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1
T H E P I T V3.00
~~~~~~~~~~~~~~~~~~~~~
ANSI TERMINAL INTERFACE
PLAYERS MANUAL
Written by Michael Duff
Copyright 1990-91 by MIDAS TOUCH SOFTWARE,
all rights reserved.
Copyright 1990-91 by James R. Berry,
all rights reserved.
2
Introduction
Welcome to The Pit 3.00, the latest release from Midas Touch
Software. This document has been prepared with the new player in
mind. It explains step by step by step how to play, with special
attention to new features introduced in this version.
Game Introduction
Regal City had a problem. Thieves and vagrants owned the
streets, tormenting honest merchants and ambushing visitors. And
if that weren't bad enough, those few honest citizens that could
swing swords were teaming up into gangs of vigilantes, adding to
the violence.
In a fit of desperation, King Reginald Hornbluff cleared out
the dust and debris from the town square and constructed a huge
arena. Then, he issued an invitation for the thieves and
vigilantes to meet in the town square and settle their
differences publicly. This appealed to the egos of both groups;
they agreed to appear.
On the night of the big event, the stands were packed with
innocent townspeople wanting revenge. King Hornbluff was not a
stupid man, he charged the townspeople 3 gold pieces a head to
watch the fight and sold sausages and beer at an outrageous
markup.
The first battle between the thieves and the vigilantes was
bloody, violent, and extremely profitable. So profitable in
fact, Hornbluff scheduled a rematch.
As time passed, the duels in the arena became more and more
popular. Young men who would have turned to thievery now became
gladiators, earning fame, glory, and no small amount of gold.
Hornbluff sent his men to capture monsters from the
surrounding territory to challenge these warriors. After many
years, Hornbluff added dungeons to keep all of his pets.
Today Regal City is a legend. Warriors come from all around
for a chance at honor, glory, and a quick buck. Hornbluff's
Arena, known simply as The Pit, features battles between some of
the strangest and most powerful creatures in the land.
Rumor has it that even the Gods themselves will visit to
smash foolish mortals wishing to challenge them.
These fights are profitable, but usually very short.
And that's where you come in: a lowly farmer's boy ready to
seek his fortune in Regal City. You've done odd jobs along the
3
way, sweeping stables and tending livestock, and you've saved
every penny for a sword and armor once you get there.
Maybe one day you'll become one of the true legends, an
Immortal. Or perhaps just a dark spot on the floor to be swept
away with the sawdust.
Either way, it's in your hands.
4
Loading the ANSI Interface
~~~~~~~~~~~~~~~~~~~~~~~~~~
Be sure you've read the installation material for your
interface before you try and play. The Install.DOC will give you
step by step instructions on setting up an external protocol with
your communications program.
Once you've set it up, just go into the online games section
of your host BBS, select The Pit and wait for the game to tell
you to activate your interface.
From there, it's just like downloading a file. Press PgDwn
and select PTERM. The batch file included for your
communications package will automatically make enough room in
memory to run the interface.
5
Screen Layout
The basic screen of The Pit is divided into 3 basic areas.
The Player Information Box, the Visual Display Area, and the
Command List. Occasionally the game will you use pop up windows
to display information. For example, selecting the Instructions
option will change the top half of the game to context-sensitive
help.
Player Information Box
~~~~~~~~~~~~~~~~~~~~~~
In the upper left corner of the screen is the Player
Information Box. It looks like this:
YOU
JOHN DOE
HAND WEAPON Hands
RANGE WEAPON None
ARMOR Loin Cloth
PROJECTILES None HEALTH 20( 20)
LEVEL 1
SCORE 000000000
ATTKS/PHASE 1
WINS 0 LOSSES 0
WIN RATIO 0.00%
GOLD IN HAND 00000000 GOLD PIECES
GOLD IN BANK 00000000 GOLD PIECES
Each line tells you something about your character's
capabilities:
Hand Weapon
~~~~~~~~~~~
This is the weapon you use at close range. You can only have one
hand weapon at a time.
Range Weapon
~~~~~~~~~~~~
This is your long range weapon. You can only have one of these
also.
Armor
~~~~~
This is the type of armor your character has to protect him from
attack. Better types of armor offer better protection.
Projectiles
~~~~~~~~~~~
6
This is the number of arrows or other projectiles you currently
have on you. Remember, when you're out of projectiles, you can't
use your ranged weapon.
