home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Classic Fond 52
/
ClassicFond52.iso
/
GAMES
/
DROIDW.RAR
/
DWCD.GOB
/
mission_cog_03_corrosioncheck.cog
< prev
next >
Wrap
Text File
|
1998-11-04
|
2KB
|
77 lines
#
# Droids Cog Script
#
# 03_corrosioncheck.cog
#
#
# Desc:
# Will check if there's a corrosion head on in the level, sends a pulse to see if he turns it on, then sends messages
# to the individual corrosion cogs...
# 1/27/98 [JP] Created
#
# <C> 1998 LucasLearningLimited. All Rights Reserved--------------------------------------------------------------------------------
symbols
message startup
message pulse
message timer
message user1
message user2
message user3
message user4
message user5
cog c1
cog c2
cog c3
cog c4
cog c5
int cor_toggle=0 local
end
## Code Section
code
startup:
player=getlocalplayerthing();
cor_toggle=0;
if (dwCheckDroidCaps(256)) //correct head
{
setpulse(0.1);
print("c sensor on");
}
return;
pulse:
if(GetInv(player, 12))
{
//print("here so far");
if( (IsInvActivated(player, 12) == 1) && (cor_toggle == 0) )//c.head on
{
cor_toggle = 1;
sendmessage(c1, user1); //it's on, so that textures change
sendmessage(c2, user1);
sendmessage(c3, user1);
sendmessage(c4, user1);
sendmessage(c5, user1);
print("c sent");
}
else if((IsInvActivated(player, 12) == 0) && (cor_toggle == 1))//c.head off
{
print("the head is off");
cor_toggle = 0;
sendmessage(c1, user2);
sendmessage(c2, user2);
sendmessage(c3, user2);
sendmessage(c4, user2);
sendmessage(c5, user2);
}
}
end