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mission_3do_00t_cratemag.3do
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Text File
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1998-11-04
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3KB
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112 lines
# MODEL '00t_cratemag.3do' created from 'F:\models - tech\Traed_Course\L3d\cratemag.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: cratemag.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.378743
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube1
RADIUS 0.378743
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.140400 0.140400 0.000494 0.000000
1: -0.140400 -0.140400 0.000494 0.000000
2: -0.140400 0.140400 0.281294 0.000000
3: -0.140400 -0.140400 0.281294 0.000000
4: 0.140400 0.140400 0.000494 0.000000
5: 0.140400 -0.140400 0.000494 0.000000
6: 0.140400 0.140400 0.281294 0.000000
7: 0.140400 -0.140400 0.281294 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 64.000000 0.000000
2: 64.000000 -64.000000
3: 0.000000 -64.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: -0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: 0.577350 0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: 0.577350 -0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0000 4 2 1 0.0000 4 1, 0 5, 1 7, 2 3, 3
2: 0 0x0000 4 2 1 0.0000 4 5, 0 4, 1 6, 2 7, 3
3: 0 0x0000 4 2 1 0.0000 4 4, 0 0, 1 2, 2 6, 3
4: 0 0x0000 4 2 1 0.0000 4 4, 0 5, 1 1, 2 0, 3
5: 0 0x0000 4 2 1 0.0000 4 2, 0 3, 1 7, 2 6, 3
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1