Health
~~~~~~
When opponents hit you they do damage and subtract from your
health. When your health is 0, then you're character is dead.
The number in parenthesis is the total amount of health your
character has when he is fully healed. The number outside of
parenthesis is your current health.
Level
~~~~~
Your level in the game reflects your power level in relation to
all the other players. The higher the better. It is adjusted by
your score, which is raised by killing monsters and other
players.
Score
~~~~~
This is your total score in the game. The higher your score, the
higher your level. It is increased by killing monsters and other
players. The amount of gold and magic you have does not affect
your score.
Attks/Phase
~~~~~~~~~~~
This number determines how many times you can attack per phase of
combat, and how many times you can move. It increases as you go
up levels.
Wins
~~~~
The game keeps track of how many times you win at combat. It
helps determine your place in the rank listing.
Losses
~~~~~~
And of course, it also keeps track of how many combats you loose.
Win Ratio
~~~~~~~~~
This is a percentage based on your wins and losses, it's a good
way to tell how well you're doing in the game. If you have a low
ratio, you may consider fighting weaker opponents to boost it.
Gold in Hand
This is the amount of gold you're carrying. Be sure to put it in
the bank before you exit the game, or an opponent that kills you
can take it.
7
Gold In Bank
This is the amount of gold you have safe in the bank.
Visual Display Area
~~~~~~~~~~~~~~~~~~~
This section shows you graphically what's going on in the
game. It has displays for all of the various places you can go.
8
MAIN MENU
~~~~~~~~~
<W> Weapons/Arms Shop: This command takes you to the weapons
shop where you can buy and sell weapons
and armor of all kinds.
<*> Healer: This command can save your life. When
your health is low just go visit the
healer to be restored. But, as we all
know, doctor's don't work cheap.
<T> Tavern This command takes you to the Tavern where an
intrepid young adventurer can get drunk,
lucky, beaten and robbed all in the same
place. Strange and wonderful things happen
in the tavern, if you think dodging thieves
is worth it.
<M> Magic Shop This is where the truly wealthy can buy magic
items.
<A> Arena This letter takes you into The Pit itself.
<G> Gambling Hall It's almost as easy to lose money in
gambling hall as it is in the Tavern,
but you'll have a lot more fun in the
process.
<C> Challenge Player The most popular option in The Pit.
Remember you can only challenge one
player per play. It's always a good
idea to <V> View a player before you
take him on.
<L> Log of Battles This option lets you see who has been killing
who for the past couple of days.
<S> Suicide An option for the truly desperate. Any
character truly disgusted with his
station in life may choose to end it
with this command.
<!> Multi-Player This option is here for interactive
chat and combat for THE PIT V4.00.
We hope to have these features implemented
by December '92.
<+> Put Gold In Bank It's always best to put your gold in the
bank before you quit the game. If you
are defeated with gold in your hand,
your opponent can take it.
9
<-> Take Gold From Bank You'll need to have your gold in hand
before you try and spend it at any of
the various locations.
<O> Change Options This lets you change optional info about your
character and configure the game to your
personal taste.
<I> Instructions This command pops up the context-
sensitive help screens.
<R> Redraw Screen This command redraws the screen in case
of line noise or other distortion.
10
SUBMENUS
Weapons/Arms Shop
~~~~~~~~~~~~~~~~~
<H> Buy Hand Weapon
<R> Buy Ranged Weapon
<P> Buy Projectiles Just select the appropriate letter for the
item you want to buy, and you'll end up in
the Buy Menu. Just arrow down to the item
you want to buy and press <B> to purchase it
or <H> to haggle for a lower price. You can
only attempt to haggle three times before the
storekeeper kicks you out.
<Z> Sell Hand Weapon
<W> Sell Ranged Weapon
<C> Sell Armor These commands let you trade in your
equipment for gold. Pressing the appropriate
letter will pop up the sell window where you
will be offered a price for your item. You
can <A> Accept, <R> Refuse, or <H> Haggle for
a higher price.
<I> Instructions This command replaces the top half of
your screen with the context-sensitive
help screens.
<+> Deposit Gold This command is provided so you can put
your gold away after your purchases.
<-> Extract Gold This command lets you take old gold from
the bank without leaving the shop.
Storekeeper courtesy.
