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The Devil's Doorknob BBS Capture (1996-2003)
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100GAME
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PRINCE.ZIP
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PERSIA.DOC
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1990-04-22
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18KB
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633 lines
It is a time of darkness. While the sultan is off fighting a
foreign war, his Grand Vizier Jaffar has seized the reins of
power. Throughout the land, the people groan under the yoke
of tyranny, and dream of better days.
You are the only obstacle between Jaffar and the throne. An adventurer from
a foreign land, innocent of palace intrigues, you have won the heart of the
Sultan's lovely young daughter. And in so doing, you have unwittingly
made a powerful enemy.
On Jaffar's orders, you are arrested, stripped of your sword and possessions,
and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
choice, and an hour to decide: Marry him--or DIE!
Locked in her room high in the palace tower, the Princess rests all her hopes
on you. For when the last sands drain from the hourglass, her choice can
bring only a throne for the Grand Vizier . . . a new reign of terror for his
long-suffering subjects . . . and death for the brave youth who might have
been . . . Prince of Persia.
PAGE 1
==============================================================================
GETTING STARTED
IBM/TANDY
Prince of Persia can be played with a joystick or from the keyboard. If you have
a joystick, be sure it is properly installed.
Note to Tandy owners: Prince of Persia features special digitized sound for the Tandy
1000SL and TL machines. In order to hear these sound effects, the game must be played
using the keyboard. If you want to play with the joystick, load the program with the
following command: PRINCE STDSND (loads standard sound effects and allows use of
the joystick).
To play Prince of Persia you will need at least 512K of memory for EGA, CGA,
Tandy of Hercules monochrome graphics, and at least 640K for VGA.
FLOPPY DISK USERS:
Start you computer with DOS 2.11 or higher. Insert the 3.5" Prince of Persia
disk or the 5.25" Prince of Persia Disk 1 in the desired drive, then select the drive
from the DOS prompt and press ENTER. Once the drive is selected, type
PRINCE and press ENTER to begin. If you are using the 5.25" disks you will be
prompted to insert the Prince of Persia Disk 2 in the current drive. Insert the
disk and Press ENTER. The opening title sequence will begin, followed by a
prologue and a self-running demo.
HARD DISK USERS:
Start you computer with DOS 2.11 or higher. Insert the 3.5" Prince of Persia
disk or 5.25" Prince of Persia Disk 1 into drive A. At the A> prompt, type
INSTALL, press ENTER and follow the on-screen prompts. The install
procedure will automatically create a directory called PRINCE in your root
directory. If you wish to put Prince of Persia in another directory, enter the
desired pathname during the install procedure.
To play Prince of Persia from the hard disk, enter the PRINCE directory, type
PRINCE and press ENTER. Once the title screen appears, press a joystick
button, or any key to start.
PAGE 2
==============================================================================
APPLE
Put the Prince of Persia disk into drive 1, label side up. If you have a joystick,
make sure it is connected. Turn on your computer and monitor. The opening
title sequence will begin, followed by a prologue and a self-running demo.
When you are ready to play, press a joystick button, or any key to start.
JOYSTICK CONTROL
If you use a joystick, it should be the self-centering kind. The joystick buttons
can be used interchangeably.
When you boot the disk, the program automatically calibrates itself to match
your particular joystick. During play, if your joystick starts to behave strangely,
you can recalibrate it be pressing Control-J. If this doesn't fix the problem, try
adjusting the joystick's trim controls, and pressing Control-J again.
Whenever you press Control-J, make sure the joystick is in its center (released)
position.
PAGE 3
==============================================================================
RUNNING, JUMPING, AND CLIMBING
To turn around: Tap the joystick to the left or the right.
To run: Push the joystick in the direction you want to go (left or right). Release
the joystick to stop.
To take careful steps: Hold down a joystick button and push the joystick in the
direction you want to go. You can use careful steps to move right up to the edge
of a put or a suspicious-looking floor section.
To jump up: Push the joystick straight up.
To jump forward: When you are standing still, push the joystick up diagonally
in the direction you want to jump.
You can jump farther with a running start. For a running jump over a chasm,
back up at least two full strides from the edge. Push the joystick forward to start
running, the up to jump. Don't be afraid of pushing the joystick up too early;
you character will wait until the last possible moment to jump.
