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Beijing Paradise BBS Backup
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IDELIGHT.ZIP
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UPDATE.TXT
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1993-06-04
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3KB
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75 lines
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▒▒▒▒▒ I D I O T 'S D E L I G H T ▒▒▒▒▒
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▒▒▒▒▒ June 4th, 1993 v1.3 ▒▒▒▒▒
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Updating From v1.2 to 1.3
=========================
Copy IDELIGHT.EXE, IDELIGHT.SLB & IDELIGHT.HND over the old files and your
done!
Fixes And/Or Changes
====================
* Now automatically detects and adjusts screen to 25 line mode for RIP
Graphics. This stops the scrunching look on the users term.
* Fixed bug that were the game would not always award free hands.
* Built in Setup program that use to be external. It will now also read in
the games current .CFG file when executed if one is found. Support for
environment variables were added and you know have to specify SETUP on the
games command line to execute it.
* Added a new program in ALL game packages named JNSCHAMP that will allow
editing of the Champion data. This will work for all JNS Software Games.
See the documentation file for details.
* Made major changes to the way this and all other JNS doors handle Multi-
node support. The game now uses enviroment variables in the configuration
file thus eliminating the need for multiple configuration files. See the
documentation file for details.
* With the above change the configuration is not read from the command line.
* When using the fossil option an 'F' is now attached to the users baud
rate like 'Baud: 9600 F'.
* When using a Node ID environment variable in the configuration file the
game will now attach the Node ID on the SysOp statis line to the baud
rate like 'Baud: 9600 / Node 1'. This is handy when running DESQview.
* Fixed a cosmetic bug when displaying daily champs scores. When the scores
went past a single page things got messed up.
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▒▒▒▒▒ May 9th, 1993: v1.2 ▒▒▒▒▒
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Fixes & Changes:
================
* When user cleared all 48 cards the game would not acknowledge a win.
* Added a built-in .DAT (Player Record) editor. This is like the ones
in JNS Edit but is now in with the game. Must be Registered To enable.
* Added rountine in case 0 byte hand file was found. The door will now
create a new one if it is 0 bytes or missing.
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▒▒▒▒▒ May 1st, 1993: v1.1 ▒▒▒▒▒
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Fixes & Changes:
================
* Fixed a bug where if the player won then the game would keep repeating
the win.
* Removed a line of testing code that made the 'F' free play key work
repeatedly. Sorry about this...
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