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Text File  |  1998-10-24  |  7KB  |  144 lines

  1. # KEYFRAME '1r2leg01_walk.key' created from 'F:\models - tech\Converted_Animation\1r2leg01_walk.l3d in VISUAL mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 2
  9. FPS    15.000
  10. JOINTS 14
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 14
  17.  
  18. NODE    0
  19. MESH NAME null_1r2leg01
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000   0.00000000  -0.00260000  15.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME torso
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0000   0.00000000   0.00000000   0.00000000  89.99997711   0.00000000   0.00000000
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    2
  37. MESH NAME handbase
  38. ENTRIES 1
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:        0   0x0000   0.00000000  -0.01840740  -0.01910792   0.00000000   0.00000000   0.00000000
  43.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  44.  
  45. NODE    3
  46. MESH NAME hand1
  47. ENTRIES 1
  48.  
  49. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  50. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  51.    0:        0   0x0000   0.00000000   0.00000003   0.01995266   0.00000000   0.00000000   0.00000000
  52.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  53.  
  54. NODE    4
  55. MESH NAME hand2
  56. ENTRIES 1
  57.  
  58. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  59. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  60.    0:        0   0x0000   0.00000000   0.00000000   0.00064743   0.00000000   0.00000000   0.00000000
  61.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  62.  
  63. NODE    5
  64. MESH NAME hand3
  65. ENTRIES 1
  66.  
  67. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  68. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  69.    0:        0   0x0000   0.00000000   0.00000000  -0.00086200   0.00000000   0.00000000   0.00000000
  70.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  71.  
  72. NODE    6
  73. MESH NAME pinch1
  74. ENTRIES 1
  75.  
  76. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  77. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  78.    0:        0   0x0000  -0.00168974   0.00000000  -0.01404000   0.00000000   0.00000000  -0.11459000
  79.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  80.  
  81. NODE    7
  82. MESH NAME pinch2
  83. ENTRIES 1
  84.  
  85. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  86. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  87.    0:        0   0x0000   0.00000000   0.00000000  -0.01222000   0.00000000   0.00000000   0.00000000
  88.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  89.  
  90. NODE    8
  91. MESH NAME left_leg_top3
  92. ENTRIES 1
  93.  
  94. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  95. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  96.    0:        0   0x0000   0.02604160  -0.00741169  -0.00000528 -34.77405167  -0.04868000  -0.02776000
  97.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  98.  
  99. NODE    9
  100. MESH NAME right_leg_bottom1
  101. ENTRIES 1
  102.  
  103. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  104. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  105.    0:        0   0x0000  -0.00000546  -0.05179644  -0.00000003  19.77408981   0.03998000   0.00000000
  106.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  107.  
  108. NODE    10
  109. MESH NAME middle_leg_top_2
  110. ENTRIES 1
  111.  
  112. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  113. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  114.    0:        0   0x0000   0.00000000  -0.04420000  -0.00000003   1.00239003   0.00000000   0.00000000
  115.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  116.  
  117. NODE    11
  118. MESH NAME mid_leg_bottom_2
  119. ENTRIES 1
  120.  
  121. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  122. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  123.    0:        0   0x0000   0.00000000  -0.01509084   0.00000000 -16.00234985   0.00000000   0.00000000
  124.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  125.  
  126. NODE    12
  127. MESH NAME left_leg_top2
  128. ENTRIES 1
  129.  
  130. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  131. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  132.    0:        0   0x0000  -0.02604160  -0.00741166  -0.00000528 -34.77392960  -0.09337000  -0.08062000
  133.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  134.  
  135. NODE    13
  136. MESH NAME left_leg_bottom1
  137. ENTRIES 1
  138.  
  139. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  140. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  141.    0:        0   0x0000   0.00017742  -0.05179549   0.00000026  19.77391052   0.39787000  -0.08289000
  142.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  143.  
  144.