To climb up into a ledge: Stand facing the ledge and push the joystick straight
up. If necessary, use careful steps to position yourself below the ledge.
To hand from a ledge: Press a joystick button and hold it down. To let yourself
drop, release the button. To pull yourself up onto a ledge, push the joystick up.
Any time you jump or fall within reach of a ledge, you can grab onto it by
pressing a button. Remember--when you release the button, you let go of the
ledge.
To climb down from a ledge: Step up to the edge, turn around, the push the
joystick down. To hang from the ledge, press a joystick button and hold it down.
To dusk: Push the joystick straight down. Release it to stand up.
To pick something up: Stand in front of it and press the button.
PAGE 4
==============================================================================
SWORD FIGHTING
When you come face to face with an armed opponent, release the joystick. You
will automatically draw your sword--if you have one--and go en garde. In this
stance, the controls are somewhat different:
To strike: Press a joystick button.
To advance: Push the joystick in the direction you're facing (towards your
opponent).
To retreat: Push the joystick away from your opponent.
To block your opponent's strike: Push the joystick up just as your opponent is
striking. It may take some practice to get this timing right. Watch your opponent
carefully, and wait from him to strike.
To stop fighting: Push the joystick down. Once you have put away your sword,
you are free to run, jump and climb as usual. Be careful, though--when you are
off guard, a single sword blow can kill you. To draw your sword again, press a
joystick button.
PRACTICE
IBM/TANDY: From within the game, press SHIFT-L on the keyboard to advance
one level.
Apple: From within the game, type SKIP on the keyboard to advance one level.
This special feature allows you to practice and improve your running, jumping,
climbing and swordfighting skills on levels 2 through 4. When using the
practice mode your time remaining is reduced to fifteen minutes and it is not
possible to win the game.
When you are finished practicing, press CONTROL-R to start the game over.
PAGE 5
==============================================================================
KEYBOARD CONTROL
In keyboard mode, use the following keys in place of the joystick
IBM:
/ \
< \ | / >
7 8 9 Button: SHIFT
4 5 6
< / | \ >
|
\ /
APPLE:
/ \
< \ | / >
U I O Button: Open or Closed Apple keys.
J K L
< / | \ >
\ /
PAGE 6
==============================================================================
HINTS
To get the maximum distance from a standing point jump across a
chasm, use careful steps to move right up to the edge of the pit
before you jump.
If you jump a chasm but fall short, you may still be able to grab
on to the opposite ledge by pushing a button. Remember, when
you let go of the button, you let go of the ledge.
Every time you block an opponent's sword strike, the force of
the blow pushes you back slightly. If you adopt a defensive
strategy, you will find yourself steadily losing ground. Try
following up a successful block with a strike.
Test for loose floor sections by jumping up and down.
You can knock out a loose floor section by standing directly
beneath it and jumping up. Try not to be there when it lands.
There are two kinds of pressure-activated floor plates. One kind
raises gates, the other lowers them. With experience, you can
learn to distinguish them from ordinary floor sections and from
each other.
Learn to recognize different kinds of potions by sight.
You can cross a bed of spikes safely by taking careful steps.
A two-story drop will hurt you. A three-story drop will kill you.
You never know what you'll find in a dungeon. Don't be afraid
to explore, and to experiment. After all, you've got nothing to
loose except your life, the Princess, and the entire kingdom.
PAGE 7
==============================================================================
LIFE AND DEATH
The row of bullets in the lower left corner of the screen indicates your
current strength. Every time you get hurt, you lose one unit of strength.
When the last of your strength disappears, YOU DIE!
You start the game with three units of strength. (Later on, you may be able to
increase your strength beyond this limit.)
Things that cost you one unit of strength included a blow by a guard's sword,
two-story falls, and having a section of the floor collapse on your head.
Other, more serious accidents can kill you outright.
An opponent's strength is indicated by a row of bullets in the lower
right corner of the screen. To kill an opponent, you need to take away all his
strength units.
ADVENTURING
Although this is your first time inside the Sultan's palace, you do have some
general information that may help you:
The Princess is imprisoned in the high tower of the palace. To
reach her, you must find your way out of the dungeons, through
the palace's main building, and up to the top of the tower.
