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mission_3do_02_lens.3do
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Text File
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1998-11-04
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4KB
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137 lines
# MODEL '02_Lens.3do' created from 'F:\models_tech\1_18\phrick_mine\fin-lens.7-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:mir_bafront.MAT
1: 02_bafback.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.222985
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME object_4
RADIUS 0.222985
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
# num: x: y: z: i:
0: -0.098800 0.012673 -0.000014 0.000000
1: 0.098800 0.012673 -0.000014 0.000000
2: 0.098800 0.012673 0.146793 0.000000
3: 0.049400 0.012673 0.196193 0.000000
4: -0.049400 0.012673 0.196193 0.000000
5: -0.098800 0.012673 0.146793 0.000000
6: -0.098800 -0.012032 -0.000014 0.000000
7: -0.098800 -0.012032 0.146793 0.000000
8: -0.049400 -0.012032 0.196193 0.000000
9: 0.049400 -0.012032 0.196193 0.000000
10: 0.098800 -0.012032 0.146793 0.000000
11: 0.098800 -0.012032 -0.000014 0.000000
TEXTURE VERTICES 16
0: 0.000000 -109.666557
1: 16.000000 -125.666557
2: 48.333439 -126.333443
3: 63.666561 -112.999680
4: 63.000320 -22.333441
5: 0.333440 -22.333441
6: 64.000000 0.000000
7: 64.000000 -107.735039
8: 49.333118 -125.666557
9: 16.666880 -125.666557
10: 0.000000 -104.332802
11: 0.000000 0.000000
12: -0.666880 -0.999680
13: 64.000000 -0.332800
14: 63.666561 -10.666240
15: -0.666880 -11.000320
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577351 -0.577350
1: 0.577350 0.577350 -0.577350
2: 0.812520 0.475963 0.336557
3: 0.336557 0.475963 0.812520
4: -0.336557 0.475963 0.812520
5: -0.812520 0.475964 0.336557
6: -0.577350 -0.577350 -0.577350
7: -0.812520 -0.475963 0.336557
8: -0.336557 -0.475963 0.812520
9: 0.336557 -0.475963 0.812520
10: 0.812520 -0.475963 0.336557
11: 0.577350 -0.577350 -0.577350
FACES 8
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 0 0.0000 6 5, 0 4, 1 3, 2 2, 3 1, 4 0, 5
1: 1 0x0000 4 2 0 0.0000 6 11, 6 10, 7 9, 8 8, 9 7, 10 6, 11
2: 0 0x0000 4 2 0 0.0000 4 6, 12 7, 13 5, 14 0, 15
3: 0 0x0000 4 2 0 0.0000 4 7, 15 8, 14 4, 13 5, 12
4: 0 0x0000 4 2 0 0.0000 4 8, 12 9, 13 3, 14 4, 15
5: 0 0x0000 4 2 0 0.0000 4 9, 13 10, 12 2, 15 3, 14
6: 0 0x0000 4 2 0 0.0000 4 10, 12 11, 13 1, 14 2, 15
7: 0 0x0000 4 2 0 0.0000 4 11, 12 6, 13 0, 14 1, 15
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: -1.000000 0.000001 0.000000
3: -0.707107 0.000000 0.707107
4: 0.000000 0.000000 1.000000
5: 0.707107 0.000000 0.707107
6: 1.000000 0.000000 0.000000
7: 0.000000 0.000000 -1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object_4