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1980-01-15
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364 lines
THE ANIMAGICIANS
By Stephen Esdale (SESDALE@flemingc.on.ca) (29, Nov 94)
Introduction
Mika Shimizu was a production artist for Kadowkawa Publishing Company,
a Japanese Animation (Japanimation) company that was known, among
other things, for the animated move Silent Moebius. She'd worked
for many studios, been an artist for many features including
Akira, Vampire Hunter D, and Bubblegum Crisis.
Yet, even this did not satisfy Mika totally. For some stange
reason, just drawing the futuristic vehicles, the sleek
mecha-suits, and menacing weaponry was not good enough. Something
deep inside wished to go beyond the celluloid of film, wanted to
make her designs real.
Mika was embarrased by these feelings. She did not have the
engineering degrees to build such devices, even if building such
things were possible. She barely had enough education to be a
technical artist. Anime is the art of the impossible. It would
unimaginable to create a cycle that could do bootleg turns at
70mph, or vehicles with an endless supply of interal equipment,
weaponry, and gadgets. Even the simple job of building a powered
mecha-suit of human size presented a formidable job for even the
best technical minds in the world.
She dismissed her dreams and for two years worked at her job
faithfully. Worked, that is, until she was laid off. It seems that
several films produced by the animation house had bombed at the
box office. The studios involved lost the equivalent of millions
of American dollars. Thousands were laid off, Mika being one of
them. The industry itself was in a lull after years of unchecked
growth. There were no jobs for animators in Japan, even for
talented ones as Mika.
She was forced to find work at a small business, producing cheap
technical drawings for a tiny engineering magazine. The magazine,
called the Tokyo Paradigm, often discussed theories that totally
went against normal science. Its editor, Naori Kochiya, was an
eccentric scientist who still believed that ether existed in some
form in outer space. Drinking heavily during this time, Mika was
oblivious to the fact the she'd never seen the Tokyo Paradigm in
newsstands. Nor did she notice the strange objects, some as big as
refrigerators, seemed to appear overnight and then as quickly
disappear or that weird things, and strange noises were going on
in the basement. Or that Naori was taking an awful interest in her
technical work.
One night, she left her workstation, half-drunk. She had been
glossing over old sketches that were used in many of the films she
had been a part of. The flying cruiser in Silent Moebius, Kaneda's
bike from Akira... The memories were too harsh to take, so she
started into the stash of saki she kept in her desk. By the time
she reached the streets, all thoughts of the past were hidden in
an alcholic haze.
She was so wasted that the whole night was a very unrecognizable
muddle. It was for that reason that when she stumbled into work
the next day, she didn't immediately recognize the object before
her. Standing in the middle of the office was the Akira
motorcycle, with Naori, the smug little scientist with a sheepish
grin on his face, standing beside it. When it finally dawned on
her, she nearly fainted. From the plans on her desk, Naori had
built the Akira bike in less than six hours!
"You couldn't have build this on your own... You had help, you
kept it in the basement, you..." Mika spat out the words.
"No. No help." Naori's smile broadened. "I made it in about
fifteen minutes. Including five minutes for coffee."
"You couldn't have. Its phsyically impossible!"
"Physical laws are not immutable. My friend, you will soon learn
the elasticity of physics."
Naori taught the young Mika the best he could, but the training
did not go as well as both of them had hoped. Mika was
uninterested in learning the outmoded physics of the Sons of
Ether. 19th century gibberish and 20th century techo-mysticism
were alien and repulsive concepts. How was one to free technology
from the Technomancer static reality if these ancient, usless
theories were employed.
In the end Mika left Naori's tutelage, their relationship strained
but still intact. Amongst her own Tradtion, she was frowned upon.
She had had the audacity to question the SoE paradigm! This artist
with no degrees, no knowledge of the universe was telling them how
reality was supposed to work! The Sons of Ether worked hard to
discredit her work, finally forcing her to leave.
In response, she formed the sub-tradition of the Sons of Ether
known as the Animagicians. To prevent the SoE from recognizing her
name she took the pseudonm Yuki Katsumi, using two first names of
characters from Silent Moebius. She then went on to recruit other
animators and Anime enthusiasts that had vision.
From there it spread to North America (and spawned the
ACMEngineers, a group of Mages using western cartoons as their
paradigm). Currently it is unknown how many Animagicians there are
in the World, though with both the Technocracy and the Sons of
Ether eager to know their whereabouts, they rarely make their
presence known.
A Few Notes about the Animagicians
+ Animagicians are an extremely diverse group, ranging from
science ficition "mecha-builders," to surreal Manga
enthusiasts. Even within that group everyone is an
individualist, inspiration each coming from a different
Japanimation feature or a different character. There is no
clear stereotype of the Animagicians, other than their
facination with Anime.
