home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Classic Fond 5
/
ClassicFond05_nopass.iso
/
ARCADE
/
Z-FORCE.RAR
/
DATA
/
SOUNDS.TXT
< prev
next >
Wrap
Text File
|
1995-03-12
|
3KB
|
100 lines
; Required sounds in sounds.txt
; the maximum number of sounds definable is 64
; All .wav files must be 8 bit mono
; All .wav files must be smaller than 65536 bytes
; sounds marked optional are not used by the engine directly, but
; are defined for your convienence.
; There may be a weirdness if your file is close to 16000 bytes in length
; May your file longer or shorter to stay away from this boundary by
; at least 2k. Also potential glitches at 32700 and 49000
;
; You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 mgunfat.vga
;1 ; regular guard's gun
;2 ; googun sound 26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ; explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; optional glass breaking sound
;9 ; optional water splashing sound splashb.wav ; splash in the water
;10 ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);
;11 ; /* door busted open*/ hmm.
;13 ; /* kick the wall sound */
;14 ; door sound */
;15 ; another door sound
;16 ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17 ; optional helicoptor noise ( not included in basic package )
;18 ; optional boat motor noise ( not included in basic package )
;19 ; optional generator noise ( not included in basic package )
;20 ; guard yelling
;21 ; guard yelling
;22 ; guard yelling
;23 ; guard yelling hey?
;24 ; guard dying
;25 ; guard dying
;26 ; guard dying
;27 ; guard dieing?
;29 ; playsound ( play sound of hovercraft or armored guard exploding )
;28 ; armored guys gun
;30 ; cocking of shotgun
;31 ; kick sound
0 2 mgunb6.wav ; machine gun mgun2b.wav
1 3 pist3c.wav ; guard shot
2 2 goop1.wav ; goo gun goop2b.wav
3 1 rocketb.wav ; rocket gun
4 1 fextb.wav ; fire extinguisher
5 0 orch1b.wav ; got hit
6 2 boom1b.wav
7 2 shtgun9c.wav ; shtgunb.wav
; 8 1 glass1b.wav
; 9 2 splashb.wav ; splash in the water
10 5 slide4b.wav
11 2 kick1b.wav
12 2 pow1c.wav
13 2 orch1b.wav ; get hit
14 5 slide3b.wav
15 5 creak1b.wav
16 5 doorcl1b.wav
; 17 5 heli1b.wav
; 18 2 btmtr2b.wav
; 19 5 motor2b.wav
20 2 hey1.wav
21 2 hey2.wav
22 2 hey3.wav
23 2 hey4.wav
24 2 die1.wav
25 2 die2.wav
26 2 die3.wav
27 2 die4.wav
28 3 m67b.wav ; sound of hovercraft's guns
29 2 crackupb.wav
30 2 cock6c.wav ; cock the shot gun
31 2 pist3c.wav ; pistol shot sound
;
33 2 ding2.wav ; elevator/robot
34 2 boom2.wav ; barrel explosion
35 2 laser1.wav ; boss robots laser
36 2 cackle1.wav ; cackling laughter
37 2 screch1.wav ; death screech
;
50 2 buzz.wav
51 2 eyedie.wav
52 2 eyesht.wav
53 2 humshot.wav
54 2 skldie.wav
55 2 sklsht1.wav
56 2 thromb.wav
57 2 thromb2.wav
; Substitute these sounds for the 'hey' noises, dieing noises, and guard
; shooting noises if you have beasts instead of human enemies
;roar.wav
;roardeth.wav
;roar2.wav