Generally speaking, the guards on dungeon duty tend to be the
dregs of the Sultan's corps. The more capable ones are usually
assigned to the palace's main building. The very best of
them--the deadliest swordsmen in the Sultan's employ--are
kept for the elite honor guard in the tower, where they are
responsible for the personal safety of the princess and of the
Grand Vizier.
Since your arrival in the city, you have heard some strange
rumors. It is whispered that the Grand Vizier Jaffar is a
magician, a master of the black arts of enchantment; that his
powers are more than mortal. Knowing, as you do, that much
of what passes for magic is mere trickery and superstition, you
are reluctant to take these stories too seriously. Nevertheless,
they don't do much for your peace of mind.
PAGE 8
==============================================================================
DEATH AND CONTINUATION
When you die, the message "PRESS BUTTON TO CONTINUE" will appear on the
screen. Press a button to return to the beginning of the current level.
If you don;t press a button, the message will remain on the screen for about
20 seconds, then start to flash in warning, accompanied by a chime. After ten
chimes, the game will end and you will be returned to the title sequence.
If you get yourself into a situation where you can find no way out, press
Control-A to restart the level.
You can continue a game as many times as you want without penalty.
Remember, though, the sands in the hourglass are draining away. . . .
To see how much time is left, press the SPACE BAR.
DISK ACCESS
Because the Prince of Persia program needs to access the disk occasionally
during play, the disk should be kept in the drive at all times with the drive
door closed.
IBM/TANDY
The 3.5" Prince of Persia disk or the 5.25" Prince of Persia Disk 2 should
remain in the drive at all times with the drive door closed. This applies only
to floppy disk users.
APPLE
At the end of Level 2, the message "TURN DISK OVER" will appear. When you
see this message, take the Prince of Persia disk out of the drive and put it
back in with the label side facing down. Close the drive door, and press a
joystick button or any key to continue the game.
You will not need to turn the disk over again until you end the game and
return to the title sequence.
PAGE 9
==============================================================================
SAVING YOUR GAME
Once you have reached Level 3, you will have the option of
saving your game to disk and continuing it later. To save your
current game, press Control-G at any time during play. The
program will briefly access the drive, the continue with the game.
The next time you boot the Prince of Persia disk, instead of pressing a
joystick button or any key to start a new game, press Control-L. The game
will resume from the beginning of the level you were on when you last
saved it.
PAGE 10
==============================================================================
SPECIAL KEYS
Esc......................Freeze frame. Press again for single from advance/
Press any other key to resume play.
Control-J................Selects joystick control. Also recalibrates the program
to match your joystick. Make sure that when you press
this key, the joystick is in its center (released) position.
Control-K................Selects keyboard control.
Control-R................Ends the game and returns you to the title sequence.
Control-A................Restarts play from the beginning of the current level.
Control-S................Turns off all sound. Press again to turn the sound back
on.
Control-N................Turns off the music. Press again to turn the music back
on. (Apple only)
Control-G.................Saves the current game to disk.
Control-L................Resumes last saved game.(Press during the title
sequence.)
Control-Q................Quit the game and return to DOS. (IBM ONLY)
Space Bar................Press to see how much time is left.
PAGE 11
===============================================================================
ABOUT THE AUTHOR
Jordan Mechner, 25, is the author of the award-winning computer game
Karateka. Hailed by Games magazine as "a software landmark," Karateka
broke new ground in the use of cinematic techniques to tell a story within a
computer game, and has sold over 400,000 copies worldwide.
To achieve the extraordinary realism of the animation in Prince of Persia,
Jordan studied hours of live-action footage, including swordfighting
sequences from classic Hollywood swashbuckling films of the Thirties. Two
years in the making, Prince of Persia is the culmination of a lifelong
fascination with animation, and ten years of hacking on the Apple II.
A native New Yorker and a 1985 graduate of Yale University, Jordan now
lives in San Francisco.
ABOUT THE MUSIC
The Music from Prince of Persia uses a "Leitmotiv" approach in which each
theme is associated with a specific character or idea. The basic themes are:
Price, Princess, Jaffar, Danger, Sword, Shadow, Death, Time, and Magic.
PAGE 12
==============================================================================