReplay
Replay Game ...
; Replay Game ...
;
MsgSetUpClearBoard
Clear Board
; Clear Board
;
MsgSetUpBuildUp
Build Up
; Build Up
;
MsgSetUpReset
Reset
; Reset
;
MsgSetUpWhitesTurn
White's turn
; White's turn
;
MsgSetUpBlacksTurn
Black's turn
; Black's turn
;
MsgMenuConfig
Config
; Config
;
MsgConfigLoad
Load ...
; Load ...
;
MsgConfigSave
Save
; Save
;
MsgConfigSaveAs
Save As ...
; Save As ...
;
MsgConfigLastSaved
Last Saved
; Last Saved
;
MsgConfigResetToDefaults
Reset to defaults
; Reset to defaults
;
MsgMenuExtras
Extras
; Extras
;
MsgExtrasStoreThisPos
1\x00Store this Pos.
; 1\x00Store this Pos.
;
MsgExtrasRestoreOldPos
2\x00Restore old Pos.
; 2\x00Restore old Pos.
;
MsgExtrasSetWhitesAggr
Set White's Aggr. ...
; Set White's Aggr. ...
;
MsgExtrasSetBlacksAggr
Set Black's Aggr. ...
; Set Black's Aggr. ...
;
MsgExtrasValuation
V\x00Valuation
; V\x00Valuation
;
MsgExtrasBreak
B\x00Break
; B\x00Break
;
MsgExtrasUndoLastMove
U\x00Undo last Move
; U\x00Undo last Move
;
MsgExtrasRedoTheMove
R\x00Redo the Move
; R\x00Redo the Move
;
MsgExtrasPause
Pause
; Pause
;
MsgExtrasSetTaskPri
Set Task Pri. ...
; Set Task Pri. ...
;
MsgExtrasCreateIcons
Create Icons ?
; Create Icons ?
;
MsgExtrasUseOpenings
Use Openings ?
; Use Openings ?
;
MsgExtrasTeaching
Teaching ?
; Teaching ?
;
MsgExtrasSound
Sound ?
; Sound ?
;
MsgExtrasPlayMode
PlayMode
; PlayMode
;
MsgExtrasPlayModeReduce
Reduce ?
; Reduce ?
;
MsgExtrasPlayModeExtend
Extend ?
; Extend ?
;
MsgExtrasPlayModeEstimate
Estimate ?
; Estimate ?
;
MsgExtrasPlayModeStrategy
Strategy ?
; Strategy ?
;
MsgExtrasRandom
Random
; Random
;
MsgExtrasRandom0
0\x00
; 0\x00
;
MsgExtrasRandom25
25
; 25
;
MsgExtrasRandom50
50
; 50
;
MsgExtrasRandom100
100
; 100
;
MsgExtrasRandomCustom
Custom ...
; Custom ...
;
MsgExtrasBlinken
Blinken
; Blinken
;
MsgExtrasBlinken0
0\x00
; 0\x00
;
MsgExtrasBlinken1
1\x00
; 1\x00
;
MsgExtrasBlinken3
3\x00
; 3\x00
;
MsgExtrasBlinken5
5\x00
; 5\x00
;
MsgMenuOpenings
Openings
; Openings
;
MsgOpeningsAddThisGame
Add this Game ...
; Add this Game ...
;
MsgOpeningsDeleteActual
Delete actual
; Delete actual
;
MsgOpeningsDeleteByName
Delete by name ...
; Delete by name ...
;
MsgOpeningsDumpToFile
Dump to File ...
; Dump to File ...
;
MsgOpeningsSaveAllEntries
Save all Entries
; Save all Entries
;
MsgPawnKnightBishopRookQueenKing
\x20NBRQK
; \x20NBRQK
;
MsgCaptureChar
x
; x
;
MsgSimpelMoveChar
-
; -
;
MsgCheckChar
+
; +
;
MsgCheckmateChar
#
; #
;
MsgSpaceChar
\x20
; \x20
;
MsgSmallRochade
\x200 - 0
; \x200 - 0
;
MsgBigRochade
\x200-0-0
; \x200-0-0
;
MsgEnPassant
e.p.
