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FM Towns: Free Software Collection 3
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FREEWARE.BIN
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comp02
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cp02_a.mml
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1980-01-02
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152 lines
#ifdef cp02_a
# include "comp02.h"
$TEMPO
. next
$T_MELA /* Melody
$T_MELB
$T_CODE /* CODE
$T_CODE
$T_GUTFM
$T_GUITAR
$T_GUITAR
$T_OCHIT
$T_BASS
$T_SBASS
$DRUMS
$DRUMS
$DRUMS
$DRUMS
#endif
#ifndef A_PATH
# define A_PATH
# define A_VIBD 16
# define PR01A $T_RID r4!#+28$RID(4)r2
# define PH01A $T_HH r2!#-22$CHH(8)!$OHH(8)&$OHH(8)r8
# define PC01A $T_CLS [#30 $slide(%c,$CLS,128,16,&,x,+14,-8)
#endif
/*------------------------------------------
r1
r1
r1
r1
#define A l8r4a4&$vib(a,64,32,sin,0,$A_VIBD,30)u0
#define B r4b4&$vib(b,64,32,sin,0,$A_VIBD,30)u0
$GUTFM $A $B
$GUITAR $A $B
$GUITAR l8r4g-4&g-2 r4a-4&a-2
$OCHIT a4r4r2 b4r4r2
$BASS l8$cho(a,64,16,sqr,-3200,0)aaaa>!#+20a<a $cho(b,64,16,sqr,-3000,0)bbbb>!b<b
$SBASS l8aaaaaaaa bbbbbbbb
$PR01A $PR01A
$PH01A $PH01A
$PS01 $PS01
$PB01 $PB01
/*-------------------------------------------
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#define A r4>c4&$vib(c,64,32,sin,0,$A_VIBD,30)u0<
#define B r4 b4&$vib(b,64,32,sin,0,$A_VIBD,30)u0
$A $B
$A $B
r4a4&a2 r4a-4&a-2
>c4r4r2 c4r4r2<
>$cho(c,64,16,sqr,-3200,0)cccc>!c<c< $cho(b,64,16,sqr,-3000,0)bbbb>!b<b
>cccccccc< bbbbbbbb
$PR01A r4!$RID(4)r4.$PC01A
r2$T_CLP k+1$CLP(8)$CLP(8)k0r4 $PH01A
$PS01 r4$SNR(4)r4r8$SNR(8)
$PB01 $BSD(4)r4$BSD(8)r8{r$BSD$BSD}8r8
/*------------------------------------------------
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#define A r4a4&$vib(a,64,32,sin,0,$A_VIBD,30)u0
#define B r4b4&$vib(b,64,32,sin,0,$A_VIBD,30)u0
$A $B
$A $B
r4g-4&g-2 r4a-4&a-2
a4r4r2 b4r4r2
$cho(a,64,16,sqr,-3200,0)aaaa>!a<a $cho(b,64,16,sqr,-3000,0)bbbb>!b<b
aaaaaaaa bbbbbbbb
$PR01A $PR01A
$PH01A $PH01A
$PS01 $PS01
$PB01 $PB01
/*-------------------------------------------
r1
r1
r1
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#define A r4>c4&$vib(c,64,32,sin,0,$A_VIBD,30)u0<
#define B r4 b4&$vib(b,64,32,sin,0,$A_VIBD,30)u0
$A $B
$A $B
r4a4&a2 r4g&g2
>c4r4r2 d4r4r2<
>$cho(c,64,16,sqr,-3200,0)cccc>!c<c< $cho(b,64,16,sqr,-3000,0)bbbb>!b<b
>cccccccc< bbbbbbbb
$PR01A r4!$RID(4)r4.$PC01A
r2$T_CLP k+1$CLP(8)$CLP(8)k0r4 $PH01A
$PS01 r4$SNR(4)r4r8$SNR(8)
$PB01 $BSD(4)r4$BSD(8)r8{r$BSD$BSD}8r8
/*------------------------------------------------
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#define A r4a4&$vib(a,64,32,sin,0,$A_VIBD,30)u0
$A ]#4 $A
$A ]#4 $A
r4e4&e2 r4e4&e2
a4r4r2 a4r4r2
aaaaaa>$cho(!a,64,8,sqr,-1800,0)<a aaaaaa>!a<a
aaaaaaaa aaaaaa>{aa}<a
$PR01A $PR01A
$PH01A $PH01A
$PS01 r4$SNR(4)r4r8$SNR(8)
$PB01 $BSD(4)r4$BSD(8)r8{r$BSD$BSD}8r8
/*-----------------------------------------------------
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r1
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#define A r4>$cho(a,64,8,sqr,-8100,0)&a8&a2& $cho(a,64,64,x^2,0,-800)
$A
$A
r4>$cho(e,64,8,sqr,-8100,0)&e8&e2& $cho(e,64,64,x^2,0,-800)
a4r4r2 r1
aaaaaa>!a<a aaaaaa>a<a
aaaaaaaa aaaaaa>a<a
r4$T_RID ]#8$RID(4)]#8$RID(4)]#8$RID(4) r1
r1 l8r$T_TT[#32(]#4$TT3)7
$PS01 l8r[#28(]#4$SNR)7
$PB01 $BSD(4)r4r2
/*--------------------------------------------------------
#ifdef A_2ND
r1
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# define A u0'#75a4
$A
$A
u0'#75e4
a4
a4
a4
r1
r1
$T_SNR $SNR(4)
$T_BSD $BSD(4)
/*-------------------------------------------------------
.end
#endif
/* end of "cp02_a.mml" */