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mission_3do_05_opencrates.3do
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1998-11-04
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5KB
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157 lines
# MODEL '05_opencrateS.3DO' created from '\\Tanis\droids\models_tech\1_18\EndMission\RH2-05_opencrate.1-0.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 4
0: 05_woodf.MAT
1: 05_woodin.MAT
2: 05_woodf.MAT
3: 05_woodbot.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.532421
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME object_3
RADIUS 0.532421
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 16
# num: x: y: z: i:
0: 0.197600 -0.197600 0.395200 0.000000
1: 0.156838 -0.156838 0.395200 0.000000
2: 0.156838 0.157032 0.395200 0.000000
3: 0.197600 0.197600 0.395200 0.000000
4: -0.157032 -0.156838 0.040665 0.000000
5: -0.157032 0.157032 0.040665 0.000000
6: 0.156838 0.157032 0.040665 0.000000
7: 0.156838 -0.156838 0.040665 0.000000
8: -0.157032 -0.156838 0.395200 0.000000
9: -0.157032 0.157032 0.395200 0.000000
10: -0.197600 -0.197600 0.395200 0.000000
11: -0.197600 -0.197600 0.000000 0.000000
12: -0.197600 0.197600 0.000000 0.000000
13: -0.197600 0.197600 0.395200 0.000000
14: 0.197600 0.197600 0.000000 0.000000
15: 0.197600 -0.197600 0.000000 0.000000
TEXTURE VERTICES 14
0: 0.000000 -64.000000
1: 13.139200 -57.414398
2: 57.39904 -57.414398
3: 64.000000 -64.000000
4: 64.000000 -0.332800
5: 63.833599 -127.333122
6: 0.000000 -126.666237
7: 0.999680 -0.666880
8: 57.39904 0.000000
9: 57.39904 -57.414398
10: 13.139200 -57.414398
11: 13.139200 0.000000
12: 64.000000 0.000000
13: 0.000000 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.408248 -0.408248 0.816497
1: -0.408248 0.408248 0.816497
2: -0.408248 -0.408248 0.816497
3: 0.408248 0.408248 0.816497
4: 0.577350 0.577350 0.577350
5: 0.577350 -0.577350 0.577350
6: -0.577350 -0.577350 0.577350
7: -0.577350 0.577350 0.577350
8: 0.408248 0.408248 0.816497
9: 0.408248 -0.408248 0.816497
10: -0.408248 -0.408248 0.816497
11: -0.577350 -0.577350 -0.577350
12: -0.577350 0.577350 -0.577350
13: -0.408248 0.408248 0.816497
14: 0.577350 0.577350 -0.577350
15: 0.577350 -0.577350 -0.577350
FACES 14
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 2 1 0.0000 4 3, 0 2, 1 1, 2 0, 3
1: 3 0x0000 4 2 1 0.0000 4 7, 4 6, 5 5, 6 4, 7
2: 1 0x0000 4 2 1 0.0000 4 5, 8 9, 9 8, 10 4, 11
3: 1 0x0000 4 2 1 0.0000 4 6, 8 2, 9 9, 10 5, 11
4: 1 0x0000 4 2 1 0.0000 4 7, 8 1, 9 2, 10 6, 11
5: 1 0x0000 4 2 1 0.0000 4 4, 8 8, 9 1, 10 7, 11
6: 0 0x0000 4 2 1 0.0000 4 13, 3 12, 12 11, 13 10, 0
7: 0 0x0000 4 2 1 0.0000 4 3, 3 14, 12 12, 13 13, 0
8: 0 0x0000 4 2 1 0.0000 4 0, 3 15, 12 14, 13 3, 0
9: 0 0x0000 4 2 1 0.0000 4 10, 3 11, 12 15, 13 0, 0
10: 0 0x0000 4 2 1 0.0000 4 12, 13 14, 0 15, 3 11, 12
11: 0 0x0000 4 2 1 0.0000 4 0, 0 1, 1 8, 2 10, 3
12: 0 0x0000 4 2 1 0.0000 4 10, 0 8, 1 9, 2 13, 3
13: 0 0x0000 4 2 1 0.0000 4 13, 3 9, 2 2, 1 3, 0
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 0.000000 1.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 -1.000000 0.000000
4: -1.000000 0.000000 0.000000
5: 0.000000 1.000000 0.000000
6: -1.000000 0.000000 0.000000
7: 0.000000 1.000000 0.000000
8: 1.000000 0.000000 0.000000
9: 0.000000 -1.000000 0.000000
10: 0.000000 0.000000 -1.000000
11: 0.000000 0.000000 1.000000
12: 0.000000 0.000000 1.000000
13: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object_3