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mission_cog_d0_tdoor.cog
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1998-11-04
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2KB
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99 lines
# Jedi Knight Cog Script
#
# 00_Door.cog
#
# Generic Door Script
#
# [IS]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message blocked
message arrived
message startup
message timer
message entered
message activate
message pulse
surface switch linkid=3
sector triggersector linkid=1 mask=0xffff
sector closesector linkid=2
thing door0 linkid=0 mask=0x405
float moveSpeed=8.0
float sleepTime=2.0
float lightValue=0.5
sector doorSector local
int numDoors=0 local
int doorStatus local
int moveStatus local
int i local
end
# ========================================================================================
code
startup:
setwallcel(switch, 1);
doorSector = GetThingSector(door0);
return;
# ........................................................................................
entered:
if ( (getsenderid()==1)&&(getcurframe(door0)==0) ) {
print("open sesame!");
call OpenDoors;
}
else if ( (getsenderid()==2)&&(getcurframe(door0)==1) ) {
sleep(1);
call closedoors;
}
return;
# ........................................................................................
blocked:
call OpenDoors;
return;
# ........................................................................................
OpenDoors:
setwallcel(switch, 2);
MoveToFrame(door0, 1, moveSpeed);
return;
# ........................................................................................
CloseDoors:
setwallcel(switch,1);
MoveToFrame(door0, 0, moveSpeed);
return;
# ........................................................................................
activate:
if (getsenderid()==3) {
print("activate");
if (getcurframe(door0)!=1) {
call opendoors;
settimer(5);
}
}
return;
timer:
call closedoors;
return;
end