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mission_cog_b0_hermittalk.cog
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1998-11-04
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11KB
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339 lines
# b_0 HermitDroid.cog
#
# A simple communiCog That I pioneered. -Doug
#
# Desc:
#
#
# 12/08/97 DGS taken from JawaTalk.
#-----------------------------------------------------------------------------
symbols
message converse
message startup
message user1
message arrived
message taken
message timer
thing Gonk
thing player local
template large_gear
thing gear_ghost
int Met=0 local
int Joke=0 local
int spoken_1=0 local
int gears=0 local
int ConversationActive=0 local
int gonkcurframe=0 local
int ResponseID local
int message=0 local
int thing_i=0 local
int bat_i=18 local
flex wait_time=1.3 local
end
code
startup:
hastalked=0;
return;
taken:
if ((getsenderref() == thing_i)&&(dwgetarmstrength()>8) )
{
destroything(thing_i);
SetInvAvailable(getlocalplayerthing(), 27, 1);// Add the large gear to the INV
ChangeInv(getlocalplayerthing(), 27, 1);
dwFlashInventory();
timermode = 2;
dwPlayCammySpeech(17309, "t9ca010.wav", 10, 0);
settimer(10);
}
else {
print("you're not strong enough to pick that up!");
dwplaycammyspeech(16022, "m2ca022.wav", 20, 2);
} return;
converse:
if ((getsenderref() == gonk) || (ConversationActive == 1))
{
# What response did the player select?
ResponseID = dwGetPlayerResponse();
print("conversation started!");
if (ResponseID == 0 && !ConversationActive)
{
# Response 0 is reserved to indicate that a conversation is starting
ConversationActive = 1;
dwfreezeplayer();
playsong(0,0,0);
ResponseID = 1;
playerpos=getthingpos(getlocalplayerthing());
AISetMoveSpeed(gonk, 0);
AISetLookPos(gonk, playerpos);
}
if (ResponseID == 1) #beginning Node
{
if (met == 2)
{
//dwSetDialogText("HDC002"); # Anything else
dwplayplayerresponse();
dwplaycharacterspeech("HDC002","T9GK003.wav");
}
if (met == 1)
{
//dwSetDialogText("HDC001"); # Hello
dwplaycharacterspeech("HDC001","T9GK002.wav");
met = 2;
}
if (met ==0)
{
//dwSetDialogText("HDC000"); # Greets
dwplaycharacterspeech("HDC000","T9GK001.wav");
met = 2;
}
dwAddResponse(100, "HDP100","T9xx007.wav",71); //# bridge move?
if (gears == 0) dwAddResponse(200, "HDP200","T9xx008.wav",72); // # Gears?
if (gears == 1) dwAddResponse(210, "HDP210","T9xx009.wav",73); // # Gears?
if ((getdifficulty() == 0) && (joke == 0)) dwAddResponse(301, "HDP301","T6xx012.wav",72); // # Joke #1
if ((getdifficulty() == 0) && (joke == 1)) dwAddResponse(300, "HDP305","T9xx013.wav",72); // # what are you doing here?
if ((getdifficulty() == 1) && (joke == 0)) dwAddResponse(303, "HDP303","T9xx012.wav",72); // # Joke #2
if ((getdifficulty() == 2) && (joke == 0)) dwAddResponse(305, "HDP303","T9xx012.wav",72); // # Joke #3
//if (joke == 3) dwAddResponse(300, "HDP300"); // # Finally tell him
dwAddResponse(400, "HDP400","IDxx222.wav",20); // # Goodbye.
}
if (ResponseID == 100) // # Bridge
{
dwplayplayerresponse();
//dwSetDialogText("HDC100");
dwPlayCharacterSpeech("HDC100", "T9Gk005.wav");
dwAddResponse(1, "HDP001","T3xx002.wav",60); // Back to root node (ID 1);
}
if (ResponseID == 200) // # Gears #1
{
dwplayplayerresponse();
//dwSetDialogText("HDC200");
dwPlayCharacterSpeech("HDC200", "T9GK006.wav");
dwAddResponse(210, "HDP210","T9xx009.wav",71);
dwAddResponse(1, "HDP001","t3xx002.wav",60); // Thanks
gears = 1;
}
if (ResponseID == 210) // Can I have the big gear?
