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The Devil's Doorknob BBS Capture (1996-2003)
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devilsdoorknobbbscapture1996-2003.iso
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BBSONLIN
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COMBAT08.ZIP
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WHATS.NEW
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1990-03-29
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5KB
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96 lines
Jet Combat v.08 Beta / Compiled (03/29/1990)
1. Fixed a major bug with the ansi graphics variable. Ansi users will
get ansi and bw users will be bw now.
2. If you are running QuickBBS or Remote Access, please state a COLOR1
in the config file, otherwise every user will get Ascii bw graphics.
3. The config file format has changed. The /C parameter has been taken
out. The new config file is named COMBAT.CFG, please use a text
editor such as QEDIT to edit this.
4. You may now also run Jet Combat in 43 line EGA mode on the sysops
side so you can see more stuff on the screen.
6. The sysop can now configure all of the colors in Jet Combat. Refer
to COMBAT.CFG.
7. PCBoard 14.x support has been added. NOTE: This PCB14 mode hasn't
been tested throughly so if it acts wierd under this mode, thats
why.
8. If you are located in the England area, and would like to register.
We now have a support system in that area, please refer to
REGISTER.FRM
9. The next version of Jet Combat will have GT Power support, and
hopefully GAP. It will also have other new things added to it.
[=============================================================================}
Jet Combat v.07 Beta / Compiled (03/22/1990)
1. Fixed numerous bugs, can't remember which ones though.
2. Changed ansi colors around a bit. (More style now!)
3. Added extensive error checking.
4. Fixed a very annoying lockup bug in the attacking routine. (This
one was hard to nail).
5. Added "Hotkeys" to the main menu.
6. Fixed a bug in the gambling where it would only let you gamble up
to 32767. Now you can gamble up to over 2 billion at once.
[=============================================================================]
Jet Combat v.06 Beta / Compiled (03/16/1990)
1. Fixed a bug with the auto-casing routine.
2. Jet Combat now comes with a window driven player editor. JCEDIT.EXE.
3. Fixed a bug in the attack migs routine. It would keep bombing out
with an error of 104. The overlays had something to do with it.
4. You no longer need COMBAT.OVR, please delete.
5. Soon to expect a non-beta release by (04/01/90) if all goes well.
[=============================================================================]
Jet Combat v.05 Beta-2 / Compiled (03/14/1990)
1. Fixed a bug in the bank where it would only let you deposit and
withdraw up to $32,767 since I was using an Integer instead of
a LongInt.
2. Added an On-Line Player Editor. This is a unique editor to the game,
since when a player is in the game the sysop can hit Alt-E and edit
their stats.
3. Fixed a bug with the memory allocation, and dynamic variable
allocation. I didn't have some New and Dispose statments, which
caused some trouble.
4. Made some minor changes in the lottery if you guess all four numbers.
5. In the lottery, it you guess at least 1 number, you will get $10.
6. Added Overlays to the game, since it was taking up just too much
memory how it was before.
7. Added EMS support. Jet Combat will use EMS memory now if there is
any.
[=============================================================================]
Jet Combat v.04 Beta / Compiled (03/08/1990)
1. Fixed a bug with the list players functions. It was displaying a
whole bunch of garbage sometimes if you were on a team.
2. I am now releasing this version as an Uncompressed .EXE.
3. Fixed a minor bug in the lottery with Randomization.
4. Added checking for duplicate aliases, so two players don't have
the same ones.
5. Added short delays in the fighting, so you know what happened instead
of the screen just 'Flashing' by.
6. Fixed a bug where it would allow a player to enter an empty name.
7. Added more prompting to the player's listing.
8. There soon will also be an overlaid version available for download
which it will take up less memory.
[=============================================================================]
Jet Combat v.03 Beta / Compiled (03/02/1990)
1. Fixed a spelling error (With/Wish)
2. Jet Combat now seems like it has been written in Assembly or another
language since I have compressed the .EXE file down from 100k or so
down to a small 46k .EXE.