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Text File  |  1998-11-04  |  4KB  |  137 lines

  1.  
  2. #strings for the Kinetic topic----
  3.  
  4. TOPIC_NAME            Kinetic Energy
  5. TOPIC_CATEGORY        Energy 0
  6. TOPIC_HEADING        Kinetic Energy
  7. TOPIC_RADIOU1        rdata.rle
  8. TOPIC_RADIOD1        rdata.rle
  9. TOPIC_RADIOU2        rmicroscope.rle
  10. TOPIC_RADIOD2        rmicroscope.rle
  11. TOPIC_RADIOU3        rearth.rle
  12. TOPIC_RADIOD3        rearth.rle
  13. TOPIC_IMAGENAME1    RImageArea.rle
  14.  
  15. TOPIC_STRIPLEFT        35
  16. TOPIC_STRIPTOP        102
  17. TOPIC_STRIPRIGHT    226
  18. TOPIC_STRIPBOTTTOM    105
  19.      
  20. TOPIC_NUMHYPQUEST    4
  21. TOPIC_HEAD_COUNT    1
  22.  
  23. TOPIC_SECTLEFT        30
  24. TOPIC_SECTTOP        107
  25. TOPIC_SECTRIGHT        225
  26. TOPIC_SECTBOTTOM    143
  27.  
  28. D_TOPIC_SECTLEFT    118
  29. D_TOPIC_SECTTOP        107
  30. D_TOPIC_SECTRIGHT    399
  31. D_TOPIC_SECTBOTTOM    143
  32.  
  33. E_TOPIC_SECTLEFT    44
  34. E_TOPIC_SECTTOP        107
  35. E_TOPIC_SECTRIGHT    239
  36. E_TOPIC_SECTBOTTOM    143
  37.  
  38.  
  39. INQUIRY_RIBBON1_LEFT        35   
  40. INQUIRY_RIBBON1_TOP            137
  41. INQUIRY_RIBBON1_RIGHT        226
  42. INQUIRY_RIBBON1_BOTTOM        157
  43.  
  44. INQUIRY_RIBBON2_LEFT        35   
  45. INQUIRY_RIBBON2_TOP            160
  46. INQUIRY_RIBBON2_RIGHT        226
  47. INQUIRY_RIBBON2_BOTTOM        180
  48.  
  49. INQUIRY_RIBBON3_LEFT        35   
  50. INQUIRY_RIBBON3_TOP            183
  51. INQUIRY_RIBBON3_RIGHT        226
  52. INQUIRY_RIBBON3_BOTTOM        203
  53.  
  54. INQUIRY_RIBBON4_LEFT        35   
  55. INQUIRY_RIBBON4_TOP            206
  56. INQUIRY_RIBBON4_RIGHT        226
  57. INQUIRY_RIBBON4_BOTTOM        226
  58.  
  59. INQUIRY_RIBBON5_LEFT        35   
  60. INQUIRY_RIBBON5_TOP            229
  61. INQUIRY_RIBBON5_RIGHT        226
  62. INQUIRY_RIBBON5_BOTTOM        249
  63.  
  64. INQUIRY_HYPQUEST1_LEFT        50   
  65. INQUIRY_HYPQUEST1_TOP        141
  66. INQUIRY_HYPQUEST1_RIGHT        223
  67. INQUIRY_HYPQUEST1_BOTTOM    157
  68.  
  69. INQUIRY_HYPQUEST2_LEFT        50   
  70. INQUIRY_HYPQUEST2_TOP        164
  71. INQUIRY_HYPQUEST2_RIGHT        223
  72. INQUIRY_HYPQUEST2_BOTTOM    180
  73.  
  74. INQUIRY_HYPQUEST3_LEFT        50   
  75. INQUIRY_HYPQUEST3_TOP        187
  76. INQUIRY_HYPQUEST3_RIGHT        223
  77. INQUIRY_HYPQUEST3_BOTTOM    203
  78.  
  79. INQUIRY_HYPQUEST4_LEFT        40   
  80. INQUIRY_HYPQUEST4_TOP        210
  81. INQUIRY_HYPQUEST4_RIGHT        223
  82. INQUIRY_HYPQUEST4_BOTTOM    226
  83.  
  84. INQUIRY_HYPQUEST5_LEFT        40   
  85. INQUIRY_HYPQUEST5_TOP        233
  86. INQUIRY_HYPQUEST5_RIGHT        223
  87. INQUIRY_HYPQUEST5_BOTTOM    249
  88.  
  89.       
  90. TOPIC_HYPQUEST1        How can a spring's
  91. TOPIC_HYPQUEST2     energy be changed
  92. TOPIC_HYPQUEST3        from one form
  93. TOPIC_HYPQUEST4        to another?
  94.  
  95. O_TEXTBLOCK_TEXT    When the droid exerts <HL Topic=Force.tpc>FORCE</HL> on the spring and the spring compresses, the droid is doing <HL Topic=Work.tpc>WORK</HL> on the spring.  The <HL Topic=Work.tpc>WORK</HL> is stored in the spring as <HL Topic=Potential.tpc>POTENTIAL ENERGY</HL>.  As soon as the droid lets go, the spring's <HL Topic=Potential.tpc>POTENTIAL ENERGY</HL> is released and changes to kinetic energy pushing the droid backward.  As the droid comes to a stop, the <HL Topic=Energy.tpc>ENERGY</HL> has not been destroyed, but changed to <HL Topic=Heat.tpc>HEAT</HL>.
  96.  
  97. E_QUEST1        When you swing on a swing, at what point is all your energy kinetic energy?
  98. E_QUEST2        When does a bowling ball have kinetic energy?
  99. E_QUEST3        When does a rubberband have the most kinetic energy?
  100.  
  101. D_TEXTBLOCK_TEXT    The <HL Topic=Energy.tpc>ENERGY</HL> that a body possesses because of its <HL Topic=Motion.tpc>MOTION</HL> is called kinetic energy; it is active <HL Topic=Energy.tpc>ENERGY</HL>.  The amount of kinetic energy depends on the <HL Topic=Mass.tpc>MASS</HL> of the object and the <HL Topic=Speed.tpc>SPEED</HL> at which it is moving.
  102.  
  103. TOPIC_BKGNDART Ref_Energy1.RLE
  104. NUM_ANIMATIONS 1
  105.  
  106. ANIM1_ID            7012
  107. ANIM1_NAME            Ref_Energy1.flc
  108. ANIM1_LASTFRAME        Ref_Energy1.RLE    
  109. ANIM1_FIRSTFRAME    Ref_Energy1.RLE
  110.  
  111. CONTROL_TYPE ANIM_VIEWER
  112.  
  113. NUM_CPBUTTONS 3
  114.  
  115. CP_BUT1U    RCStart.rle
  116. CP_BUT1D    RCStartDown.rle
  117. CP_BUT1_ID    7010
  118. CP_BUT1_LFT 500
  119. CP_BUT1_TOP 218
  120. CP_BUT1_RGT 544
  121. CP_BUT1_BOT    246
  122.  
  123. CP_BUT5U    RCStop.rle
  124. CP_BUT5D    RCStopDown.rle
  125. CP_BUT5_ID    7011
  126. CP_BUT5_LFT 501
  127. CP_BUT5_TOP 365
  128. CP_BUT5_RGT 542
  129. CP_BUT5_BOT 387
  130.  
  131. PANEL_NAME 0BtnPanel.ifc
  132.  
  133.  
  134.  
  135.  
  136.  
  137.