{
//printint(GetInv(getlocalplayerthing(), 16));
if (getdifficulty() != 2)
{
dwplayplayerresponse();
//dwSetDialogText("HDC210"); // I need a battery
dwPlayCharacterSpeech("HDC210", "T9GK007.wav");
if (GetInv(getlocalplayerthing(), bat_i) > 0) //if battery inv bin is greater than 0
{
dwAddResponse(211, "HDP211","T9xx014.wav",30); // Deal
dwAddResponse(212, "HDP212","T9xx015.wav",50); // Let me think about it
}
else
{
printint((GetInv(getlocalplayerthing(), bat_i)));
dwAddResponse(213, "HDP213","T9xx016.wav",40); // I don't have any more.
}
}
else // Else difficult does equal 2
{
dwplayplayerresponse();
//dwSetDialogText("HDC215"); // I need a juice-up.
dwPlayCharacterSpeech("HDC215", "T9GK008.wav");
message = 0;
if (dwCheckDroidCaps(65536))
{
// Juice Me Up
dwAddResponse(216, "HDP211","T9xx014.wav",30); // It's a deal
dwAddResponse(212, "HDP212","T9xx015.wav",60); // Let me think about it
}
else
{
// Need a Power plug
//dwAddResponse(219, "HDP215");// I don't have a power plug
dwAddResponse(219, "HDP215","T9xx018.wav",40); // I don't have a power plug
}
}
}
if (ResponseID == 216) // # It's a deal Part3
{
gears = 2;
// TODO: ADD ANIMATION FOR THE HERMIT DROID OR ADDING TO THE INVENTORY
print("adding item to bin 25");
SetInvAvailable(getlocalplayerthing(), 27, 1);// Add the large gear to the INV
ChangeInv(getlocalplayerthing(), 27, 1);
// ChangeInv(getlocalplayerthing(), 16, -1);// Remove the battery from the INV
//if (GetInv(getlocalplayerthing(), 16) == 0) //if battery inv bin is 0
// {
// SetInvAvailable(getlocalplayerthing(), 16, 0); // Remove the batt from the inv
// }
// TO DO: I remove power from POwer Droid's resources.
dwplayplayerresponse();
//dwSetDialogText("HDC216");
dwPlayCharacterSpeech("HDC220", "T9GK019.wav");
dwAddResponse(1, "HDP001","T3xx002.wav",30); // Return
}
if (ResponseID == 211) // # It's a deal Parts 1 and 2
{
dwplayplayerresponse();
gears = 2;
// TODO: ADD ANIMATION FOR THE HERMIT DROID OR ADDING TO THE INVENTORY
print("adding item to bin 25");
ChangeInv(getlocalplayerthing(), 18, -1);// Remove the battery from the INV
dwcleardialog();
//dwClearResponses();
AISetLookFrame(gonk, 2);
timermode = 1;
settimer(1);
//AISetMoveFrame(gonk, 1);
}
if (ResponseID == 212) // # No.
{
dwplayplayerresponse();
//dwSetDialogText("HDC214");
dwPlayCharacterSpeech("HDC214", "T9GK017.wav");
dwAddResponse(1, "HDP000","T1xx014.wav",60); // Return
}
if (ResponseID == 213) // I don't have a battery
{
dwplayplayerresponse();
//dwSetDialogText("HDC213");
dwPlayCharacterSpeech("HDC219", "T9GK018.wav");
dwAddResponse(1, "HDP000","T1xx014.wav",60); // Return
}
if (ResponseID == 219) // # I don't a plug/generator
{
dwplayplayerresponse();
//dwSetDialogText("HDC219");// COme back when you have one
dwPlayCharacterSpeech("HDC216", "T9GK020.wav");
dwAddResponse(1, "HDP000","T1xx014.wav",60); // Return
}
if (ResponseID == 300) // # FInally tell him
{
joke = 4;
dwplayplayerresponse();
//dwSetDialogText("HDC300");
dwPlayCharacterSpeech("HDC300", "T9GK009.wav");
dwAddResponse(1, "HDP001","T1xx014.wav",60); // Return
}
//-----------------======================================== JOKE SECTION
if (ResponseID == 301) // Joke #1 Setup
{
dwplayplayerresponse();
//dwSetDialogText("HDC301");
dwPlayCharacterSpeech("HDC301", "T9GK010.wav");
dwAddResponse(302, "HDP002","T9xx003.wav",73); // Return
}
if (ResponseID == 302) // Joke #1 Punchline
{
joke