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mission_3do_00t_track.3do
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Text File
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1998-11-04
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3KB
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120 lines
# MODEL '00T_track.3do' created from '\\Tanis\droids\models_tech\1_18\BI_PED\RH-track.5-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: tc_track.MAT
1: tc_track.MAT
2: tc_track.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 1.066207
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube2_1
RADIUS 1.066207
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.109786 0.962870 -0.018200 0.000000
1: -0.109786 -0.857130 -0.018200 0.000000
2: -0.109786 0.962870 0.000000 0.000000
3: -0.109786 -0.857130 0.000000 0.000000
4: 0.108614 0.962870 -0.018200 0.000000
5: 0.108614 -0.857130 -0.018200 0.000000
6: 0.108614 0.962870 0.000000 0.000000
7: 0.108614 -0.857130 0.000000 0.000000
TEXTURE VERTICES 10
0: 5.500160 -512.000000
1: 6.499840 -2.001920
2: 0.000000 0.000000
3: 0.000000 -512.000000
4: 64.000000 0.000000
5: 64.000000 -7.000320
6: -0.499840 -6.499840
7: 59.000320 -512.000000
8: 58.499840 -3.998720
9: 64.000000 -512.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 -0.577350
1: -0.577350 -0.577350 -0.577350
2: -0.577350 0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: 0.577350 0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: 0.577350 -0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0000 4 2 1 0.0000 4 1, 2 5, 4 7, 5 3, 6
2: 0 0x0000 4 2 1 0.0000 4 5, 7 4, 8 6, 4 7, 9
3: 0 0x0000 4 2 1 0.0000 4 4, 4 0, 2 2, 6 6, 5
4: 0 0x0000 4 2 1 0.0000 4 4, 4 5, 9 1, 3 0, 2
5: 0 0x0000 4 2 1 0.0000 4 2, 2 3, 3 7, 9 6, 4
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube2_1