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AXE.UPD
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1995-02-07
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/*-------------------------------------------------------------------------*/
/* UPDATE DOC */
/*-------------------------------------------------------------------------*/
AXE100,101,102,103,104,105,106,107,108,109,110,111
Lost notes on these version but listing them anyways.
----------------------------------------------------------------------------
UPDATE 112 -- DEC 25 1994 --
+Prompt changed, now is displayed after every combat round.
+Payed changed to paid in rent.
+Added text for alignments
+added AXE.DOC
+moved INSTALL.DOC into AXE.DOC
*although AXE.DOC is incomplete it will be updated with each new
archive.
+Added AXE.UPD this file
+changed the fossil open function to now set the buad rate instead
of just turning on the fossil as is.
+added winds of time which sweep players with less then 5 mins left back
to the town square of tooth.
+Added forced QUIT for players that don't rent before time expires.
+Modified name search function in spells to be more stable
+made a 44k cunk of the exe into a overlay to gain back 30k of
memory for world use
+Drow citidal completed
+built a conversion/import utility to convert ENVY mud area files into
AXE structers and import them into AXE
+fixed bug in 'look person' that made the items begin displaying on the
same line as the 'using' line.
+Changed the graveyard to totaly no agg area. You can now verture forth
to do battle as a newbie with full belief that a walking corpse will
not jump you. Goul is still agg so gain a few befor trying him.
+Sewer has been added to tooth, it's down under the drain in tooth
town square.
+World is now 544 rooms 200+ mobs and objs and only using 140k+ for
the world, looks like a 1k room world is very possible at this point.
------------------------------------------------------------------------------
AXE113 -- DEC 29 1994 --
+in house only version, found some major memory bugs with this version
and corrected them.
------------------------------------------------------------------------------
AXE114 -- DEC 30 1994 --
+Fixed segment wraping memory error.
+Changed graveyard and mugger and vagabond to wimpy aggrissive, what this
means is they will only attack you if your not standing up.
+Added Monks Monistary which can be found at the end of the Spear River.
+Added Mines which can be found north on the path to culhaven
+Did a major rewrite to room structers which now allow for greater
expansion of the world.
+Fixed a string error in the envy2axe converter that would corrupt keyowrds
to items. The corruption would keep you from using the item because the
keywords could not be found.
+World is now 701 rooms 350 mobs and 250+ items, over 9 total special areas
to explore ranging from 30 to 200 rooms a peace.
------------------------------------------------------------------------------
AXE115 -- JAN 3 1995 --
+Error in savings throws found and stomped out!
+Added morgue, now dead pc's corpse goto the temple in tooth for easy
reclaiming of goods.
+Improved the damage message for spells.
+Improved the convertion of envy flags into axe flags
+Fixed digit overflow from envy area files into the axe structers
+did some work in the party command, for some reason it was not always
replying to input. Hopefully it now works right.
-----------------------------------------------------------------------------
AXE116 -- JAN 5 1995 --
+optomised many function to reduce the size of the exe and speed up the
multi tasking
+fixed certain functions, now sleeping people well not hear or see anything
+fixed dark, now players that have no light or see invis now see the
term someone instead of a name in the dark.
+Fixed numorus errors in the world file
+added more to the docs
-----------------------------------------------------------------------------
AXE117 -- JAN 11 1995 --
+Fixed numorus errors in string display do to last version optomizing.
+Editted a large number of mobs that seemed to have no hit points
ac and other major stats.
+Finished first complete draft of doc files.
+Added reg key checking
+Added FILE_ID.DIZ
+Added ansi advertisment screen
+Fixed lights to prompt when growing dim and when burnout.
+Fixed error in wear which always said somthing weather you could see it or
not.
+Updated motd
+Did heavy editting to help file
+Added a areas list in help file
+Added a newbie section to help file
+Added all classes to help file
+Fixed error in fight prompt with said you git yourself instead of the name
of the mob you where fighting
+Fixed hold to tell you you light a object and hold it when it is a light
source.
+GrimNET was formed for beta and registerd sysop to join for support
of all doors.
+Fixed a string error in the chop function witch parced commands
+Pulled monk/mines/sewers/citidal from world do to coding and
room errors. Will be replaced at a laters time with better areas.
-------------------------------------------------------------------------------
AXE118 -- JAN 16 1995 -- PUBLIC
+Added Sneak command
+Added Hide Command
+Fixed error in kick command
+Fixed divide error
------------------------------------------------------------------------------
AXE118a -- JAN 21 1995 -- PUBLIC
+Fixed error in combat prompt that was using the wrong name
------------------------------------------------------------------------------
AXE118b -- JAN 22 1995 -- PUBLIC
+Fixed armor spell devide error in necromancer at level 3
+Corrected entryway to entry way
+corrected amchent to ancient
+corrected furture to further
+corrected sulfure to sulfur
+corrected dirctley to directly
+corrected wondering to wandering
+corrected bug in 'seems to be closed'
-------------------------------------------------------------------------------
AXE118C -- FEB 7 1995 -- PUBLIC
+Fixed error that kept players from killing other players