; e.p.
;
MsgWhiteIsCheckmate
#W
; #W
;
MsgBlackIsCheckmate
#B
; #B
;
MsgWhiteIsStalemate
*W
; *W
;
MsgBlackIsStalemate
*B
; *B
;
MsgWrongKingNumber
Wrong number of kings on board !
; Wrong number of kings on board !
;
MsgCanBeatYourKing
The king can be beaten !
; The king can be beaten !
;
MsgColumnsText
abcdefgh
; abcdefgh
;
MsgColumnsBoard
abcdefgh
; abcdefgh
;
MsgRows
12345678
; 12345678
;
MsgRegularGame
(Regular Game)
; (Regular Game)
;
MsgArtificalGame
(Artifical Game)
; (Artifical Game)
;
MsgFile
File:\x20
; File:\x20
;
MsgGameComment
Comment:\x20
; Comment:\x20
;
MsgChessOpenings
Chess-Openings:
; Chess-Openings:
;
MsgWhite
White:\x20
; White:\x20
;
MsgBlack
Black:\x20
; Black:\x20
;
MsgModuleMemoryHalt
Dangerous unexpected error in module Memory\nError-Number:
; Dangerous unexpected error in module Memory\nError-Number:
;
MsgModuleMemoryStrange
Unexpected error in module Memory\nError-Number:
; Unexpected error in module Memory\nError-Number:
;
MsgModuleBoardHalt
Dangerous unexpected error in module Board\nError-Number:
; Dangerous unexpected error in module Board\nError-Number:
;
MsgModuleBoardStrange
Unexpected error in module Board\nError-Number:
; Unexpected error in module Board\nError-Number:
;
MsgModuleBrainHalt
Dangerous unexpected error in module Brain\nError-Number:
; Dangerous unexpected error in module Brain\nError-Number:
;
MsgModuleBrainStrange
Unexpected error in module Brain\nError-Number:
; Unexpected error in module Brain\nError-Number:
;
MsgGain
Gain:\x20\x20
; Gain:\x20\x20
;
MsgAbort
Abort
; Abort
;
MsgAcceptRemisBlack
Black player:\nDo you accept a draw ?
; Black player:\nDo you accept a draw ?
;
MsgAcceptRemisWhite
White player:\nDo you accept a draw ?
; White player:\nDo you accept a draw ?
;
MsgAddedThisOpeningToLib
Added this Opening to library
; Added this Opening to library
;
MsgAddOpening
Enter name of Opening
; Enter name of Opening
;
MsgAskPublicScreen
Name of existing Public Screen ?
; Name of existing Public Screen ?
;
MsgBlackGaveUp
Black player gave up !
; Black player gave up !
;
MsgBlackComputerGivesUp
Black player (Computer) gives up !
; Black player (Computer) gives up !
;
MsgBlackLeadsWith
Black leads with\x20
; Black leads with\x20
;
MsgBlackOfferedRemis
Black player offered a draw, White accepted !
; Black player offered a draw, White accepted !
;
MsgBlackSquaresColorA
Color A for black squares ?
; Color A for black squares ?
;
MsgBlackSquaresColorB
Color B for black squares ?
; Color B for black squares ?
;
MsgBlackSquaresPattern
Pattern for black squares ?
; Pattern for black squares ?
;
MsgBlackStonesColorA
Color A for black pieces ?
; Color A for black pieces ?
;
MsgBlackStonesColorB
Color B for black pieces ?
; Color B for black pieces ?
;
MsgBlackStonesPattern
Pattern for black pieces ?
; Pattern for black pieces ?
;
MsgBlackString
.\x20Black:\x20
; .\x20Black:\x20
;
MsgBlankMove
---\x20\x20\x20\x20\x20\x20\x20
; ---\x20\x20\x20\x20\x20\x20\x20
;
MsgBuildupMode
Buildup-Mode
; Buildup-Mode
;
MsgBoardIsModified
Board is modified !
; Board is modified !