Buy Menu
~~~~~~~~
This menu comes up whenever you choose to buy an item. Just
arrow to the appropriate item and press <B> and the gold will
automatically be subtracted from your account.
You can also press <H> to try for a lower price. If you haggle
more than three times the storekeeper will kick you out.
And, as always, <I> will bring up this help screen.
11
Healing Shop
~~~~~~~~~~~~
<A> All Wounds This command will restore your character to
full Health. Make sure you have enough gold
in hand to cover it.
(S) Some Wounds This command will give you an input
space at the top of the healer's pop up
window asking how much you would like to
have healed. It also shows the maximum
number of points you can afford to
restore.
<P> Poison Cured Obviously, this command cures you of
being poisoned.
<D> Disease Cured And this one cures you of having a
disease.
12
Tavern
~~~~~~
This area is meant to be explored. Just have a few drinks and
wait for the excitement.
One hint: When someone tries to steal from you, you will see a
rapidly moving bar appear on the screen. Your objective is to
press any key at the exact moment the moving bar meets the yellow
line.
If you time it just right, you can catch the thief before he robs
you.
Good Luck!
13
Gambling Hall
~~~~~~~~~~~~~
Occasionally, after a long day of violence and gore, characters
may feel lucky. The Gambling Hall lets you risk a few of your
hard-earned gold pieces on games of chance. You can choose
between:
<J> Blackjack
<P> 5 Card Stud Poker
<R> Roulette
<C> Craps
<O> One Arm Bandit (Slot Machines).
The program follows typical casino rules for these games. Just
remember, the odds are always with the house.
14
Arena
~~~~~
This is it. Hornbluff's Arena. The Pit itself. When you enter,
the first thing you'll need to do is choose your opponent.
Here are the types of opponents, listed in order of difficulty:
<T> Trainees
<W> Warriors
<M> Humanoid Monsters
<V> Veterans
<C> Creatures
<U> Undead Monsters
<E> Elven Warriors
<S> Sorcerers
<H> Heroes
<R> Random Encounters
<F> Fight Elementals
<N> Norse Gods
You also have some other options in The Arena.
<+> Deposit Gold This lets you store your gold safely for
your next of kin.
<-> Extract Gold You can also take out gold should you
need it.
<*> Visit Healer This takes you to the Healer Submenu
(See Above), so you can heal yourself up
and get back in the action.
<O> Change Options This lets you change optional info about your
character and configure the game to your
personal taste.
15
Battle Menu
~~~~~~~~~~~
Once you choose an opponent, the Visual Display Area will show
you a graphic of the Arena placing you and your opponent in
relation to one another.
IMPORTANT: Be sure your Number Lock is turned ON before you
enter combat or you will have a very short career.
Use the Arrow Keys to maneuver your figure around the screen. If
a fight is too much for you, try to maneuver your figure to the
door. If you make it out, you forfeit the battle, but you will
survive.
In combat, you have three options:
<A> Attack with Hand Weapon
You must be in the space right beside an opponent to attack him
with a hand weapon. This command will first ask you what
direction you want to attack. Just indicate the proper direction
with your Arrow Keys.
The results of your actions will appear in the Upper Right Hand
corner of the screen above the Battle Display.
<F> Fire Range Weapon
You must be in a straight line from your opponent to use this
option successfully. This command will ask you what direction
you want to fire. Just use the arrow keys to indicate the proper
direction and it will fire a missile in the right direction. You
must be close enough to your opponent for your weapon to hit him.
If you are right next to your opponent, he will automatically
block your shot.
<B> Beg for Mercy
A desperate option for when you find yourself outclassed. You
can only beg for mercy BEFORE you have attacked your opponent.
After you've tried to hurt him, it's too late.
If it doesn't work the first time, just keep trying and hope for
the best. Some opponents are more likely to give mercy than
others.
16
Monsters
~~~~~~~~
The Pit is filled with all kinds of strange and dangerous
creatures. Hornbluff has allowed the most common to be examined
by scholars. They have compiled this listing of creatures so the
young warriors entering The Pit can have some idea what they're
up against.
Humanoid Monsters
~~~~~~~~~~~~~~~~~
Kobold: These runty little creatures appear to be scaled dog men of
approximately three feet in height. They tend to retreat
when their health is low. They would be considered weak
opponents when in small numbers. But in larger numbers they
can be quite lethal.
