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The Devil's Doorknob BBS Capture (1996-2003)
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1980-01-15
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BLACKSMITH
By Thom Scott (thscott@indiana.edu)
In ancient Scotland there was a goddess, Scatha, who commanded that
all those who would be blacksmiths and truly wished to be masters of
the craft come to her. She took human form and made her human home on
the Isle of Skye where she was known as a prophetess and wise woman.
But to the prospective blacksmiths she was far more. She taught them
not only the forge, but the arts of war, healing and magic. Woe betide
the foolish man or monster who dared to challenge a town whose smith
had spent his youth on Skye.
When the vikings came, Skye and her Backsmiths held them and their
runecasters off. When the inquisition came in the burning times, the
unlucky inquisitors discovered the fires on the inside of the
wickerman. When the black Spiral dancers tried to take Skye...well you
get the picture.
The Technocracy is begining to incur its way slowly into northern
Scotland, and the Blacksmiths stand ready to this day. They have
passed the knowledge of the forge and the fire within from master to
apprentice as Scatha taught the first of them. This time they know
they cannot wait for the enemy to come to them. They must strike and
destroy the technocracy while they can.
From the Isle of Skye they have prepared for the war, gathering
resources and allies. The Isle, for now, gives them that freedom. They
know it will be a hard fight to maintain it.
Philosophy: The Technocracy has to go and we're gonna see them to
Macha's black door. Man was not meant to be turned into some massive
machine for their amusement. When we get through with them they'll
know how the steel feels when the hammer comes down. They think that
Ascension is that!? They're fools - each must find their own
Ascension,it cannot be chosen for them.
Organization: Close knit, almost a clan. They've been sending
representatives to the more promising traditions, seeking allies. They
have also formed an alliance with the Fianna Eirinn, the Garou Fianna,
and the Skye manes for the mutual defence of the northern celtic lands
while they carry out their various agendas.
Meetings: The eight Sabbats of the year and the new moons. They spend
full moons at the forges on Skye creating powerful talismans
Initiation: Promising young craftspeople are contacted and tested, if
they pass they are apprenticed to a master to learn the Craft.
Chantry: The Isle of Skye, Northern Scotland. The Island is still
relatively immune to paradox due to the immense buffer of the Scottish
highlands and rural Ireland, where the technomancers have had little
success overcoming superstition and local folk beliefs. Some have
theorized that the Technocracy primarily supports the war in northern
Ireland to reduce hope so it can better try to overcome those beliefs.
Acolytes: Sculptors, steelworkers, construction workers, engineers
Sphere: Matter
Foci:
* Forge -matter, prime
* Weapon - forces, correspondence
* Tool -mind, spirit, entropy
* Jewelry - time , life
Concepts: see acolytes, blacksmith
Stereotypes
Akashic Brotherhood: They understand the value of introspection and
the drive for perfection, but they need to put it to constructive use.
Celestial Chorus: Too high and mighty for my taste. Plus the idea of
giving up my individuality to become part of their "one". No thanks.
Cult of Ecstasy: Poor kids. Lotsa potential, little return.
Discordians: They come in handy on occasion, but don't start talkin
politics with one.
Dreamspeakers: They're spooky as hell, but we like em. They respect
the earth and it's creatures... and the value of hard work.
Euthanatos: One of them tried to take me, heh, (lifts hammer) I got
'is good death right here.
Hollow Ones: Goddess have mercy on em, or better yet give em to me.
I'll make em into someone to be proud of.
Order of Hermes: Theory is all well and good but nothing beats hands
on experience.
Runecaster: Lough bastards. Glad we're on the same side this time.
Sons of Ether: Bright lady, ya gotta love a duck. Crazy arse
crackpots, one and all. Wouldn't miss em for the world.
Technolibertarians: Too bookish, but their hearts are in the right
place.
Verbena: - We'll use em, but we don't gotta like em!
Virtual adept: Scary thing is, under the flash, they got some good
ideas.
Wikka: We've lived side by side with em for 10,000 years, nuff said.
Wanderers: Great conversationalists, but I've just never gotten on
well with drifters.
Sons of Jupiter: Some of these blokes are great. Some, Constantine in
particular are real bastards.
Cerebus: Useful as long as they work against the 'Mancers. Don't care
otherwise.
Necromancers: - Does long jaunt, short furnace give a clue?
Fianna Eirinn: - Good fighters, heads on straight, and worse bastards
than us in a fight. Between us there's a chance for this Earth.