+ Many Animagicans, following Yuki Katsumi's (aka Mika Shimizu)
lead have taken pseudonyms to hide their identities. They
even go so far as to dress the part, use similar lingo,
obtain similar equipment. Katsumi herself resembles her anime
counterpart, dresses in the uniform of the AMPD (the Attacked
Mystification Police or Abnormal Mystery Police; depending on
whatever source you talk to).
+ Note that mecha builders rarely make anything larger than
man-sized mecha. The last person, an American Animagician
called Roy Fokker (yes, he used Robotech names over the
original Macross) attempted to construct the Veritech VF-1S
in Battaloid (humanoid mode). The construction of a 40+ foot
tall mech generated enough paradox to incinerate the mage
where he stood. The mecha disappeared a few hours later, just
before the Men in Black appeared in force. No one exactly
knows were it went, and the Animagicians are not telling...
+ Finally, Animagicans cannot recreate something in the real
world without altering it in some way Anime. Guns will have
strange scopes, sleek barrels, and weird handgrips. Vehicles
and other objects also tend to have appearently useless
extraneous parts, and hidden compartments. Finally, some
objects will be asymmetrical and of strange colouration or
lustre. The difficulty of making something exactly without
"improvements" is up to the Storyteller, but a Willpower roll
may be required.
Philosophy
Technology, to be truly dynamic, must unshackle itself from all
theories and restraints. Whether they be born of the Technomancer
Pogrom, or the asphyxiating theories of others of our kind.
Technical achievement can only be achieved from the power of
imagination. We make the thought take form, make the drawing
become real. Through the unfettered reality the world of Animation
has given us, we will reshape the world of sleepers into a world
of wonders.
Organization
Animagicans are less organized than the SoE; most work alone in
isolated labs at their Chantry or in their own animation studios
throughout the world. At its best, Animagicians with the same
Anime source of inspiration group together, each assuming the role
of a different character. Like the SoE, Animagicians status comes
from scientific achievement. However, the only accomplishment
these Mages respect are Anime objects made real (which function in
our reality as they on celluloid).
Meetings
Animagicans do not meet regularly. Occasionally, a meeting will be
called in the Chantry if some important discovery is uncovered, or
some discussion is urgently required. Small groups of Animagicans
who work on similar wavelengths (say American "Robotech"
Animagicans, and their Japanese "Macross" counterparts) or have
the same inspirations (say "Gunbuster") will meet regularly to
compare notes. Otherwise Animagicians work alone or in their
regular cliques (see organization).
Initiation
Normally, Animagicians recruit fellow animators and other artists in
the Japanese fashion (including American imitators/emulators),
especially those who seem to wish to go beyond just drawing their
creations, but actually make them real. This is done by subtle
hints, followed by using Matter to create small Anime objects
(like a gun or a piece of jewelry) and place it in some location
where they alone will find it, like a desk. If they react
favourably, the Mage will approach them and teach them about the
Tradition. Others (like Japanimation fans) are also approached,
but only if they have some talent or ability that benefits the
Tradition.
Chantry
Takara-Jima, an island approximately 175 miles south of Ky shu
Province of Japan, midway between the main island and Okinawa. The
island holds a powerful underground Chantry and laboratory complex
that is currently being kept secret from the other Traditions,
especially the Sons of Ether, who would die (or perhaps kill) to
get their hands on this important resource. When referring to the
island, many members just use the word Macross...
Acolytes
Animators, Artists, Japanimation Enthusiasts
Sphere
Matter
Foci
Because of the vast nature of Animation (and Anime), it would be
ludicrous to attempt to list foci for them all. Each different
sub-genre of Anime has a different atmosphere. Those Mages that
use Japanimation for their inspiration develop their own Foci that
enforces that Paradigm of reality and allows them to tap the power
of their avatar. Only the Drawing Utensils (Matter/Life/Prime) are
used by all Animagicans. Therefore, a player must know his
character concept and his animation source well enough to
construct suitable foci for the other six spheres. The following
is an example, used by Yuki Katsumi and other Mecha-oriented
traditions.
Matter/Life/Prime - Drawing Utensils: The most important part of a
Animagician (and the common foci of the Tradition). This is any
device used to draw freehand (pen, pencil, crayon, finger-paint).
Since Drawing is the most important thing in a Japanimators life,
it is no surprise that it is very important in creating things,
both animate and inanimate, and keeping it in the real world
(Prime). The writing utensil is a unique item, the most cherished
of the Mage's possessions. Drawing can be a quick sketch (+1 to +3
initiative, depending on size and complexity of object), though in
non-combat situations an Animagician may spend days drawing.