Goblin: These ugly creatures appear to be green dwarfs approximately
four feet in height. They are bold when their numbers are
great. But in smaller numbers, they tend to retreat when
serious damage is incurred.
Orc: These creatures appear to be six foot tall brownish green
pigmen. They attack viciously when given the opportunity.
Generally they have little respect for life, including their
own. They are known to fight to the death.
Hobgoblin: These creatures are larger cousins of the Goblin. They
appear as reddish brown giant men approximately seven feet
in height. They always attack boldly. But they also tend to
retreat when their life is at stake.
Gnoll: These monsters appear to be humans seven feet in height.
However, their heads are those of a hyena. They are
unmerciful when they attack. Many have been known to fight
to the death.
Lizard Man: These reptilian creatures appear as humans with scales and
lizard heads. They are vicious fighters, and tend to attack
with range weapons as well as hand weapons. They are also
intelligent and may occasionally fake a retreat.
Bugbear: Bugbear's appear to be seven foot tall bears with large
insect-like faces. They are not very smart fighters; But they
make up for their intellect with powerful attacking skills.
Wererat: These creatures appear to be rat men. They have the
quickness and natural fighting skills of a rat. But they
also have the intellect of a man. In large numbers these
monsters are quite deadly. (They are rumored to have
immunities to certain weapons).
17
Ogre: These monsters appear to be giant men approximately nine
feet in height. They are rather slow moving and dull witted.
But their tremendous strength might well surprise you.
Werewolf: These monsters are well known for their fierceness and
constant hunger. They appear as wolf men, and are also quite
skilled at fighting. (They are rumored to have immunities to
certain weapons).
18
Ogre Mage: These are one of the most powerful humanoid monsters that
can be encountered. They appear somewhat similar to their
distant cousins the Ogres, but that is where the similarity
ends. They are smart, agile, and can score a tremendous
amount of damage with both hand weapons and range weapons.
Medusa: These creatures have the bodies of shapely women, but they
have snakes instead of hair. Their greatest weapon however
is their horribly ugly stare. Anyone foolish enough to come
in contact with it can be turned to stone.
Minotaur: These creatures appear to be large humans with a bulls head.
They are cruel, flesh eaters. And their agility and multiple
hand weapon attacks make them quite deadly at short range.
Troll: Trolls are horribly deformed green walking nightmares. They
are somewhat human in a distant sense. But their voracious
appetite for human flesh makes them deadly indeed. They are
incredibly fast, get multiple hand attacks, and even regain
health while in combat. Lower level players may find these
monsters too much to deal with.
__
Hill Giant: | All giants are similar. They range from fifteen feet to
Stone Giant: | thirty feet in height. And they all cause a tremendous
Frost Giant: |-- amount of damage on any attack they make. At long range
Fire Giant: | they throw boulders. And at short range they attack with
Ettin: __| either fists or giant weapons.
Creatures
~~~~~~~~~
Giant Spider: These creatures appear to be spiders of approximately eight
feet in diameter. They are fast and can inflict a poisonous
bite.
Centaur: These creatures appear to be horses with human torsos. They
tend to attack with their hoofs when at close range. And may
attack with range weapons at long range.
Gargoyle: These monsters appear to be stone like demons of magical
nature. They are intelligent hunters, and crave human flesh
greatly. A Gargoyle can only attack with its hand weapons,
but it has multiple attacks. However, they tend to retreat
when odds are not in their favor.
Owlbear: These creatures appear to be eight foot tall bears with
owllike beaks. They are large and tend to be slow movers.
But they attack fiercely if they ever get within hands reach
of a player.
19
Giant Ape: These carnivorous apes are larger cousins of Gorillas. They
are intelligent hunters, and love human flesh. They are
relatively weak unless they are within hand weapon range of
a player. Range weapons are most effective on these
creatures.
Basilisk: These monsters appear to be eight legged reptilian lizards
approximately seven feet in length. They move slowly, but
their eyes are their deadliest weapon. If their gaze meets
that of a player, the player is turned to stone.
Manticore: These monsters appear to have the body of a lion, a human
head and bats wings. These monsters incur most of their
damage at long range, since they can fling multiple spikes
at opponents as far as 180 feet away. In large numbers these
creatures are virtually undefeatable.
White Dragon: This dragon is solid white and is approximately twenty four
feet long. It can either breath a freezing breath of cold
air at opponents, or move within hand weapon range and
attack with its claws and teeth.
