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mission_3do_04_remote.3do
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Text File
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1998-11-04
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4KB
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125 lines
# MODEL '04_remote.3do' created from '\\Tanis\droids\models_tech\1_18\Ref_cave\04_remote.1-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: 04_remf.MAT
1: 04_rems.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.032964
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cube1
RADIUS 0.032964
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: -0.012048 -0.026000 0.008275 0.000000
1: 0.012392 -0.026000 0.008275 0.000000
2: -0.012048 0.026000 0.008275 0.000000
3: 0.012392 0.026000 0.008275 0.000000
4: -0.012048 -0.026000 0.000225 0.000000
5: 0.012392 -0.026000 0.000225 0.000000
6: -0.012048 0.026000 0.000225 0.000000
7: 0.012392 0.026000 0.000225 0.000000
TEXTURE VERTICES 16
0: 63.333118 0.666880
1: 1.333120 0.332800
2: 1.333120 -126.666237
3: 63.333118 -127.333122
4: 32.000000 0.000000
5: 16.571520 0.000000
6: 16.571520 -64.000000
7: 32.000000 -64.000000
8: 16.285761 -0.285440
9: 16.428480 -19.143040
10: 31.857281 -20.714239
11: 32.000000 -0.285440
12: 16.000000 0.142720
13: 16.142719 -63.857281
14: 0.000000 -64.000000
15: -0.142720 0.142720
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 0.577350
1: 0.577350 -0.577350 0.577350
2: -0.577350 0.577350 0.577350
3: 0.577350 0.577350 0.577350
4: -0.577350 -0.577350 -0.577350
5: 0.577350 -0.577350 -0.577350
6: -0.577350 0.577350 -0.577350
7: 0.577350 0.577350 -0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
1: 1 0x0000 4 2 0 0.0000 4 1, 4 5, 5 7, 6 3, 7
2: 0 0x0000 4 2 0 0.0000 4 5, 0 4, 1 6, 2 7, 3
3: 1 0x0000 4 2 0 0.0000 4 4, 4 0, 5 2, 6 6, 7
4: 1 0x0000 4 2 0 0.0000 4 4, 8 5, 9 1, 10 0, 11
5: 1 0x0000 4 2 0 0.0000 4 2, 12 3, 13 7, 14 6, 15
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 1.000000 0.000000 0.000000
2: 0.000000 0.000000 -1.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube1