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1995-01-01
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5KB
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99 lines
~f=-------------------------=
~ePLAYERS' PROFESSION (TYPE)
~f=-------------------------=
~d -=--] FIGHTER [--=-
~2 Players who have chosen to become fighters, are very well adapted to
battle for many hours at a time. This is a "good all around" type and
is recommended to those without much experience in role-playing games.
Fighters can fight with any weapon (except magical items) and usually
receive more attribute-points at the gym than any of the other types.
One of the major advantages of this type of player, is the ability to
exchange weapons with any mutation killed in battle, also, armor and
shields of incredible protective range are available to this type.
~b ADVANTAGES
~2 + Easy to play
+ Ability to buy, steal, and trade weapons with almost anyone
+ Maximum allowed protective armor
+ Strongest weapon in the land
+ Constitution, Strength, and Dexterity higher than any other type
+ Gets more attribute-points at the community college
+ Cheapest healing potions than any other type
~b DRAWBACKS
~2 - Cannot cast any magic
- Slightly dependant to healing potions in long journeys
- Better weapons must be found or captured
~b STRATEGY
~2 * Fighters should stay near a city until they become level 2, since
at level 1, they are like a weak ROGUE. Inmediately after the first
increase in level, their remarkable attributes make them especially
good at fighting anyone that comes along.
~d -=--] WIZARD [--=-
~2 Exceptionally clever individuals, WIZARDS prefer not to engage in battle
at short range, rather, they have developed the ability to cast spells
which may do minor to moderate amounts of damage to their enemies. Once
their enemies have been reduced after a series of spells, they usually
engage in short, sucessful battles. This is the type of character most
intriguing in the land. When played well, everything appears so easy,
but when used by inexperienced hands, death is almost certain.
~b ADVANTAGES
~2 + Can cast spells of any magic level including battle and heal
+ Can earn up to 48 bonus ~fMANA~2 points at the magician's temple
+ Only character allowed the use of magic items
+ MANA is regenerated, when used, at a rate of 1 point per 20 moves
* Capable to do tremendous amounts of damage with magic alone
~b DRAWBACKS
~2 - Weakest among all type of characters in the land
- Can buy but two weapons, everything else must be found
- There is only 2 amulets for WIZARDS to use in the form of Shields
and they must also be found
~b STRATEGY
~2 * Wizards are hard to begin with, but their incredible intelligence
quickly overcomes their weak physical bodies. Since wizards learn
to cast more spells and quicker than ROGUES, and depend almost com-
pletely in this ability, it is necessary for wizards to learn the
location of the many magic centers where MANA points can be
regenerated for a price.
~d -=--] ROGUE [--=-
~2 True hybrids, Rogues are a remarkable adaptation model by any standard.
They combine the best of qualities found in the wizards and in fighters.
This type of player is very sucessful in long journeys. Their ability
to cast spells as well as to use weapons of medium damage range makes
them the ideal type for those seeking to conquer the land in minimuns
amounts of time.
~b ADVANTAGES
~2 + Can cast spells of light\medium magic levels.
+ Has a reportoire of valid weapons, all available for sale
+ Can earn up to 30 bonus ~fMANA~2 points at the magician's temple
+ MANA is regenerated when used at a rate of 1 point per 30 moves
~b DRAWBACKS
~2 - May never take true warrior-like weapons, armor, and shields
- Not allowed to handle any of the WIZARD weapons
- Learns spells at a slower rate than wizard and never achieve a
complete understanding of the mystic sciences.
~b STRATEGY
~2 * Rogues are individuals that can master many abilities with one
shortcoming: as they approach higher levels their ability to learn
spells and wield stronger weapons diminishes. Based on this fact,
rogues should utilize their magic only in emergencies. Unlike
wizards, who depend on magic to be sucessfull, rogues must depend
on their weapons and a high strength factor.