;
MsgReplayMode
Replay-Mode
; Replay-Mode
;
MsgPlayMode
Playing
; Playing
;
MsgPlayingAborted
Playing aborted !
; Playing aborted !
;
MsgCantCloseWindow
Can't close Window !
; Can't close Window !
;
MsgCantCreateIcon
Can't create Icon !
; Can't create Icon !
;
MsgCantCreateMenus
Can't create Menus !
; Can't create Menus !
;
MsgCantCreateMsgPort
Can't create Messageport !
; Can't create Messageport !
;
MsgCantDeleteOpening
Can't delete Opening !
; Can't delete Opening !
;
MsgCantDoThisAction
Can't do this action !
; Can't do this action !
;
MsgCantDumpOpenings
Can't dump Openings !
; Can't dump Openings !
;
MsgCantGetVisualInfo
Can't get Visual Info !
; Can't get Visual Info !
;
MsgCantLoadConfig
Can't load configuration file !
; Can't load configuration file !
;
MsgCantLockPubScreen
Can't lock Public Screen !
; Can't lock Public Screen !
;
MsgCantMoveStones
Can't move pieces !
; Can't move pieces !
;
MsgCantOpenFile
Can't open file !
; Can't open file !
;
MsgCantOpenTimer
Can't open Timer !
; Can't open Timer !
;
MsgCantOpenWindow
Can't open Window !
; Can't open Window !
;
MsgCantPrintMovelist
Can't print Movelist !
; Can't print Movelist !
;
MsgCantRedoMove
No Move to redo !
; No Move to redo !
;
MsgCantResizeWindow
Can't resize Window !
; Can't resize Window !
;
MsgCantSaveConfig
Can't save Configuration !
; Can't save Configuration !
;
MsgCantSaveGame
Can't save the game !
; Can't save the game !
;
MsgCantSaveMovelist
Can't save Movelist !
; Can't save Movelist !
;
MsgCantSaveOpenings
Can't save Openings !
; Can't save Openings !
;
MsgCantStartNewTask
Can't start new task !
; Can't start new task !
;
MsgCantTakeBackMove
No Moves to take back !
; No Moves to take back !
;
MsgChangeBoardBorderColor
Color for board's border ?
; Color for board's border ?
;
MsgChangeBoardTextColor
Color for board's text ?
; Color for board's text ?
;
MsgChangeRectangleColor
Color for Rectangle ?
; Color for Rectangle ?
;
MsgChangeTaskPri
New Priority ?
; New Priority ?
;
MsgComputer
\x20(Computer)
; \x20(Computer)
;
MsgConfigFileCorrupt
ConfigFile contains errors !
; ConfigFile contains errors !
;
MsgConfigFileNotValid
Can't use this ConfigFile !
; Can't use this ConfigFile !
;
MsgConfigIconName1
Config1
; Config1
;
MsgConfigIconName2
Configs/Config1
; Configs/Config1
;
MsgCurrentGameIsRunnig
Current game is still running !
; Current game is still running !
;
MsgCustomTimeGadget
Secs|Mins|Hours|Cancel
; Secs|Mins|Hours|Cancel
;
MsgDeleteCurrentOpening
Delete Opening:\x20
; Delete Opening:\x20
;
MsgDumpOpenings
Dump Openings
; Dump Openings
;
MsgEnterGameComment
Comment to this Game:
; Comment to this Game:
;
MsgGameIconName1
Game1
; Game1
;
MsgGameIconName2
Games/Game1
; Games/Game1
;
MsgGameLoaded
Game:\x20
; Game:\x20
;
MsgGameSaved
Game saved
; Game saved
;
MsgGetCustomTime
Thinking-Time ?
; Thinking-Time ?
;
MsgGetRandomInfluence
Random Influence ?
; Random Influence ?
;
MsgGetStartMateLevel
Moves to mate ?
; Moves to mate ?
;
MsgModuleVChessHalt
Dangerous unexpected error in module VChess\nError-Number:
; Dangerous unexpected error in module VChess\nError-Number:
;
MsgModuleVChessStrange
Unexpected error in module VChess\nError-Number:
; Unexpected error in module VChess\nError-Number:
;
MsgIllegalMove
This is not a legal move !