Spirit/Forces - Heads Up Display: A set of Goggles (or the classic
Anime monocle-visor). These specifically display all sorts of
information about Spectroscopic and Spiritscopic information. It
is not unique.
Time/Correspondence/Entropy - Calculating Device: Animagicians who
use these spheres need some device to calculate the intricacies
involved. It is not exactly known what kind of Mathematics an
Animagician uses when calculating the space-time relations or
possibility analysis or a spell, but its definitely unrelated to
anything the SoE or the Technomancers use). This may be some Anime
calculator, or a complex body-computer with holographic display
and voice readout. Animagicans go very wild as in regards to this
Foci item design. However it is not a unique item (as regards to
its importance to magick). Adds +2/+3 to spheres used with this
foci.
Mind - Communicator: No, not the Star Trek one, but very similar.
They range from headset microphones, to handheld or wrist mounted
models. Some have outlandish antennae, while others are barely
noticeable. Depends on your outlook. It is not unique.
Concepts
See Acolytes
Stereotypes
Ahl-i-Batin: The Ali-WHO? Are these guys for real?
Akashic Brotherhood: Yeah, we've used plenty of Martial Arts in
Anime. This "uniting mind and body" is interesting, but personally
I like uniting mind and matter better.
Celestial Chorus: Songs and rituals mean nothing to me. I want
something more concrete than some metaphysical mumbo-jumbo.
Cult of Ecstasy: I admire their free spirit, but they are wasted
talent. They should focus their energies more into art than
debauchery.
Dreamspeakers: The future of humanity dwells in the physical not
in the spiritual. Gaia's plight may be serious as you say, but I
don't think bouncing around in the Umbra is going to help. A
Mecha-tank with a converging beam cannon will stop those Amazonian
plunderers right in their tracks.
Euthanatos: Entropy? You guys must be very sick, killing people
because you feel they are "ready to die." The only way to reach
Ascension is by building things, not tearing them down.
Hollow Ones: All these guys need are mentors of some kind, someone
to give them guidance and hope. Just don't expect us to do it.
These mages are just too depressing to be around.
Order of Hermes: Hermetic magic is no better than the crap the
Technocracy is dishing out. Magic must be dynamic and not a jumble
of formulae, no matter how much magical significance they hold.
Sons of Ether: Bunch of old fools. You expect us to follow the
same antiquated path you have followed for decades. Hunt us down
if you wish; we have a few experiments are dying to show you!
Verbena: They do with living things, what we do with matter. I bit
too bloody for my taste though.
Virtual Adepts: I'd put them in the same category with the Technos
and the Sons of Anachronism if it wasn't for the Digital Web. WOW!
We have to meet with these guys...the Web will make a great place
to test new Mecha designs!
Rotes of the Animagicans
Vidcom Communications (Correspondence 2, Forces 2): An unneedfully
complex rote, but necessary for some groups in the Animagicans
(for status mostly), this creates a video communication system
imitating hologram projection. Those seeing the person, view him
suspended and a oval shape 3D object, glowing with an eery green
light. This is used most often to call together for those
infrequent meetings at Macross.
...Not your father's [insert car name here] (Correspondence 5,
Matter 4): Basically the same as Semi-Auto CAD CAM (see Mage
Rotes, pg. 221) except it combines the best aspects of vehicles
into one form. Each success allows the mage to exchange one aspect
of the vehicle (top speed, size, maneuverability, etc). The
vehicle will resemble both of the old vehicles with a distinctive
Anime twist (if the Animagician doesn't force himself not to).
Thought made Form (Matter 2, Mind 3, Prime 2): Allows the Mage to
create an object envisioned by another. This is normally done by
Animagicians when they recruit a new Mage, creating their heart's
desire (normally some Anime device) to show them the power they
could possess. One success will give a flawed or warped
translation of the object; three success will create the item
accurately, and five success or more will give an exact replica of
the object (right down to the colour and "feel").
Akira Bootleg (Correspondence 5): Not a rote but a magickal
effect, the Akira Bootleg allows the person to make stops and
bootleg turns at any speed. The Mage casts the spell, only braking
if he is intending to stop the vehicle (the famous Akira 70-0 mph
skid). The Correspondence power warps space, causing the bike to
loop back upon itself or increasing the immediate length of the
road to allow more room to slow down. While not totally imitating
the Akira manoeuvre, the Animagicians think its a first step into
understanding the principles required in creating Anime-style
working technology.
Animagician Talismans
[1]Akira Bike (Level 3)
[2]Omega Battler Mecha Suit Z (Level 5)