Hell Hound: These creatures appear to be solid black hounds with glowing
red eyes. They are minions of evil and typically breath fire
on long range attacks.
Black Dragon: This dragon is solid black and is approximately thirty feet
long. It can either breath acid at opponents, or move within
hand weapon range and attack with its claws and teeth.
Gorgon: Gorgons appear as bull-like creatures with thick metallic
scales. They are quick and can cause a great deal of damage
when striking with their horns. However, they can also
breath a gas which causes all opponents breathing it to turn
to stone.
Chimera: Chimera are a grotesque mixture of many animals. Their hind
quarters are this of a goat, their fore paws are those of a
lion, and it has the wings of a dragon. It also has three
heads, a fire breathing dragon, a lion, and a goat. Needless
to say this creature is a walking abomination. And it can
cause large amounts of damage from any range.
Green Dragon: This dragon is solid green and is approximately thirty six
feet long. It can either breath poisonous gas at opponents,
or move within hand weapon range and attack with its claws
and teeth..
20
Beholder: These creatures appear to be floating spheres of
approximately six feet in diameter. They have one large eye
in the center of their body, and numerous eyestalks rising
from the top of their body. This creature is crafty, and can
fire a death ray forty feet away.
Blue Dragon: This dragon is solid blue and is approximately forty feet
long. It can either breath electricity at opponents, or move
within hand weapon range and attack with its claws and
teeth..
Efreeti: These creatures appear as large floating giants made of
fire. They can burn an opponent with their touch, or throw
fireballs at long range.
Red Dragon: This dragon is solid red and is approximately fifty feet
long. It can either breath fire at opponents, or move within
hand weapon range and attack with its claws and teeth..
Pyrohydra: These horrible creatures appear to be large dinosaur like
reptiles. However their large number of heads tends to set
them apart, since they have ten of them. At long range the
Pyrohydra will breath fire. And at short range they will get
ten separate attacks. This creature is the most dangerous in
this section.
Undead
~~~~~~
Skeleton: These are undead warriors of times long past. Animated by an
evil priest or wizard, they are doomed to destroy all living
beings. Their lack of conscious being makes them slow
stalking opponents. They have no mercy for you as they tear
into your living flesh with their skeletal hands.
Ghoul: These undead creatures appear to be green slimy corpses.
They feed on corpses and can cause paralysis with their
touch. Ghouls primarily use their claws to slice human
flesh.
Shadow: Shadows appear as apparitions of tortured souls. They float
toward opponents and drain levels of strength with their
touch.
Ghast: These undead creatures appear to be green slimy corpses.
They feed on corpses and can cause paralysis with their
touch. Ghasts primarily use their claws to slice human
flesh.
21
Wight: These undead are evil self-tortured men who entered death as
creatures that shun the very life they cast away so
willingly. They shun life and all it stands for. In their
intelligent, yet undead state they can drain the very souls
from any living creature simply by touching them.
Wraith: These undead are evil self-tortured men who entered death as
creatures that shun the very life they cast away so
willingly. They shun life and all it stands for. In their
intelligent, yet undead state they can drain the very souls
from any living creature simply by touching them.
Mummy: These undead are evil walking physical manifestations of men
wrapped in cloth and buried in a tomb. Their evil nature and
unholy hatred of life gives them tremendous strength,
although they tend to lumber toward opponents slowly. Their
touch is also known to cause disease.
Banshee: These undead are ghostly apparitions of evil murdered women.
They scream and cause a life drain to any opponent within
the effective range of that scream.
Spectre: These undead are ghost-like apparitions of evil men. They
hate all living things, and can drain life levels with their
touch.
Vampire: Vampires drink human blood and are characterized by their
fangs that grow upon will. They are incredibly fast and
powerful undead. And they can drain the very soul from
opponents by touch.
Skeletal Warrior:These are undead skeletal warriors of great evil commanders.
They generally carry many magical weapons and arms. They
also can cause a large amount of damage from any range.
Ghost: These are undead spirits of people who died without
fulfilling something during their lives. They hate all
living things because of their perpetually unliving yet non-
dead state. They can cause level drain upon touch.
Lich: These creatures are undead sorcerers or wizards that chose
to live forever by maintaining themselves in an undead
state. They have all of the former spell casting abilities
they had while living, but they now have the advantage of an
unfeeling, undead body to fight in.