; This is not a legal move !
;
MsgItsBlacksTurn
It's Black's turn
; It's Black's turn
;
MsgItsNotYourTurn
It's not your turn !
; It's not your turn !
;
MsgItsWhitesTurn
It's White's turn
; It's White's turn
;
MsgItsYourTurn
It's Your turn !
; It's Your turn !
;
MsgLittleProblem
There is a little problem:
; There is a little problem:
;
MsgLoadAConfig
Select Configurationfile
; Select Configurationfile
;
MsgLoadGame
Load a Game
; Load a Game
;
MsgMotherTaskUnknown
Daugthertask can't live without mothertask !
; Daugthertask can't live without mothertask !
;
MsgMoveBufferFull
Can't store more moves! (Game terminated.)
; Can't store more moves! (Game terminated.)
;
MsgMoveChainWindowName
Move-Chain
; Move-Chain
;
MsgMovelistPrinted
Movelist printed
; Movelist printed
;
MsgMovelistSaved
Movelist saved
; Movelist saved
;
MsgMovelistWindowName
All Moves
; All Moves
;
MsgMovesPerSecond
\x20Mps)
; \x20Mps)
;
MsgNoCustomScreenFont
To change Screenfont you must open a Custom-Screen
; To change Screenfont you must open a Custom-Screen
;
MsgNoGameLoaded
No game loaded !
; No game loaded !
;
MsgNoMovesInMemory
No Moves in Memory !
; No Moves in Memory !
;
MsgNoMovesToAddToLib
There are no Moves to add to Library !
; There are no Moves to add to Library !
;
MsgNoNextMove
There is no next Move !
; There is no next Move !
;
MsgNoRemis
Oh no, I will win !
; Oh no, I will win !
;
MsgNoRegularGame
This is not a regular Game !
; This is not a regular Game !
;
MsgNotEnoughStack
Stack must be >= 4096 Bytes
; Stack must be >= 4096 Bytes
;
MsgNothingStored
No Position stored !
; No Position stored !
;
MsgNotPlaying
We are not playing !
; We are not playing !
;
MsgOfferRemisBlack
Black player:\nDo you really want to offer a draw ?
; Black player:\nDo you really want to offer a draw ?
;
MsgOfferRemisWhite
White player:\nDo you really want to offer a draw ?
; White player:\nDo you really want to offer a draw ?
;
MsgOk
Ok
; Ok
;
MsgOkCancelGadget
Ok|Cancel
; Ok|Cancel
;
MsgOkRemis
Ok, draw !
; Ok, draw !
;
MsgOpeningAlreadyExists
This opening already exists !
; This opening already exists !
;
MsgOpeningDelName
Delete Opening
; Delete Opening
;
MsgOpenings
Openings:\x20
; Openings:\x20
;
MsgOpeningsDumped
Openings dumped
; Openings dumped
;
MsgOpeningsSaved
Openings saved:\x20
; Openings saved:\x20
;
MsgOpNameAlreadyExists
This openingname already exists !
; This openingname already exists !
;
MsgOutOfMem
Not enough memory !
; Not enough memory !
;
MsgPatternGadget
Mono|Points|LinesUp|LinesDown|Cancel
; Mono|Points|LinesUp|LinesDown|Cancel
;
MsgPawns
/100 Pawns
; /100 Pawns
;
MsgPlaying
We are playing !
; We are playing !
;
MsgPointChar
.
; .
;
MsgQueenKnightGadget
Queen|Knight
; Queen|Knight
;
MsgQueenOrKnigth
Convert Pawn to
; Convert Pawn to
;
MsgReallyGiveUpBlack
Black player:\nDo you really want to give up ?
; Black player:\nDo you really want to give up ?
;
MsgReallyGiveUpWhite
White player:\nDo you really want to give up ?
; White player:\nDo you really want to give up ?
;
MsgRedoMove
Redo:\x20
; Redo:\x20
;
MsgReplayAborted
Replay aborted !
