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FM Towns: Free Software Collection 3
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FREEWARE.BIN
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towns_os
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taropyon
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music
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arrg02
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arrg02.h
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1980-01-02
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3KB
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118 lines
.mmltype fb386
.fm fmtone2
.pcm ensam06
.partmax 16
.nulline skip
/*
#define TEMPO t272 /* テンポ */
/*
/*
.part 0 0 /* コントロールパート
.part 1 0 /* コントロールパート
.part 2 0 /* Melody [FM] (2)
.part 3 1 /* Melody [FM] (1)
.part 4 2 /* BACKING [FM] (1)
.part 5 3 /* BACKING [FM] (1)
.part 6 4 /* BACKING [FM] (1)
.part 7 5 /* --------------------
.part 8 6 /* BACKING [PCM] (1)
.part 9 7 /* BACKING [PCM] (1)
.part 10 8 /* BASS [PCM] (1)
.part 11 9 /* --------------------
.part 12 10 /* Drums [PCM] (1)
.part 13 11 /* Drums [PCM] (1)
.part 14 12 /* Drums [PCM] (2)
.part 15 13 /* Drums [PCM] (1)
/*
.fmch 0:0 1:0 2:1 3:2 4:3 5:4
.pcmch 0:6 1:7 2:8 3:10
.pcmch 4:11 5:12 6:12 7:13
/*
.noteasn 0 bnd 0-127:+30
.noteasn 1 bnd 0-127:-30
/*
/* 音色設定
/*
#define T_MELA %d%0 @24%c0
#define MELA o3v#95q#130u0
#define T_MELB %d%32 @32%c0
#define MELB o3v#105q#100u0
#define T_BASPCM @4%c+6 /* ベース [PCM] */
#define BASPCM o3@v66q#90u0
#define T_CODE @21%c0
#define CODE o3v#45q#60u0
#define T_STRG %d%0@5%c+4 /* ストリングス[PCM] */
#define STRG o3v#48q#100u0
#define T_OCHIT %d%0@6%c-6 /* オーケストラヒット[PCM] */
#define OCHIT o4v#44q4u0
/*
/* ドラムス音程定義
/*
/*
/* リズムパート(内蔵音源)
/*
#define DRUMS @1q8u0
#define DRUMS_B @2q8u0
#define PRCUS @3q8u0
#define T_BSD o1@v86%c /* バスドラム */
#define BSD f
#define T_SNR o2@v108 /* スネアドラム */
#define SNR e
#define SNR4 %c0'#160 u-300e-%8,50 u0%l+1[#36 e%88,91]#36
#define SNR8 %c0'#160 u-300e-%8,50 u0%l+1[#36 e%40,43]#36
#define SNR16 %c0'#160 u-300e-%8,50 u0%l+1[#36 e%16,19]#36
#define T_CLS o6@v103%c9
#define CLS f+
#define T_RID @1o8@v60%r5 /* ライドシンバル */
#define RID c
#define T_SYM @1o8@v85%l9
#define SYM c+
#define T_TT o4@v65 /* タムタム */
#define TT1 %r1 b
#define TT2 %l4 f
. noteasn 10 vel 65:-7 /* ミドル・タムタムはちょっと小さめに */
. noteasn 11 vel 65:-7
. noteasn 12 vel 65:-7
. noteasn 13 vel 65:-7
#define TT3 %l10 d
#define TT4 %l12c
#define T_HH o7@v104%r2q8 /* ハイハット */
#define CHH c
#define OHH c-
#define T_CLP o8@v62%c4 /* Drums_B */
#define CLP e
#define CLP4 %c4'#160 c-%10,50 %l+1[#12 c%86,86]#12
#define T_CBL o8@v58%c-1 /* Percus */
#define CBL c+
/*
/* ドラムスパターン(プリセット)
/*
#define DB_A1 l8$T_SNR r4 $SNR4 r4 $SNR4
#define DC_A1 l8$T_BSD $BSD(4) r4 $BSD(4) r4
#define DC_A2 l8$T_BSD $BSD$BSD r$BSD $BSD(4)r$BSD
#define DC_A3 l8$T_BSD $BSD(4)r4$BSD(4)r$BSD(8)
#define DC_B1 $T_BSD $BSD(4)$BSD(4)$BSD(4)$BSD(4)
#define DA_A1 l8$T_HH ($CHH)8
#define DA_A2 l16$T_HH ($CHH$CHH$OHH(8))4
#define DA_A3 l16$T_HH ($CHH$CHH$OHH$CHH)4
#define DA_A4 l16$T_HH ($CHHr$OHH$CHH)4
#define DA_A5 l8$T_HH ($CHH$CHH$OHH$CHH)2
#define DD_A1 l8$T_RID$RID(4)$RID(4)$RID(4)$RID(4)
/*
/* ドラムスパターン#2
/*
#define DC_01 l8$T_BSD $BSD r $BSD r r $BSD $BSD r $BSD r $BSD r
#define DB_01 l8$T_SNR r4. $SNR4 r r4. $SNR4 r
#define DA_01 l8$T_HH ($CHH)5$OHH ($CHH)5$OHH