; Replay aborted !
;
MsgRetryCancelGadget
Retry|Cancel
; Retry|Cancel
;
MsgSaveConfigAs
Save Config
; Save Config
;
MsgSaveGame
Save this Game
; Save this Game
;
MsgSaveMovelist
Save Movelist
; Save Movelist
;
MsgScreenFontRequest
Select a Screenfont
; Select a Screenfont
;
MsgScreenReqGadget
Default|Public|Custom|Cancel
; Default|Public|Custom|Cancel
;
MsgScreenRequest
Select a new screentype
; Select a new screentype
;
MsgSelectCustomScreen
Select a screentype
; Select a screentype
;
MsgSetBlacksAggression
Black's Aggression ?
; Black's Aggression ?
;
MsgSetWhitesAggression
White's Aggression ?
; White's Aggression ?
;
MsgSolvingForMate
Solving for Checkmate !
; Solving for Checkmate !
;
MsgSolvingForMate2
\x20(Solving for Checkmate)
; \x20(Solving for Checkmate)
;
MsgTakeBackMove
Take back:\x20
; Take back:\x20
;
MsgTerminateCurrentGame
Terminate the current game ?
; Terminate the current game ?
;
MsgTextFontRequest
Select a Textfont
; Select a Textfont
;
MsgTextIconName1
Text1
; Text1
;
MsgTextIconName2
Text/Text1
; Text/Text1
;
MsgThinkingWindowName
Thinking ...
; Thinking ...
;
MsgUnknownUserInput
Unknown User-Input
; Unknown User-Input
;
MsgValuationIsEqual
Valuation is equal
; Valuation is equal
;
MsgWhiteGaveUp
White player gave up !
; White player gave up !
;
MsgWhiteComputerGivesUp
White player (Computer) gives up !
; White player (Computer) gives up !
;
MsgWhiteLeadsWith
White leads with\x20
; White leads with\x20
;
MsgWhiteOfferedRemis
White player offered a draw, Black accepted !
; White player offered a draw, Black accepted !
;
MsgWhiteSquaresColorA
Color A for white squares ?
; Color A for white squares ?
;
MsgWhiteSquaresColorB
Color B for white squares ?
; Color B for white squares ?
;
MsgWhiteSquaresPattern
Pattern for white squares ?
; Pattern for white squares ?
;
MsgWhiteStonesColorA
Color A for white pieces ?
; Color A for white pieces ?
;
MsgWhiteStonesColorB
Color B for white pieces ?
; Color B for white pieces ?
;
MsgWhiteStonesPattern
Pattern for white pieces ?
; Pattern for white pieces ?
;
MsgWhiteString
.\x20White:\x20
; .\x20White:\x20
;
MsgWhitesTurn
It's white's turn
; It's white's turn
;
MsgWrongRandomValue
Wrong Random-Value !
; Wrong Random-Value !
;
MsgYesNoGadget
Yes|No
; Yes|No
;
MsgYouCantGiveUp
You don't play, so you can't give up !
; You don't play, so you can't give up !
;
MsgYouCantOfferRemis
You don't play, so you can't offer a draw !
; You don't play, so you can't offer a draw !
;
MsgYours
\x20(Your's)
; \x20(Your's)
;
;*******************************
; New text for release 3.2
;*******************************
;
MsgRemisBecauseOfRepetition
Draw, because this position occurred three times !
; Draw, because this position occurred three times !
;
MsgRemisBecauseOf50Moves
Draw, because there in no progress in last 50 moves !
; Draw, because there in no progress in last 50 moves !
;
MsgWhiteIsCheckmateLong
White is Checkmate !
; White is Checkmate !
;
MsgBlackIsCheckmateLong
Black is Checkmate !
; Black is Checkmate !
;
MsgWhiteIsStalemateLong
White is Stalemate !
; White is Stalemate !
;
MsgBlackIsStalemateLong
Black is Stalemate !
; Black is Stalemate !
;
;*******************************
; New text for release 3.3
;*******************************
MsgPawnNoSpaceChar
P
; P
;